Author Topic: Fullmetal Alchemist: The Ishbalan Massacre
R_Zion 
Registered: Nov '04
42801_HK-47
Date Posted: 8/18/07 8:58pm Subject: Fullmetal Alchemist: The Ishbalan Massacre - Date Edited: 8/18/07 9:39pm (2 edits total) Edited By: R_Zion
The Central Times- Evening Edition
June 23rd, 1908


War Rages In Ishbal

By William Archet

Hostilities continue to escalate in the East as Amestrian Soldiers continue to clash with rebels in the Ishbalan region as the civil war marches on. It has been seven years since the initial riots that lead to the Ishbal Rebellion began after a young Ishbalan child was shot by an Amestrian soldier and things are looking none the brighter. Despite the superior might of the Amestris’ military forces, the Ishbalan rebels have been holding their own and caused mass casualties against our armed forces.

Ishbal, as you may recall, is a small region in the South-Eastern portion of Amestris long inhabited by the Ishbalans. Isolated from the rest of the world for decades, Ishbal is a pre-industrialized society and, according to military sources, have only been able to continue to hold their own in the war thanks to weapons given to them by Aruego to the South. Characterized by their dark skin, white hair and red eyes, the Ishbalans are a deeply religious people and worship Ishbala, their one creator-god, and view the Alchemy of the Amestrians as a heretical concept, taking the world that their god had given them and manipulating it into something grotesque. It is this view that has long put Ishbal at odds with the Amestrians, but the two peoples had remained on relatively peaceful terms until the shooting of May 11th, 1901.

In response to the ever-escalating scale and length of the war, spokespeople for Fuhrer President King Bradley have announced this week that executive order no. 3066, the Ishbalan Policy, is being put into motion that will require that, by the end of the month, an elite corps. of State Alchemists will be sent to front to help ensure a swift and immediate end to the war. At the same time, within our own borders, Ishbalan members of the Amestrian are being rounded up and arrested for fear of betrayal on the parts of these men and women, siding with their kinsmen in their struggle.

We can only hope this new Ishbalan Policy is indeed the salvation it appears to be and our soldiers, after seven years, can finally be brought home from the front.


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Hello and welcome to Fullmetal Alchemist: The Ishbalan Massacre, a Role-playing game taking place during the 1901-1908 Ishbalan War as told in the Fullmetal Alchemist manga, Chapters 58-61. In this game you will be allowed to play as either an Amestrian Soldier or State Alchemist, as Ishbalan rebels or Warrior priests, or perhaps even someone from another country who get caught up in the war, such as people from the Eastern country of Xing.

For the uninitiated, in the world of Fullmetal Alchemist, Alchemy has become the premiere science and with it Alchemists are able to analyze, break down and recreate matter at will, assuming they have the understanding and knowledge of what they’re trying to create. Certain Alchemists can apply with the military and, if they pass their examinations, can receive a license to become a State Alchemists. More information on this will be given in the Professions section or at the link below:

For more information: http://en.wikipedia.org/wiki/State_Alchemist

As well, the following links will provide you with information on several subjects that will be referenced in this game (ignore any anime-only info in these articles):

World Map and County Descriptions: http://www.animeindepth.com/series.php?series=1&page=22&mode=page

Amestris Information:
http://en.wikipedia.org/wiki/Amestris_%28Fullmetal_Alchemist%29

State Military and Rank Information:
http://en.wikipedia.org/wiki/State_Military_characters_of_the_Fullmetal_Alchemist_manga

Ishbal Information:
http://en.wikipedia.org/wiki/Ishbal

Automail:
http://en.wikipedia.org/wiki/Automail

Alchemy:
http://en.wikipedia.org/wiki/Alchemy_%28Fullmetal_Alchemist%29


To educate yourself on the conflict and the era in which this all takes place, I recommend you read the above stated chapters, 58-61, linked here:

http://www.readmanga.com/view.php?currtitle=1&chap=058&img=0


I know this is all quite daunting, but if you need help with anything or have any questions, feel free to PM me. I’m willing to sit down and explain things or even help craft character sheets. Just let me know! My IM screen names are in my profile.

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General Professions:


Amestrian Soldiers: The pride and the bulk of Amestris’ military, their soldiers can range in responsibility from simple foot soldiers to commanders to snipers to Special Ops and specialize in many types of weaponry. Amestris soldiers are accepted at age 18 and both sexes and most races are allowed admittance into the military. All that is required is that they serve loyally to the Fuhrer and his orders.

State Alchemists: “Dogs of the Military”, “Human Weapons”….State Alchemists go by many names but irregardless, these special forces within the Amestrian military are at the Fuhrer’s beck and call to go to war for his name at any time, though they have yet to be tested on the battlefield. To become a State Alchemist, one must pass a physical, a written and a practical exam. If they pass, they are given a symbolic second name, a silver pocket watch, a rank equivalent to a Major, access to the exhaustive state libraries in central and large research grants to conduct their work. State Alchemists in Amestris are focused mostly the cause of war and usually focus in a specific area of alchemy. For examples, please see the ‘Active State Alchemists’ list below.

Ishbalan Warrior Priests: Strict Devotees to the Ishbalan religion and to their god Ishbala, they train for years in doctrine, in martial skills and to hone their bodies to the peak of condition. They are the defenders of the faith and the homeland Ishbala has given them and will give their lives to preserve their way of life. It is said that a typical Ishbalan Warrior Priest is more than a match for some ten Amestrian soldiers.

