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Topic:
A Tide of Flames: a d20 Dungeons & Dragons adventure
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CryoDragoon
Registered:
Jan '06
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Date Posted:
5/8 10:34am
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
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OOC: I think I corrected it correctly now...
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Saintheart
Title: Manager and Wandering Swordsman of the RPF
Registered:
Dec '00
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Date Posted:
5/8 6:24pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
- Date Edited:
5/8 6:59pm (5 edits total)
Edited By:
Saintheart
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DM OOG: Now that I've managed to pick myself up off the floor following my gales of laughter reading over CryoDragoon's excellent "interaction" pieces (particularly his own thoughts on himself), a couple of things...
--Shouldn't his AC be a bit higher? If he's got a +1 Breastplate on, that would be +1 to the standard Breastplate value of 5, meaning his normal AC should be 23? (10 + [3 shield] + [+2 Magical Enhancements to armor and shield] + [+3 Dex] + [+5 armor] = 23 (25 vs ranged)
--Therefore your flatfooted AC should be 20, shouldn't it? Because flatfooted AC = AC - Dex bonus?
--Everyone would be well-served to look at, and think carefully about, Halden's abilities from a tactical point of view:
(1) People who stand next to him and have no shield get a +1 to their AC because he's a God of Shields (Shieldmate feat).
(2) He draws a +2 to his AC if somebody with a shield stands next to him (I'm looking at Skadi in particular here, though Zanaek also carries a shield I see).
(3) Allied Defense, which is particularly nice: if Halden foregoes an attack (or even if he wanted to attack anyway) he could use Combat Expertise to lower his attack roll by five and raise the AC of any adjacent ally by five as well! (I'm not sure if "any" translates as "all"; Light might know that better.) In a pinch that can potentially raise someone like Celbrandir's AC from 15 to 20 as long as the sorcerer is standing next to (or behind) Halden. (And needless to say such a tactic makes Halden practically unhittable with an effective AC of 28 during that round).
It's perhaps not for me to specify tactics, but I can see benefits when facing relatively mundane enemies to make Halden and Skadi the centre of your front line with a non-shield fighter on Halden's unprotected side. Or you could even put (say) Zanaek right behind Halden to boost Halden's AC by 2, Corrath and Alessandro to either side of Halden so their AC each gets a +1 boost (neither uses a shield), and then Halden uses Combat Expertise to boost someone's AC by up to 5. It's kinda like having the Spartan shield wall without the questionable leather codpieces and rippling abs.
May I also note, for those of us not familiar with the terminology, that as the most advanced fighter in the game at present, Halden gets one thing by virtue of his class: an extra attack per round as of right. This is why his attacks are listed as +11/+6; it means he gets a +11 to his first attack and then a +6 to his second. Eventually most of you will wind up with more than 1 attack per round.
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Michelle: my Italian queen, my angel, my reason, my wife. Jessica: my little princess, my daughter, born 10 August 2007 Director -- Star Wars: Knighthood
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LightWarden
Registered:
Oct '01
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Date Posted:
5/8 7:08pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
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OOG:
Odd, I distinctly recall writing down AC 23 (25 vs ranged), but I don't know where it disappeared to. May have gotten lost somewhere thanks to me or maybe Cryo. Anyways, his Touch AC is 13+his shield bonus, which is either +3 or +4 (if the enhancement bonus is considered a bonus to his actual shield bonus) thanks to the Shield Ward feat. Thus it's 16 or 17. His flat-footed AC is 20, since it's pretty much his AC without the +3 Dex Bonus.
And I forgot that his armor check penalty is -3, not -4, since magical armor is masterwork and thus has the armor check penalty reduced.
The Allied Defense feat is somewhat vague. Rules As Written...
"Allied Defense [General]
You are good at protecting any nearby allies.
Prerequisite: Combat Expertise.
Benefit: Whenever you use Combat Expertise to gain a bonus to Armor Class, any adjacent ally gains the same bonus.
Normal: The Combat Expertise feat only grants you an Armor Class bonus."
Seems as though it's all adjacent allies. Anyways, with Combat Expertise, he can take a penalty of between -1 and -5 to his attacks and gain it as a Dodge bonus to himself and others. Since it's a Dodge bonus, it stacks with other dodge bonuses, which means if he's shielding someone who's also using Combat Expertise or fighting defensively/total defense, AC gets boosted ridiculously. Of course, your attacks go to pot, but at least you're only getting hit every time your enemy rolls a 20. So yes, he's a rock of defense. Though if everyone is clustered up in one spot, you may as well stamp "fireball" all over yourselves, and it means you're not engaging any enemies who are out and about.
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CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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Saintheart
Title: Manager and Wandering Swordsman of the RPF
Registered:
Dec '00
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Date Posted:
5/8 8:26pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
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Though if everyone is clustered up in one spot, you may as well stamp "fireball" all over yourselves, and it means you're not engaging any enemies who are out and about.
