Author Topic: A Tide of Flames: a d20 Dungeons & Dragons adventure
DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 5/12 10:17am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/12 10:24am (1 edits total) Edited By: DarthXan318
Psst: "thock" foliage? tongue


IC: Corrath Marktos

Elsir Vale

It was a long-running joke of the gods, to have trouble befall you just as you stopped paying attention. They had been on the road for several hours now, and Corrath's mind had wandered off listening to Zanaek's determined preaching to wondering what sort of treasures and riches awaited them in Vraath Keep, if they ever managed to find it -

The shouts of "Ambush!" jolted Corrath back to reality, followed almost instantly by a sudden, rushing sensation as if cool breeze had blown through the vale - a protection spell. Whatever could be said about Zanaek's oratory, he was quick on the uptake. The half-elf looked around wildly, trying to keep her skittish mount under control - Altair might not have been bred for war but he had some sense, and both he and his rider were unpleasantly aware that they had strayed slightly ahead of the group.

Around her, the others were already springing into motion, some drawing weapons, some jumping off their horses. But the ambushers were quick: arrows whistled past and out of the corner of her eye Corrath saw Celbrandir take three arrows to the chest and back - but that was a problem for the clerics. They had been set upon by hobgoblins - nasty creatures, how had they managed to surprise them? - and as Corrath watched, two doglike forms stalked out of the tree line. A third came barrelling down the path right at her. Shades!

Even from twenty feet away, it reeked of brimstone. Hastily, Corrath slid off her horse and drew her shortbow. A grin tugged at the edge of her lips as she readied her blade. A year ago, she might have been tempted to charge into the fray, rapier swinging, but experience suggested that a better tactic would be to first bury an arrow in the charging hound's muzzle before it closed the distance between them. The rogue quickly nocked an arrow, took aim, and fired.

TAG: Everyone

Ride check: 26
Attacking hound at L10-
Attack roll: 17
Damage: 5


EDIT - I'm a little swamped by deadlines IRL at the moment, so if I don't manage to post next round - Corrath will swap to her rapier if/when the hound closes to melee range and attack that, or continue trying to stick it with arrows otherwise.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 5/12 10:22am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/12 10:22am (1 edits total) Edited By: LightWarden
OOG: So I see. 39 HP it is. 20/39 HP would be his present count. We return you to your regularly scheduled beatdown.

 

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Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die
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CmdrMitthrawnuruodo 
Registered: Jul '00
44424_Roan Fel
Date Posted: 5/12 2:35pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/12 2:42pm (2 edits total) Edited By: CmdrMitthrawnuruodo
Zanaek Grahorn

Elsir Vale

Die! he heard in goblinoid from the creatures in the brush. He caught sight of what they were, hobgoblins, larger cousins of goblins and more dangerous. What really disturbed him most about this ambush were the hell-hounds. Thank Torm for his protection, Zanaek thought. The spell would protect them from this otherworldly creatures for awhile but he knew anyone who stepped outside of the circle would find themselves vulnerable to attack by them.

He heard Celbrandir cry out from injuries he took as the hobgoblins attacked them with ranged weapons. Zanaek noticed they were going after the robed members of their party and quickly thought through the divine spells he had prepared. There was nothing he had that could defend them initially. They say the best defense is a good offense he told himself and quickly picked an icy death for a group of hobgoblins and a hell-hounds.

With a few droplets of water in the palm of his hand and calling to his Lord for his divine strength, he blew an icy, frost breath across his palm and in the direction of two hobgoblins and two hell-hounds. A burst of frosty, white cone of cold and ice extended out thirty feet towards the foes.


TAG: ALL

Attacking: F10, H10, L10 and K12
Frost Breath Damage: 3d4 = 12

They have a half Reflex save from the spell.

Oh and the spell is pg 100 Spell Compendium if you need to look it up.