Ishbalan Soldiers: While Ishbal has no formally-trained military outside the Warrior Priests, there are those among the people who have taken up arms and are willing to fight to the death to push the Amestrians from their homeland and defend their people.

Civilian: More of an over-arching umbrella, a civilian can be of any age, sex, nationality or profession outside of the military. Many Ishbalans who did not choose to fight were caught up in the war, while some Amestrians went behind the lines either to aid the military or help the Ishbalans. As well, travelers from the Eastern nation of Xing, seeking refuge or rumors of immortality in Amestris may be caught up in the chaos of the war as they travel.


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Active State Alchemists:

Colonel Basque Grand- the Iron Blood Alchemist (Can create metal weapons, cannons and bladed weapons included, from his surroundings)
Lt. Colonel Zerah Solingen- the Blade Alchemist (Can create any bladed weapon from her katana and metal sheath)
Major Roy Mustang- the Flame Alchemist (Controls fire and can create explosions)
Major Alex Louis Armstrong- the Strong Arm Alchemist (Can create spikes and projectiles from his surroundings with Alchemy and increased physical prowess)
Major Zolf J. Kimblee- the Crimson Alchemist (Can turn humans into explosives)
Major Joliot Comanche- the Silver Alchemist (Can create weapons from his surroundings)
Major Morris Drake- the Phase Shifting Alchemist (Can change manipulate any substance through the gas, liquid, solid phases)
Dr. Timothy Marcoh- The Crystal Alchemist (Focuses on Medical Alchemy and research into the Philosopher’s Stone)

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Rules:

-Obey the TOS

-PM your character sheets to the GM (R_Zion)

-GMs’ words are law

-NO ONE-LINERS! Please post at least a small paragraph if you can and give some detail into your character when you do post. It’s helpful for everyone!

-I cannot stress this enough…NO GOD-MODING! Including magically appearing beside a target, auto-hitting, inappropriate or absurd situations, controlling NPCs, etc.

-Be aware that your character can be injured or die, so be careful…

-Not all Amestrian Soldiers need be State Alchemists! Don’t be afraid to be a common soldier…like Hughes, Hawkeye, Havoc, Breda, Fuery, Falman, etc.

-Rank: No characters will be allowed a rank of higher than Lt. Colonel for the time being. Battlefield promotions may occur.

-Character Names: If you create an Amestrian character, go with more Western names. Ishbalans, by nature of their culture, will have more Middle-Eastern names (no refernces to real religions, please) and those from Xing will have Chinese-influenced names.

-Appearance: For Amestrian or Xing characters, this is open for discussion (though no outlandishly colored hair), but all Ishbalans must have White hair, dark skin and red eyes. These are the physical traits that make Ishbalans what they are. If you want other colored skin or hair, you’ll have to explain it (via intermarriage with outsiders, etc).

-I will allow automail…within reason. No full-body automail and no weapons installed that are too powerful.

-Alchemy: No alchemists have seen the gate of truth in this game, so you’re either going to have to draw a circle to perform or have one inscribed or tattooed somewhere on you. As well, No ‘Shadow Alchemists’ or anything of that sorts. Keep your specialization to the general elements or scientific principles.

-State Alchemists: Keep State Alchemists at least 18 years old, if not older. Ed was the youngest and I don’t want a whole crop of Child prodigies cropping up (he did have some help from the Gate after all).

-Titles: All State Alchemist characters will be given their titles by the Fuhrer (IE the GM)

-Clothing: As much as this takes away from individuality, all Amestrian Military characters must be dressed in uniform. As well, Ishbalan characters should have more middle-eastern styled garb. See above manga chapters for reference.

-No Player-controlled Homunculi or Soul-bound armor. I’m wavering on human-animal Chimeras, but if I do allow them (and the CS best be very convincing), they’d better either be neutral or on the side of the rebels.

-All canon characters such as Mustang, Hawkeye, the Fuhrer, etc. are NPCs and may or may not appear throughout the game. You’ll just have to see.

-Use the appropriate tags (IC, OOC, TAG)

-Use Common sense! If you have a question about something, PM the GM BEFORE you post.

-Above all else…have fun!

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Character Sheet:

Name:
Age:
Sex:
Height:
Build:
Skin Color:
Hair Color:
Eye Color:
Country of Origin:
Clothing and Appearance:
Personal Effects:
Weapons:
Skills:
Personality:
Biography:

 

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R_Zion 
Registered: Nov '04
42801_HK-47
Date Posted: 8/18/07 9:01pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre - Date Edited: 8/23/07 7:45pm (1 edits total) Edited By: NaboosPrincess
Game Maps:

Amestris Map
Ishbal in Amestris
Amestris and Surrounding Countries
Ishbal Region Map
Map of the Fortress Town, Ishtan
Map of Ishbal, the Capital City

 

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blubeast1237 
Registered: Apr '07
8116_Luke Skywalker
Date Posted: 8/19/07 11:27am Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre
Zion Approved!