That's the drawback to it. This tactical formation would have its greatest effectiveness only if you're up against relatively humanoid attackers, but having said that it probably wouldn't be a bad manuever to have Celbrandir stay close to Halden in serious firefights like this.
As for enemies out and about? Well, that's what the Angel of Death is for, isn't she?
On the adjacent allies issue: I'll rule it means "all" since there's something of an ambiguity there. Woohoo for the "tank" defence.
On the Touch AC issue: I would rule that the +1 does count towards Touch AC since it's a magical weapon and its enchantment is intended to protect its wielder in all ways possible. So Touch AC goes to 17. That's it, can't get any more generous than that.
So, with those changes to Halden's sheet in place, we are now in a position to begin. This is your last call for last minute changes to your character sheets or equipment. I note in particular that Ktala's Ariel is about the last party member who has no Ring of Communication, which would be an unfortunate omission given she seems to be the party's primary scout. I'm not sure about Ktala's online availability, but I will leave that issue and that issue only open for discussion or changes past the opening post.
The first post goes up in a few hours, nice and early before the weekend. I am not concerned about OOC conversations regarding procedures, tactics, etc, so you can certainly continue those discussions there. Prior to the first post, all character sheets will be edited into LightWarden's first post on page 1 of this thread for anyone who needs to refer to them.
One other issue I haven't canvassed: whereas time out of combat is a little more leisurely, the way combat is run does call for responses from everybody before a round can proceed. And as people would note, even a combat that is only meant to take 30 seconds in real time can take a while to resolve.
As such, when it's a combat environment, I will set a deadline for people's responses in combat at 3 days maximum (with an option to extend that timeframe if work starts to pile up for me.) If people don't post after three days, and haven't specified a course they want their character to take while they're absent, their characters will fight defensively but will make no attacks against any opponent in combat and won't move either. If I get all the responses in before 3 days, of course, I can move up that deadline dependent on Darth RL.
If anyone has a major beef with this ongoing deadline, please let me know.
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Michelle: my Italian queen, my angel, my reason, my wife. Jessica: my little princess, my daughter, born 10 August 2007 Director -- Star Wars: Knighthood
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Ktala
Registered:
Sep '02
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Date Posted:
5/8 9:02pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
- Date Edited:
5/8 9:19pm (1 edits total)
Edited By:
Ktala
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IM DEATH FROM ABOVE..not the angel of death, thank you!!!!
[quote=Saintheart
So, with those changes to Halden's sheet in place, we are now in a position to begin. This is your last call for last minute changes to your character sheets or equipment. I note in particular that Ktala's Ariel is about the last party member who has no Ring of Communication, which would be an unfortunate omission given she seems to be the party's primary scout. I'm not sure about Ktala's online availability, but I will leave that issue and that issue only open for discussion or changes past the opening post.[/quote]
THATS CAUSE IM BROKE!!!
and IM NOT GIVING UP MY HAT!!! I wanna be able to hide my wings, dang it!!!.. And i need the other stuff to stay light.. LOL
So unless i lose a plus to armor..or perhaps my weapon..since it dosent seem to do me much, as I already had a +1 to the weapons for it being a masterwork...I dunno..
SAINT..YOU SHOULD KNOW..im a night person...
hehe..Willing to listen to any ideas...
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Blessed are the cracked,  for they let in the light!! **Earth: The insane asylum for the universe.** Cheap core bombs...only used once. ... ...getting back to work...slowly...
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Saintheart
Title: Manager and Wandering Swordsman of the RPF
Registered:
Dec '00
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Date Posted:
5/8 9:09pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
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DM OOG:
I think Light had some suggestion about rearranging your hardware to get a Ring of Communication in there, Ktala.
Alternatively, I note one or two other people still have a couple thousand gold on them. Anyone want to make a donation to Ktala for the betterment of the mobile network?
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Michelle: my Italian queen, my angel, my reason, my wife. Jessica: my little princess, my daughter, born 10 August 2007 Director -- Star Wars: Knighthood
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Ktala
Registered:
Sep '02
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Date Posted:
5/8 9:21pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
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im willing to give up my everfull water pouch...thats 1000....and i got a few hundered yet...just still short..
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Blessed are the cracked,  for they let in the light!! **Earth: The insane asylum for the universe.** Cheap core bombs...only used once. ... ...getting back to work...slowly...
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CmdrMitthrawnuruodo
Registered:
Jul '00
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Date Posted:
5/8 9:25pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
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Lol I was about to mention that two people have 2k each. If they commited 1k each, Ktala can get the ring.
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"Dyin' be the day worth livin' for!" --Captain Hector Barbossa PotC: Amuletum Angiti http://www.fanfiction.net/s/3635826/1/ http://s12.gladiatus.com/game/c.php?uid=48046
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guitar_hero
Registered:
May '08
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Date Posted:
5/8 9:25pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
- Date Edited:
5/8 9:31pm (2 edits total)
Edited By:
guitar_hero
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In the interest of being totally dashing I'm switching my rapier for a sword-cane. Same stats, so the only thing that changes is the listing in my inventory and my gold and load, which are now 187gp and 29lb (light), respectively.