 

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Ktala 
Registered: Sep '02
6289_A-Wing
Date Posted: 5/12 4:25pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
Ariel Elandinai
The road cut, heading to Drellin’s Ferry
Elsir Vale


Ariel didnt need the yelled warnings to realize trouble was ahead. Ariel’s hands blurred, and less than one second later she’d drawn and knocked an arrow to her longbow, sighting for the first available target. She had thought about taking flight, but one, she did not wish to give up that knowledge just yet. And two, since the enemy was above the group, taking flight would give them a target, if they had melee weapons. She didnt care what they were, only that they had weapons drawn towards the party.

The horses in the party reacted to the ambush, the animals looking around wildly as battle closed in on them. Ariel stepped to the side, not wanting to be trampled by a skittish horse. Ariel Elandinai two doglike creatures as they stalked out from the treeline. One, the closer, snarled a challenge from above the party beneath it in the cut. The creature opened its jaws, looking as if it was prepared to leap from the top of the cut towards them. Ariel sighted down the arrow’s length, lining the hound up … and yet the hound seemed to look back down the arrow straight at her… Its muzzle looked very much like a smile.

It was rather unnerving, but Ariel held firm. Just then, Ariel's suspicions were proved right, when arrows came winging out of the trees as longbows sang towards the party. None of the bolts came near her. Ariel looked about. She could hit the creatures if they came out, but she would have to get out of the cut, if she planned to have any luck attacking any of the other creatures. But this time, she had an idea on how. She knew that her arrows would have trouble in such thick trees, but she had another plan. But first, she decided to see the effects of her arrows on the glowing eyed fiends in front of her.

Ten' Aendrie!' Ariel muttered, a prayer to the winged mother, as she let fly an arrows, and then quickly nocked another, releasing that arrow as soon as she was able to. If what she thought was right, she would have to deal with the rain of arrows, if she was to do what she had planned next.


TAG:The party

Grr..Guess I'll try rolling to hit stats
Target at location 10-H (Hound)

(x2) D20+11 +1
15, 19
Forgot to add the +1 for under 30'

Link
http://invisiblecastle.com/roller/view/1594372/

 

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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 5/12 5:53pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/12 7:16pm (2 edits total) Edited By: Saintheart
DM OOG:

Okay, I'll fix the Celbrandir and Halden stats next round ... hey! I don't have to now, with perma-edit powers! Stats now corrected.

One other item: I've discovered that part of the mystical protection offered by Zanaek's spell overlaps with elements of the ring and cloak that Celbrandir and Skadi already have; in game terms, both the spells and the items offer a "deflection" bonus to AC, which doesn't stack. Thus Celbrandir and Skadi's AC scores will drop by 1. Apologies, all...

Ktala, you can normally only make 1 attack per round. The previous round was a surprise round, meaning you only had the chance to draw and ready your bow, not actually fire it. Having said that I will use up an action point to allow you to make both attacks this round. happy Also, taking a step as you did to avoid getting trampled may be counted as a five foot step, which I'll interpret on the map in due course.

Xan: Thock? *Looks at map again, curses lack of spellchecker* frustrated

Mitth: Yeah, I was reading that description just yesterday. Interesting.

That leaves us with Cryo, Guitar, Livi-Wan, and Krayt still to check in. happy

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 5/12 11:41pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
OOG: Wait, I said Celbrandir's AC and Skadi's saving throws, not both of their AC. Magic Circle offers a +2 Resistance bonus on saves and a +2 Deflection bonus on AC. Celbrandir has a +1 Deflection bonus to AC from his ring, Skadi has a +1 Resistance bonus to her saves from her cloak. Since overlap instead of stacking, Celbrandir's AC only increases by 1, and Skadi's saves only increase by 1. Sorry for the confusion. Also, Celbrandir's normal flat-footed AC should be 11 on the sheet on the first page (or 15 if he has Mage Armor up), as Deflection bonuses are added to both flat-footed and touch AC (making them the king of miscellaneous armor bonuses. Well, there's luck bonuses too, but almost no one has them).

Of course, this stuff only applies as long as people are standing next to Zanaek. If they move to go stab people, then the bonus goes away again.