Name: Gene Lawson
Rank: Lt. Colonel
Age: 31
Sex: Male
Height: 6'7
Build: Fit
Skin Color: Tan
Hair Color: Blonde
Eye Color: Green
Country of Origin: Amestris
Clothing and Appearance: Standard military garb. Spikey yellow hair, wears his glasses the majority of the time. Has black and white gloves with Transmutation circles on them.
Personal Effects: Green medallion
Weapons: Water packets with Transmutation circles on them.
Skills: Either by drawing moisture out of the air or from a readily available source of water, XXX can use Alchemy to freeze this water and use it in a variety of forms. As well, he can use his alchemy to freeze the water within a living being to instantly kill them.
Personality: He's very philosophical and logical, but sometimes these keep him from seeing or feeling emotions and instead doing things because they are the logical way of doing it. He has a troubled mind and, despite thinking logical, finds enjoyment in killing or causing/feeling pain, making him find pleasure combat and war. He can hold a grudge for a long time, but wont mention it. A serious schemer.
Biography: Gene Lawson was a Lt. Colonel in the Ishbal War. He expressed an interest in alchemy at an early age and as he studied it, became more and more distant from his family, throwing himself into a self exile of study. He became a state alchemist at the age of 25 by impressing the military when he made the riverside pool into a ice mountain. Far from his family, and having no ties down to his own town, he was accepted as a hard working soldier. He can be perceived as cold hearted or insane, both are accepted when people refer to him, but he is also respected as a good alchemist.

He often spent alot of his time at the beginning, in the library, practicing alchemy and working on clever ways of advancing his usage of alchemy in combat, coming up with the idea of water bags that he carries with him. He enjoyed his job in the military and would follow most orders without hesitation.

 

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R_Zion 
Registered: Nov '04
42801_HK-47
Date Posted: 8/20/07 1:58pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre - Date Edited: 8/20/07 2:07pm (1 edits total) Edited By: R_Zion
I pretty much knew this was going to be the case but I was hoping people would use a little more variety. It seems that, even though they've been few in number, 99% of the sheets I've recieved have been State Alchemists.

While I will still allow State Alchemists up until a certain number (which has yet to be decided), I would like to see more general Amestrian soldiers, civillians or Ishbalans of various professions.

It's not stated in the rules, but I will allow more than one character if that's what it takes for variety, as long as you can handle it, but we really need to start getting characters from other classes.

Thanks all!

-RZ, your noble Fuhrer

 

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CryoDragoon01 
Registered: Aug '07
Date Posted: 8/21/07 7:58am Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre
GM APPROVED!!!

Name: Alex Barret
Age: 26
Sex: Male

Height: 5 Feet 9 Inches
Build: Could be considered average: He is slim, and a bit muscular, with large hands.
Skin Color: Originally White, but has tanned slightly thanks to the hot Ishbalan sun.
Hair Color: Dark Brown (so dark it almost appears to be black)
Eye Color: Deep Brown (appear to be of a deep golden colour when the sun shines into them)

Country of Origin: Amestris
Position and Rank: Soldier of the Amestrian State Military, Army (Land-Based Force), Infantry Division. He has been educated at a military academy, where he studied to become a commissioned office, and was promoted on graduation, to the rank of Second Lieutenant. After three years of service as a lieutenant in the military police, he was sent out to Ishbal (due to a shortage on soldiers on the front), along with a whole corps of soldiers, and the largest bunch of State Alchemists he’s ever seen. They were welcomed as the ‘elite group of soldiers’, who were supposed to bring the war to an end, when they, in fact, didn’t even know for themselves under who they were going to serve. He is part of the 32nd Infantry Brigade (of which he is the 3rd in command, after the first lieutenant and the captain).

Appearance: His body is of an average build: slim, a bit muscular, with broad shoulders and chest (though his body is, in no way, spectacular or impressive). He has rather large hands. His hair is short (medium-length, however, for male standards), and his eyes are of a soft, hazel-like color, often described as ‘deep’ and ‘lively’. He needs glasses (only) to read. He has one scar on his face, on his right cheek, from an injury caused by a stray, ricochet infantry bullet (during a live-round TRAINING exercise, for crying out loud!).
Clothing: He wears the standard blue Military Uniform in battle and when on-duty, but when off duty, he can always be seen wearing only the military boots, trousers, and white undershirt (short sleeved) in stead of the complete uniform.

Personal Effects: A small wooden turtle statue; This almost abstract, seemingly unimportant statuette made from ebony is the only thing which he took as a memento when leaving to Ishbal, reminding him of home and his (adoptive) mother. He Keeps it with him at all times as some sort of lucky charm. He is so attached to this figurine that if he has lost it, or if it is stolen, he will do anything to get it back, or at least sink into a small depression, filled with silent sadness. He will, however, get over it, knowing that his jolly side ALWAYS comes up soon enough after whatever sad thing occurs.
Weapons: Has one standard M1911 Pistol with three fully loaded magazines (7 rounds each). One of the magazines is already inserted in the pistol at all times. This pistol has a brass plate inset in the left grip on which his name is inscribed (As with all commissioned officers’ pistols). Its holster is attached to his utility belt at the right hip. The magazines are stored in pouches on the back (on the right side of the belt).
Also has one standard M14 Semi-Automatic Assault Rifle with four fully loaded magazines (20 rounds each). One of the magazines is, prior to each operation, inserted in the loader. The magazines are stored in pouches on the back (on the left side of the belt).
He also has three M67 Fragmentation Grenades (stored in pouches on the left side of the belt).
As a backup weapon, he carries an army knife, which is stored inside a ‘scabbard’ (or whatever that thing’s called) on his bet, just above the grenades in the pouches above his left hip. And while not weapons per se, he also carries a water flask, signalling flares and a monocular for surveillance in one of his back pouches.

