Author Topic: A Tide of Flames: a d20 Dungeons & Dragons adventure
Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 5/6 11:48pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
DM OOG: Halden's your only dedicated Level 6 fighter, so he will probably form the spearhead of a fight. Alessandro certainly has some fightery goodness to him, too, though he really shouldn't be left unsupported. Skadi has some abilities that do allow her to deal out some fairly heavy damage from time to time, too. Zanaek looks to be your primary healer. Najos isn't much of a hitbot, though. happy

 

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Yuul_Shamar 
Registered: Nov '04
40710_Jacen Solo
Date Posted: 5/7 12:03am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
OOC: A little something i made, not as large or good as others though. Also, remember I'm a sorc not a wizard

Zanaek: Zanaek was the first of our company whose name I learned. I rather enjoy his company, and our occasional chess matches are rather enjoyable. Prior to the founding of this group that has stuck together my contact with humans was fairly limited, not in the sense that I rarely saw them but in the fact that I never got to know any of them.

Ariel: Ever since I first saw her fly I have felt a profound jealousy of her wings. I'm very grateful she has them, it has kept us alive having her in the air as a scout more then I care to admit.

Skadi: From what I have gotten to know of her I find her early lifestyle as a pirate most unusual, but am glad for her presence regardless. Our clerics have saved us again and again, doing their part to keep us alive and the fact that Skadi has experience with combat is a plus for sure.

Najos: He is an unusual character to be sure. I am certainly glad for his presence though I wish we knew more about him.

Alessandro: I'm not sure I quite understand this one's antics, or why he continues them. He's not very high on my list of 'favorites' at the moment, though that hardly matters in combat.

Halden: Another human, certainly one that has more then earned respect from me. He is excellent in combat, and has certainly proved proficient.

Corrath: He has been with us since the beginning but somehow I find myself on edge around him. He is certainly a prankster, but he never tried me again after I filled his bedroll with slime, while he was in it! Considering my, unique, abilities I could have done far worse but he never pushed it.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 5/7 12:20am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/7 12:51am (5 edits total) Edited By: LightWarden
OOG: If you somehow managed to overlook the fact that Corrath is a girl, I'm not sure how you can be surprised that people are referring to Celbrandir as a wizard.

Anyways, in terms of HP, AC and Primary Attack/Damage...

Alessandro: 70 HP, AC 21, Attack +11 (1d6+6 18-20/x2+3d6) or +9 (1d6+6 18-20/x2+3d6) and +9 (1d6+4 19-20/x2+3d6)
Najos: 52 HP, AC 18, Attack +7 (1d8 19-20/x2)
Corrath: 46 HP, AC 19, Attack +9 (1d6+1 18-20/x2+3d6)
Zanaek: 60 HP, AC 19, Attack +6 (1d8 19-20/x2)
Skadi: 78 HP, AC 23, Attack +9 (1d8+4 19-20/x2)
Ariel: 60 HP, AC 20, Attack +11 (1d8+3 20/x3)
Celbrandir: 33 HP, AC 15, Attack +7 (1d8 20/x3) (Nice try with the hit points, but you have d4, not d6)

Halden is probably in the vicinity of 85 HP, AC 24, Attack +11 (1d6+4 20/x2), though it depends on where his feats and stat points go.

All of these numbers are pre-buffs, so make of them what you will.

Ktala, if you want to acquire a ring of communication, try swapping your items around.

Xan, I think you're short a stat point, since you get 2 points for reaching fourth level, and while your +2 from half-elf seemed to go into Dex and one of your +1s went into Str, you're still short one.

Krayt, I think you might be due for a +2 to one stat as well.

 

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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 5/7 1:03am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
I put the last stat point into Wisdom, I think. Lemme check... Actually come to think of it, I'm not sure why that would be a good idea the first place, so I might change things around a bit. thinking

And Yuul - Corrath is both 1) not male and 2) not a prankster. wink

Is Alessandro's Sneak Attack at +3d6 or +2d6? Do the specials scale with class levels or overall levels?

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 5/7 1:22am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
OOG: Ah, so you did put a point into Wisdom. That's not very helpful, which is probably why I overlooked it.