 

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CDG Guild Master
Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die
The Internet is SERIOUS BIZNESS!
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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 5/13 12:31am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
DM OOG: Fix'd. happy As for Mage Armor and whatnot, those things will factor into the next set of stats since the spell was only activated this round. So (please god) the battle stats above are finalised. grin

 

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CryoDragoon 
Registered: Jan '06
Date Posted: 5/13 10:37am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
IC: Halden Virthyr, Elsir Vale, near Drellin's Ferry

Longbows clearly fired with their distinctive twanging sound, the whipping wood echoing through the forest, launching deadly projectiles through the air.

The unexpected arrows came flying through the trees, through the dense bushes, and into the open road where they passed most of the party's members unharmed. Still, it was quite the shock, everyone looking around in panic in anticipation of another volley.

The sorcerer Celbrandir was hit, and no less than three times. Luckily, most of the arrows just barely penatrated his skin, so no lethal injuries were done, and this meant the longbows of their enemies were not as powerful and deadly as they might desire. Primitive things, they're no match for our archers.

Halden, who just barely made it off of his horse, sprang up into a ready position, quickly reached over to his back, and unbuckled his shield, which he now flung over into a protective position, keeping him, and hopefully others around him, shielded from the arrows.

To the front of the troop a large hound emerged, black, made completely of blackened and cracked flesh, sweating and bleeding smoke and breathing fire. With each snarling breath and with each growl, the nostrils and mouth of the beast flared with flames, and the eyes blazed with the fire of another world; this was a hell hound.

Panic gripped Halden for a second - who wouldn't? It was the stuff of legends, known only from the often exaggerated, old tales of adventurers and the mythologies of the churches, and yet here it was... A dog, straight from the fiery pits of hell itself, prowling like the wolf it was, ready to attack.

Halden swallowed anxiously, waiting for the next volley to launch, waiting for the perfect opportunity to pierce the first creature that stepped in his way. He would not go down so easily.

A creature appeared in the bushes, to his right. Large, bulky, muscled. It had a filthy skin and the face like that of an overgrown goblin, and it was taking aim, for sure. Halden prepared to shield himself from the next attack as he started to sweat from the rush of fear that crept over him. He heard the string being strung.

"Well, come on then, ye bastard!"


TAG: GM, Party

Move: ready shield

 

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KraytDragon90 
Registered: Apr '05
20919_Clone Commando
Date Posted: 5/13 2:14pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/13 2:21pm (2 edits total) Edited By: KraytDragon90
IC: Najos

Ambushed. By bloody goblins of all creatures. It took the yelled warnings of his companions and their preparations for him to even notice. He silently cursed his inattentiveness and swore to correct it. Immediately three arrows from the goblins came zooming for him, but no harm came. Even the one that hit him was turned away by the metal links of his mithral armor. He cleared his head of self contempt and laughed as it turned to his attackers. Foolish creatures..
He raised his arms high and chanted a prayer to Corellon Larethian. "All mighty Protector of Life! As you have turned away the arrows of mine enemies, grant me power to destroy them!" His chant faltered as he spotted a new figure in the road. The smell of charred flesh came to him as he recognized the creature as some kind of hound. Something that looked like a made up creature used to scare little children. Whatever it was, it would die now. He forced a cold smile and pointed towards the hell hound that had just jumped in the road. "Death to you."

TAG: GM

OOC: Call Lightning

Spell Damage-11

Don't think I have to make a concentration check, since I didn't actually take damage, sorry if I missed anything....

 

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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 5/13 8:38pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
DM OOG: Krayt: You didn't do anything wrong. You fired off Call Lightning after you'd been hit -- you weren't casting at the time of the attack, so no Concentration check was needed. If I need a Concentration check I'll advise you wink

Everyone: That just leaves Guitar and Livi now. happy

 

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Jessica: my little princess, my daughter, born 10 August 2007
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Livi-Wan 
Registered: Sep '02
19977_Sevrance Tann
Date Posted: 5/14 10:21am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/14 10:26am (1 edits total) Edited By: Livi-Wan
Skadi

Skadi gave little attention to how her companions reacted to the ambush. She had traveled with most of them long enough to know that they possessed skill and strength enough to deal with this attack- it was now in the hands of Tyr to guide them through it.

