Author Topic: The Jade Lance
SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 1/13 10:54am Subject: The Jade Lance - Date Edited: 4/3 11:13pm (1 edits total) Edited By: Imperial_Hammer
The Jade Lance: A His Dark Materials RP

Twenty-five years ago, a man named Asriel, by most accounts a rich, idealistic troublemaker, did the unthinkable. In a world dominated by a powerful theocracy known only as the Magisterium, he made a bold move towards personal freedom. Risking everything, he took a small hole in the fabric between worlds and turned it into a doorway. From there, he gathered an army and struck down the Authority and all the misguided angels of the Kingdom of Heaven, birthing the Republic of Heaven. Asriel gave his life for his cause in that fateful war, destroying the Authority's most trusted and powerful servant, the Metatron, an act which by its own audacity sent tremors through the fabric of space and time to the most distant corners of every world.

Few worlds have felt these tremors so much as this world in which our story begins. In the centuries leading towards Asriel's crusade, Christendom reigned supreme, as the Magisterium, controlling the world with an iron grip. Try as they might to quash the heresy of God's death, the rumors have spread, crippling and disuniting the Church. Recently, the Councils have become desperate. No solution is too ruthless for them...


IC: Silas Moore
The Council of Venice

Silas flattened the creases from his robe as he stood to address the thousands gathered in Venice. He looked out at the crowd, holy men of every rank from Deacon to Cardinal, and almost as many lay people. Amantha, his black widow dæmon hung from his left ear like some grotesque earring. He cleared his throat.

"Gentlemen and ladies, peace be with you. I bring glad tidings from the Ministry of Signs and Wonders." The Ministry was a newly formed branch of the Magisterium, designed to enlighten or eradicate those who disagreed with the Church, a new, subtler Inquisition, one might say. "Four years ago, I stood before you in Geneva, and asked permission to look into these issues we now face. You acceded, and the Ministry of Signs and Wonders was formed under my command. Two years ago, when the Council met in Lisbon, I promised you I had a solution, but that I could not share it until it was ready. You have all been most patient, and now, in Venice, I stand before you, prepared to unveil my methods for saving our beloved Church.

"A quarter of a century ago, a heretic named Asriel did near irreparable damage to the Church. He proved undoubtably that Barnard and Stokes were correct." The Barnard-Stokes Heresy: The terrible heretical belief that there were multiple creations, perhaps even with multiple gods. "He waged war against Heaven and left us to pick up the pieces.

"The old will no longer do, as the War demonstrated. In my studies, I have learned of several items of great power which, in the right hands, will restore our Church to its former glory, not just in our world, but in all the other worlds whose existence we can no longer deny.

"Despite his sins, Asriel showed us how the bond between man and dæmon can be used to shatter the barriers between the worlds. In so doing, he has done us a great service. The first phase of my plan is to return to Cittàgazze and learn the secrets of the Subtle Knife and how to rebuild it, which will lead us to the items that will save our Church. Our experimental theologians have been quietly building an army, beings of unsurpassed strength, man and dæmon fighting as one, and we will soon have enough to lead the armies of the faithful on their Crusade to save the Faith."


IC: Lyra Silvertongue
The Botanic Garden

Anyone passing the Oxford Botanic Garden would be hard-pressed not to stop and marvel at the middle-aged woman sitting alone on a bench babbling and sobbing to herself. Her Marten dæmon did nothing to console the woman, running around as though interacting with some invisible dæmon.

"I broke our promise, Will," she sobbed, "And now nothing's right. I got married, y'see? And I kept trying not to compare him to you, like we promised, I just kept saying 'He en't Will. He never will be.' Pan kept reminding me too, but he was just...boring. He wasn't brave or a warrior or nothing like you. I en't in love with him. But the worst part is, I had a kid. I named him Will, after who I thought his father should've been. And now Little Will's gone. He was a Warrior, just like you, and he went and got himself killed. Oh Will... I know it's all my fault 'cause I couldn't just love the one I'm with."

IC: Serafina Pekkala and Iorek Bynison
Svalbard

"Iorek," the witch called, riding her branch of cloud pine down to the bear-king as he dragged a walrus out of the water, "Something's amiss. You've felt it too, I presume?"

The great bear grunted agreement before digging his muzzle into the carcass. "Every witch of the North, and all the creatures, from the foxes to the cliff-ghasts feels it. Trouble is coming, and it will return to the North, just as it came twenty-five years ago."