Alessandro's Sneak Attack is at +3d6, since the Daring Outlaw feat allows Rogue and Swashbuckler levels to stack for that purpose. Considering you can do something similar with just levels of a variant fighter, I'm not too bothered.

 

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Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die
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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 5/7 1:28am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
Ahh, gotcha.

Anyway, I've completely no idea why I put the point into Wisdom considering it affects absolutely nothing... I'll put it into Dex instead and post a corrected CS up shortish because that changes a lot of the math.

 

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Ktala 
Registered: Sep '02
6289_A-Wing
Date Posted: 5/7 2:00am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
I have a question...
I have TWO rapiers

One regular..masterworks..AND I had a +1 put on it.

And then my glass one...

my stats for rapier is
Rapier +9, 1d6+3

Would the +1 rapier make it +10????

and my AC is

22 unless im using my bow tongue

 

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guitar_hero 
Registered: May '08
Date Posted: 5/7 3:36am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
A +1 rapier gives +1 to hit and +1 to damage, but it needs to be masterwork before you enchant it. That +1 to hit that is granted by masterworking is superseded by the enchantment, so no, your to-hit with the rapier is only +9.

What you could do, if you want to increase it, is exchange Weapon Focus (Light Blades) for Weapon Finesse, which lets you add your Dexterity bonus instead of your Strength bonus for your to-hit with light melee weapons (which includes rapiers).

So, right now you have +9 to hit (+4 BAB +3 Str +1 enchantment +1 Weapon Focus); with Weapon Finesse you'd have +11 (+4 BAB +6 Dex +1 enchantment).

 

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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 5/7 5:37am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
Updated CS (again)

Name: Corrath Marktos
Race: Half-elf
Class: Rogue 6
Hit Dice: 1d6+1
HP: 46

Initiative: +5
Speed: 30ft

AC: 20
Touch AC: 15
Flat-Footed AC: 20

Base Attack: +4
Grapple: +4
Attacks:
- Melee +4
- Rapier +11
- Ranged +8
Damage:
- +1 Rapier 1d6+1 (18-20/x2+3d6)
- Shortbow 1d6 (20/x3+3d6)
- Dagger 1d4 (19-20/x2+3d6)
Face/Reach: 5x5, 5 ft
Special Attacks:
- Sneak Attack +3d6
Special Qualities:
- Trapfinding
- Low-Light Vision (racial)
- Evasion
- Uncanny Dodge
- Trap Sense +2
Saves:
- Fort 3
- Ref 10
- Will 2
Abilities:
- Str 10 (0)
- Dex 20 (+5)
- Con 13 (+1)
- Int 15 (+2)
- Wis 10 (0)
- Cha 13 (+1)

Skills:
Acrobatics +14
Diplomacy +12
Disable Device +13
Deception +10
Stealth +19
Perception +10
Thievery +14
Use Magic Device +10
Use Rope +14
Linguistics +11
Athletics +9

Feats:
Armor Proficiency (Light): (automatic)
Telling Blow: Add sneak attack damage (+3d6) to every critical hit.
Weapon Finesse: use Dex modifier instead of Str for attack rolls
Weapon Focus (Light Blades): +1 attack rolls
Combat Reflexes: Additional attacks of opportunity equal to Dex bonus

Languages: Chondathan, Common, Elven, Sylvan, Illuskan
Alignment: Chaotic Neutral
Deity: Erevan Ilsere
Gender: Female
Age: 22
Height: 5'3"
Weight: 110lbs

Equipment:
Armour:
- +1 Blueshine Mithral Shirt +2 Stealth (competence) (10lb)
- Cloak of Elvenkind +5 Stealth (competence) (1lb)
- Ring of Communication
Weapons:
- +1 Rapier w/ Least Crystal of Return ("Nox") (2lb)
- Dagger (1lb)
- Finger Blades
- Shortbow(2lb)
- Quiver & Arrows x20(3lb)
Tools:
- Handy Haversack (5lb)
* Masterwork Thieves' tools (1lb)
* Magic Bedroll (5lb)
* Waterskin (4lb)
* Rope, silk (5lb)
* Flint and steel
* Candles x5
* Torch x5 (5lb)
* Potion of Cure Light Wounds x2
* Rations x10 (10lb)
* Rope, silk (5lb)
* Grappling hook (4lb)
Weight:
- Carrying 24lb (max 33lb)
* Haversack 35lb (max 120lb)
Gold: 26g 9s 5c

