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Isaiah Rivers: A Super-Powered RPG
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
9/8/07 4:33pm
Subject:
Isaiah Rivers: A Super-Powered RPG
- Date Edited:
9/8/07 4:35pm (1 edits total)
Edited By:
SephyCloneNo15
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A Brief History of Isaiah Rivers
by Weston Coltraine
Mr. Gengas' 12th Grade City History Class 1st block
By all rights, Isiah Rivers, MA should have been an unassuming little town, not the metropolis it is today. The massive growth of the city can be traced back to the 1920's and 1930's.
Prior to 1927, Isaiah Rivers was a small town, built around a coal mine. In 1927, a runaway teenager with wings growing from his back arrived in Isaiah Rivers. Before anyone could find out more about the youth, he was patrolling the skies in search of bank robbers. For two decades the Archangel, as he was called, kept the town safe, and people came from all over. The Archangel was one of those mythic creatures tourists would camp out all night and hope to catch a glimpse of like Bigfoot or the Loch Ness Monster.
Nonetheless, the Archangel could only keep the city safe for a couple decades. As more and more people came to Isaiah Rivers, there was more and more crime, and by the start of the Second Great War, a twobit bank robber got a few shells from his Tommy gun to embed themselves in the Archangel's wing. He limped away from that bank, never to be seen again, and Isaiah Rivers developed the fine coatings of grime and crime that all the real big cities like New York and Pittsburg had, but it was worse for Isaiah Rivers.
The town's history of having a Guardian Angel had kept the real nasties away from town. Once word spread that the legendary Archangel had retired, it faced real supervillains for the first time and, by the end of the '50s, was at the mercy of the 'Starlight Seven', a vicious septet of supervillains, led by the unquestionably evil Queen Starlight. The regular criminals had gotten tougher too. The Salvatore family mafia, bluffing that they had the Starlight Seven's support, had the law's hands tied.
Salvation came in the mid-1960's. A trio of mutants appeared, claiming to have been trained in heroism by the Archangel himself. There was Geist, the nuclear physicist who'd been "killed" in an experiment gone wrong but soon found himself alive and passing through the walls of his casket as though they were thin air, Dash, a rock climber who'd developed impossibly quick reflexes, and Hydra, a teen who dropped out of high school after he grew fangs, claws, and a forked tongue. Together, they helped level the playing field, but it wasn't until '68 that they really made a dent in Isaiah Rivers' problems. In the summer of '68, an aristocrat named Frederich Graham disappeared off the face of the earth after clearing his obviously guilty friend of murder. By the end of August, a character named Libra donned a golden Graham-Corp exoskeleton and joined the ranks of Hydra, Geist, and Dash. He gave the group a name, the Crusaders, and a clear purpose: Justice!
Throughout the '70s and early '80s, the Crusaders and the Starlight Seven battled incessantly, each side finding more and more superpowered henchmen to throw at each other. By '83, the Starlight Seven numbered only four, and Queen Starlight was not among them. Licking their wounds, the remaining four -Reaper, Harpy, Inferno, and Baetle- formed an alliance with the Salvatore family mafia by marrying Harpy's daughter to the son of Don Michaelangelo Salvatore, forming what became known as the Starlight Mafia.
In '87, the dynamic of superpowers in Isaiah Rivers was changed irrevocably by the premier of STV. The channel promised nonstop coverage of Super-activities within the city. It reached out to interview the lesser heroes and villains of the time; the four Crusaders refused interview on the grounds that they were defenders of peace, not TV stars, and the four remaining members of the Starlight Seven were nowhere to be found.
Before long, STV was just one of many institutions focused on commercializing superbeings. There had always been toys of the Archangel, then the Crusaders and the Starlight Seven, but it was at an alltime high. Dress-up Superheroines replaced Barbies among the girls of Isaiah Rivers, and the boys all over the world played with action figures of real superheroes. In '91, The Superhero Scoop did to superbeings what regular tabloids did to movie stars. Throughout the 1990's, numerous corporations and clinics within Isaiah Rivers began studying methods, via surgery, controlled bursts of radiation, and cybertronic implants, to allow the average citizen of Isaiah Rivers to join their heroes in superpowered crime fighting.
This of course led to all the kids wanting to grow up to be heroes. More than a few actually achieved that dream. A few years ago, a promising art student got blasted with some radiation at the last Chem class of his senior year, binding him permanently to the paper he was drawing on at the time, giving birth to The Doodler. He was joined by Floyd, a young 'burnout' who converted to the straight-and-narrow when he discovered his ability to manipulate light, and Caller, a scrawny little kid with the ability to summon a hulking interdimensional lizard by the name of Doug. The trio became the newest super-team in Isaiah Rivers: The Generation. They took this title from derogatory references of older heroes and other older people who remembered the "good ol' days" when superheroes weren't concerned about being on TV, but rather about "Truth, Justice, and the American Way."
The 'STV Generation' was percieved to feature so-called heroes who only really cared about living the lifestyle of drug-addled, money-grubbing celebrities, which wasn't wholly inaccurate, but was still a gross generalization. The Generation, although more than willing to show their faces on STV, seems and claims to be much more focused on doing the right thing. Welcome to Isaiah Rivers, the next budding metropolis for Superheroes everywhere. As you may have inferred from Weston's report (which he recieved a B- on), the hero in Isaiah Rivers is niether as elusive or as hated as the ones in Marvel's New York.
As a superpower in Isaiah Rivers, there are plenty of routes you can take. You can achieve Fame and Fortune (Heck, you can even start off a movie or music career on STV), you can join the Crusaders, fighting for Truth, Justice, and the American Way, you can join the Generation, also fighting for Truth ,Justice, and the American way, but also fighting for ratings, you could join the Starlight Mafia in their attempts to control the city and the world (or at least its wealth), you could play solo as a force for good or evil, or you could even use your powers of journalism as a reporter for STV or the Superhero Scoop. The possibilities are literally endless.
The possibilities for how you came into your powers are also endless. Some are born with powers, some have powers thrust upon them, and some buy their powers from the local companies, which I'll detail in a bit. First, though, come the factions:
The Generation: The heroes of the STV Generation are flashy and cool. Often denounced for just being heroes for the fame and fortune, the Generation tries to fight these rumors by doing good, but the fact that they keep making appearances does little to quell the public opinion.
The Crusaders: Isaiah Rivers' original super-team. It's founding members, Geist, Dash, and Hydra, were trained in heroics by the Archangel himself and learned all their lessons in combat and selfless altruism. They're the 'holier-than-thou' superheroes, and refuse to make appearances for publicity. They are led by Libra, whose sense of justice at times reminds people of Hammurabi's code. Most people are just thankful he's on their side.
The Starlight Mafia: The remnants of the Starlight Seven fused with the loca Mafia to form a more inclusive web of crime and conquest. The only requisites to join the Mafia are powers, ruthlessness, and the ability to convince them you won't stab 'em in the back or squeal.