"I've heard the whispers too, Serafina Pekkala," the bear said. "What would you propose?"

"We call together the witches, the Panserbjørne, and anyone else who will join our discussion, and we form a plan. We must prepare, lest the obscenities and violence sneak by us and bring ruin once again."

"Fair enough," the bear grunted, his muzzle covered in walrus blood, "I will gather my bears. You will gather your witches and any among the other humans who would join, and we will...discuss."


Welcome to The Jade Lance. This RPG is based off of the His Dark Materials trilogy by Philip Pullman. This part will take place almost entirely in the world of the first novel, The Golden Compass, primarily because I feel it's the best sandbox the trilogy offers. There are a wide variety of characters playable in this world, which I'll give a brief overview of now.

The first important factor in this world is the dæmon. If you are playing a human character, the dæmon is a physical representation of your soul, and there are several important things you'll need to know about your dæmon.
  • The dæmon is always animal formed. Any character older than early teens will have a 'settled' dæmon, meaning it can no longer change shape and has chosen a form that reveals something about your personality. (there's a great table of the symbolism behind people's dæmons on the Wiki page I linked to. Also, at the official site for the movie under the "Dæmons" heading, there's a dæmon generator that allows you to take a brief survey and will then pick a dæmon for you. If you respond how your character would, it should give you a good idea of what your dæmon might be). If you are playing a child, your dæmon will be able to change shape until it settles.

  • Your dæmon can only travel a short distance from you. The further away it goes, the more it tears at your heartstrings as though your best and oldest friend no longer wants to be a part of your life. The exception to this rule is witches, whose dæmons can travel great distances from them.

  • Instances of the dæmon being the same sex as the human are extremely rare. Males generally have female dæmons and vice versa.

  • It is strictly taboo to touch another person's dæmon. When your dæmon is touched by someone other than you, it sends shivers down your spine. You're being violated after all. Dæmons can, however, freely interact with other dæmons.

  • When you die, your dæmon disipates into the air. If your dæmon is killed, you go with it.

  • The most common characters will be normal humans. Aside from the dæmon, there is nothing unusual about these people.
    The next would probably be witches. Witches are humans with several key differences.
  • Witches do not age. They are eternally youthful and beautiful until Yambe-Akka (the goddess of death) comes to them.

  • Witches' dæmons can travel long distances from their human.

  • Witches do not feel cold or heat.

  • It is considered a bad idea to refuse the love of a witch.

  • Witches fly on branches of Cloud Pine, and have access to limited magical spells. They tend to fight with bows and arrows and daggers.

  • The final species you may play as are Panserbjørne, or armored bears. The Panserbjørne are great polar bears who live on the island of Svalbard and have an opposable thumb.
  • Bears have no dæmon; their armor is their soul.

  • The armored-bears are excellent metalworkers, they forged their armor from Sky Iron and are capable of great feats of metalwork, from the very delicate to the brutich.

  • Bears are solitary creatures, they do not feel loneliness as humans do (nor does the cold bother them)

  • Bears are generally mercenaries, however, they still answer to their king, Iorek Bynison.

  • When acting like a bear, bears cannot be tricked. They can catch bullets and easily see through feints and other attacks meant to trick. However, if a bear is acting like a human in some way, they can be tricked.


  • Geographical Differences Between our World and Theirs

    First of all, there is no given name for any of the worlds in His Dark Materials. The world in which this game takes place is colloquially referred to among fans as "Lyra's World" or "Lyra's Oxford", but logically, Lyra's importance would go relatively unnoticed within their world, especially with the Magisterium re-consolidating. That said, throughout the game I'll mostly be referring to it as "The world" or "Our world", and when the time comes to move on to other worlds, you'll be as well-informed as the GM's can possibly make you.

    Lapland is the name for what we call Scandinavia. Muscovy is roughly correspondent with our Russia, and Texas remains independent of both the United States and Mexico, or Mejico as it is called. Also, Corea is how they spell the country we refer to as Korea. There are several great Empires in this world that either ceased to exist or never existed in our world, such as the Ottoman Empire, the Empire of Hungary, the Empire of Peru (which presumably covers much of South America) and the Austral Empire (presumably Australia, and possibly the nearby islands), the Saharan Kingdoms (apparently a confederation of North African monarchies). Babylon retains power and sovereignty as Babylonia, and "Levant" seems to refer to the Middle East, either as a region or a specific place within the region. Mongolians are referred to as Tartars.