Skills: He has been educated in the military academy to have a large understanding and skills in stealthy intrusion and in special tactics, including fighting within cities and city-like environments, and while his long-range rifle skills are quite ridiculous, his infiltration and short-to-medium range assassination skills certainly aren’t. His short-range and medium-range fighting is above the average, as well as his unarmed fighting skills and most importantly: his luck.

Personality: Intelligent, good-mannered, almost gentlemanly. He is a real philosopher and is compassionate and empathic. He loves music, and a good joke from time to time, and he himself excels in the use of irony and dry humour. Even though he is able to socialise quite easily, he often hesitates, him being somewhat shy and all in first meeting other people. His own emotions are kept safely in his own heart, which, in turn, means that he won’t share his sadness, his feelings for another person, or any other more personal emotions with others. He loves adventure. He holds no hatred towards anyone, and wouldn’t consciously harm someone (Ishbalites being an exception, as the last few years, people have been virtually ‘taught’ and ‘raised’ to hate them, being given only the most gruesome information on them, resulting in an image of Ishbal as being barbaric, uncivilised and warmongering, and the killing of his father and their constant rioting didn’t help to change it into a positive view either).

Biography: He was born as an orphan, but was later adopted by a family who, themselves, could not get any children. He was raised to be a real gentleman, and was educated on quite a high level. When the first Ishbalan insurrection occurred, about seven years ago, men were quickly called to fight, and his adoptive father, foolish as he always had been, went along, not for justice, but for the money, as that particular period was a somewhat economical crisis in the family. However, just weeks after his father got involved in one of the first skirmishes, and the riots that followed to them, in Ishbalan territory, his father got killed, along with his entire brigade (which was sort of a wake up call to the military, as prior to the insurrection, they thought of Ishbal as primitive, and uncivilized). Eventually, he decided, at age 18, to study no longer to gain knowledge, but to study in the name of (what he thought was) justice.
He went to study at a military academy in Amestris, to the dismay of his mother, and was promoted to second lieutenant thanks to the officer’s training, which he had studied.
And now, after three years of working at the military police, he, as well as the rest of his brigade, and even an entire corps worth of soldiers, were ordered to fight at the Ishbalan war front, as the personal teams of the largest bunch of State Alchemists he’d ever seen.


AND P.S.!!!! I'm new here... In fact: I'm new, in it's entirety, to this 'Role playing' thing... so be gentle with me, will ya?

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 8/21/07 8:22am Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre
OOG: Well, you may claim that you're new at this, but your character shows an excellent amount of care and dedication. Thanks for making my morning.

 

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chanbill5390 
Registered: Jul '07
40048_Yoda
Date Posted: 8/21/07 4:42pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre
OOC: I concure, that charater was very well developed. Well done sir.

 

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"When 900 years you reach, look as good you will not."-Grandmaster Yoda, (Return of the Jedi)
GM of When Galaxies Collide: A Major AU RPG
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chanbill5390 
Registered: Jul '07
40048_Yoda
Date Posted: 8/21/07 5:02pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre - Date Edited: 8/21/07 5:06pm (2 edits total) Edited By: chanbill5390
Yay Finally approved grin

Name: Michael Smucz (Last name pronounced Smoots)
Age: 18
Sex: Male
Height: 5'8'
Build: Stocky
Skin Color: Olive
Hair Color: Dark Brown
Eye Color: Silver
Country of Origin: Amestris
Clothing and Appearance: Typical military uniform, but when off duty he tends to wear typical citizen outfits, usually loosefitting though.
Personal Effects: One ring with a yellow topaz in it that has a lightning transmutation circle. Also several baterry packs that he uses to transmute electricity.
for battery pack set up click this link http://img224.imageshack.us/img224/4080/batterypackstq7.jpg
set up courtesy of the GM
Weapons: Longbow and arrows, with a small katana style sword on the side. Both connected to a battery pack. The sword is connected at the pommel, the arrows are connected by a wire connected to the nock.
Skills: Specializes in lightning and electricity based transmutations.
Personality: Angers easily, he is very protctive of his friends and countrymen, smart and tactical.
Biography: Born in a small border village in the Amestris, Michael became interested in becoming a State Alchemist after seeing several of them put down a small local insurrection from one of the nearby countries, as well as from his father and mother who were both practicing alchemists. When he turned 17 he decided to go to Central and take the State Alchemy exam. He passed fairly well, not with flying colors, but hey that was pretty hard to do. He soon was put into the armed forces preparing to go to the Ishbalan region east of Amestris, to deal with a slight amount of trouble being caused by its citizens.

 

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GM of When Galaxies Collide: A Major AU RPG
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R_Zion 
Registered: Nov '04
42801_HK-47
Date Posted: 8/21/07 6:24pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre - Date Edited: 8/21/07 7:14pm (1 edits total) Edited By: R_Zion
GM APPROVED NPC