There are also a number of smaller super-teams, almost like gangs, such as the 4th Street Vanguard. These may come into play (and, should you choose, you may even join or create one), but they won't really be the game's focus.
As I said earlier, several companies and individuals throughout the city offer ways for the average person (albeit, the average person with a lot of cash) to become superpowered. Some of them are as follows:
Graham-Corp: A manufacturer of all the gadgets a superhero might need, such as super-strong Exoskeletons like Libra's, to flight suits like the Harpy's to smaller, useful devices like Utility Belts and Grappling Hook Guns and devices to see in other spectrums and such.
The Human Machine: Like Graham-Corp, but for internal matters. They specialize in cybernetic implants, robotic skeletons, and other internal gadgetry. Kind of like The Sharper Image, you go into their store, shop around, throw down a wad of cash, and set up an appointment to become a superhero. One of their less-proud moments (although it certainly proved a lot about the potency of their technology) was the creation of supervillain The Technophile.
Bigger, Faster, Stronger: a manufacturer of relatively cheap chemicals that can be injected to increase muscle mass, strength, reflexes, and overall speed to superhuman proportions. Most require a booster twice a year.
Genes 'R' Us: A series of clinics throughout Isaiah Rivers that have not only decoded the human Genome, but know how to rewrite it. They can alter your genes to produce superhuman effects, and the one on 7th street and Cherry Ave. specializes in creating human-animal hybrids. The Issue Format
The stories in Isaiah Rivers will take place in an unusual and untested format. In keeping with the comic theme, the game will be broken up episodically into story arcs called Issues. The average issue will last about a month, give or take based on the depth of the story being told and the ammount of activity during an issue. If you don't like where the story's going, just grin and bear it for a month or so, and maybe something you want will come up. Another facet of issues is that I can take requests from my players. Just like a comic recieves reader mail, my PM box is open if you'd like to shoot me an idea for an issue. The Character Sheet
Name:
Alter-ego:
Age:
Gender:
Appearance: (hair, eyes, height, weight etc.)
Day Job: (if not 24-hour superhero)
Street Clothes: (what you wear when not patrolling the streets)
Costume: (How you superpowered side dresses)
Powers: (I'm not providing any lists or charts, just be creative. Don't overpower yourself or completely rip-off an established hero)
Weaknesses: (Can be both to your power, such as Kryptonite, or an exploitable quirk, like putting puppies' lives ahead of human lives)
Personality:
Bio: (be sure to include the source of your powers, if known) Rules
1. Obey the TOS. No swearing, no flaming, no baiting, trolling, any of that stuff. None of us can do it under NP's hawklike gaze, so don't even waste your time trying.
2. GM is law! What I say goes. Cooperate, and make the game fun for others, not just yourself, and you won't find your character dead in an extremely humiliating and unpleasant manner.
3. Limit your OOC conversations. A little bit is fine, but try and attach them to IC posts. OOC an essay, then we have a problem.
4. PM ALL CHARACTER SHEETS TO GM FOR APPROVAL BEFORE POSTING THEM!
5. Please use the IC:/Tag: format. It's all easier for everyone if everyone's posting the same way.
6. To the best of your ability, spell correctly and use proper grammar and punctuation and capitalization. God help you if I see any 1337 or other internet slang.
7. Be creative, original, and most of all have fun.
-----signature-----
Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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GraySaberFreque
Registered:
Nov '06
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Date Posted:
9/9/07 11:01am
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
- Date Edited:
9/9/07 11:10am (1 edits total)
Edited By:
GraySaberFreque
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GM Approved
Name: Matthew Morsa
Alter-ego: Wind Weapon
Age: 18
Gender: male
Appearance: Shoulder-length dyed-raven black hair, 5feet 10 inches, Caucasian.
Day Job: He'd a villain 24/7
Street Clothes: Wears trechcoat, spike-bracelet, T-shirt and jeans
Powers: Has powers over wind and gravity:
Slice: An extremely thin mass of wind that can cut enemies or block blade-like attacks, he intentionally more powerful in this than his other techniques as he sees it most useful.
Gust: A large or small gust of wind thrown at an enemy.
Wind blow: A group of dusts he swirls around himself then releases in all directions, he rarely uses this power as he isn't very good at it and is usually more destructive than he needs.
Gravitational powers: Wind Weapon can use his powers to stop bullets in midair or stop himself from hitting the ground.
Weaknesses: His weaknesses are that he gets exhausted after using his powers too long, he avoids fighting where media is about(can prove a strength too) , his single-minded goal to kill the generation, and the fact he can't fight in areas without at least one source of natural air.
Personality: He's the strong and silent type. He rarely talks to anyone is internally driven. He always thinks before he acts, sometimes thinking too long and missing opportunities, but the plans that do go into action usually at least partially succeed.
He believes that the world is all about a fight between good and evil, although he doesn't associate either side with good or bad intentions. To him, a good person is one who fights by the rules or by cultural values and never disobeys them. Evil is willing to bend the rules or break them entirely, although they may have values they are neither a social norm nor innocent. He believes himself on the evil side, but respects the good-siders he fights.
He does not respect the generation or media junkies like them, even before he set out to kill the generation. To him, they don't care about values or fight for power, all they care about is fame and image. He has no friends except Snipe(second C-sheet)
Bio: Matthew Morsa was born to a dysfunctional family in Isaiah Rivers. He was a naturally born superbeing, and his father tried to kill him believing him to be the anti-christ. After killing his father in self-defense, he ran away disgusted with what he had done. For a period of time he refused to use his power and lived alone on the streets. He only used his powers again to kill a homicidal drunk man.
He eventually accepted his powers and started working for small time gangs in the city. After awhile he joined the "Evilz ", a gang composed of natural superbeings like himself. He eventually gained ranks for his loyalty to the leader, Bloody. They eventually developed a relationship. Eventually Bloody shared his philosophies about good and evil which Wind Weapon himself adopted.
Unfortunately, the gang was eventually broken up by the generation after they began robbing banks instead of gas station stores. Bloody and the gang tried to fight back but were easily defeated, and Bloody was fatally injured. Before he died, Bloody asked Wind Weapon to kill all members of the generation and being forever loyal to his leader Wind Weapon accepted.
So since then Wind Weapon has tried to kill as many generation members as possible while still making a criminal living. He joined the Starlight Mafia in order to find a job. Here he met Snipe, who shared his hate of the generation.
-----signature-----
Without (10,000 ABY)-http://boards.theforce.net/beyond_the_saga/b10477/26293075/p1/?16 Padawan to Correlian_Ale Member Of The GDG Member Of the Anti-Hapan Society [CENTER][IMG]http://www.wizards.com/magic/images/whatcolor_isred.jpg[/IMG][URL=http://www.wi
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Penguinator-176
Registered:
May '05
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Date Posted:
9/9/07 3:19pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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Approved
Name: Erik Freygard
Alter-ego: the Gray Guard
Age: 28
Gender: Male
Appearance: Appears to be in his fifties (a by-product of his empowerment), long dark hair (graying), and a thick beard. Very tall, powerfully built (think broad shoulders)
Day Job: None - he's always a hero.