Appearance: Corrath has slightly pointed ears, sharp features, pale skin tinged with blue due to her Moon Elf heritage, and wavy dark brown hair from her human (largely Chondathan) side. Like most elves and half-elves, she has bright green eyes. She's slenderly built and can look rather attractive if she cares to clean up to look the part - useful when conning people.

Personality: First and foremost, Corrath is an individualist with precious little in the way of scruples. She's quite willing to steal, con or kill if there's something in it for her, although out of prudence she tries to avoid killing people if she can con them - it's a messy solution to a problem - but won't stand for anyone forcing her to do any of those things. Generally speaking, she's equally likely to kill someone for money as she is to steal things because they're pretty or help a friend with a long quest on a whim. She's able to handle herself in both cities and the wilds, although she is most comfortable in an urban environment.

Biography: Corrath was born in a half-elven enclave in the Silver Marches. Both her parents were from half-elven stock themselves and had her rather young - unfortunately, this resulted in her mother dying in childbirth, for which her father never forgave her. He was an alcoholic, a mean drunk and a lousy parent, and to survive Corrath began to steal: first from him, then later from others. By her early teens she had become a rather accomplished thief and con artist (the wide-eyed innocent look fooled many people, although usually not more than once) and it wasn't long before she left her father's house in Silverymoon to strike out on her own.

She city-hopped for a while after that, finding work whenever she needed money, but mostly just out for adventure. Then by chance, Corrath was passing through Alqidar's Crossing the night of the Mossgarde Fire. She and seven others banded together to drive off the goblin raiders, and rescued Lissa Mossgarde and her children. The goblins themselves slipped through their grasp - but the experience had forged them into a group, unlikely though it was.

Time passed. Travelling in a group outdoors proved an instructional experience for the young rogue. Her strength and dexterity improved from practice, and a few more close shaves, particularly nearly dying at the battle of Cadeford, hammered a bit more common sense into her head. That the battle in question also saw the death of Radok Keghammer made it a particularly sobering experience. Corrath had not liked the dwarf very much, but they had been travelling companions for several months and she was surprised to find she missed having him around. Not long after, Simwar Saddlebrook disappeared into the night - perhaps he had been shaken by Radok's death and decided to find a safer group to travel with, or perhaps he simply found a better path to riches.

Not that the Company didn't come across sufficient riches during their travels. They were soon able to afford the horses they couldn't buy at Alqidar's Crossing; Corrath's mount was a spirited black stallion named Altair. A craftsman in a tiny nondescript shop crafted Corrath's Blueshine Mithral Shirt, a beautiful piece of armour that fit her like a glove and glittered with a blue-black sheen, as if covered in oily liquid sapphire. But her prize possession was a reward from one of their adventures: a razor-edged rapier with a sky blue crystal set in its hilt and the letters "Nox" etched on the blade. The previous owner had done her level best to behead Corrath with it, and subsequently Corrath took a certain amount of vindictive pleasure in claiming it as her own.

 

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CmdrMitthrawnuruodo 
Registered: Jul '00
44424_Roan Fel
Date Posted: 5/7 8:10am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
This is what I recommend we do for Adventure habits:


Watches:

Since we have eight people we can split the watch into two or three watches depending on the situation.

1st watch: 3
2nd watch: 2
3rd watch: 3

OR

1st watch: 4
2nd watch: 4

We'll all get eight hours of sleep/rest total. I recommend that we claim watches now.

I suggest that the clerics take the last watch at night since we tend to pray in the morning. During the day, I got dibs on a slot in 1st watch.


When dungeoning: Try not to split up, bad things happen when you split up. Also everyone shouldn't light a torch. One or two torches should be enough unless the group starts splitting up.