    As far as I've discovered, there's no definitive map (ooc: I eagerly hope they'll someday release a whole-world version of that awesome map they show in the movie), so unless noted here, assume all other places are roughly as they were in our late 19th century.


    Character Sheet
    Name:
    Age:
    Race:
    Appearance:
    Personality:
    Job:
    (if applicable)
    Bio:

    Dæmon (if applicable)
    Name:
    Form:
    (if unsettled, just say "Unsettled")
    Personality:


    Rules:
    1. Obey the TOS and all that jazz. Swearing, flaming, baiting, spamming, all that jazz just won't fly.
    2. I (SephyCloneNo15), NickLitYouAFlame, and Penguinator-176 are your GMs. We are law within the game, but our PM boxes are always open if you have problems or questions.
    3. PM all character sheets to GM for approval!
    4. Please use the IC:/Tag: format. It makes everything easier for everyone.
    5. To the best of your ability, spell correctly and use good grammar (characters with dialects excluded, but do the dialects well!)
    6. There's been a lot of outrage at Pullman's use of religion as an allegory for the difference between thinking for oneself and surrendering your freedom to others. The movie tried to shake this by making the Magisterium almost entirely a political body. As you can see, the Magisterium in The Jade Lance falls somewhere between the two extremes, and some of the religious themes are necessary to the plot. If you feel this could be a potential point of offense for you, either don't join, or simply shoot me a PM and we can have a civil discussion (with some spoilers involved) about how I plan to use religion throughout the game and you can make your decision based on that. However, don't abuse this policy and feign offense just for the sake of spoilers and metagame knowledge. That's just low.
    7. Be creative, original, and have fun!

    GM's Note: Peng, Nick, and I are giving you a massive sandbox in which to play and generate your characters. We encourage you to play any type of character you like, otherwise we wouldn't have given you all these options. However, because of this, we will need a bit more time between receiving your sheets and starting the game so that we can plan out how all the disparate plot threads will tie together, and we encourage you to be patient during this time.



    I_H Edit: Locked at GM's request

     

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    SephyCloneNo15 
    Registered: Apr '05
    8068_R5-D4
    Date Posted: 1/13 11:23am Subject: RE: The Jade Lance
    Two main GM characters

    Name: Silas Moore
    Age: 53
    Race: Human
    Appearance: A skinny, sinister-looking man with graying black hair. His black widow dæmon regularly crawls around on his face.
    Personality: Silas Moore's lust for power is poorly hidden behind a wall of Magisterium rhetoric, which he happily recites from memory to dislodge accusations
    Job: Head of the Ministry of Signs and Wonders
    Bio: There is little in Silas' personal history that would surprise anyone who knew the kind of person he was. As a boy, he was more than happy to obey rules, knowing that one day he'd be the one making them and would expect others to obey his rule -as they say, "Do unto others..."- and once he was educated enough in Experimental Theology and classical mythology, he joined a Magisterium seminary and began his rise to power.

    Dæmon
    Name: Amantha
    Form: Black Widow
    Personality: Amantha rarely speaks in anything more than a whisper while hanging from Silas' ear, making her disposition difficult to gauge. However, it is known that Silas seems to appreciate his council.


    Name: Lyra "Silvertongue" Belacqua Helsmuth
    Age: 38
    Race: Human
    Appearance: Pretty, not terribly aged, but very disheveled
    Personality: The loss of her son, Will, has caused Lyra so much grief to the point that it has effected her everyday life. She spends much of her time sitting alone in the Botanic Garden talking to herself, or just crying.
    Job: Housewife, amateur scholar of experimental theology
    Bio: Little known to most people -excepting the witches who had prophesied her exploits millenia in advance, and the few who survived the war, like Iorek- but Lyra was central to the events leading to the War. During the War, she fell in love with a young man from another world, but the were forced back to their respective worlds.
    Upon returning to her world, Lyra tried to do as was expected of her. She attended one of Oxford's colleges for women, and after learning a small amount of experimental theology -most of which, she had learned firsthand during the war- and eventually got married and had a son, Will. He joined the army, and lost his life on a secret mission. News of this caused Lyra to become the distraught shell of her former self she is today. Rumor has it, she owns an Alethiometer which is hidden somewhere in her Oxford home.

