Darth_Sabith posted:The game is set about 100 years after the first KOTOR and about 2500 years before Vader I believe...
Darth_Sabith posted:The comic isn't that impressive but the trailers are..the game seems to have a huge potential I just hope they aren't just talk/show. As for the creation of this Empire it's has no real conection to the Empire that Palpatine establishes other than it's an older order of sith beliefs and culture.
Zorrixor posted:Jedi and Sith sitting in cantinas... eugh. I usually avoid PvP servers like the plague due to all the griefers and corpse campers... but this may be one game where I make an exception. Unlike Warcraft, I actually care about the story in this, so would sooner experience the war more realistically.
Zorrixor posted:Yeah... I'm worried about that too. Particularly if they do end up including the faction defection ideas, as it'd mean you suddenly changed your language, which'd be stupid.
Zorrixor posted:I'd sooner they just had a readily available "Ignore" button so if you run into an idiot you can just put them on mute. There are too many times in WoW where I bump into someone I know but they're on the other side, so I have to log off and into my other character.
Zorrixor posted:SWG worked fine with cross faction conversation. I think so long as it's there from the start you accept the people on the other faction for what they are: ordinary people playing a video game. WoW created its own worst enemy because the strong divide has built up a wall between the two sides, with the sheer idiotic animosity working in both directions. Admittedly WoW was supposedly like that during the beta stage, hence the way things are now... but that's the beta. Who usually plays betas other than the total fanboys who are prepared to spend 24/7 on a buggy, unfinished game developing a character that will only get deleted? The ordinary crowd normally aren't as small minded as that. At least in SWG they weren't. (Note: by "only fanboys play betas" I mean properly playing the full thing, not only taking a quick look for an afternoon and then putting it down again). But maybe SWG was just lucky enough to be before MMOs became mainstream, whereas now WoW has brought over the loser masses to grief other people?
Zorrixor posted:Not that there wasn't griefing in SWG... I remember how fun PvP raids on other people's player cities could be. And that actually physically/economically cost them something. What does dying in WoW cost you, other than running back to your corpse? But in SWG that "griefing" was seen as something fun to do. I remember this Rebel guild which we used to ransack on a regular basis. Naturally they took revenge by coming and assaulting our home town too. It was give and take. When they worked out our raiding schedules, they started martialling their people on defence on the nights we raided their outposts. It was all good fun. I don't recall there being any real animosity... it was all part of the game.
Zorrixor posted:My hope is that TOR is insulated from the hardcore WoW group by the simple matter of that the hardcore WoW group have become so addicted to WoW that "everything else sucks" and never manage to drag themselves away from it long enough to play a new MMO.
Zorrixor posted:Which, of course, is both a good and a bad thing for new MMOs. But, on the whole, I don't think an MMO necessarily "needs" the player base of WoW: you just consolidate your players on less servers. Obviously the more they get the more money they make, though. I briefly took part in the BC beta... meh. That was an ugly process. It was basically just your hardcore players. But then, I think the hardcore players were the ones who got early invites, so it was rather messy by design. I suppose the original WoW beta may have been friendlier because there weren't any hardcore WoW players yet at that point, so the only people that eager to play the beta were genuine Warcraft fans.
Zorrixor posted:I expect you'll probably turn out to be right about how since TOR (if they deliver what they say) is going to be far more story driven, it possibly (hopefully? ) won't appeal to the hardcore WoW group. If TOR is about cutscenes, reputation driven quest choices, and story... that doesn't gel with the kids who don't even bother to listen to what Nefarion says before they gut him. Given TOR looks like something you'll very much want to level more than one character on, that may not mesh with the type of people who'd rather just cling to one character and deck it out entirely in epics to beat up other players.
Zorrixor posted:Ohh... Balmorra. Eww... Geonosis. You win some, you lose some.
Rouge77 posted:The new Mandalore supposedly just wanted to confront the galaxy's greatest challenge and to fight the Jedi Order. So nothing new in there.
MercenaryAce posted:New fighter looks like a cross between an X-Wing and an Arturek...or however you spell it. Well, since the ship does appear thousands of years later, why not have an upgraded model?