Spotting what she guessed was a hobgoblin up on the right of the steep banks that surrounded the path, Skadi narrowed her eyes, pointed, and shouted a prayer to Tyr. She felt the god's power answer her call and a sword materialized out of thin air beside the creature. The cleric grinned. She was not a long-range fighter like Ariel or Corrath, but she could still bring some tricks to the fight.

[TAG Any]

Casting Spiritual Weapon on Hobgoblin 7C

Attack roll: 1d20+8= 20
Damage: 1d8+2= 4

 

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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 5/14 5:45pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
DM OOG: And that just leaves us with Guitar to check in, which I would expect to happen sometime in the next 8-12 hours or so.

I'm going to be away from 17-20 May on a family holiday far from teh Interwebs, so what I plan to do to keep things rolling is to post up the next round update either late today or early tomorrow and update again on 21 or 22 May depending how much stuff has gone wrong at work in my absence wink In the meantime I imagine Light will be around to offer his excellent advice and insights. grin

It's shaping up as an interesting fight, I might add. wink

 

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guitar_hero 
Registered: May '08
Date Posted: 5/14 6:54pm Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
Alessandro
The Drellin's Ferry Road

If the guttural snarls and barked insults from the woods were not clear enough, the arrows that sliced out from the shadows and into Celbrandir underscored the point: there would be no negotiation here.

<"Can't we just, you know, talk it out?"> Alessandro yelled to the trees, with rather more desperation than conviction. A strangled cough followed, choked away as the actor massaged his throat with the back of his hand, grimacing.

"What?" he snapped, glancing up at Skadi and Halden. "Goblin doesn't exactly roll off the tongue, okay?"

Shaking his head, he edged alongside Halden as the warrior unlimbered his shield, trying to get as much metal between himself and the bowmen as he possibly could, and surveyed his surroundings once more, this time with a more critical eye. The sides of the cut sloped up steeply into the woods and undergrowth, and with the archers standing in wait, it would be madness to charge into the treeline, surely. Probably exactly what their attackers were counting on. He let out a long sigh, dropping to a crouch.

"So," he ventured, arching an eyebrow, "the grand plan of battle is to hunker down and trade shots with them?" Beside him, Halden was getting caught up in a rather energetic shouting match with the trees, while the others variously loosed arrows and invocations into the shadows.

Alessandro rolled his eyes theatrically. "Bugger that."

Straightening, he glanced around once more, waiting for a lull in the bowfire; then, with a wicked grin, he sprinted for the trees. The slope was steeper than he'd thought, the hard dirt almost jolting his stride, but he was going fast enough that he cleared it in a manner of moments, bursting through the undergrowth to appear before an (understandably) surprised hobgoblin that was still clutching his bow.

The grin was still on his lips as he twirled his rapier, the light through the leaves glittering off the blade.

<"Hello,"> he said, and thrust.

TAG: Any

OOC: Alessandro uses a full move to get to C6 and attacks the hobgoblin in C7 with his rapier: 1d20+9 = 11. Hooray crappy rolls.

 

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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 5/15 4:10am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure - Date Edited: 5/15 4:18am (1 edits total) Edited By: Saintheart
Everyone

The road outside Drellin’s Ferry,
Elsir Vale, Sixth of Mirtul


A blue-white bolt of lightning crashed from the clear sky in response to Najos’s call. It grounded right in the centre of the path, a peal of thunder rolling up the cut like the shout of an elven god. The hell hound in its path, loping forward, spun with infernal grace, seeking to avoid the strike, but part of its skin had been charred by the strike, and Najos was fairly sure he caught crackles of blue-white electricity dancing off the creature’s fur. The air was thick with the smell of ozone.