    Dæmon
    Name: Pantalaimon (Pan)
    Form: Marten
    Personality: Always the cautious one, Pan is at a serious loss in terms of how to comfort Lyra after the loss of Will. He regularly cycles through a wide range of possibilities to try and help her.

     

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    NickLitYouAFlame 
    Registered: Feb '07
    44304_Padme Watching the Jedi Temple
    Date Posted: 1/13 11:58am Subject: RE: The Jade Lance
    Being that, I am, in fact, partly GM, I am guessing that it is acceptable to post my own character sheet. Presenting, approved by myself, Marshall Connelly:

    Name: Marshall Connelly
    Age: 28
    Race: Human
    Appearance: Tall and ragged looking. He is very muscular and shows it off. He is garbed in hunter’s clothes; an open vest with no other shirt, moccasins and leather pants. He has furs for extreme weather. He has copper hair and bright blue eyes. He has a full beard, shaved low, to stubble.
    Personality: Outspoken and controversial. Marshall has many opinions, but waits for the right moment to dish them out. He is very clever and intelligent. Marshall is creative and dangerous. He is impulsive and will use even those he loves for his goals. He is very stubborn and will protect himself indefinitely.
    Job: Hunter
    Biography: Born in Ireland, Marshall was always an independent child. He hated the thought of control and the Magisterium. He loved the outdoors and taught himself to survive alone. Marshall left home at sixteen with the hopes of becoming an aeronaut. Unable to accomplish the goal, Marshall settled with hunting. He is constantly traveling and sells furs and skins for a living.

    Dæmon
    Name: Kyana
    Form: Lynx
    Personality: Kyana is aggressive and powerful. She is large for a lynx and uses her size and ferocity to overcome even larger Dæmons. She is very intelligent and crafty. Kyana is quiet and observant, watching her surroundings intently and reporting to Marshall.

     

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    MASTERPRENN 
    Title: JCC Man.
    Forum Feud Winner
    Reduced Time

    Registered: Dec '05
    46271_Raana Tey
    Date Posted: 1/13 1:50pm Subject: RE: The Jade Lance
    Expect a sheet soon, Sephy.

     

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    Penguinator-176 
    Registered: May '05
    46173_Robot Chicken: Ackbar Cereal
    Date Posted: 1/13 5:54pm Subject: RE: The Jade Lance
    It's up! Hooray!

    I shall be posting my character sheet anon.

     

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    Darth_Vaders_cousin 
    Registered: Nov '04
    7758_Sparky
    Date Posted: 1/14 5:13pm Subject: RE: The Jade Lance
    GM APPROVED



    Character Sheet

    Name: Sam Black
    Age: 32
    Race: Human
    Appearance: Sam Black
    Personality: Soft spoken and reserved, doesn't hesitate to speak his mind. A cold killer, Sam doesn't think twice about putting a bullet in someone that angers him. Despite these traits, Sam is fiercely loyal.
    Job: Mercenary/Bounty Hunter
    Bio: Sam doesn't talk much about his life in Texas, where he was born and raised, but it is known that he hasn't been back in Texan territory since he left when he was 20. Since leaving, he had travelled the world as a Mercenary and Bounty Hunter, working a lot in Mejico and though out the western world.

    Weapons: Schofield Quickshooter, Fighting Dagger, Custom .30-.30 rifle

    Daemon (if applicable)
    Name: Jessi
    Form: Cougar
    Personality: Reserved and stealthy with a calculating stare, excellent judge of character and quick to anger

     

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    JediMasterAnne 
    Registered: Apr '04
    Date Posted: 1/15 1:23pm Subject: RE: The Jade Lance
    Character Sheet
    Name: Nina Marnell
    Age: 22
    Race: Witch
    Appearance: Slender, with long brown hair and blue eyes. Like all witches, her clothing is made of black silk. She carries a bow and quiver of arrows, and a pair of daggers.
    Personality: Modest and soft-spoken, and though not afraid to ask questions when necessary, she is not overly inquisitive. While she is comfortable in the company of her clan mates, she occasionally prefers to be alone.
    Job: Not applicable
    Bio: Still very young by witches’ standards, Nina Marnell is a member of Serafina Pekkala’s clan. And though she is learning from the clan, she is still inexperienced in the witches’ magical arts.