When approaching a city/town/village: We should stop and send someone in to find out about the local laws/politics and views towards outsiders when we don't know anything about that place. I've had the experience of going into a city and have my weapons taken away from me or magic users (or certain people) were outlawed. Not fun when that happens.

Lets see... what else can i suggest... thinking

Loot: Though I know the thieves are going to keep it to themselves if they find it first and get away with hiding it, I still suggest that any large amount of treasure should be split among the group. If its one item then its finders keepers unless its useless to that character. Halden wouldn't find any use for a magic wand of fireballs so he'd give it to one of the magic users.

 

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KraytDragon90 
Registered: Apr '05
20919_Clone Commando
Date Posted: 5/7 2:30pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/7 2:34pm (1 edits total) Edited By: KraytDragon90
Hopefully for the last time

Name: Najos Kieran Feuer
Race: Half-Elf
Class: Shugenja
Hit Dice: 1D6/ 52
Initiative: 4
Speed: 30 Feet

AC: 19
Touch AC: 14
Flat-Footed AC: 15

Base Attack: +3
Grapple: +4
Attacks:
(+8) Masterwork Light Crossbow [1D8] (19-20/x2)
(+4) Short Sword [1D6] (19-20/x2)
Face/Reach: 5x5, 5 ft
Saves: Fort 4, Ref 5, Will 6
Abilities: Str 13, Dex 19, Con 14, Int 15, Wis 12, Cha 17

Skills:
Perception +6
Knowledge (Religion) +11
Spellcraft +11
Use Rope +10
Ride +9
Diplomacy +12
Heal +12

Feats: Armor Proficiency (Light), Fiery Burst, Rapid Reload (light), Storm Bolt
Languages: Common, Elven, Sylvan, Damaran, Chondathan
Alignment: Chaotic Good
Deity: Corellon Larethian
Gender: Male
Age: 25
Height: 5’ 10”
Weight: 130 lb

Spells per Day: 6/7/6/4 DC 13+Level, CL 6
0: Dancing Lights, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Read Magic
1: Burning Hands, Disguise Self, Faerie Fire, Remove Fear, Shield of Faith
2: Barkskin, Produce Flame, Scent
3: Call Lighting, Lesser Restoration


Equipment:
Backpack
Ofuda
Waterskin
Flint and Steel
Candle
Silk Rope
Spell Component Pouch
Belt Pouch
+1 Mithral Shirt (+5 AC) (2,100)
Masterwork Light Crossbow
Short Sword
Healing Belt (750)
Sandals of Sprinting (2,300)
Empowered Shardspell (Produce Flames) (3,000)
Bag of Holding Type I (2,500)
Ring of Communication (2,000)
Weight: 46.3 lb
Light Horse (Dark Grey “Feanor”)
Military Saddle

Wealth: 104 GP, 9 SP, 9 CP


I figured since everyone else has mounts and Rings of Comm, I ought to buy them too.

If needed, I have a belt of healing so I can do a limited amount of healing during combat. Limited as in 3 times a day tops.

 

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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 5/7 6:20pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
DM OOG: Looks like the mobile network is up and running, then.

Nice to see our two "finesse" fighters now have the same Dexterity. Feel free to conduct balance competitions amongst yourselves grin ... it's nice to see Reflex rolls hit double digits, especially when you team that up with the "Evasion" ability. The monk gets something similar, and during some of my own games it caused no end of frustration for a GM who liked to throw Fireball traps at the party and didn't quite realise how Evasion works. happy

+19 to Stealth? Impressive. It takes about a DC 20 Perception roll to realise that a person under an invisibility spell is there at all, so that gives you some idea of how hard it is to spot you. And if you start rolling 20s ... well, there's very little on this planet that can actually spot you.

Loot: Though I know the thieves are going to keep it to themselves if they find it first and get away with hiding it

lol METAGAMING!!!11!!!!111!!one!!!!!!! grin grin grin

 

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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 5/7 7:19pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
Forgot to add my mount. blush So add this to my CS, because I don't want to repost the entire thing and cause more scrolling:
Mount:
Light Horse, "Altair"
- Military Saddle (30lb)
- Bit & Bridle (1lb)
- Saddlebags (8lb)
Weight: 39lb


Sainty - that's the idea, to not get spotted. Ever, if possible. grin

 

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It's "godmoding," not "godmodding."
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CryoDragoon 
Registered: Jan '06
Date Posted: 5/8 10:25am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/8 10:33am (2 edits total) Edited By: CryoDragoon
TADAAAAAA... Warden rules...