Name: Zerah Solingen
Rank: Lieutenant Colonel
Alias: The Blade Alchemist
Age: 33
Sex: Female
Height: 6’2”
Build: Slim but Muscular
Skin Color: Caucasian
Hair Color: Black
Eye Color: Navy Blue
Country of Origin: Amestris
Clothing and Appearance: Wears the typical Amestrian Officer’s Uniform with a white dress shirt underneath at all times while around her fellow soldiers. Her clothes are slightly larger than needed and she keeps her hair short and combed back so that he sex is not easily determined. Upon closer examination, however, she can be revealed to have a particular feminine beauty, much to her ire.
Personal Effects: Silver Pocket Watch, family picture
Weapons: Katana and metal sheath with a transmutation circle inscribed on both
Skills: Is an expert in sword combat and hand to hand due to training in Xing and the Eastern Island countries and has a decent aim with throwing knives. She can also transmute various bladed weapons and metal barriers using her metal sheath and katana.
Personality: A stern commander and no-nonsense military officer. It is said among troopers that have served with her that if she ever cracks a smile you best watch out. As well, Because of some bad experiences during her academy training, she has a fear of being underestimated or coddled because she is female.
Biography: Little is spoken, or even known, about the past of Lieutenant Colonel Zerah Solingen by those who serve under her, but they have been able to pull a few details out of her over the years. Born and raised in the merchant city of Kresstle to the east of Central, she traveled much in her younger years and learned both the martial arts and the art of sword play from the masters of the Eastern Island Countries, where she was also able to forge her own sword, or katana as called by the islands’ inhabitants, with the local blacksmiths.

Having trained both body and mind, she returned to Amestris and, at the age of 23, enrolled in the military academy so that she could become an officer of the State Military. During her training, however, she came upon one instructor that only constantly belittled and looked down upon her for being female, and in his mind weaker than the others despite the level to which she had honed her body, and constantly put extra pressure upon her, pointing out every mistake she made, calling her names and forcing her to work doubly as hard as her male counterparts. All of this, however, did not break her resolve and she pressed on until, finally, she was able to graduate. This experience, however, did not leave her completely unscarred as, in years to come, she would hide her feminine appearance with large clothes, short hair and hats, so that she was not judged on her sex or how she looked. As well, she became much colder than she had been in the past and more stern, erecting a barrier around her inner most feelings and letting no one, save her family to whom she still remains close, inside. She was a soldier now, and a warrior, ready to give her all for the good of the state.

Not long after graduation, Zerah was involved in border skirmishes to the South with Aerugo and to the West with Creta, where she served honorably and received a commendation for her bravery in the line of duty.

While stationed in Central, she was first able to witness the testing of several State Alchemists, gauging their readiness and effectiveness on the battlefield. The display of power they gave impressed her deeply and led her to conclude that, perhaps, alchemy was something that she could add to her repertoire of skills, not for any love of science of some such, but merely to make her a more powerful warrior on the battlefield. Thus, she took to study metallurgy and alchemy in the libraries of Central, hypothesizing and writing out her theories and what exactly she wanted to accomplish with alchemy. After about nearly a year of study and trial-and-error, at the age of 26, she applied to take the State Alchemists’ exam. With her katana and newly acquired metal, she took her first forward, passing the psychological and physical exams with flying colors but receiving only moderate scores on the written exam. Thus, it came down to only the practical exam to prove her worth. Arriving on the testing grounds the next day, bound and determined to receive her certification, she displaying her transmutation skills by manipulating both sword and sheath into a variety of bladed weapons and metal barriers and putting to work the combat techniques she had developed specifically to work with this form of alchemy she had developed. The examiners were impressed with her display of martial talent with the aid of her alchemy skills and decided that she could be an effective human weapon on the battlefield, especially given the riots and the murmurs of war soon to come in the Ishbalan region to the East. Thusly, Zerah Solingen, declared the Blade Alchemist by Fuhrer Bradley, was given her state license and officially made a National Alchemist in the summer of 1901.

In the preceding years, as the Ishbal War would grow more intense and enter its seventh year, the Fuhrer would declare with Executive Order 3066 that the State Alchemists, Zerah among them, would be sent to the battlefield to put an end to the bloody feud once and for all.

Above all else, Zerah prides herself on her martial skills and admires the legend that Fuhrer President King Bradley has made for himself as a swordsman on the battlefield, hoping one day to eclipse it. Despite acknowledging the place of guns and cannons on the field of war, she still believes that the sword is still a useful and effective weapon with which to use to dispatch ones enemies, not an antiquated relic as some might claim. She has also led to the proliferation of swords, particularly katanas, at one time an oddity in Western lands, amongst her fellow State Alchemists and soldiers and hopes one day, should she prove that the sword still has its worth, to form an elite Sword Corps. to serve in the defense of the homeland.






Name: Morris Drake
Rank: Major
Alias: The Phase-Shifting Alchemist
Age: 29
Sex: Male
Height: 5’11”
Build: Slightly Overweight
Skin Color: Caucasian
Hair Color: Dark Brown, almost Black
Eye Color: Green
Country of Origin: Amestris
Clothing and Appearance: He wears the typical uniform of an Amestrian soldier with a dark brown undershirt beneath his jacket and is required to wear glasses for nearsightedness. He keeps his hair at medium length and parts it down the middle, with a few bangs falling onto his forehead. He is generally clean shaven and well-groomed.
Personal Effects: Silver Pocket Watch, Research Notes
Weapons: M1911 Pistol
Skills: The ability to transmute matter through its various phases (solid, liquid, gas). As well, he is a decent artist and works to develop his skills in his free time.
Personality: Sometimes reclusive but overall an amiable and pleasant fellow. Does not enjoy combat but only seeks to use his alchemy for the betterment of the nation but fears his abilities may be used for more violent purposes.
Biography: A native of the frigid Northern regions of Amestris, he was forced by his Father as a child into studying, especially the sciences, mathematics and alchemy, so that he might grow in knowledge and perhaps bring some bit of fame, and with it wealth, to their lower middle class family. Despite this, his true love belonged to the arts, but he was never allowed to openly practice his skills around his family so Morris would have to smuggle away scraps of paper and find time after everyone else had gone to sleep to draw.