    Dæmon
    Name: Arion
    Form: Crow
    Personality: Though watchful and cautious when the occasion calls for it, Arion is more free-spirited and playful than his quiet, almost-too-serious witch counterpart. Many times he attempts to get her to loosen up, without much success.

     

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    Sentinel-825 
    Registered: Jun '07
    21790_Darth Vader
    Date Posted: 1/16 10:31pm Subject: RE: The Jade Lance
    GM Approved

    Name: Eugene Matthews

    Age: 26

    Race: Human

    Appearance: Tall and lanky, Eugene Matthews is not a very handsome man. He has unkempt and neck-length red hair with freckles dotted sporadically across his face, and a rather long nose that is actually quite useful in holding his small circular spectacles, which he always wears. He is normally found wearing loose and baggy clothing, except for when he is inside a science lab, where he is usually adorned in tighter garbs concealed by a white lab coat.

    Personality: Eugene is a very good-natured person with a big heart, though he's always seemed to lean towards the clumsy side of the spectrum. He is quite intelligent, receiving top marks all throughout his education, though this often becomes a harmful quality. His tendency to prove his words with proven facts irritates many people that he comes across, mostly bounty hunters and mercenaries. Still, he is quite useful.

    Job: Personal Assistant to Alastor Blake, a famous scientist

    Bio: Eugene Harrington Matthews the Third was born to a wealthy family in the eastern portion of the United States. His father was a world-renowned chiropractor, and his mother was a children's dentist. This resulted in Eugene growing up with strong bones and healthy teeth, as his parents made certain. His older sister, Ariel, went on to become a popular author, while he excelled academically in school, which developed friction between himself and his classmates. Thus, he grew up without many friends, though it didn't bother him much. He never found friendship to be a particular necessity in life, besides that of his loyal Dæmon, Isaac.

    In the latter portion of Eugene's education, a well-known scientist by the name of Alastor Blake took an interest in the young man. He found Mister Matthews' knowledge of science, particularly the study of microbiology, to be extraordinary in someone of such young age, and immediately following the conclusion of Eugene's education, he offered him a job as his personal assistant. Eugene, a long-time fan of Blake's work, humbly accepted.

    Eugene has continued this line of work to this day, consistently impressing many scientists throughout the world with his contributions to Alastor's theories and experiments. He hopes that one day, it will lead him to something grand in life.

    Dæmon

    Name: Isaac

    Form: A small, short-haired black and white cat.

    Personality: Isaac has always been very curious, often discovering ways to get into things that he shouldn't be. He is very loyal to Eugene, though like his owner, is often quite clumsy in his good-natured ways.

     

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    Penguinator-176 
    Registered: May '05
    46173_Robot Chicken: Ackbar Cereal
    Date Posted: 1/17 4:23pm Subject: RE: The Jade Lance

    Name: Lord of Blackmere, Robert Carmine Lindman
    Age: 33
    Race: British
    Appearance: A tall, blonde man with dark blue eyes. Physically in his prime. Wears brown frock coats and long riding coats. Black boots, a red scarf. His features are almost Byronic.
    Personality: Loyal to his faith, but more diplomatic than the Magesterium and the Church. Has a tendency to size people up and test them, to see if they're worth listening to. Guarded.
    Job: Inquisitor
    Bio: Son of Lord Henry of Blackmere, Robert is the current Lord of Blackmere, having lived a privileged yet highly indoctrinated life as a pupil of the Magesterium. His father provided tutors that educated him away from the Church's eyes, yet Robert was still ensnared and brought up in their doctrine. Dutiful service provided him with an Inquisitorial job, but while the knowledge of the other worlds angered and terrified his fellows, Robert embraced it. If it exists, then it was meant to be - this is his creed now, as he feels more distant from his comrades, finding that God and the Church are two seperate things.

    Dæmon (if applicable)
    Name: Beratul
    Form: Flying Fox
    Personality: More outgoing and trusting than Robert - she is his opposite, and bounces ideas and thoughts around for him.