Halden Virthyr
Race: Human
Class: Fighter 6
Hit Dice: 1d10+4
HP: 91

Initiative: +3
Speed: 20 ft

AC: 10 + 3 shield +2 Enhancement +3 Dex +1 armor= 19 (21 vs ranged)
Touch AC: 17
Flat-Footed AC: 20

Base Attack: +6
Grapple: +9
Attacks: +11/+6 +1 Changling Spear, +3 dagger, +3 shortsword, +4 ranged (thrown dagger)
Damage: 1d6+6 (Shortspear), 1d8+7 (spear or longspear), 1d4+2 dagger, 1d6+2 shortsword (19-20/x2)
Face/Reach: 5x5, 5 ft (10 ft longspear)
Special Attacks: None
Special Qualities: None
Saves: Fort -8, Ref -5, Will - 2
Abilities: Str-16, Dex - 16, Con -18, Int -15, Wis -11, Cha -8

Skills: Athletics +12, Acrobatics +12, Diplomacy +3, Heal +4, Intimidate +8, Knowledge (Local) +6, Survival +4
Armor Check: -2

Feats:
Allied Defense: From Shining South, when using Combat Expertise, this allows any adjacent ally to be granted the same bonus
Block Arrow: As Deflect Arrows, but with a shield. 1/round allows him to block a ranged attack that would normally hit
Combat Expertise: Can take a penalty of up to -5 on attacks and receives the same bonus to AC
Shieldmate: Adjacent allies are granted a +1 shield bonus to AC, though it doesn’t stack with any shields allies may be carrying
Shield Specialization (heavy): Shield bonus from heavy shields improves by +1
Shield Ward: Shield bonus applies to touch attacks, rolls against tripping, overrunning and bull rushes
Shield Wall: When adjacent to any allies with a shield, shield bonus improves by +2
Weapon Focus (Spears and Lances), Weapon Specialization (Spears and Lances): Improves attacks and damage with spears and lances by +1 to hit and +2 damage
Languages: Common, Chondothan, Halfling, Chessentan
Alignment: Lawful Neutral
Deity: Helm
Gender: Male
Age: 26
Height: 5'10" (5,81 ft)
Weight: 183,97 lbs

Equipment and Weaponry:
+1 Breastplate (1k)
Ring of Communication (2k)
+1 Changling Spear (4k) (Can alternate between a shortspear, spear and longspear as a swift action once per round, with the exact appearance determined by the wielder)
Crystal of return, least (.3k)
Magic Bedroll (.5k)
+1 Heavy Steel Shield (1k)
Crystal of adaptation, least (.5k) (endure elements)
Crystal of arrow deflection, least (.5k) (+2 to AC vs. ranged attacks)
Brute gauntlets (.5k) (3 charges per day, spend them to gain a morale bonus on strength checks, strength-based skills and damage for one round. 1 charge: +2, 2 charges: +3, 3 charges: +4)
Healing belt (.75k)
Steadfast boots (1.4k) (+4 to resist trip, overrun, bull rush. When holding a two-handed weapon, always considered to have it readied against a charge)
Sword, short ('for backup', 'cause I'd be very screwed if the spear would be thrown)
Dagger
Traveller’s outfit
Backpack
Flint and steel
3 candles
1 Water skin
2 rations
1 sun rod (woohoo for magnesium! ^^)
380 gp

Mount:
Warhorse, light (.15 gp) (black, Yondalla)
Military Saddle (20 gp) (off-white cloth)

Appearance: Dark brown, very short-cut hair, and dark brown, lively eyes. His skin was originally pale, but has tanned slightly due to his travelling in the sun. Doesn’t have facial hair, but does have a small beauty mark to the side of his left eye, which is said to contrast heavily with his somewhat angular face, of which most people are slightly intimidated by. He has broad shoulders, and is muscular, especially in the arms. He has a few scars, all of which are concealed by normal clothing. He wears woollen breeches, a shirt, a study belt, boots, and an ample cloak with a hood.

