Author Topic: TFN Interactive Announces: The Invasion of Cardassia!
Night4554  9375 posts
Registered: Oct '00
6547_Chewbacca
Date Posted: 9/15/04 12:10pm Subject: TFN Interactive Announces: The Invasion of Cardassia! - Date Edited: 3/28/05 11:03am (2 edits total) Edited By: Errant_Venture
TFN Interactive is the home of some of the most entertaining Browser games on the net, including <a href="http://theforce.net/games/apps/ioc/" target="_blank">X-Wing vs TIE Fighter</a>, <a href="http://www.theforce.net/games/apps/falcon/index.shtml" target="_blank">Escape of the Falcon</a>, and more. In addition to Browser games, we're also the home of the Battle of Endor and Battle of Yavin games, freeware games along the lines of X-Wing vs TIE Fighter that put you in the cockpit of an X-Wing during the climactic battles of A New Hope and Return of the Jedi.
<p>
But TFNi has taken a big step today, and we're proud to say that we are now the host of a <b>mod</b> for our freeware games. <a href="http://www.theforce.net/games/apps/ioc/" target="_blank">The Invasion of Cardassia</a> is a mod for Battle of Endor set in the Star Trek universe. Fly into the fray at the helm of the USS Defiant as part of the Federation Alliance fleet, armed with pulse phaser cannons and quantum torpedoes. During battle, weave in and out between the larger battleships as you chase down Jem'hadar fighters. Protect General Martok and Admiral Ross while they coordinate the attack on Cardassia Prime.
<p>
This mod replaces the models, sounds, and music in Battle of Endor to give you an entirely new playing experience, while retaining all of what made Battle of Endor so much fun to play. We have to give a huge thanks to the author of this mod, Tom. (Who ironically is the second Tom we have in TFNi, and the third in TFNGames!) For the latest news on this mod, check out his <a href="http://webhome.idirect.com/~tomyee/" target="_blank">homepage</a>, but don't forget to visit our <a href="http://theforce.net/games/apps/ioc/" target="_blank">Download Page</a>!


I have to say, personally that the only time I've watched Star Trek was in the emergency room while getting my finger sewn back on, and I've played this game, and love it. It gives a new story to a great game, and while certain things couldn't be removed (the Star Wars on-screen dialog is still in) the music, the sound files, the brand new models, it's an entirely new spin on an old favorite. Like the Tony Hawk games - you know what to expect, but each new one is still a ton of fun to play.

¤Night

 

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wookieepelt 
Registered: May '04
20246_General's Henchman
Date Posted: 9/15/04 12:21pm Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
OH NO the trekkies have assimilated us what will we do


good job looks nice happy

 

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Kyle Katarn  14554 posts
Registered: Jul '98
6004_Jar-Jar Binks
Date Posted: 9/15/04 12:30pm Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
All the better that it's based off of DS9. And Night, you're missing out on quite a bit, not all of Trek is guys running around in bright pajamas, shooting aliens and banging hot chicks, not like thats a bad thing...

 

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TomYee 
Registered: Sep '04
19548_Clone Trooper
Date Posted: 9/17/04 4:29pm Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
Well I finally made it! Thanks for getting me a login password, Night happy

My name is Napseeker (but I go by the alias "TomYee" here and in real life!) and I'm the creator of the Invasion of Cardassia mod. Hopefully there are SOME Trek fans here amongst the padawans and sith lords... and yes, I am just as big a Star Wars fan as I am Trek so don't kill me wink

I promised on my web page that I'd be making some early announcements only on this thread, so if you enjoyed Invasion, come take a look at the next mod that'll be coming down the road:

http://webhome.idirect.com/~tomyee/bsg_preview.html

Again, I've tried to do what I can to give this new mod a slightly different sense of gameplay so that it doesn't feel simply like a graphical rehash of BoE or Invasion.

Come back and check this thread for another announcement soon related to ver 1.1 of Invasion.


 

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TomYee 
Registered: Sep '04
19548_Clone Trooper
Date Posted: 9/21/04 7:26pm Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
To celebrate the release of the SW OT on DVD today, go to the following page for a special TFN exclusive update to Invasion of Cardassia:

http://webhome.idirect.com/~tomyee/TFN_09-21-2004_ver105.html

Version 1.05 is a sneak preview for the eventual 1.1 release and adds disruptor and polaron beam weapons to the mod. It's a small (87Kb!) update but improves the graphics of the game considerably.

