Author Topic: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Tzizvvt78  194 posts
Registered: Jun '09
Date Posted: 6/28 4:57am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Darth_Sabith posted:
The game is set about 100 years after the first KOTOR and about 2500 years before Vader I believe...

300 and more than 3,500 years, actually. The comic and timeline videos talk about things that take place some years before the peace settlement and the beginning of the game.

Darth_Sabith posted:
The comic isn't that impressive but the trailers are..the game seems to have a huge potential I just hope they aren't just talk/show. As for the creation of this Empire it's has no real conection to the Empire that Palpatine establishes other than it's an older order of sith beliefs and culture.

There are some visual connections as well, including weapons, suits, ships, vehicles etc. To me, it gets a bit derisive to see AT-AT heads on robot bodies and the Republic troopers that look like clone troopers. It might be good for establishing a continuity of designs within the major galactic powers, but it's still a bit jarring that they didn't make them more different from the movies.

 

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Zorrixor  4299 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 6/28 5:33am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Jedi and Sith sitting in cantinas... eugh.

I usually avoid PvP servers like the plague due to all the griefers and corpse campers... but this may be one game where I make an exception. Unlike Warcraft, I actually care about the story in this, so would sooner experience the war more realistically.

 

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Magnuskn  730 posts
Registered: Jul '02
43715_Shado Vao
Date Posted: 6/28 6:03am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Zorrixor posted:
Jedi and Sith sitting in cantinas... eugh.

I usually avoid PvP servers like the plague due to all the griefers and corpse campers... but this may be one game where I make an exception. Unlike Warcraft, I actually care about the story in this, so would sooner experience the war more realistically.


I actually support Jedi and Sith sitting in cantinas. grin Since they are basically forced to be civil by the treaty of Coruscant, it´d make for some interesting conversations, at least on an RP Server ( which I definitely plan to join ).

Man, I hope they don´t curtail cross-faction communication, like WoW does. That´d make absolutely no sense in the Star Wars universe.

 

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Zorrixor  4299 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 6/28 6:37am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?] - Date Edited: 6/28 6:41am (2 edits total) Edited By: Zorrixor
Yeah... I'm worried about that too. Particularly if they do end up including the faction defection ideas, as it'd mean you suddenly changed your language, which'd be stupid.

I'd sooner they just had a readily available "Ignore" button so if you run into an idiot you can just put them on mute. There are too many times in WoW where I bump into someone I know but they're on the other side, so I have to log off and into my other character.

SWG worked fine with cross faction conversation. I think so long as it's there from the start you accept the people on the other faction for what they are: ordinary people playing a video game. WoW created its own worst enemy because the strong divide has built up a wall between the two sides, with the sheer idiotic animosity working in both directions.

Admittedly WoW was supposedly like that during the beta stage, hence the way things are now... but that's the beta. Who usually plays betas other than the total fanboys who are prepared to spend 24/7 on a buggy, unfinished game developing a character that will only get deleted? The ordinary crowd normally aren't as small minded as that. At least in SWG they weren't. (Note: by "only fanboys play betas" I mean properly playing the full thing, not only taking a quick look for an afternoon and then putting it down again).

But maybe SWG was just lucky enough to be before MMOs became mainstream, whereas now WoW has brought over the loser masses to grief other people?

Not that there wasn't griefing in SWG... I remember how fun PvP raids on other people's player cities could be. And that actually physically/economically cost them something. What does dying in WoW cost you, other than running back to your corpse? But in SWG that "griefing" was seen as something fun to do. I remember this Rebel guild which we used to ransack on a regular basis. Naturally they took revenge by coming and assaulting our home town too. It was give and take. When they worked out our raiding schedules, they started martialling their people on defence on the nights we raided their outposts. It was all good fun. I don't recall there being any real animosity... it was all part of the game.

 

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Magnuskn  730 posts
Registered: Jul '02
43715_Shado Vao
Date Posted: 6/28 9:15am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?] - Date Edited: 6/28 9:18am (1 edits total) Edited By: Magnuskn
Zorrixor posted:
Yeah... I'm worried about that too. Particularly if they do end up including the faction defection ideas, as it'd mean you suddenly changed your language, which'd be stupid.


I think it´s pretty unlikely, since it really would even less sense in-universe than the WoW language barrier.

Zorrixor posted:
I'd sooner they just had a readily available "Ignore" button so if you run into an idiot you can just put them on mute. There are too many times in WoW where I bump into someone I know but they're on the other side, so I have to log off and into my other character.


An unlimited ignore list would be a good thing, oh yes. ^^

Zorrixor posted:
SWG worked fine with cross faction conversation. I think so long as it's there from the start you accept the people on the other faction for what they are: ordinary people playing a video game. WoW created its own worst enemy because the strong divide has built up a wall between the two sides, with the sheer idiotic animosity working in both directions.

Admittedly WoW was supposedly like that during the beta stage, hence the way things are now... but that's the beta. Who usually plays betas other than the total fanboys who are prepared to spend 24/7 on a buggy, unfinished game developing a character that will only get deleted? The ordinary crowd normally aren't as small minded as that. At least in SWG they weren't. (Note: by "only fanboys play betas" I mean properly playing the full thing, not only taking a quick look for an afternoon and then putting it down again).