Personality: Though he looks like an all-muscle, scary brute, he is very intelligent and good-mannered, but loves to fool around with people, nonetheless. And even though he is a very nice guy, the first impression he makes upon people (probably due to his appearance) is often negative: “He looks scary”. He loves adventure, and can be rather impulsive at times. His voice is most often calm, with a deep tone, but also an almost intimidating, out-of-character softness and sincerity, which admittedly takes a while to get used to. As soon as he raises his voice, however, it changes drastically to a more fitting one: an almost booming, authoritative, commanding voice, capable of forcing respect and compliance on anyone, and creating a fearful sensation. This happens even when uses his loud voice in some kind of joke, which aggravates him to no end. He is often cheerful, despite a major setback in his life, and can have rapid switches between the down-to-earth mentality, and the playful mentality.

Biography: Born in Sembia, in a small family of seafaring traders, he quickly became used to the sea. His childhood was spent mostly on their little sailing boat, travelling from city to city, trying to find stuff to trade. One day, however, their little peaceful boat was raided and plundered, and was left to shipwreck on a nearby shore. His father was killed defending his boat, and his mother was left alive, yet terribly afflicted by the traumatic experience, and soon she found herself becoming more and more depressed and paranoid. Their slaves devoted their lives to the aiding and taking care of his mother, but whether this was out of gratitude for the respect they received in the family, or simply out of pity, he still doesn’t know. Halden, however, found that the money his slaves made was not enough to sustain them all. He decided to leave this newfound family, and try to get a job, a new life. He found plenty of them: barkeeper, blacksmith assistant, at one point even town guard (where he received his training). But in the end, whether he was still drawn to the sea, or it simply was fate, he found himself being the hired bodyguard of a seafaring trader, who had just landed at Alqidar's Crossing. Who would’ve knows that the tavern he stayed there would be the beginning of a glorious adventure?
For the next year, after the first adventure where he saved a family from goblins and quit his bodyguard-duty, he joined the newly formed traveller’s party. Over the course of the next few months, they grew closer to being friends, and even fought as mercenaries in the battle for Cadeford in which, tragically, but alas not unexpectedly, the drunkard Keghammer was slain. The immortal of the party had been killed, which was a realisation for most, and an experience which made the party treasure their friendship even more.
The Halfling Saddlebrook, however, grew more and more silent, and on the first night of winter, when the beautiful snow trickled down on Amn’s nightscape, he disappeared. Whether he found our antics too dangerous and wanted to escape possible death to experience the beauty of this world longer, or whether it was something else, we don’t know. I suspect it’s the first one, but he could’ve also just robbed a bank for all we know…
After a month of other adventures, however, we found two others who joined this ‘party of the moon’. Where the name came from I do not know, but it spread like wildfire. And it was nice to see the two fit in greatly…

During the course of their adventures they have encountered treasures and riches that they wouldn’t dream of acquiring when they were still in their old habits and professions. They soon bought themselves the horses they couldn’t yet afford at Alqidar’s Crossing – Halden’s horse is a serene mare. It is a light-weight horse and was bred to be a war horse first and foremost, which is strange seeing her personality is all except for ‘war-like’. This is probably why she was named ‘Yondalla’, after the Halfling godess of wisdom. She has a black fur-coat, and this is why Halden has bought her an off-white saddle-cloth: to provide at least a bit of cover against the sun.

A blacksmith at Cadeford carved runes into his breastplate when the battle there had ended, and enchanted it to become more resistant. His shield has been enchanted at another blacksmith to become more resistant to attacks, and has been infused with crystals that protect him against arrows as well as the elements. At another shop (much to the liking of the owner) he has bought gauntlets that give him more strength, boots that enhance his balance, a bedroll that’s always the right temperature, and a belt that can heal him. But his most prized possession (much to the dismay of his friends; they all had to fight for theirs) was one he found lying around in a forest. It was a beautiful spear, almost ceremonial, which as soon as he picked it up, was surprisingly light and easy to thrust with a larger force than normal. Its real power became apparent at the next ambush: the short spear transformed into a large cavalery pike by just wishing for it. And if that was not enough: it was even imbued with a crystal that could draw the weapon in a flash when only wishing for it.