Street Clothes: None - read on for further info.
Costume: A large, gray cloak/poncho, over a pale green tunic and faded black pants. Looks more like a monk or a viking than a superhero.
Powers: Flight, super strength, faster-than-human reflexes, and some degree of invulnerability. Also possess the ability to absorb and redirect energy at will.
Weaknesses: A stubborn honour code prevents him from backing down from a challenge. He realizes this, and the problems it entails, but will not change it.
Personality: Silent, introspective, slow to anger and slow to calm down.
Bio: Erik Freygard was a normal man with a normal past before that particular Wednesday. On that Wednesday, as Erik was the sole victim in a violent and turbulent storm. A bolt struck him , coursing through his body, and he went limp, passing out. Onlookers were shocked at the fact that where once lay a young man, now lay an aged titan.
No pulse was detected, and the aged man was rushed to the hospital, where, just as the bodybag was being zipped up, he sat bolt upright.
DNA tests revealed him to be Erik Freygard, though he insisted that his name was Wulfgar Ragnarson, Einherjar warrior of Odin.
Since then, he has become known as the Grey Gard, protecting Isaiah Rivers' from those who would do it harm.
-----signature-----
"Sweet, soft and low, I will poison you all - canary in a gilded cage." "Everything burns." . . GDG
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chanbill5390
Registered:
Jul '07
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Date Posted:
9/9/07 3:28pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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GM Approved
Name: Chandler Billings
Alter-ego: The Artist
Age: 25
Gender: Male
Appearance
Hair: White with blue tips
Eyes: Silver
Height/Weight: 5'7"
Day Job: Writer/Illustrator
Street Clothes: Usually light loose fitting clothes.
Costume: Subject to change when needed.
Powers: Capable of bringing his drawings into the third dimension. He can make his drawings literally come to life.
Weaknesses: His connection to his family.
Personality: Chandler is very protective of his family, intellegent and good at strategy. He doesn't like it when his ideas are cast aside, he tends to anger fast. He also like to give his input to ideas.
Bio: Born in a small town in northern New York, a few hours north of Syracuse. Growing up he always knew something was different about himself. He soon found out what, one day as he walked home from school he was ambushed by several older students, the thugs of the school. Reacting on instinct he held out his sole possesion, his sketchbook. Following that a bright light erupted from it and a dragon that he had drawn earlier that day materialized and chased of the other students. After he was safe from harm the dragon returned to the sketchbook. After that encounter he decided, and I know this is cheesy, to protect those in need of protection. Working solo he hides in the shadows, and moves as fast as the wind, easily dispatching anyone who threatens the peace. He is easily capable of bringing forth ways with which to defeat his enemies.
-----signature-----
"When 900 years you reach, look as good you will not."-Grandmaster Yoda, (Return of the Jedi) GM of When Galaxies Collide: A Major AU RPG
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Saintheart
Title: Manager and Wandering Swordsman of the RPF
Registered:
Dec '00
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Date Posted:
9/9/07 7:33pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
- Date Edited:
9/9/07 7:49pm (1 edits total)
Edited By:
Saintheart
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The Cloned One ... has approved me!
Name: Samuel Shadlowe
Alter-ego: Nocturne
Age: 34
Gender: Male
Appearance: Black hair; Green eyes; thin, wiry; about 6'0" tall.
Day Job: Prosecutions Lawyer, District Attorney's office (Isaiah Rivers subdivision)
Street Clothes: An inexpensive suit and deep blue ties.
Costume: A dark grey cape with a deep hood. Usually the clothes he wears underneath are unable to be seen (see below) but when they are, it's generally a ninja-style black jumpsuit. A byproduct of the process he underwent means his eyes also glow as terrifying green sparks in the hood -- the only part of his face that can be seen.
Powers: Shadlowe is one with darkness and twilight. He is a teleporter (over limited distances), able to hide himself invisibly in any shadow, and at night can generate shadow so as to leave opponents in an inky darkness which seems to have no end (for limited periods of time.) He also has a fearsome intellect and has a punch that can knock a heavyweight boxer out. When you combine that with martial arts training it makes him formidable to say the least.
Weaknesses: Bright sudden light when using his powers stuns, if not makes him unconscious altogether. Sustained light when in his Nocturne persona causes intense pain.
Personality: Shadlowe/Nocturne is the embodiment of day and night in himself. By day, he is kind, understanding, empathic and genial. In the Nocturne persona he is chilling, uncompromising, and cruel to evildoers. By day he is all about justice; by night, all about vengeance.
Bio: Shadlowe was born to rich parents and lived a life of privilege. Having said that, his father was often away and Shadlowe thanks to his gawky height as a boy had few friends and was often lonely. He was bright, picking up a couple of different languages.
However, when he was 12 years old, and on a visit to Japan (a business trip with his father, one of the longest times he'd ever had with his Dad) he visited a nuclear medicine facility under professor Shinzo Maruki that was experimenting with photoreactive substances -- that is, items responsive to light. Nobody was quite sure how Samuel managed to get into the restricted lab, but when the lightning bolt hit the facility and sent every chemical reaction in the place to overload, Shadlowe was caught in the middle of it. Wanting to keep the incident quiet, his father left him in the care of Dr. Maruki to convalesce. The process took a good six months.
When the first of Shadlowe's powers began to manifest, Dr. Maruki realised he had only one choice. Overpaid, blackmailed by Shadlowe's father, he realised there was only one way he could try and atone for the predicament he'd placed Shadlowe in. He sent him for what was called physiotherapy on the papers but was in fact admittance to the Tenshin Shoden Hatori ryu in Japan...the last known ninja school in Japan. There Samuel Shadlowe, taking the name of Saigo, learned many of the arts of subterfuge and deception he would use later in life.
He returned to the United States at the age of 19, his strong intellect permitting him to catch up at school and qualify for Law School after a degree in criminology. He did not speak to his father and put himself through university. He's come to hate his father for the crime of his own creation -- but he vents that hatred against the criminal element, prosecuting by day, crimefighting by night under the name of Nocturne. He is a de facto part of the Crusaders, but he has little use for working with a team unless the situation demands it.
-----signature-----
Michelle: my Italian queen, my angel, my reason, my wife. Jessica: my little princess, my daughter, born 10 August 2007 Director -- Star Wars: Knighthood
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
9/9/07 9:21pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
- Date Edited:
9/9/07 9:24pm (1 edits total)
Edited By:
SephyCloneNo15
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GM's OOC: I am posting the first set of NPCs' CSes: Those of the Generation. Sometime tomorrow I'll get up the Crusaders, and either with them or in a seperate post later this week, I'll post the major NPC villains. I'll also give a brief description of the important locales and overall geography of Isaiah Rivers.
Name: Randy Grihm
Alter-ego: The Doodler
Age: 19
Gender: Male
Appearance: Reasonably well-muscled as befits a superhero in spandex.