The sudden thunder made the hell hound Ariel was aiming at hesitate for the briefest moment. That was all she needed. With liquid swiftness, and an oath to the goddess Aendrie Faenya, the Avariel sent two arrowshafts sizzling from her bow. And the god answered – with accuracy, as both shafts dug into the hell hound’s shoulders and ribcage. The hellhound fell back for a brief second, a snarl from the pits of Tartarus counterpointing the echoes of thunder off the sides of the cut.

Skadi was already acting – but, in keeping with what seemed the instinctive tactical decision by the party to stand together and force the enemy to come to them, did not advance. Instead, she called out to her god – Tyr, god of justice. And in answer, out of the corner of her eye, she saw the air shimmer and give birth to a swordlike shape that was pulsing with the strength of a god.

The prayer of Spiritual Weapon ended, and the swordlike shape whipped with godspeed over the top of the cut and arrowed in at one hobgoblin reaching for another arrow. The hobgoblin screeched with surprise – and then pain, as Tyr’s sword whipcracked across its face, drawing blood, and the hobgoblin fell back against the trunk of the tree, dropping its longbow, dragging its sword from its sheath. It whipped the nocked weapon out, turning its attention to the sword of spiritual energy, working only to defend itself from the attack.

In doing so, it almost soiled itself as a silvery rapier whistled past its ear and carved out a chunk of wood from the tree next to its eye. The strike came at the same time as a heavily accented “<Hello>” in its own language. The hobgoblin blinked – had this ugly, white-skinned, colourfully-dressed fop of a human just spoken his language?
” snarled the hobgoblin, raising its longsword to attack. The dark metal whooshed in a fast arc, much quicker than the human seemed to expect. The hobgoblin’s blow slipped Alessandro’s defence – recovering as it was from hitting the tree rather than the hobgoblin – and the blade punched into him just below the line of his chain shirt, right on the hip. As blood poured from the wound, Alessandro was fairly sure his hip wasn’t broken.
Fairly sure.

Corrath Marktos’s hands went to her shortbow as she executed a fast dismount with all the elven grace her heritage afforded her. Even as her legs straightened from the crouch she’d landed in, the shortbow’s arms were bending back with an arrow between them – and that arrow that went buzzing into the rear left leg of the hell hound still recovering from Najos’s bolt of lightning. The hell hound yelped – so far as it was possible for a hell hound to do so – but kept on coming.

Still on horseback, Zanaek blew quickly across three tiny drops of water in his palm, and again Torm answered the cleric’s call. The three drops of water billowed into a howling blast of ice that swept from his hands thirty feet up and over the line of the road cut. The hell hound charging up the road cut managed to barely get out of the way of the sudden snow storm.

The other hell hound, with Ariel’s arrows protruding from its chest, didn’t. Torm’s icy wrath blasted earth, trees, and living creatures alike, and with the dismal howl of a frustrated demon, the fire in the creature’s eyes went out as it collapsed to the earth, dead. And still the breath of ice raged onwards, blasting the trees and foliage in a thirty-foot-arc in front of the cleric. Late spring suddenly turned back to winter and worse, as ice formed on the dark green leaves of the trees and bushes in the path of the ice – and formed on the two hobgoblins, the northernmost one in a tree, the other next to the trunk of a roshyn poplar that had suddenly been plunged into midwinter. Both hobgoblins reeled back, the one in the tree screeching painful fury as he held onto his branch with a near-frozen arm.

Each hobgoblin scrabbled at his belt and drank from a black bottle hanging at his belt – and as they did so, the blue cast of their skin and the ice frosting through their brows began to fade. Indeed the effect faded so much that they hardly looked affected by the frosting at all.

Zanaek had time to notice both that and one other crucial thing: the hell hound he had frozen to death wasn’t doing what he had expected. Its body lay still atop the road cut, not disappearing back to the plane of Tartarus as it should have were it summoned. No, it seemed this was another surprise: Torm’s Circle was proof against summoned creatures, since the Circle interfered with the link between the dark plane of the hell hounds’ origin and the Material Plane. But these hell hounds, it seemed, had not been summoned: they had been called to the Material Plane in toto, most likely by use of a Gate spell between planes or something similar. The Gate spell allowed the full transit of such beasts between planes – and without vulnerability to the Magic Circle dweomer. These hell hounds wouldn’t be kept from attacking any of them, it seemed.