Let me know if you have any problems with the install.


 

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Jedi-Anakin-Solo  9419 posts
Registered: Dec '01
23997_Anakin
Date Posted: 9/22/04 7:04pm Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
I'm downloading it right now. I'm very excited. I've been trying to find a Dominion Wars game, the timing is great. I can't wait to try it! grin

 

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davers42 
Registered: Oct '04
20927_Obi-Wan<br>Galactic Heroes
Date Posted: 10/22/04 7:51am Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
Tom, thanks for doing this. You've recreated DS9 in a way that I didn't think was possible. I look forward to the 2.0 release and your BG version. Mind if I ask how soon?

Daver

 

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TomYee 
Registered: Sep '04
19548_Clone Trooper
Date Posted: 10/22/04 3:25pm Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
Hi Daver,

It should be released VERY soon. The last thing that still needed to be done was to create a new MP3 to celebrate the victory over the Dominion battleship at the end of the game. I wanted a conversation between Sisko and the Founder to explain what happened to Cardassia Prime (I'm sure more than a few people were saying "Hey! THAT didn't happen on the TV show!")

I just finished putting together the new audio this morning. It sounds pretty good, but I never want to do this again! It took 2 months to fully watch 50+ episodes and extract some useful dialogue and background music from it all (and then trim it down so that it all makes sense in 60 seconds). Very tedious and frustrating... I love the show, but I may never watch another DS9 episode again after this happy

Check this thread tomorrow -- I'm going to post a full summary of all the 2.0 features and fixes here first.

The BSG mod may or may not happen... still not sure if there is enough demand from enough fans for me to spend four or five months working on it. The majority of work left to do is creating the models for the ragtag fleet, texture mapping the Galactica model, and (ugh...) again creating new BSG-specific audio. If anyone can point me to some pre-built ragtag fleet models, that would definitely lessen the potential workload and convince me to work on it some more wink

I think you and Jedi-Anakin-Solo are really going to like 2.0... it puts 1.0 to shame in so many ways.

 

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Kartanym  16559 posts
Registered: May '02
6378_Mace Windu
Date Posted: 10/23/04 6:02am Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
It's fantastic to see my little project continue to bring out some great games. Keep 'em coming Night happy

 

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TomYee 
Registered: Sep '04
19548_Clone Trooper
Date Posted: 10/24/04 12:38pm Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
Version 2.0 features, fixes and changes:

New ships added to the game:
- Miranda-class (replaces the Akira, now optional as a "fighter")
- Steamrunner
- Shelley-class troop transport
- Akira (scaled up in size and now part of the stationary fleet)
- Keldon-class Cardassian battlecruiser (as the new special weapons ship, replacing the Jem'hadar Strike Cruiser from 1.0)
- V-Type Dominion battlecruiser

New features:
- all Federation and Dominion ships now fire beam weapons (compared to the shorter phaser pulses in 1.0)
- all Federation Alliance battleships can now fire their own phasers (Galaxy, Nebula, Romulan Warbird, and Negh'var)
- Dominion battlecruiser now armed with four poleron beam cannons; two in the front, two at the sides
- Dominion Dreadnought battleship now armed with six poleron beam cannons: four at the front (to target the USS Galaxy and its attack group), and two at the sides
- new beam weapon models for the Dominion and Cardassian ships (Dominion ships now use the canonical "powder blue" colorized beam); brighter glow and a longer beam to increase the chance of hitting Federation targets
- Dominion special weapons ship now fires a visible blue beam to enhance the shields of the Dominion cruisers; unlike in 1.0, players can no longer destroy the special weapons ship from a safe distance using their quantum torpedoes -- a rotating EM pulse generated by the Keldon-class will trick the torpedo guidance system into locking on to the wrong target. Gamers must directly attack the special weapons ship with phasers and put themselves into range of the Dominion's cannons!
- Akira and K'tinga-class escort ships will now exhibit "battle damage" after their weapon systems are disabled by enemy fire (the hull can be blown away to show the fiery wreckage inside)
- Galor now has new "glow" mesh on disruptor emitters and engines
- Jem'hadar fighter underbelly "glow" mesh added
- K'tinga has a new "glow" mesh added to nacelles, impulse engines and torpedo launcher
- new, sharper and more detailed texture map for Cardassia Prime
- new hi-res 512x512 texture map for the Dominion battleship (256x256 texture still available as an option for those with older video cards)
- brand new dialogue and music created for the game ending; the new dialogue is unique from the TV show and features a final exchange between Sisko, Weyoun, Odo, and the female Founder
- totally new "hit" sound effect played whenever your ship is hit by enemy fire; it now sounds more like a starship hull being hit by disruptors rather than the "tinny" fighter hit sound from 1.0
- new background elements added to the game map including: Cardassian sun, a stellar cluster, the Cardassian advanced shipyard, and a blue dilithium moon from Star Trek: Armada. Also from Armada are a variety of nebulas: Radioactive, Cerulean and Mutara. All of these can be toggled on and off during the game!
- new "shield hit" shader effect added (used to mimic the same effect you see when shields are damaged in Star Trek: Armada)