Costume: A papery substance that conforms to his body like traditional superhero spandex, white with light blue lines like a sheet of notebook paper. On his right side are fringes like a sheet of paper torn from a notebook. He is covered with doodles in what looks like pencil. On his chest is a big stylized D.
Powers: The Doodler can draw on his costume with his fingertips, creating temporary new body parts for himself such as fists of stone, rockets for feet, chainsaw hands, guns and any other weapon he can imagine.
Weaknesses: The Doodler was plucked from his normal life mere hours before moving on to the next big step in life: college. He is basically a superhero because of fate, and it shows in his personality. Sometimes his sense of right and wrong is overwhelmed by the sense that Fate gypped him.
Personality: Bright and artistic, the Doodler loves to fight crime in creative ways, however, as I said above, his sense that he was gypped by Fate into being a permanent superhero often causes bouts of immense apathy.
Bio: An art student on his way to a full ride in the art school of his choice, Randy's life was forever changed during one of his last chemistry classes of senior year. The teacher had brought out the big guns, all the most dangerous and exciting chemicals the school would allow him to have. Ever the preoccupied artist, the little scribbles in the margins of Randy's notebook were far more important to him than the safety tips his teacher was giving out, and the explosion was certainly his fault. When the dust settled, Randy was, for lack of a better scientific term, bound to his notebook page, able to use his artistic gifts for the good of humanity in a way most artsists could never expect to. That same day, Randy Grihm vanished, and the Doodler was born, bringing with him the other two members of the Generation.
Name: Mike Pink
Alter-ego: Floyd
Age: 19
Gender: Male
Appearance: Brown dreadlocked hair, a scruffy beard, blue eyes, caucasian.
Street Clothes: Hemp necklaces, comfortable pants and shoes (if he wears shoes at all), and rock band T-shirts. In other words, a hippie whom you would never expect to be a superpowered crime-fighter.
Costume: Black Spandex with the prism from Dark Side of the Moon in the spot most heroes would have an original logo, a mask that covers just the area around his eyes, gloves, a cape, and boots all in dark red, and crystal armor on his shoulders and thighs to store light energy
Powers: Floyd can manipulate light. He bends it and can intensify it to an almost cohesive assault. His specialized armor allows him to absorb and store light for times when he needs it. As a byproduct, he can see extremely well in the dark.
Weaknesses: Floyd's physical strength is only slightly above the average human strength, meaning he's not much use in close combat, and if he has no light stored and there is no nearby light source, he's pretty impotent.
Personality: Despite claiming to quit drugs after becoming a hero, Floyd continues to philosophise, often being struck by near-enlightenment at the most inconvenient of times.
Bio: Mike Pink was an underachiever all his life. When he discovered Psychedelic music and hemp he only became more of one. He preferred to contemplate nature rather than do actual work. When he was a young teen, his powers began to manifest, and under the influence, control of light was impressive and trippy, but not terribly useful. It wasn't until the day Randy blew up the chem lab and became a superhero that Floyd nominally gave up his hippy life and put his powers to use for good. To this day, rumors abound about how someone who never did a day's work in his life could afford a custom-made piece of Graham-Corp equipment like he wears on his shoulders and thighs, but he's never told anyone.
Name: Derek Vimes
Alter-ego: Caller
Age: 16
Gender: Male
Appearance: Blonde hair, brown eyes, beanpole, sub-average height
Day Job: High School Student, part-time Pick 'N' Save stocker
Street Clothes: baggy button-ups and T-shirts and pants. Anything to hide how pathetically skinny he is.
Costume: A white and gold costume, complete with a gold cape. Has a silhouette of Doug's face for his logo.
Powers: Summoning Doug, communicating with Doug
Weaknesses: Derek is skinny and physically weak. His only power is to bring Doug into our dimension to fight for him.
Personality: Derek was constantly picked on for his small size, and tends to be a bit of a loner. Doug was one of his only friends growing up, and he wasn't very good at making 'real' friends once he moved on to high school. He tends to be a bit ruthless with bully types.
Bio: For as long as Derek could talk, he talked to his 'imaginary friend' Doug, claiming him to be a big lizard from another dimension. He stopped talking aloud to Doug just in time to avoid being sent to therapy by his parents. After his freshman year, Doug taught Derek how to open a portal between their dimensions so he could come and protect Derek, and Derek caught the superhero fever and, with Doug's help, joined the formative iteration of the Generation.
Name: Doug
Age: Unknown
Gender: Male
Appearance: Doug is a seven foot tall, extremely muscular, green-scaled, yellow-eyed, needle-toothed, clawed, upright-standing lizard
Powers: Doug has colossal strength, and cannot be harmed by weapons from our dimension.
Weaknesses: Doug is linked to Derek Vimes. He can only be in our dimension at Derek's summons, and if Derek is harmed, Doug will be similarly harmed (which is the only way to harm him in our dimension)
Personality: According to Vimes, Doug is actually very friendly, however, given that Vimes is the only one who can understand Doug, and that most people only experience Doug as the thing beating them into submission at the bank they're robbing, that assessment is rather up in the air.
Bio: It is unknown how long Doug was alive before he started to speak to Derek Vimes, or why Derek was the one he chose to speak to or whether Doug is the only one of his kind, or very much else. It is known that Doug and Derek became very good friends while Derek was very young, and that Doug taught Derek how to bring him to our dimension. It is presumed that Doug has no objections to fighting crime in Derek's stead.
Edit: Saint, I meant to ask, are your character's eyes funky all the time or just when he's using his powers (or perhaps just in superhero mode)?
-----signature-----
Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Saintheart
Title: Manager and Wandering Swordsman of the RPF
Registered:
Dec '00
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Date Posted:
9/9/07 9:26pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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OOC: Seph: Only in the Nocturne persona -- not all the time.
-----signature-----
Michelle: my Italian queen, my angel, my reason, my wife. Jessica: my little princess, my daughter, born 10 August 2007 Director -- Star Wars: Knighthood
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Sentinel-825
Registered:
Jun '07
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Date Posted:
9/9/07 9:34pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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GM Approved
Name: The Psycho
Alter-ego: Frank Ogden
Age: 30
Gender: Male
Appearance: The Psycho has manually tattooed images of black teardrops on his face, starting from the bottom of his eyes and ending at each corner of his lips. He only has one eye (the other socket is empty) and his skin is pale white. Half of his head is bald, and the other half is covered by a messy cluster of black hair, and his fingernails are permanently black.
Day Job: N/A (24 hour villain)
Street Clothes: The Psycho is normally seen wearing a tie die shirt with ripped blue jean pants, and never wears shoes
Costume: N/A (only wears his street clothes)
Powers: The Psycho is impervious to pain, meaning that only severe wounds can affect him. If he is shot in the arm, the bullet might as well not be there. But if he is shot with a rocket, well, he's done for.
Weaknesses: If his victims do not show fear, then the Psycho does not bother with them (he loves screams, cries for help, etc.)