At the rear of the party, Celbrandir Silverwind uttered the last syllable of the incantation; and with a surge of arcane energy, a wall of force named Mage Armor shimmered into existence around him. Unfortunately, in doing so the elven sorcerer confirmed himself as a mage, and a spray of five arrows came winging out of the trees, every one of them centred on him.

And for good reason: not one arrow touched him, the shafts either whipping away from the sorcerer at the last moment, missing entirely, or – in one case – coming within six inches of his head before hitting some invisible wall that rippled with concentric circles of blue and clattering to the ground.

Halden Virthyr, meanwhile, had cleared his shield and now screamed his challenge to the hell hound charging their positions.

For its part, that hound accepted the big Sembian’s challenge – and was joined by the third hell hound, which had cleared the tree line at the far end of the road cut and came sprinting up to join its comrade. The hounds gave snarling challenges of their own, inhaled deeply--
--and breathed fire on the front ranks of the party.

Corrath was already moving as the brimstone roar of the flames washed over them. Altair and the other horses in range of the blast screamed as flames rolled across them, injuring the beasts terribly. Few people in the world could have avoided such a terrible weapon. But Corrath was of elven blood, and had been under rogues who had been quicker with a wooden sword than any hell hound’s breath. The memory of a hundred painful strikes across her shoulders, back, and neck had given her almost a preternatural sense of such things. She rolled her body, and moved ... and the flames roared past her, leaving her without so much as a singed eyebrow.

However, she was now facing two hell hounds directly in front of her, with only a shortbow in hand.

Zanaek and Halden, with some limited experience and idea of what was about to happen, managed to get their shields up, diverting the worst of the blasts of yellow-red flame that whoomed across their bodies. But still they didn’t manage to avoid all harm as the infernal flames burnt the exposed parts of their bodies.

Najos perhaps only survived thanks to his distance from the hounds. But even so, with no shield, he took the brunt of the two cones of flame head-on. He managed to turn his body slightly from one...which only put him face-on to the second. His skin peeled with sudden heat, and pain crackled down his entire body as the hell hounds took revenge for his lightning of moments earlier.

Had the party the opportunity to take stock of the situation, they might well have taken better note of events away from the road cut by the farmhouse. For the two hobgoblins in the ruins were there no longer. The first might perhaps have been glimpsed as a vengeful-looking dark shape as it sprinted through the treeline towards them.

The second, meanwhile, had vanished completely from sight.

TAG: Everyone


Battle Stats
All bonuses or penalties accruing from spells, etc, are factored into the statistics unless specifically noted otherwise.

Alessandro Itrayem
HP: 57/70 (Injured)
AC: 21
Attack/Damage: +11 Sword-cane, +10 Shortsword, +10 Ranged
--+1 Sword-cane 1d6+6 (18-20/x2)
--Shortsword 1d6+4 (19-20/x2)
--Light Crossbow 1d8 (19-20/x2, range inc 80 feet)
Saves: Fort - +6, Ref - +9, Will - +3

Ariel Elandinai
HP: 60/60
AC: 23 (24 with buckler)
Attack/Damage: +9 Glass Rapier, +10 “Normal” rapier, +11 Composite Longbow, + 10 Bolas
--Dagger 1d4+3 (19-20/x2, range incr 10 feet)
--Avariel Glass Rapier (Sulcabedoo) 1d6+3 (18-20/x2)
--Rapier (Morsul) 1d6+4 (18-20/x2)
--Composite Longbow 1d8+3 (20/×3, range incr 110 feet)
--Bolas +10, 1d4+3 (20/x2)
Saves: Fort - +8, Ref - +9, Will - +3
NB +1 to attack and damage on ranged attacks within 30 feet (not included in above stats).
TORM’S CIRCLE AGAINST EVIL: +2 to AC, +2 to Saving Throws