Fixes and other changes:
- all of the Star Wars text dialogue (between Lando, Wedge and Admiral Ackbar) now replaced by DS9-specific dialogue
- HUD identification of all ships in the game now properly display Trek ship names, not Star Wars (although some names had to be shortened due to character size limitations e.g. Jem'hadar fighter is identified as "Jem")
- Score label now shows "DOMS" instead of "TIEs" (DOMS = "Dominion Ships")
- TIE fighter fly-by sound has been replaced with canon sound of Jem'hadar fighter fly-by
- no more upside-down Sabre and K'tinga-class escort ships
- deflector dish glow on the Galaxy-class in the opening cinematic at DS9 fixed
- Excelsior model scaled up by 1.5x
- optional Akira model scaled up by 2x
- Vorcha model scaled up by 2x
- K'tinga scaled up by 2x
- break-apart model for the Vorcha-class added (used when Vorcha is blown up)
- low poly Excelsior and Vorcha models increased in scale by 1.5x and 2x respectively, emissive properties added to nacelles for glow effect
- Jem'hadar fighter and Galor low-poly models now have "glows" added to nacelles, underbelly, disruptor emitters
- Warbird nacelles and disruptor emitter glow added
- UV mapping fix for the Jem'hadar battleship
- FAQ and readme files updated

Keep checking my web page for an announcement regarding the release of the 2.0 update and then the official full 2.0 mod a few weeks after that.

 

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http://webhome.idirect.com/~tomyee/
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TomYee 
Registered: Sep '04
19548_Clone Trooper
Date Posted: 10/31/04 9:36am Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
The Invasion of Cardassia 2.0 update has been released. More details about where to download it from are at my website.

Look for the IoC 2.0 full install mod on the TFN and STGD servers coming in a few weeks. This will let users install 2.0 directly over Battle of Endor 2.0 without having to install 1.0 first.

 

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Milleniumlance 
Registered: Nov '04
Date Posted: 11/2/04 7:37pm Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
im getting an runtime error 429!!!!!!!!!!!!!

Active X component can't create object!!!

Help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

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TomYee 
Registered: Sep '04
19548_Clone Trooper
Date Posted: 11/3/04 10:17am Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!

Have you tried just running the regular BoE 2.1 to see if it also happens there? I haven't messed with any of the Truevision DLLs so as far as I know it shouldn't be related to the mod itself.

 

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Milleniumlance 
Registered: Nov '04
Date Posted: 11/3/04 7:28pm Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
i got it to work...my cousin had been modifying some of the texture image files.......

 

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l33tn00b  403 posts
Registered: Mar '05
24061_Ki-Adi-Mundi
Date Posted: 3/28/05 11:01am Subject: RE: TFN Interactive Announces: The Invasion of Cardassia!
will i still be able to play BOE on this?

 

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l33tn00b  403 posts
Registered: Mar '05
24061_Ki-Adi-Mundi
Date Posted: 3/28/05 11:39am Subject: RE: TFN Interactive Announces: The Invasion of Cardassia! - Date Edited: 3/28/05 11:44am (1 edits total) Edited By: l33tn00b
hello?

 

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