By the time he reached his teens, he was known as one of the smartest children in the neighborhood and often made fun by the other neighbor children for being a bookworm and a recluse.

In his early twenties, he left home and sought out a renowned Alchemist in West City to become his teacher and help him develop his alchemical skills. The Alchemist welcomed Morris with open arms, always looking forward to a new student willing to learn, and took him under his wing for several years until there was nothing more he could teach him and released young Drake from his tutelage.

Once more a free man, he took some time to himself to decide what to do now, remaining in West City, until at last he wrote home and told his family that he had decided to use his alchemy skills for his country and serve as a State Alchemist. At the next available opportunity, he went and took the Alchemists’ exam and, despite being told that he would have to train to lose some weight, he passed his exams with excellent marks and impressed the examiners during the practical with his ability to transmute matter through its phases.

Now, a few months into his service, the possibility of being sent into the chaos of Ishbal looms high over him and he fears the day when he might have to use his alchemical powers against other human beings.

 

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chanbill5390 
Registered: Jul '07
40048_Yoda
Date Posted: 8/22/07 12:37pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre
OOC: When is this going to start?

 

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R_Zion 
Registered: Nov '04
42801_HK-47
Date Posted: 8/22/07 3:04pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre
OOC: It's still going to be a bit before we start. I know a few people who are still working on Character Sheets and I want to get a few more players, especially Amestrian soldiers and any Ishbalans we can get, so if you know of any friend who might be interested, recruit them, or if anyone is up to a second character and thinks they could play a common soldier, a civilian or an Ishbalan, then by all means submit another sheet!

 

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R_Zion 
Registered: Nov '04
42801_HK-47
Date Posted: 8/22/07 10:24pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre
More GM Approved NPCs


Name: Dr. Dabir
Age: 48
Sex: Male
Height: 5’10”
Build: Thin
Skin Color: Dark Tan
Hair Color: White
Eye Color: Crimson
Country of Origin: Ishbal
Clothing and Appearance: He wears a white dress shirt, gray slacks and black dress shoes, keeping a very Western appearance that he picked up while living in East City. He is a thin man with short hair that falls down onto his forehead and a perpetual five o’ clock shadow on his face.
Personal Effects: A medical bag containing a stethoscope, needle and thread, bandages, a thermometer, and various types of medicines and other medical supplies.
Weapons: None
Profession: Civilian Doctor
Skills: Professionally trained doctor
Personality: An Out-spoken man quick to voice his opinions on any given subject but prone to reflective moods when the moment strikes him. Generous with his things and willing to help those in need, though personally he sticks to himself.
Biography:
Born and raised in the city of Ishbal, their region’s capital, Dabir left home at the age of nineteen and traveled to East City to study medicine. Throughout his studies, he remained in Eastern Amestris and helped in a small private practice until he was able to graduate in the summer of 1885 and returned to his homeland to set up his own practice and begin to build his family and there he has remained, all the while witnessing the turmoil that began to swirl around him before the outbreak of the Civil War.

Like many Ishbalans, the outbreak of the war has changed his life forever. Not only is there a constant stream of patients coming into his practice and constant visits for him to make across the city, but on a personal level he was left emotionally scarred when his wife of many years was killed in the early riots after the May 11th , 1901, shooting. Now he mostly keeps to himself when it comes to fraternizing with friends and neighbors, and, though he has believed in the faith of his fathers since he was a child, he has questioned many times whether Ishbala is truly looking over the nation of Ishbal.





Name: Arshad
Age: 40
Sex: Male
Height: 6’
Build: Muscular
Skin Color: Dark Tan
Hair Color: White
Eye Color: Ruby Red
Country of Origin: Ishbal
Clothing and Appearance: A man of a distinguished, striking appearance. Large and powerful and exuding an aura of gentle authority. He has a prominent nose and a cleft chin and his white hair is cut short to the scalp. Arshad wears a pure white tunic with wide-cuffed white pants, sandals, and the orange sash with black striping of the Ishbalan Warrior priests.
Profession: Ishbalan Warrior Priest
Personal Effects: Sitar
Weapons: Ceremonial Dagger
Skills: A Master of Hand-to-Hand combat and evasion. A tactical thinker and a noble leader of men
Personality: Soft-spoken and very devout. Loyal to god and country and a lover of music.
Biography: Under only High Priest Roug Roa himself, Arshad is the Captain of the Ishbalan Warrior Priests. Given to Ishbala as a child and raised in the Central Temple in the city of Ishbal, he has lived a life of poverty, his only personal possession being his ceremonial dagger and his sitar, which he would practice on and fill the temple with its music when not training or studying the scriptures.

A rather stoic man, he is general soft spoken and leads the Warrior Priests by example and not mere word, but when he does speak it is of the utmost importance. He called an conclave of the Ishbalan Warrior Priests from across the nation in the first year of the war with High Priest Roa in Ishbal and led them in a time of prayer and consecration, to prepare themselves for their battles ahead.

Among his fellow Warrior Priests, Arshad has no equal in skill or in knowledge of the scripture. He has managed to survive the seven years of hell that have engulfed his homeland and valiantly defended the capital against intrusion and will continue to do so until he breaths his last.