But maybe SWG was just lucky enough to be before MMOs became mainstream, whereas now WoW has brought over the loser masses to grief other people?


I fear griefers on PvP servers are not a small number of the player base. Also, in general you get the really dedicated players in a beta, who are willing to spend their time to make the game better. I´d love to be in the SWTOR beta, btw. ^^ It´d allow me to play another class before making my Jedi when the game comes out and also help the devs make the game better. nerd

And I always heard that the beta forums were actually full of the more curteous members of the WoW community and that the official WoW boards only became the cesspool of scum and villainy they are today due to normal players flooding in. Seriously, they are really terrible.

I hope that the player base of SWTOR will be different, if only due to the storytelling aspect of the game. Sure, there will be a lot of people who will play Sith, because they think "being evil is cool" ( it isn´t ) or "playing good is too easy" ( it most certainly isn´t ). But, one hopes, they will be the kind of people who appreciate a good story and are not power-playing munchkins who only want to get to max level the fastest way they can and then raid for cool purples.

Zorrixor posted:
Not that there wasn't griefing in SWG... I remember how fun PvP raids on other people's player cities could be. And that actually physically/economically cost them something. What does dying in WoW cost you, other than running back to your corpse? But in SWG that "griefing" was seen as something fun to do. I remember this Rebel guild which we used to ransack on a regular basis. Naturally they took revenge by coming and assaulting our home town too. It was give and take. When they worked out our raiding schedules, they started martialling their people on defence on the nights we raided their outposts. It was all good fun. I don't recall there being any real animosity... it was all part of the game.


That´s not griefing, IMO. Griefing is killing a lower-level player and then camping his corpse. Hopefully SWTOR will have measures against that. Although I don´t plan to play on a PvP server, anyway.

 

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Zorrixor  4299 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 6/28 9:53am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
My hope is that TOR is insulated from the hardcore WoW group by the simple matter of that the hardcore WoW group have become so addicted to WoW that "everything else sucks" and never manage to drag themselves away from it long enough to play a new MMO.

Which, of course, is both a good and a bad thing for new MMOs. But, on the whole, I don't think an MMO necessarily "needs" the player base of WoW: you just consolidate your players on less servers. Obviously the more they get the more money they make, though.

I briefly took part in the BC beta... meh. That was an ugly process. It was basically just your hardcore players. But then, I think the hardcore players were the ones who got early invites, so it was rather messy by design. I suppose the original WoW beta may have been friendlier because there weren't any hardcore WoW players yet at that point, so the only people that eager to play the beta were genuine Warcraft fans.

I expect you'll probably turn out to be right about how since TOR (if they deliver what they say) is going to be far more story driven, it possibly (hopefully? tongue ) won't appeal to the hardcore WoW group. If TOR is about cutscenes, reputation driven quest choices, and story... that doesn't gel with the kids who don't even bother to listen to what Nefarion says before they gut him. Given TOR looks like something you'll very much want to level more than one character on, that may not mesh with the type of people who'd rather just cling to one character and deck it out entirely in epics to beat up other players.

 

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Magnuskn  730 posts
Registered: Jul '02
43715_Shado Vao
Date Posted: 6/28 10:11am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Zorrixor posted:
My hope is that TOR is insulated from the hardcore WoW group by the simple matter of that the hardcore WoW group have become so addicted to WoW that "everything else sucks" and never manage to drag themselves away from it long enough to play a new MMO.


I *am* a hardcore WoW player, although less in the sense of raiding endless hours, but more in the sense that WoW lets me have continous advancements. And while I am more motivated by the hopes of a good story and, of course, this being an MMO in the Star Wars universe which lets me play a Jedi, I can tell you that tons of WoW players are tired of the game and want something new. So there´ll be a huge influx of WoW players. That doesn´t have to be a bad thing, there are many nice people playing WoW. It´s only a bad thing if they bring a "Story = Unimportant" attitude over to SWTOR.

The question is if they´ll stay around. If Bioware manages to make a good endgame and to have a solid leveling experience, I think many will.

Zorrixor posted:
Which, of course, is both a good and a bad thing for new MMOs. But, on the whole, I don't think an MMO necessarily "needs" the player base of WoW: you just consolidate your players on less servers. Obviously the more they get the more money they make, though.

I briefly took part in the BC beta... meh. That was an ugly process. It was basically just your hardcore players. But then, I think the hardcore players were the ones who got early invites, so it was rather messy by design. I suppose the original WoW beta may have been friendlier because there weren't any hardcore WoW players yet at that point, so the only people that eager to play the beta were genuine Warcraft fans.


I can´t really say much about it, since I never participated in a beta. I just read the beta forums of BC and WotLK, and found a generally much better fanbase than you´d find on any given day on the normal WoW forums.