Personality: Utterly insane and psychotic. Savors causing pain, and is very childish when it comes to his job (he pouts if someone gets away, laughs when he wins, etc.)
Bio: Born with the inability to feel pain and a severe mental disorder, Frank Ogden was frequently abused by his single mother as a child, although he could not feel her attacks. Being raised this way, Frank was instilled with the thought that it was right to cause other people harm, so on his first day of school at the age of five, he attacked three of his classmates. After being contained by his teacher, the school attempted to contact his mother, only to discover that she had been dead for a week, beaten to death. It was concluded that her murderer was Frank Ogden himself, and he was then sent to a children's mental institution.
When Frank was fifteen, he escaped from the institution and made a living in burglary with a gang he had put together. At the age of eighteen, frustrated with being unable to feel pain, he gouged his left eye out and tattooed teardrops on his face, so he would be crying eternally for the pain that he could not feel.
Now one of the most feared killers in all the world, Frank, now called the Psycho, resides in Isaiah Rivers. He has worked with the Starlight Mafia multiple times, but will not join them permanently.
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All too easy.
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
9/10/07 1:11pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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GM's OOC: Now for the Crusaders.
Name: Frederich Graham
Alter-ego: Libra
Age: 68
Gender: Male
Costume: Always wears his armor. Gold, with silver-colored metal ribs at the joints and crimson shoulder-, elbow-, and knee-plates. On the chest the astrological symbol for Libra is emblazoned, also in crimson, along with a long crimson cape. The helmet is very plain with just two horizontal eye slits with glowing red mechanical "eyes"
Powers: The GrahamCorp cyber-armor allows Libra to lift excesses of 1,200 lbs, punch through concrete, heightens reaction times, can (theoretically) withstand an atomic bomb, and allows for limited flight.
Weaknesses: Lives by his code, if a villain has not yet done anything wrong, Libra will not harm them.
Personality: Has an overwhelming sense of justice. Believes very strongly in 'An eye for an eye...'
Bio: Frederic Graham was born into the good life in the Gabrielle Court suburb of Isaiah Rivers. His father was a millionaire CEO in the ever-growing field of technology. Fred had all the best schooling, recieved all the attention due to an only child, and got anything his heart desired. But one day, Fred's life took a turn for the superheroic. Fred saw his best friend commit a cold-blooded murder "...because I could, Fred. No one's gonna care. And if they do, I'll win in court." In court, Fred was set to testify against Oswald, but when he looked into his friend's eyes, he couldn't do it. He couldn't send his friend to the chair, and Oswald got off scot-free.
Realizing his sin, Frederic decided his sight had betrayed Justice, like the old saying that "Justice is blind." Ashamed, Fred vowed to right his wrongs, gouging out his own eyes so, like justice, he too would be blind. He surrendered the positions and wealth he'd inherited to a trusted associate, and took the prototype GrahamCorp Cybertronic Personal Defense/Offense System. Fred wired the armor's optical sensors to his own optic nerves, and he made a few modifications to fit his new status: The gold, silver, and red coloration, the cape, the Libra symbol. He adopted the name Libra and set out to bring justice to the streets of Isaiah Rivers.
As a side note, "Frederic Graham" is as good as dead. He does not remove the armor due to a risk that it may not be able to re-interface with his optic nerves. Hence, now there is only Libra.
Name: Andrew Schmidt
Alter-ego: Geist
Age: 65
Gender: Male
Appearance: Graying brown hair, glowing yellow eyes
Day Job: Deceased nuclear physicist, 24-hour superhero
Street Clothes: Occasionally dresses in normal clothes, but only his costume will stay on when he uses his powers.
Costume: Black spandex, off-white gloves and boots, full-face mask that reveals only his glowing eyes, a tattered off-white cape. Armed with a pair of fancy silver daggers.
Powers: Can transform from a solid state to a mist-like state, allowing him to pass through walls and dodge attacks. Has limited telekinesis when in this state. In solid state, he has above-average strength and reflexes. When he is tired, he must rest in his mist-state.
Weaknesses: If Geist overexerts himself or if he fails to evade an attack and is injured, he will be forced back to his mist state and be relatively impotent until he has recovered enough to return to a useful solid state.
Personality: Geist is one of the more selfless of the Crusaders because he believes he was given a new lease on life and plucked from the very grave to fight crime.
Bio: Following the drop of the bomb in Hiroshima, Andrew was intent to get in on the budding nuclear industry. He earned himself a degree in nuclear physics and a job at a nuclear weapons test facility. He worked here and earned a comfortable living without a thought towards the people who would simply cease to exist should one of his devices be used.
That all changed when one of those devices killed him. He was sent home to Isaiah Rivers and buried, but a few days later, his latent mutations from his years surrounded by radiation kicked in, and he simply passed through his coffin and the six feet of dirt into the fresh air. He ran some tests on himself, and eventually figured out how to make a costume for himself and some weapons that would 'ghost' with him. Once he was ready to become a hero, he recruited Dash and Hydra off the streets, and they eventually found their way to the Archangel for training. The rest, as they say, is history.
Name: Dan Reagan
Alter-ego: Dash
Age: 62
Gender: Male
Appearance: graying brown hair and goatee, blue eyes
Day Job: Retired professional rock climber
Street Clothes: Comfortable clothes (he's 'retired' after all)
Costume: Red and white spandex, mask covers only his eyes
Powers: Dash's only real powers are superhuman reflexes. He can easily dodge any attack, even showing off by catching hails of machine gun shells. He can use this power to make extremely rapid adjustments to his center of gravity, leading to a near immaculate sense of balance and ability to balance his whole body on individual fingers and the like.
Weaknesses: Dash is not extremely strong, although he can redirect a punch at the last second that will make you doubt that statement.
Personality: Dash is a thrill-seeker. He tends to get himself into situations where he needs the help of fellow Crusaders and would be screwed without it.
Bio: Dan was always a thrill-seeker, looking for the next big adrenaline rush, whether that was being an all-star runningback in high school or tackling 5 of the 6 highest peaks in the world. Once he realized his powers, it was obvious that the next big rush would be fighting crime, and he hasn't found one to top it after 40 years of fighting crime.
Name: Stan Bishop
Alter-ego: Hydra
Age: 57
Gender: Male
Appearance: Pale, sickly green skin, slitted pupils in his yellow eyes, clawed fingers, snake-like fangs, forked tongue, thinning dark hair, tall and skinny
Street Clothes: The Thing look, trench coats and fedoras to cover his monstrous appearance
Costume: Green spandex with a mask that comes down to just above his upper lip, leaving his fangs unencumbered. His logo is a stylized, black, multi-headed serpent. Because of his tendency to lose limbs, he has a lot of extras.
Powers: Hydra can regenerate any lost limb (if you ask, he'll tell you that he has regenerated every part of his body that could be cut off). His fangs contain a potent venom that will kill an average human, but most mutants will only be paralyzed by it. His claws are sharp and durable.
Weaknesses: The bigger the limb, the longer it takes to regenerate, so a finger will come back in a few minutes, but the whole arm may take a few hours. Stan is a dropout, so book smarts aren't his thing.