Name: Commander Reyhan
Age: 34
Sex: Male
Height: 5’8”
Build: Medium
Skin Color: Light Tan
Hair Color: White
Eye Color: Crimson
Country of Origin: Ishbal
Profession: Ishbalan Soldier
Clothing and Appearance: Boots and Tan overcoat taken from a fallen Amestrian soldier, he wears black pants tied with a red cloth belt and a dirty white, long sleeved shirt. His hair is long and pulled back into a short stub of a ponytail.
Personal Effects: a copy of the Ishbalan scriptures, a small telescope, a map of Ishbal, a compass and a canteen
Weapons: An Aerugan Rifle, an M1911 Pistol taken from a fallen soldier and a dagger
Skills: An apt marksman, he has a shrewd mind and is fairly handy with a pistol. As well, before becoming the leader of the Ishbalan resistance, he was a carpenter and a charismatic village leader in the Kanda district.
Personality: Charismatic and witty, he’s a people person and able to raise the spirits of those who are around him. He also has a fairly good sense of humor.
Biography: In the early days of the Ishbalan Civil War, those fighting against the Amestrian military were unorganized and unfocused, leading to random mob movements and riots across the country as people tried to let out their anger against the injustices committed against the nation of Ishbal. This led to many deaths, including innocent Ishbalans caught up in the rampage.

Distraught by the mayhem and seeing that the people needed leadership if they were to survive, Reyhan, a village leader near Kanda, raised up the fighters in the district under a common banner and while he had no previous experience as a military commander, he listened to those that did and used this insight and his own keen mind to try to anticipate where the Amestrians might strike next, to much success. As headway began to be made in the Kanda district, fighters from the other districts continued to join under Reyhan’s banner until he was able to unite and organize the entire Ishbalan resistance under one command. With this accomplished, he worked together and kept in constant contact the leadership of the Ishbalan Warrior priests and their cells across the nation and together put together a fighting force that was able to hold of the Amestrian military for seven long years.

Reyhan is constantly on the move, going from city to city and from various underground command centers, leading the resistance to this day and trying to stay one step ahead of the military as they continue their hunt for him.

 

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Darth_Sabith 
Registered: Oct '06
8182_Dark Legacy
Date Posted: 8/23/07 8:37am Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre - Date Edited: 8/23/07 8:56am (1 edits total) Edited By: Darth_Sabith
Gm Approved
Name: Freya Starmos
Age: 21
Sex: female
Height: 5'5''
Build: Athletic
Skin Color: Tanned
Hair Color: Black Long
Eye Color: Crystal Blue
Country of Origin: Unknown believed to be Xing
Profession: Amestrian Soldier
Clothing and Appearance:
http://www.ludd.luth.se/~silver_p/Manga/background3.jpg
Her clothing in this picture is only worn when on special missions she is normally
seen in the standard military uniform
Personal Effects: Sunstone necklace
Weapons: Katana and Syth
Skills: She is an expert at stealth and a master at with all blades. She does know standard Alchemy as in able
to create doors from stone or create walls to.
Personality: Rash and very serious
Biography:
Much of her early life is a mystery to everyone and those who do know about it won't speak of
it. She was found at the age of three by a military special ops team who took her in eventually she was
adopted by the military and trained in the arts of war. She didn't truly have a single parent but was raised
in a company of military solders. (Basically a military ran orphanage that train future solders.)
When she sleeps only nightmares come for her and when she's awake she lives the nightmares that haunt her dreams.
At the age of 15 she was trained in the ways of the assassin but also learned alchemy. She took to her
assassin training but never truly enjoyed alchemy. Though talented with alchemy she hardly uses it and
didn't enjoy the subject and thus didn't learn everything she should have.

At the age of 14 her military guardians forced her to apply for the state alchemist position, this
was a mistake though because she purposely failed the test due her lack of interest in Alchemy. During that same year she was signed up as a government assassin who reported directly to the Fuhrer. Since being made an assassin she has yet to miss a mark. On her missions she will use Alchemy but only to enter or leave the areas but only as a Last resort. When she does use alchemy she is very talented at it but unable to control it fully.


There are even times where she will use alchemy to can create daggers and blades if she needs them. She says the reason she doesn't use alchemy on a large scale is due to the fact it is to her opinion that the use of Alchemy in battle is dishonorable and cheating. This is not the whole truth though. The main reason is because she's too lazy to use it and prefers a challenge. On her last mission, though she sacrificed her entire command to carry out the hit. Upon completing the mission she was taken to Major General Raven's office where she was placed under a court marshal. During her court she was found Guilty and was sentenced life in prison (which she knew could leave her to become a lab rat in Central’s Laboratory 5.) and a dishonorable discharge.

Yet before her sentence could be carried out King Bradley himself pardoned her but reduced her rank from Cornel and once more she now holds the rank of Captain. Many Alchemist respect her but from time to time she will even get into a brawl with the state alchemist to prove she's better then the "militaries dog's".

 

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chanbill5390 
Registered: Jul '07
40048_Yoda
Date Posted: 8/23/07 4:33pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre
OOC: I'll come up with an Ishbalan character, I don't think it'll take to long.