Celbrandir Silverwind
HP: 20/39 (Injured)
AC: 21
Attack/Damage: +3 Melee, +7 ranged
--Dagger 1d4 (19-20/x2)
--Shortbow 1d6 (20/x3)
--Longsword 1d8 (19-20/x2)
Saves: Fort - +6, Ref - +8, Will - +8
Spells (7/6/6/4) DC (13+Level)
0: Mage Hand, Light, Disrupt Undead, Detect Magic, Read Magic, Open/Close, and Ghost Sound
1: Enlarge Person, Magic Missile, Mage Armor, Ray of Enfeeblement.
2: Invisibility, Scorching Ray.
3: Fireball
NB +1 to attack and damage on ranged attacks within 30 feet (not included in above stats).
TORM’S CIRCLE AGAINST EVIL: +1 to AC, +2 to Saving Throws
MAGE ARMOR: +4 to AC (6 hours – 3600 rounds)
SHIELDMATE TO HALDEN: +1 to AC


Corrath Marktos
HP: 46/46
AC: 22
Attack/Damage: +11 Rapier, +8 Ranged, +0 Melee
--+1 Rapier (Nox) 1d6+1 (18-20/x2+3d6)
--Shortbow 1d6 (20/x3+3d6, range inc 70 feet)
--Dagger 1d4 (19-20/x2+3d6, range inc 10 feet)
Saves: Fort - +5, Ref - +12, Will - +4
TORM’S CIRCLE AGAINST EVIL: +2 to AC, +2 to Saving Throws
USING RANGED WEAPON IN MELEE: -4 to melee attack rolls

Halden Virthyr
HP: 86/91 (Slightly injured)
AC: 24 (29 vs ranged attacks)
Attack/Damage: +11/+6 Changeling Spear, +9 dagger, +9 shortsword, +10 ranged (thrown dagger)
--Shortspear 1d6+6 (20/x2, range incr. 20 feet)
--Spear or Longspear 1d8+7 (20/x3 for each)
--Dagger 1d4+2 (19-20/x2, range incr. 10 feet if thrown)
--Shortsword 1d6+2 (19-20/x2)
Saves: Fort - +10, Ref - +7, Will - +4
TORM’S CIRCLE AGAINST EVIL: +2 to AC, +2 to Saving Throws
SHIELD WALL WITH SKADI: +2 to AC

Najos Kieran Feuer
HP: 38/52 (Injured)
AC: 22
Attack/Damage: +4 Handheld, +7 Missile
--Masterwork Light Crossbow 1d8 (19-20/x2)
--Short Sword 1d6 (19-20/x2)
Saves: Fort - +6, Ref - +7, Will - +8
Spells (6/7/6/3) DC 13+Level, CL 6
0: Dancing Lights, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Read Magic
1: Burning Hands, Disguise Self, Faerie Fire, Remove Fear, Shield of Faith
2: Barkskin, Produce Flame, Scent
3: Call Lightning, Lesser Restoration
TORM’S CIRCLE AGAINST EVIL: +2 to AC, +2 to Saving Throws
SHIELDMATE TO HALDEN: +1 to AC

Sa’adi Adim
HP: 78/78
AC: 25
Attack/Damage: +9 longsword, +7 Heavy Mace
--Longsword 1d8+4 (19-20/x2)
--Heavy Mace 1d8+3 (20/x2)
Saves: Fort - +11, Ref - +5, Will - +12
Spells (5/5/5/4) DC (14+Level) Domains: Retribution, War Caster Level: 6
0: Detect Magic, Guidance, Light, Read Magic, Resistance
1: Divine Favor x 2, Conviction x2 (SpC), Shield of Faith (d)
2: Bull’s Strength x 2, Remove Paralysis, Zone of Truth
3: Chain of Eyes (SpC), Flame of Faith (SpC), Magic Circle Against Evil, Speak with Dead (d)
AURA OF COURAGE:
-- Immune to Fear (Magical or Otherwise)
-- +4 to saving throws against fear for all allies within 10 feet

TORM’S CIRCLE AGAINST EVIL: +2 to AC, +1 to Saving Throws
TYR’S WEAPON: 6 rounds remaining