     

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    Apadamek 
    Registered: Jul '07
    7933_Admiral Motti
    Date Posted: 1/17 5:42pm Subject: RE: The Jade Lance
    GM approved
    Name: Edwin Huet
    Age: 24
    Race: Human
    Appearance: Edwin is a tall young man with dull gray eye's and a bright smile. His brown hair is cut short and usually always combed to one side, Edwin is the embodiment of a prep school graduate.
    Personality: Edwin is a usually sarcastic, funny person, he tries to make jokes often but can be rather tactless when it comes to people's feelings. Edwin is also easy to annoy especially if you regard him as stupider then him, an unacceptable term. He is also finds manners very important, thanks to a strict upbringing.
    Job: Just graduated student
    Bio:
    Born into a family of scholars Edwin was raised among intellectuals and went to the finest schools where his parents were friends with the professors and head masters. This put him in a unique position, while not rich and therefor should be the brunt of mockery, Edwin was a friend of the professors and therefor to be approached lightly with teasing.

    However Edwin proved to be a popular kid, funny and rather sport like he tried to fit in with the other kids and did so as well. And so that is how Edwin has lived his life, going from one school to the next, usually making friends, but now he has graduated and Edwin is a little lost as to what it is he'll be doing for the rest of his life.

    Dæmon (if applicable)
    Name: Bryana
    Form: Ocelot
    Personality: Unlike Edwin Bryana is mostly serious and rarely speaks to anyone but him, she is usually arrogant and condescending, always willing for action and adventure.

     

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    NickLitYouAFlame 
    Registered: Feb '07
    44304_Padme Watching the Jedi Temple
    Date Posted: 1/17 5:58pm Subject: RE: The Jade Lance
    GM Note: Not speaking for the rest of the GM staff for The Jade Lance, I would appreciate a few children. They really are the future generation and how can you expect to keep an interesting game going with out those meddling kids? If you are looking at this game and are wondering what kind of character to make, think about a child.

     

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    chanbill5390 
    Registered: Jul '07
    40048_Yoda
    Date Posted: 1/19 6:58am Subject: RE: The Jade Lance
    Sent my CS, waiting for a reply. The character is young, but not single digits, he's 12.

     

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    chanbill5390 
    Registered: Jul '07
    40048_Yoda
    Date Posted: 1/20 6:12pm Subject: RE: The Jade Lance
    Character Sheet
    Name: Chandler Billings
    Age: 12
    Race: Human(Gyptian)
    Appearance: Young, silver eyes, black hair, baggy clothes.
    Personality: Energetic, curious, intent helping people, regardless his age.
    Job: n/a
    Bio: Born to one of the major Gypsy groups he is a young litle trouble maker. He does however possess a special ability to finding the simplest and most effective solutions to the problems of those around him. He also has a Dæmon by the name of Morgana, though still unsettled she tends to take the form of both a falcon, mouse, and serpent. He was one of the few children to escape the capture of the Gobblers, thanks to Morgana. He now hunts for those that were stolen, and also works to see if he can't continue where Lord Azriel left off, and tear down the oppressive power of the Church.

    Chandler's Dæmon

    Dæmon (if applicable)
    Name: Morgana
    Form: Unsettled
    Personality: Just as wily as her companion Chandler, she is protective and ingenuative.

     

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    SephyCloneNo15 
    Registered: Apr '05
    8068_R5-D4
    Date Posted: 1/20 11:28pm Subject: RE: The Jade Lance
    GM's OOC: Thanks Nick. I didn't want to try to force anyone into the role, since I always hate seeing "I need x of these characters and y of these characters, no more, no less", but the source material really revolves around children and their innocence etc.

    Also, I'm a bit surprised not to have seen an bears yet. I'd expected at least one. Oh well.

    Probably another week-ish for stragglers and for us to start figuring plot stuff out, then we should be able to start. Thanks again for your patience in letting us plot out this RP.

     

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    Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™
    "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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    Sentinel-825 
    Registered: Jun '07
    21790_Darth Vader
    Date Posted: 2/3 8:49pm Subject: RE: The Jade Lance
    OOC: I'm going to go ahead and up this.

     

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    All too easy.
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    SephyCloneNo15 
    Registered: Apr '05
    8068_R5-D4
    Date Posted: 2/7 12:43pm Subject: RE: The Jade Lance
    GM's OOC: Hey everyone, sorry about the wait, but communication between the Co-GMs and I has been unexpectedly slow, and one seems to have dropped off the face of the earth. We're trying as hard as we can to get the game started, but I'm gonna need you to bear with us. If all goes to plan, we should be able to start by the end of next week. Also, I'd like to get a show of hands of who all is still here and will still participate when we get it launched.

     

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    Member: GDG, GMG. Sub-GM: CDG
    Zam Wessel Lives!
    Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™
    "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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