 

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R_Zion 
Registered: Nov '04
42801_HK-47
Date Posted: 8/23/07 8:59pm Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre - Date Edited: 8/23/07 9:00pm (1 edits total) Edited By: R_Zion
Yet Another GM Approved NPC

Name: Governor Nassar
Age: 54
Sex: Male
Height: 5’9”
Build: Slightly Overweight
Skin Color: Dark Tan
Hair Color: White
Eye Color: Scarlett
Country of Origin: Ishbal
Profession: City Governor of Ishbal
Clothing and Appearance: An elder man of slightly larger girth, he has a well-trimmed goatee and keeps his hair at a medium length and parted down the middle. Nassar has heavy creases in his forehead and lines on his face from years of stress from his position in general and from the region’s seven years of civil war. He wears a white robe with a green cloth belt and a maroon sleeveless outer robe and black loafers.
Personal Effects: A copy of the Ishbalan scriptures, datebook and calendar, a gold Amestrian pocket watch
Weapons: A dagger hidden in his outer robe
Skills: A seasoned politician, negotiator and, in days past, a hand on a farm in the Durjja district. He also has some basic hand-to-hand combat abilities.
Personality: Open and friendly with the people of the city but can be rather cunning when the need arises
Biography: Within the region of Ishbal, there is no centralized government or military as they had recognized the government of Amestris as their rightful authority while each Ishbalan city, town and village kept its own private leader to maintain the civil operations of their respective domains. For the capital city of Ishbal, the man Nassar has been the city governor, a prestigious position to be sure, for nearly two decades. He’s seen the city through high times and lows and has grown to understand the needs and cries of the people quite clearly.

In younger days, her was a farm hand in a small town in the Durjja District, which led to his love of horticulture, a practice which he continues to this day with a small garden of the roof of him mansion. As well, he is a lover of poetry, Ishbalan and foreign, and has even tried to pen one or two in his day.

After the shooting of the Ishbalan child in 1901, he tried to keep the peace in the city despite the riots taking place, all the while openly decrying the actions of the Amestrian military and government and calling for restitution to be made. However, as the situation escalated, it soon became clear that he would become a target of military assault and was put under guard by the Ishbalan Warrior Priests. He has also received some hand-to-hand combat training from the Warrior Priests to defend himself if necessary.


OOC: There are also some maps that have been posted for the reference of all of those in the game in the second post of this thread. Enjoy!

 

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BLemelisk 
Registered: Aug '03
46239_TFN Turns "10"
Date Posted: 8/25/07 8:15am Subject: RE: Fullmetal Alchemist: The Ishbalan Massacre
GM Approved!

Character Sheet:


Name: (Captain) Alex Daimler
Age: 26
Sex: Male
Height: 6'-3"
Build: Muscular Athletic
Skin Color: Tanned Caucasian due to his fighting in the desert.
Hair Color: Naturally dark brown, but when exposed to the searing sun for long periods of time it lightens to a golden brown.
Eye Color: Brown
Country of Origin: Amestris
Clothing and Appearance: Standard blue army uniform with Captain's shoulder boards. Wears his hair as long as possible within regulation, claiming it helps protect him from the sun, though he normally just slicks it straight back. He also has long mutton chop-style sideburns. Also, it is to be noted that his right arm was replaced with an automail component after its tragic loss during Alex's first combat engagement against Ishbal, the details of which he isn't keen on divulging.
Personal Effects: A strong believer of traveling light, Alex has left most of his personal possessions behind, but carries with him most notably a picture of his sister, whom he was very close to.
Weapons: Keen to be armed like the soldiers he commands, he carries an M-14 rifle, a grenade belt, a Colt 1911 Automatic pistol, and a six inch combat knife tucked into his boot.
Skills: Excelling at commanding others, Alex has risen through the ranks steadily since his enlistment three years prior. He is an average marksman, finding his standard-issue rifle difficult to control at times. Whenever possible, he uses his trusty Colt in close combat. What the man lacks in marksmanship he makes up for in sheer skill with his blade.
Personality: Alex is an easy going yet competent officer whose soldiers respect him to the point of endearance. Having already lost one limb to combat, he sees every day with his remaining organic parts a blessing, and tries to be as optimistic as situations allow. Sometimes at a loss for conversation, he occasionally stumbles with what he means to say, leading many to believe he is one who chooses his words more carefully than in reality. However, most agree that there is something about him and his past that eludes description.
Biography: Born to a typical middle class family in Central, Amestris, Daimler's growing up period was pretty ordinary. After graduating from secondary school, he chose to attend a nearby university, before news of his sister's murder by a Central gang reached him. Clinging desperately to her memory, he dropped out of school, sated only by the lust to avenge her death at the expense of her tormentors. Teaching himself to fight with bladed weapons, he eventually challenged the leader of the gang to a knife fight in a back alley of the capital city. Not receiving a mark over the course of the fight, Alex killed the gang leader slowly and awfully, allowing the gangster to suffer for the pain he had caused the Daimler family. Authorities then showed up and broke up the scene.

Alex played it cool for the next few years, moving from city to city inside the borders of Amestris, not willing to allow his past to creep up on him. His break came when hostilities began to be declared against the neighboring country of Ishbal. He signed on with a supply company that aided in moving men and materiel to the front, hoping that it would keep him occupied. However, he quickly became aware that he needed to do something with himself. Signing on with an ad hoc militia unit and receiving little training, he was fed hastily into the fight in a reckless fashion, being caught in a disastrous attack which cost him his right arm.

After having it replaced in a military hospital, he was approached by an officer of an elite grenadier unit speaking about the valor Alex has displayed in his brief foray into combat. The man had said he wanted him to report to his command as soon as he was recovered. Alex did so, and was properly trained and molded into a fine soldier and leader. He has been at war for three years now, commanding a unit of heavy infantry in the heat of the deserts. He wants to see it come to an end. Sometimes he doesn't even care how.

 

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