Personality: Stan has a nasty tendency to give into his bestial side. Unlike the rest of the Crusaders, he doesn't abhor the spotlight. He was heavily ostracized while mutating as a kid, and tends to try and be accepted by others and encourage acceptance. He also tries to do a good job as a hero, because he knows that as a 57-year-old high school dropout with claws and poison-dripping fangs, there aren't many jobs out there for him.
Bio: Stan lived a pretty normal life, until he started to mutate in 8th grade. By the time he was a sophomore at Isaiah Rivers East, he wore sunglasses even on rainy days to cover up his serpentine eyes and kept his hands in his pockets so his claws would stay out of view. He might have gotten away with all these protective measures if he hadn't tried to use his forked tongue to make out. Once his girlfriend broke up with him, she told everyone what a freak he was. He couldn't really show his face around school, and he just dropped out. He was a small-time thug for a few weeks until being discovered by Geist and eventually the Archangel. He spent a lot of time as the youngest Crusader, and never bothered to catch up on the education he missed.
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Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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GraySaberFreque
Registered:
Nov '06
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Date Posted:
9/10/07 3:42pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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OOC: Just as a personal thing, I'm upadating Wind Weapoon's age to 23 if you don't mind Sephy.
Name: James J. Helgra
Alter-ego: Snipe
Age: 16
Gender:male
Appearance: Spiked bleach-blonde hair, 5'8,Caucasian
Day Job: Yet another 24/7 villain
Street Clothes: Izod jacket,Offspring T-shirt, jeans,tenis shoes
Costume: None
Powers: Cyborg: has robotic left eye that can search the internet, aim, and download scientific knowledge on people and surroundings. Right arm robotic witch can be removed from below the elbow and replaced with one of three attachments: Hand, Sniper, or machine-gun.
Weaknesses: Gun attachments need ammo, he's pretty over confident.
Personality: Cocky and over confident. Very conserned with looking cool. he is very selfish and cowardly, often running away if he sees a situation as hopless.
He enjoys listening to music, his favorite band being the offspring.
Bio: James was always the little rebel. Even in elementary school he managed to find the "wrong" crowd to hang out with. His parents were never home and didn't seem to care what he did.
Because of this, James' sense of morality was always a bit...off. He was selfish, show-offy, and over-confident, much as he still is. He got tired of waiting to be 16, so he decided to drop out of school illegally at thirteen.Then, a year later he stole his dads credit card headed for the human machine and got his eye and arm replaced.
After that he started working for small-time gangs. He was once humiliated by a generation member who caught him and teased him on STV, which led to his supreme hate of them.He eventually joined the starlight mafia for it's reputation. Afterwards he started hanging out with Wind Weapon, who he thought was cool.
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Without (10,000 ABY)-http://boards.theforce.net/beyond_the_saga/b10477/26293075/p1/?16 Padawan to Correlian_Ale Member Of The GDG Member Of the Anti-Hapan Society [CENTER][IMG]http://www.wizards.com/magic/images/whatcolor_isred.jpg[/IMG][URL=http://www.wi
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Apadamek
Registered:
Jul '07
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Date Posted:
9/10/07 6:40pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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SEPHY APPROVED! WHY IS IT ALL IN CAPITAL LETTERS? I DON'T KNOW!
Name: Michael Le-Mar
Alter-ego: Controller
Age: 32
Gender: Male
Appearance:
Michael is a small man with short brown hair and milky blue eyes with large glasses. His Caucasian skin is pale from spending hours and hours inside. He stands at about 5'4 and weighs about 120 pounds
Day Job: Business Consultant
Street Clothes: Suits.
Costume: Michael does not dress in a costume per-say, he is not fit to prowl the streets as he is neither strong nor fast, not wants to risk his life.
Powers: Michael has something called a hyperactive brain, he is incredibly smart. Able to multi-task easily, do incredible calculations, and quick decisions in stressful situations in mere seconds and even at the same time if need be.
Weaknesses: Michael is a coward, he would never try to fight only run. If a hero caught him he'll talk, quickly. Another problem with him is every forty eight hours or so he has splitting headaches from over-use of the brain. At these times he'll be in such profuse pain he'll be literally unable to move, sadly he has no warning for these Head Ache attacks and will sometimes just collapse and begin moaning in pain.
Personality: Michael is a scheming, spoiled, highly intelligent but lazy person. Michael is arrogant and sarcastic thinking his intelligence will be able to make him a powerful man in the Mafia.
Bio:
Michael was born into a rich stockbroker family and was spoiled thanks to his good memory and intelligence. Michael quickly realized that he was able to do things others needed hours to process when he needed just one. This excited him, he could be a powerful man one day. In his mind Michael had it all, Ambition, Smarts, Money, he lacked an important thing though, conviction, he was just too lazy and too assured at his own intelligence to gain any real power. He left new york and came to Isaih Rivers after hearing from some friends that he could be useful there. After a bit he was contacted by the Starlight Mafia they needed a controller someone to plan jobs. After all you might have super strength, they were a dime a dozen, Michael had a super brain. He quickly began working becoming very useful with his perfectly planned jobs. He was able to calculate and formulate escape routes and improvise weapons against heroes attempting to stop them in seconds. Best of all he got large amounts of money and he did it all from his own home. He simply walked to his bookshelf, took out a book and entered a secret computer lab. Read up on the job for fifteen minutes, formulated, emailed the boss back, and then a week later act it out and give orders. Michael is planning to soon use others brute strength and, in his eyes, stupidity to form his own crew and take over. And as usual doing this from the safety of his own home.
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Randy1012
Registered:
Jan '07
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Date Posted:
9/11/07 10:13am
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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GM APPROVED
Name: Aidan Conley
Alter-ego: Blaze
Age: 17
Gender: Male
Appearance: Aidan looks like your average teenager, pretty much. He's still growing, only standing at around 5'9" right now, and has a somewhat lanky body with a decent musculature for his age. He has fiery red hair and bright blue eyes, and is generally considered cute by most girls at school. When using his powers, Aidan's eyes morph into pure fire, with trails of flame emanating out of the corners, while his skin takes on a golden tinge and becomes hot to the touch.
Day Job: High school student, part-time clerk at a local convenience store.
Street Clothes: Heck, he's a teenager. His wardrobe changes along with the latest trends, though he generally sticks to jeans, cargo pants, T-shirts, and sports jerseys.
Costume: A red jumpsuit he lifted from his dad's garage, with a few additions and enhancements to give it more of a fiery look (meaning he got an artist friend from school to airbrush flames on the arms and legs). And yes, he actually has his own nametag, which reads "Blaze" in cheesy cursive embroidering. He also wears a red bandana with flame detailing over his upper face, with eyeholes cut into it so he can see. Hey, he's trying to save money for college, so he can't afford anything fancy.