Zanaek Grahorn
HP: 57/60 (Slightly injured)
AC: 21
Attack/Damage: +5 Melee, +6 Ranged
--Light Crossbow 1d8 (19-20/x2, range inc 80 feet)
--Longsword 1d8+1 (19-20/x2)
--Light Shield 1d3+1 (20/x2)
--Dagger x 2 1d4+1 (19-20/x2, range inc 10 feet)
Saves: Fort - +8, Ref - +6, Will - +11
Spells (5/5/5/4) DC (14+Level) Domains: Healing, Protection
0: Detect Magic, Guidance, Light, Read Magic, Resistance
1: Comprehend Languages, Bless, Magic Weapon, Sanctuary, Divine Favor
2: Hold Person, Balor Nimbus, Iron Silence, Deific Vengeance
3: Daylight, Remove Curse, Dispel Magic
TORM’S CIRCLE AGAINST EVIL: +2 to AC, +2 to Saving Throws (599 rounds)


The Initiative Order:

Najos: 20
Ariel: 17
Skadi: 17
Corrath: 16
Alessandro: 13
Zanaek: 12
Halden: 10
Celbrandir: 5
Ambushers: 4


DM OOG: The updated map of your situation can be found here. Also, everybody, four of the six hobgoblins who’ve been conducting target practice on you are up in the trees, between ten and twelve vertical feet off the ground. I didn’t specify it clearly earlier. The only ones on the ground are at K12 and C7; everyone else shooting arrows at you is doing the Robin Hood thing. The hounds and other hobgoblins, of course, are similarly on the ground. And no, I haven’t miscounted the number of hobgoblins on the field: one has quite literally disappeared.

Incidentally, Xan’s character Corrath dodging the flames entirely wasn’t godmoding by me – it was a natural consequence of the “Evasion” ability, which allows rogues who succeed on a Reflex saving throw to take no damage instead of half damage in situations like that. Guitar’s Alessandro can also pull the same trick. Go the rogues.

As for the horses: Corrath, Najos, Zanaek, and Halden's horses were all hit more or less full force with those blasts of fire. Each horse is badly burned and down to 2 HP. Zanaek and Najos are still in the saddle, but their horses won't hold them for more than a few seconds now.

And, Guitar, that was a critical. grin

Lastly, to make things interesting, you don't have to write one blow at a time in your updates. You'll still be bound by what happens on the dice, but if you want to write as if your formal attack was following a quick combo of blocked strikes, including specific manuevers, that's fine by me. The OOC section of your text is what counts as far as game mechanics are concerned. Obviously you'll have to use your own good judgment as to how this works, but for example you could write about throwing a few strikes that are blocked and then taking your big swing. Good example of this is Guitar_Hero waiting for a lull in the arrowfire and then making his run for it. Again, use common sense and good judgement, but the option's there if you want it.

That's all I got, folks. I'll probably be around a little bit tomorrow, but otherwise, see you all on 21 May. happy

 

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Yuul_Shamar 
Registered: Nov '04
40710_Jacen Solo
Date Posted: 5/15 8:49am Subject: RE: A Tide of Flames: a d20 Dungeons & Dragons adventure
OOC: I believe a fireball hitting the ground in a square adjacent to a goblin in a tree would reach the gob in the tree as well. Do I need to make an attack roll for it? it only mentioned a ranged touch attack but that was only for firing it through somethign narrow like an arrow slit.
IC: Celbrandir Silverwind

The battle was turning deadly fast, it looked like they were going to lose some horses because of it as well. Muttering the short incantation under his breath a pea sized glowing bead shot from his finger and into the thick foliage where their ambushers lay followed by an explosion of fire...

Tag
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OOC: The fireball is aiming for G10, let me know if that would hit one of our party so i can change the target square. I'm hoping to also light our foes' cover aflame! HAHAHAHA!

Fireball Damage: [1,6,5,5,5,1] = (23)
http://invisiblecastle.com/roller/view/1597123/

 

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