CmdrMitthrawnuruodo posted: --He’s tried to turn Corrath and Alessandro away from thievery with little success but hasn’t given up yet. Though he admits that their skill in pick locking has proven useful in breaking into places they needed to get into.
guitar_hero posted:Corrath: Corrath's a good time, but only as long as you've got the coin to keep her interested. She's a bit like those hangers-on, you know? When you've got top billing, they're right behind you, but if you've had a stinker of a show they'll bugger right off. Hard to tell what's going on in her head, sometimes. Gods help me the day we can't keep her paid.
DarthXan318 posted:Con man is close enough to thief, morality-wise.
LightWarden posted:OOG: -Your AC is correct, but for the wrong reasons. Elven chain (being chain mail) grants a +5 armor bonus to AC, while you forgot to add your +1 deflection bonus from the ring of protection. Flat-footed AC is 17.
LightWarden posted:-You're short two feats. Armor Proficiency, Weapon Proficiency (longsword) and Spontaneous Healing are things you can do by virtue of being a cleric of Torm. Taking the "Spontaneous Healing" feat from Complete Divine is sort of useless since you already turn undead (and thus can spontaneously convert spells into Cure spells), unless you somehow opted for the Spontaneous Domain ability to spontaneously cast spells from either the Protection or Healing domain.
LightWarden posted:-You should probably post a list of currently prepared spells, along with your DCs (14+spell level) and Caster level (6, but 7 in the case of Healing spells)
LightWarden posted:Expensive things: -Ring of Communication: 2000 gp -Elven Chain: 4000 gp -Ring of Protection +1: 2000 gp -Bag of Holding: 2500 gp -Handy Haversack: 2500 gp -Healing Belt: 750 gp That's at least 750 gp over the limit, not counting the random bits and pieces, so it's really probably closer to 1000 gp over the limit. Though if you turn your Elven chain into +1 Elven Chain and ditch the Ring of Protection, that should save you 1000 gp, keep your AC relatively the same and solve that financial issue (though Touch AC would become 12 instead of 13). Also, I'm not entirely certain of what happens when you stuff a bag of holding inside another bag of holding, though I suppose Saint can work that out.
LightWarden posted:Your skills are a bit wonky. For trained class skills, at 6th level you should have a rank of +9, cross-class trained skills are at +5, and skills usable at +3 --Heal: (+4) + (+9) + (+2) = +15 --Spellcraft: (+4) + (+9) = +13 --Knowledge [Religion]: (+1) + (+9) = +10 --Diplomacy: (+3) + (+9) = +12 --Ride: (+2) + (+4) + (+2) = +8 --Perception: (+4) + (+3) + (+2) = +9 --Athletics: (+1) + (+3) + (+0) = +4 (since I don't know where you got that +4 misc from)
guitar_hero posted:CmdrMitthrawnuruodo posted: --He’s tried to turn Corrath and Alessandro away from thievery with little success but hasn’t given up yet. Though he admits that their skill in pick locking has proven useful in breaking into places they needed to get into. Actually, Alessandro doesn't go for much in the way of overt thievery, he's generally more along the lines of a con-man than an outright thief.
LightWarden posted:OOG: Apparently, you can put a bag of holding inside another one without anything bad happening. I guess my house-rule wasn't needed after all.