Powers: Aidan has the ability to generate and manipulate both fire and heat. He can create a spark with the snap of his fingers and turn it into a fireball with a twitch of his wrist, and he can radiate intense amounts of heat at will. As such, he is immune to fire and heat, and does not suffer any burns, nor does anything or anyone he touches (unless he wants them to). He could probably take a bath in a pit of molten lava, though he hasn't actually tried...yet.
Weaknesses: Water (he can still drink it, duh, but if his body is too wet he can't generate any fire), cold (he can't be any less than five degrees below average body temperature if he wants to use his powers), and the typical drama associated with being a teenager.
Personality: Aidan is much like your stereotypical Irishman--fiery and hot-tempered. He's impatient, lets things get to him way too easily, and doesn't seem to have a mode between "calm" and "holy crap I am so ticked off right now!" Like most kids his age, he's more interested in goofing off and having a good time, and loves to crack jokes, even in the middle of a tense situation.
Bio: Millennia ago, Ireland was dominated by superpowered beings whom people now believe to be gods and heroes of myth. One such person was Belenus, whose control over the element of fire allowed him to become one of the strongest and most dangerous beings of the ancient Celtic world.
Belenus' power remained unchecked until one fateful day when he was attacked by a host of fairies from the Unseelie Court. Overmatched, Belenus was ripped apart by the Unseelie, leaving only his fiery essence behind. The essence found its way into the heart of a man in County Kerry, and remained dormant within him and his descendants for countless years until Aidan Conley was born.
On Aidan's sixteenth birthday, the essence of Belenus manifested itself in the young man for the first time. When Aidan went to blow out the candles on his birthday cake, the tiny flames suddenly exploded into a giant fireball, which threatened to consume his house and kill himself and his family. Fearing for their safety, Aidan suddenly focused on the fire, his skin becoming tinged with gold as his hand reached out to it. He closed his fist, more out of instinct than in having any idea what he was doing, and the fire was suddenly snuffed out, leaving behind a melted birthday cake and a charred tablecloth.
Since then, Aidan has been trying to understand his powers and learning to control them better while dealing with the pressures of being a teenager, clashing with his parents (who are still a little freaked out by their superpowered son), dealing with girl issues, and attending high school, all while trying to get into a good college after he graduates. Life is so hard.
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What can I say? I'm a talented individual.
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
9/11/07 7:44pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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GM's OOC: Today, the main villains. The four remaining members of the Starlight Seven and a few rogue villains. Enjoy
Name: Bart Sanders
Alter-ego: Inferno
Age: 73
Gender: Male
Appearance: Bald, pale skin, flames constantly burn inside his body, illuminating his empty eye sockets, his nostrils, mouth, ears, and any open wounds that show up on his skin
Day Job: Self proclaimed "Regent of Starlight", de facto leader of the Starlight Mafia's superhuman elements
Street Clothes: Slick black suits that give him a sharp-dressed demon look
Costume: The same
Powers: Inferno's internal organs were long ago consumed by what he called the "Internal Fire". He can manipulate this fire and any fires it started. He's always been fond of spitting fireballs.
Weaknesses: Ingestion of water, and water based substances will subdue the Internal Fire, and enough could concievably kill him. The Fire, despite the power it gives him, is a constant source of pain, and suicide is usually on his mind.
Personality: Despite the still lingering contemplations of "shoving a fire exinguisher down my thoat, squeezing the trigger, and saying goodnight", Inferno has been hardened by his constant pain into an unfeeling and unsympathetic killer. However, he has a bit of an inferiority complex as Queen Starlight's ex second-in-command. He feels niether himself, nor anyone else, will ever be as powerful as her.
Bio: Bart Sanders, like most of Isaiah Rivers' famous villains, was a nobody for a long time. Little has been revealed about his pre-Starlight days, although he was confirmed to have been born in Isaiah Rivers and arrested there several times.
Once Queen Starlight recruited her Starlight Seven, Bart quickly climbed to her favorite. His firey temper and all-around ruthlessness impressed her. Rumors even abounded within certain circles that Inferno loved Queen Starlight, although this is unlikely since one of his first arrests was for manslaughter when he accidentally killed a girl he had taken home from the bars for the night. As one cop remarked at the scene, "A one-night stand turned into a barbecue."
It is generally agreed that Inferno highly respected Queen Starlight. Mafia members, those 'in the know' at least, know that he often sequesters himself these days, claiming to speak with Starlight's ghost. Those same Mafia members also know never to talk about it to anyone, lest they burn on Earth before burning in Hell.
Name: Harpy
Alter-ego: Eleanor 'El' Randall
Age: 64
Gender: Female
Appearance: Eleanor was beautiful when the Starlight Seven was first formed, and that much is still obvious now. She has the bony form and posture of an aged ex-model, and her graying black hair is still kept in the long, luscious style it was during the '60's.
Street Clothes: Fancy dresses, cigarettes in cigarette holders
Costume: Revealing, gold, Graham-Corp "Mk II Flight Armor" with razor sharp opposable talons on the boots and gauntlets.
Powers: Harpy's armor grants her super strength and jets for flight. Her talons can easily cut through most normal metals, and the parts of her body that are covered by the armor are bulletproof and resistant to most other attacks. With the advent of The Human Machine's services, she gave herself heightened reflexes, and control of her adrenal glands to overwhelm most foes with further heightened strength and speed in a pinch.
Weaknesses: Excluding her reflexes and adrenal control, all Harpy's powers come from her suit. Without it, she's powerfless, and even with it...well, let's just say she never sacrificed sex-appeal for protection.
Personality: El's personality can be summarized in three words: Full of herself. She still thinks she's the sexiest thing on two legs despite her age. She still smokes, despite what it does to her once-lovely voice. In fact, self-destructive habits like tobacco and crime are extremely attractive to her.
Bio: El was going to be a movie star. She was going to be the girl all the single boys in the army wanted a picture of. Hers was going to be the face that launched a thousand packages of cigarettes, but that sort of career takes grand to start off on the right foot. El picked the wrong way to earn that money.
She was dating a Graham-Corp R&D fella at the time, and he was convinced pretty easily to build her a flight suit that would show off all her best parts while at the same time turning her into a deadly force for good. She just neglected to mention that it was for her good, not the general good. Watching her boy get canned instead of just killing him was one of her last merciful acts.
By the time she had amassed the money to start her movie and modeling careers, El had decided she much preferred crime to being a boring old star, so she stuck with it. Eventually she joined Queen Starlight, and her crimes went from simple bank robberies to the heinous. She was one of the Starlight Seven to survive the death of Starlight herself, and decided to lay low for a few years, raise a family. When her daughter was old enough to catch the eye of Leo Salvatore, her old comrades urged her to urge her daughter into the union so they could develop the network of crime necessary to return to the good old days.
Name: Harvey Himmels
Alter-ego: Bætle
Age: 72
Gender: Male
Appearance: Dirty, scruffy, unkempt gray hair and beard, bloodshot eyes, almost certainly has lice and or flees, smells like flies would love him. Long, skinny limbs
Street Clothes: Usually just wears his dirty old costume at all times
Costume: Blue, poorly fitting spandex with gold gloves and boots and mask covering just his eyes. It can be safely assumed none of it has ever been washed. Shiny new utility belt with a series of tubes containing artificially costructed pocket universes with insect-friendly ecosystems.