What you guys found out about Halden:
-His entire life story (see bio). Has in fact been the silence-filler of the group: whenever there was a silence, he’d tell the group of an adventure or a memorable experience he had in his travels when he was still young and a merchant with his father, though after a year… The stories have come to an end. In short: you guys already know everything about him ^^ (so don’t be shy to make up quirky adventures my char has supposedly made (at times it’d somehow be appropriate to mention them… (Note that I’m giving you an opportunity to be witty and funny, here :P)))

-Is… rather impulsive. Whether it is about charging into battle or being the clown in the normal social environment: when he’s not sleepy, you better watch out.

-NEEDS his sleep… And though he is quite the morning-person, you’d still better have a reason when waking him up.

-Recently, he has actually tried to ‘better’ his life after he received criticism of people when they were talking about how they actually felt for each other. Since ‘stupid’, ‘bull-headed’ and ‘know-it-all’ weren’t the best compliments he has ever had. He and Allessandro actually made a bet on how long he could retain this newly-found mindset. He didn’t even last three days. He lost 20 gold pieces to the guy, along with a bucket of beetles... wink

-Likes music… A lot… As well as chocolate… His greatest desire is to get himself a musical instrument someday, and actually get round to playing it.

What Halden thinks of:
Zanaek: Let’s just say our chess matches are NOT fun. He’s too damned smart. Then again: that’s probably why I like him so. He has this aura of wisdom emanating from him, and this gets even worse when he opens his mouth: I don’t think I’ve ever heard him say something funny before. Still it’s nice to hear him spout out deep and philosophical monologues and conversations sometimes. It actually might make me smarter someday. Aside from that: he’s an excellent decision maker, a great persuader, and all this based on reason. I’m glad to have him on board. OH! And he also heals people!!! :P

Ariel: Oh, she’s an angel… Pretty face, damn pretty body for such a young thing, wings (how cool is that?), but unfortunately she’s the angel of death. She seems to me to be cold (it seems she doesn’t even hears my flirts), a bit of a loner, and seems quite simply dark sometimes… for whatever reason. Then again: she does act up for those weaker than her, and is there for you when you need help. So all in all: I’m glad to have her here… And hopefully, after a year, she’s become more accustomed to us and will actually mingle and have fun someday.

Skadi: It’s amazing… She can be so cheerful in the morning, and still transform to an eye-rolling, too-serious-about-everything, uptight person. I highly suspect she doesn’t like me… Still I am glad to have her here. She’s our morale knight and keeps us on the right track, as well as alive. I still don’t know which one of the two t-gods she follows, though.

Najos: I don’t really know him well… He just never talks. It’s kind of annoying really. But he does seem quite friendly, at least he laughs along with us.

Alessandro: Quite a quirky guy… Even dresses himself in craziness… I like him. He’s probably the person I get along with the best. He’s just crazy. I mean: over-dramatizations and wild gesturing? And then there’re the pranks… Yeah, he’s great to have around. I don’t know about his fighting, though.

Corrath: Why are all the females in this party so damned crazy? One of them is the lone silent cold one, while the other is a friggin’ egomaniacal thief O_o. Still… She liked my beetle prank, so she can’t be that bad… She generally seems to be in a good mood, and is even cute when she’s drooling all over horses, and she hates drunks too! So if she’d just stop stealing and killing stuff, I could actually get round to feeling comfortable around her without checking my pockets every forty seconds.

Celbrandir: A silent character. Doesn’t really say much. Pretty mysterious at first, but after a year he’s just become ‘one of the gang’. Albeit the quiet one.

Halden: A great guy, absolutely the best… In fact: he should rule the world some day…

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 5/8 10:29am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
OOG: Armor check penalty is -4, my mistake. I originally had him in a mithral breastplate, but I realized I was spending most of your money on an item whose effects you'd barely notice, so I converted back to a regular breastplate and forgot that little detail.

 

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