Zorrixor posted:
I expect you'll probably turn out to be right about how since TOR (if they deliver what they say) is going to be far more story driven, it possibly (hopefully? tongue ) won't appeal to the hardcore WoW group. If TOR is about cutscenes, reputation driven quest choices, and story... that doesn't gel with the kids who don't even bother to listen to what Nefarion says before they gut him. Given TOR looks like something you'll very much want to level more than one character on, that may not mesh with the type of people who'd rather just cling to one character and deck it out entirely in epics to beat up other players.


Yeah, I suppose I will, over time, play all eight classes ( although go the "good Sith" path... I really am not cut out for playing evil guys ). But I also do expect some sort of endgame for SWTOR. The problem is that a story-based approach does not gel well with a max-level character. After a while repetition will have to settle in. I honestly think that this is the greatest conondrum the devs are going to have to face.

 

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Xicer  751 posts
Registered: Aug '08
48419_Imperial Sentinel (51209)
Date Posted: 7/3 12:53pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
A couple new updates...

New timeline segment: The Return of the Mandalorians
New comic issue: Act 2: New Galactic Order

 

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Rouge77  7450 posts
Registered: May '05
6464_Anakin Solo
Date Posted: 7/3 12:56pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?] - Date Edited: 7/3 12:58pm (3 edits total) Edited By: Rouge77
New add to the holonet timeline, The Return of the Mandalorians.

- Mandalorians owe allegiance to the Sith.
- The current horde was created by a new Mandalore, a former gladiator from Geonosis, who is the first Mandalore in centuries. So, no new Mandalore after Canderous perhaps?
- The new Mandalore supposedly just wanted to confront the galaxy's greatest challenge and to fight the Jedi Order. So nothing new in there.
- Won the Jedi in a space battle as the Jedi tried to break the blockade they put up.
- The Mandalorians are apparently somewhat dispersed in the Cold War era, some following the Mandalore, other seeking new challenges on their own.

EDIT: Beaten... sad wink

 

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Zorrixor  4299 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 7/3 1:21pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?] - Date Edited: 7/3 1:23pm (1 edits total) Edited By: Zorrixor
Hmm... this issue seems to actually have people drawn with somewhat human proportions. tongue

Ohh... Balmorra. happy

Eww... Geonosis. tired

You win some, you lose some. doh!

Mixed views on the Sith's attire. I like his armour. I hate his helmet: it looks like it's something straight out of a low budget medieval flick. I get that the t-visor is obviously the usual Star Warsy thing, but it just looks too medieval black knight for my tastes.

 

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Hendo255  286 posts
Registered: Feb '09
49059_Ganner Rhysode (811092)
Date Posted: 7/3 3:26pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
I liked this new issue... and I liked that new Jedi too. I prefer when they take action to when they meditate on whether or not they should take action lol

 

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MercenaryAce  2758 posts
Registered: Aug '05
8117_Y-Wing Pilot
Date Posted: 7/3 6:43pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]

Zorrixor posted:
Ohh... Balmorra.

Eww... Geonosis.
You win some, you lose some.

On that note, I love how they called it the Hydian Way by name.

New fighter looks like a cross between an X-Wing and an Arturek...or however you spell it.
Well, since the ship does appear thousands of years later, why not have an upgraded model?

Were those Trandoshen Mandos? Cool.

Hmmm...apparently next time will be about the rise of Mandolore, but the description of the article says it is about the Sith's "new tactics". Were the Sith behind his rise somehow? TO gain new, desperately needed allies?

Rouge77 posted:
The new Mandalore supposedly just wanted to confront the galaxy's greatest challenge and to fight the Jedi Order. So nothing new in there.

How come they never decide the Sith are the biggest challenge to fight?

 

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Havac  14250 posts
Title: Lit Mod of War
Registered: Sep '05
23735_Obi-Wan Kenobi
Date Posted: 7/3 8:13pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Because creators are not creative.

 

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Magnuskn  730 posts
Registered: Jul '02
43715_Shado Vao
Date Posted: 7/4 4:01am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
MercenaryAce posted:
New fighter looks like a cross between an X-Wing and an Arturek...or however you spell it.
Well, since the ship does appear thousands of years later, why not have an upgraded model?



It´s the Aurek Tactical Starfighter. It´s already in use in the Old Republic since at least KOTOR 2.

 

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Zorrixor  4299 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 7/4 7:30am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Watched the Mandalore thing...

I like how the Hydian Way looked correct on the map. Hopefully the actual planets will be properly placed too, as if not I'd sooner the map was totally wrong, not half-wrong and half-right because that makes it harder to just dismiss it as game mechanics. tongue

I'm starting to wonder if the game at release will just be about fighting the Mandalorians, regardless of whether you are Jedi or Sith, after Mandalore turns on his allies and it just becomes an all out bloodbath.

Buuut.... that'd then mean you wouldn't get to taking out the Sith Emperor until some later expansion. Which I'd dislike, since I really don't want a game that is plot driven to end up having a massive cliffhanger until Episode II. tongue

Though, if that does happen, I will understand the reasons why as it usually doesn't make sense to kill off the Lich King straight away. And it'd mean they were going for a "Mandalorian Wars followed by the Jedi Civil War after that" kind of feel. Which thinking about it wouldn't surprise me if it happened.

 

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