Powers: Harvey can communicate with and order around all manners of bugs, from ant colonies to killer bees. In the past, he simply had his colonies of normal insects following him around and popping out of the ground conveniently, which they still sometimes do, but now he has a series of artificial pocket universes around his waist which include ecosystems for his 'friends', which now include several mutant insectoid weapons, such as super-powered human-sized mantises and beetles. He can also crawl around on walls, and generally is more comfortable on all fours.
Weaknesses: Aside from being a wierdo who prefers the company of insects to people? Harvey has very little combat capabilities, outside of summoning his insectoid companions. In fact, he's got all the durability of a normal human his age.
Personality: Bætle is a loner who couldn't fit into human society if he had the most comprehensive Idiot's Guide to the subject. He is content to live among his bugs, befriending them and often letting them live on him. Atrocious barely begins to cover his hygene.
Bio: Harvey is a wierdo, and he always was. If not for his bug friends, he probably would've just shot up his school and become a famous inmate in Isaiah Rivers Penitentiary. Instead, he had those who picked on him consumed by ants. He never really adjusted, simply becoming a petty thug. What Starlight originally saw in him other than malleability is unknown. His swarms were excellent for crowd control, but only with his new mutant bugs, can he truly challenge a real hero, so it's a miracle he survived the final showdown between the Crusaders and the Starlight Seven.
Name: Roger Habush
Alter-ego: Reaper
Age: 77
Gender: Male
Appearance: Old and professional
Day Job: Lawyer, expert in frivolous lawsuits and getting criminals off the hook
Street Clothes: Business suits
Costume: Gray hooded cloak, mask that covers the lower half of his face in a molded steel skeletal grin, massive Scythe
Powers: Super speed, strength, and agility. Excellent handling of his scythe, which he hasn't met a material it couldn't cut.
Weaknesses: Mediocrity. Reaper's weakness is a lack of extreme power. He's a formidable foe, but only when armed with his trademark weapon. Otherwise, he's excellent at running to try and recover it. As the only member of the Starlight Mafia with a day job, he needs to try extra hard to defend his identity, often making mistakes at the team's expense in order to keep himself hooded and masked.
Personality: Roger Habush is a fast-talking lawyer, always eager to screw someone out of their money. Occasionally he does a good deed to his fraternity and gets a supervillain back on the streets, but he's much more a fan of getting suckers to give him a huge cut of the settlement they get for not realizing a Hot Pocket would be hot after two minutes in the microwave. As a contrast, Reaper is the strong, silent type, who loves to slice first and ask questions later.
Bio: A lawyer who found himself to be rather handy with a scythe and thus decided to dress up as the Grim Reaper and rob banks and murder people was a natural addition to the Starlight Seven. His excellent fleeing abilities helped him survive the cataclysmic death of their leader, and the frivolous lawyers live so comfortably, that the Reaper could simply lie low until the Starlight Mafia was formed.
Name: Alex Church
Alter-ego: the Technophile
Age: 26
Gender: Male
Appearance: Generic, easy-to-lose-in-a-crowd face, fiber-optic false hair that can change color and style at the user's will, and artificial eyes that look real enough and can cycle through all the normal human eye colors when not being used for special purposes. The only constant defining characteristics of the Technophile are that he's Caucasian male of above-average height
Street Clothes: Anything that further obscures his already easy-to-lose appearance
Costume: Never bothers with a costume, just dukes it out in his civvies
Powers: The Technophile is the grand experiment of The Human Machine (someone over there got fired when he turned to crime). It's rumored the Technophile himself doesn't even know all his components. His favorites include his new scapulae, which contain high powered energy cannons and can detach themselves from his body and walk about on insectoid legs, hydraulic strength, a nigh-indestructable skeleton, a cheekbone-mounted cigarette lighter, enhanced sensory perceptors, numerous computer-programming, language, vehicle operations, and other manuals installed in his brain, superfast reading and comprehension, eyes that can cycle through numerous spectrums (infra-red, x-ray, ultraviolet, visible), and then some.
Weaknesses: The Technophile is an uncompromising foe who will use every weapon at his disposal to defeat his foes. He has a bit of a God complex, which could probably be exploited.
Personality: Ruthless and elitist with a massive ego
Bio: Alex Church has a birth certificate and a diploma from Isaiah Rivers West. He was apparently unremarkable until 2003, when he offered his body as a test platform for some of The Human Machine's latest inventions. He regularly returned to test more gadgets, and as perks recieved some of their tried and true additions until 2006, when he committed his first major crime and the Human Machine scientist working on him was fired for creating a monster. The Technophile's atrocities continued, peaking early this year with a quintuple homicide, after which his crime spree stopped, and he vanished off the local radar...
Name: John Savage
Alter-ego: Kevlar
Age: 44
Gender: Male
Appearance: Musclar, perpetually scowling, rough around the edges
Street Clothes: T-shirts and jeans
Costume: Black fatigues, ski mask
Powers: Kevlar is practically indestructable. Bullets bounce off him, as do most punches and kicks. Sure, he gets knocked around a bit, but it never leaves a mark. He has used this imperviousness to develop his body to the peak of human efficiency. He is as strong as a human can be without his strength being considered superhuman. He can run a four-minute mile easily. He has also familiarized himself with a wide variety of firearms.
Weaknesses: Kevlar has never felt pain. Make him feel pain, and even the slightest pain will overwhelm him.
Personality: Rough, agressive, grizzled, shoot first, ask questions later. He's perfect antihero material
Bio: John Savage discovered rather early on that he didn't feel pain. Spankings didn't phase him, and niether did the most ferocious of schoolyard bullies, which he became for a while. Unlike many of the seedy types in IR, though, John got his criminal urges out of the way back in the days of stealing lunch money. In high school, he trained his body to its peak, shaming IR East's best football jocks, and fired a wide variety of his sportsman father's and grandfather's guns.
Once out of high school, John assumed the role of Kevlar, confiscating the weapons of every thug he ever killed for his collection. He tends to shoot first and ask questions later, and he doesn't really work well with any of the groups in town. He usually just takes out the bad guys, though everyone makes mistakes from time to time....
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Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Saintheart
Title: Manager and Wandering Swordsman of the RPF
Registered:
Dec '00
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Date Posted:
9/11/07 8:00pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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OOC: Holy crap, I hope I don't wind up taking on two or more of those buggers at once...
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Michelle: my Italian queen, my angel, my reason, my wife. Jessica: my little princess, my daughter, born 10 August 2007 Director -- Star Wars: Knighthood
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
9/11/07 9:01pm
Subject:
RE: Isaiah Rivers: A Super-Powered RPG
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GM's OOC: Don't worry, these are the big guns. They're for special occasions.
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Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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blubeast1237
Registered:
Apr '07
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