Edit: It's a Sword-cane +1 2360gp (3lb), just to be clear; requires a DC 30 search check to be identified as a weapon.
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CmdrMitthrawnuruodo
Registered:
Jul '00
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Date Posted:
5/8 9:31pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
- Date Edited:
5/8 9:37pm (2 edits total)
Edited By:
CmdrMitthrawnuruodo
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I just got my Magic Item Compendium today and there's something in here I know that Celbrandir would really want. I know I would. lol
Hawkfeather Armor
Its a +1 studded leather armor and gives a continuous +5 bonus to Spot checks in addition to +4 enhancement bonus to charisma for 9 minutes and... the part he'd love... 3x/day he can cause the armor to sprout wings for 5 rounds! Since the armor has no metal parts, he can wear it without taking any penalties on casting. BUT unfortunately the thing costs like 12,175 gp.
Celbrandir and Ariel could get together then. They'd both have wings
Edit: Oh and it lookes like feather-shaped leather pieces overlapping each other to give a bird-like appearance to it.
EDIT2: In PHB it says the cleric gets a bonus language of Celestial, Abyssal or Infernal. So if I'm allowed, Im gonna add Celestial to my languages.
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"Dyin' be the day worth livin' for!" --Captain Hector Barbossa PotC: Amuletum Angiti http://www.fanfiction.net/s/3635826/1/ http://s12.gladiatus.com/game/c.php?uid=48046
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LightWarden
Registered:
Oct '01
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Date Posted:
5/8 9:53pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
- Date Edited:
5/8 10:00pm (1 edits total)
Edited By:
LightWarden
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OOG: Doesn't work that way. He's a sorcerer, not a druid, he can't wear armor because of spell failure chance (and the fact that he doesn't have any armor proficiency). Studded leather armor still has a 15% arcane spell failure chance, so there's a 1 in 6 chance of him blowing his spell each time he tries to cast.
Edit: Personally, I love the druid equipment restrictions. "You cannot use metal because it isn't natural. Except for swords like scimitars, which are 100% processed metal and are therefore totally ok. Since you're a champion of nature, you must respect it and avoid wearing metal armor. Therefore we expect you to find some of the most powerful animals in the world, skin them, and make some armor out of their hides."
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CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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CmdrMitthrawnuruodo
Registered:
Jul '00
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Date Posted:
5/8 9:56pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
- Date Edited:
5/8 9:58pm (1 edits total)
Edited By:
CmdrMitthrawnuruodo
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Thought it was because of metal that caused the spell failure?
Anyway, 15% isnt bad. He still has a 85% success rate.
-----signature-----
"Dyin' be the day worth livin' for!" --Captain Hector Barbossa PotC: Amuletum Angiti http://www.fanfiction.net/s/3635826/1/ http://s12.gladiatus.com/game/c.php?uid=48046
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LightWarden
Registered:
Oct '01
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Date Posted:
5/8 10:06pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
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OOG: Strangely enough, that 15% chance of failure tends to crop up in about 75% of the situations when you really need that spell. +1 Mithral chain shirt of Twightlight. 5000 gp, +5 to AC, 0% spell failure chance, 0 Armor Check penalty. Accept no substitutes. Or just... you know... cast mage armor. And shield.
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CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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CmdrMitthrawnuruodo
Registered:
Jul '00
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Date Posted:
5/8 10:13pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
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What gives that armor 0% failure and 0 penalties? Cause I was thinking maybe he could duplicate the Hawkfeather Armor if he picks up the Craft Magic Arms and Armor feat.
*shrugs*
Just an idea.
-----signature-----
"Dyin' be the day worth livin' for!" --Captain Hector Barbossa PotC: Amuletum Angiti http://www.fanfiction.net/s/3635826/1/ http://s12.gladiatus.com/game/c.php?uid=48046
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LightWarden
Registered:
Oct '01
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Date Posted:
5/8 10:32pm
Subject:
RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
- Date Edited:
5/8 10:36pm (3 edits total)
Edited By:
LightWarden
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OOG: Sorcerers never craft, since they have so few spells known. Artificers, Warlocks, Clerics and Wizards craft, spontaneous casters don't. If anything, Zanaek would probably be better with Craft Magical Arms and Armor, since clerics possess both Greater Magic Weapon and Magic Vestment, as well as the usual ginormous spell list. But that's a decision for a later date.
The Twilight property is a +1 property that reduces spell failure by 10%. Mithral chain shirt has 10% spell failure chance. Chain shirts normally have a -2 armor check penalty, but mithral reduces the armor check penalty by 2.
Anyways, it's spending 5k to gain +1 to AC over a 1st level spell which he can cast that will last all of the adventuring day.
-----signature-----
CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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