Author Topic: D U N E - Chronicles of the Imperium
Saintheart  7494 posts
Title: RPF Manager/Kensai Emeritus
Registered: Dec '00
48506_Rahm Kota (52409)
Date Posted: 11/18/08 8:03pm Subject: RE: D U N E - Chronicles of the Imperium - Date Edited: 11/18/08 8:17pm (1 edits total) Edited By: Saintheart
OOG: As promised, I give all prospective Fremen players a Sietch to join: Sietch Ma'kkah, together with its leader, as follows:



Sietch Ma'kkah
This sietch is located at the southernmost tip of the mountain range which falls under the shadow of Mt. Idaho. It is the last sietch community one encounters before reaching the Funeral Plain, and also the southernmost sietch before one must ride a sandworm to the palmaries of the South. Therefore it is not an uncommon stop for Fremen either on their way to, or coming back from, those semi-mystical locations.

Because of its location and physical features, the sietch has always had a certain mystical quality about it, and although Fremen do not per se fear being within it, there is something about the way the caves and rock walls meet and form cathedral-like caverns within that just feels strange to visitors: a sense the caverns were carved, yet no human hand is visible. There is one cavern where stalactites and stalagmites have formed: after Pardot Kynes visited the place and found confirmation for his hypothesis there had been, and still was, water on Arrakis, it took on a semi-sacred status amongst the Fremen of the sietch.

One of the Fremen's treasured cisterns of open water lies beneath the sietch, of course, though there is a rumour that half of it is from moisture given to the dead, evaporating on the cheeks of the Fremen weepers, and carried by Arrakis's winds to this cistern, condensing on its walls.

There are breathtaking views of the Funeral Plain from its watches on the rocks high above it, and not a few Fremen of Ma'kkah have witnessed Shai'tan take back his crysknives in a glimmering moonlight shower of the fallen weapons out on the plain.

For all its strangeness, the sietch is home to a good six hundred men, women, and children, under the Naib Sammel, each and every one prepared to die for the water in the caverns below were it ever threatened. Partially because of all of these factors, it has a strong Sayyadina tradition to it, and has been visited in the past by Reverend Mother Ramallo to pick suitable candidates ... though none as yet have successfully converted the Water of Life.

(For those of you with access to the map of Dune from Frank Herbert's novel, this sietch is the leftmost sietch community marked with an asterisk on the map, beneath of Bight-in-the-Cliff, left of Mt. Idaho.)




The leader of Sietch Ma'kkah, as played by Saintheart:

Name: Sammel (sietch name Parsul, meaning strength at the top of an arch.)
Gender: Male
Age: 34
Height: 5'7".
Skin Color: Dark, sun-browned.
Eye Color: The blue on blue of the Fremen.
Hair Color: Black
Homeworld: Arrakis
Allegiances and Alignments: the Fremen, Liet-Kynes
Profession: Sietch Leader, Ma'kkah Sietch Community
Rank: Naib
Weapons: Crysknife, Maula pistol
Possessions: Spice Coffee Service, Baliset, Stillsuit, Fremkit
Languages: Chakobsa, Galach
Skills, Talents and Special Training: Leadership; water discipline; the crysknife.
Appearance: Sammel is not tall for the norm of his people, but makes up for it in lithe speed and power. He's a short man, with a trimmed beard as many of the Fremen have, but his hair is long and tied back in a ponytail even when in sietch. He has grown it since the day his father was killed.
Biography: His life has been that of the average Fremen and the average Fremen Naib. Sammel, the son of Ellijah the maker of Dew Collectors and the Sayyadina Kellisa, was born in Sietch Ma'kkah as the dream of the Fremen awakened: running water over the land, water from the skies -- the dream of Pardot Kynes.

He, like so many of his generation, was caught up in its promise and enthusiastically joined in the initial studies. Thought small in stature, he was quicker and nimbler than many of his sietch-mates, and through that skill, speed, and finesse in combat rose to eventually challenge Khaifa, the naib of Sietch Ma'kkah, some eight years ago. Khaifa's crysknife was killed and even Sammel gave moisture to the dead during the funeral rites.

He has since led the Sietch well, balancing the needs of the tribe against the spirit-world demands of the Sayyadina whose tradition he deeply respects. However, he has kept one lesson uppermost in his mind, taught by Pardot Kynes: "No greater catastrophe could befall your world than that it fell under the influence of a Hero." As such he distrusts the rumours of the Voice From The Outer World which are emanating from the communities near Sietch Tabr, and will act to protect his sietch and its water until he can be convinced of the truth of the coming of the Lisan al-Gaib.

 

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Michelle: my Italian queen, my angel, my reason, my wife.
Jessica: my little princess, my daughter, born 10 August 2007
Director -- Star Wars: Knighthood
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Ktala  8577 posts
Title: RPF Adoptions Coordinator
Registered: Sep '02
6289_A-Wing
Date Posted: 11/19/08 6:29am Subject: RE: D U N E - Chronicles of the Imperium
OOC: And how could I resist such an opening!?!?! happy
Thank you!
**APPROVED BY ALL THAT MATTER!**

The Character Sheet

Name:Denayade' Tus
Gender:Female
Age: 21
Height: 5'5"
Skin Color: Light Brown
Eye Color: Blue/Blue
Hair Color: Black
Homeworld: Arrakis
Allegiances and Alignments: Fremen / Sayyadina
Profession: Sayyadina in training
Rank: Acolyte
Weapons: Sandworm Tooth Knife (Crysknife), wrist crossbow.
Possessions: Stillsuits, first aid kit, emergency rations, Thumper (when necessary)
Languages:Fremen, (Basic language = Galach)
Skills, Talents and Special Training:
Beginning training in The Way, has several rudimentary
skills. She is very good at tracking and watching someone without being observed herself (Stealth/Study
and surveillance). Her calming voice gives her abilities to (flattery), useful when dealing with nobles. She is trained in (First Aid), as Dr's are few and far between on the sands. She also has training in the ancient history of the Fremen, and the history of Arrakis. (Ritualism) She has a gift for detecting lies and such, but it is not always accurate, and sometimes needs assistance in its interpretations. When necessary, she understands enough of current technologies to know how to short-circuit certain
bits of equipment. (Sabotage)

She can pilot the simple crafts that move people around on Arrakis, but usually prefers NOT to use such technology unless absolutely critical to a mission.

Appearance: When not required to be in a stillsuit,
Denayade' prefers the loose nomadic clothing. Pants more than long dresses and skirts, in pale colors tend
to be her favorite. Pale sand and light (sky)blue colors her preference. Deep blue eyes, and hair she has allowed to grow long.

She has a dark green Caftan type dress, she wears when
making an impression is necessary, and she carefully takes care of it.

Biography:
Denayade' Tus's life changed when she turned 14. She was sent to the Reverend Mother, to learn the waves of life with a group of other girls from her sietche. She had to wait a bit, for the Reverend Mother to become available to their group, and was eager when the time finally came to go.

As she trained, and was tough the lessons of womanhood, she was shocked one night when the RM came to where she and a few other girls from her sietche were sitting and talking. She said nothing, but just silently watched the group for a bit, and then turned and walked away. Denayade' didnt think much of it, until she suddenly felt an urge to follow the woman. She excused herself and moved into the darkened corridors of the cavern which they had all moved into for the
night.

Denayade' could not see a thing, but continued to move on, moving along on pure instinct and listening carefully for any sound, while relying on gut feelings to guide her. As she walked With her hand along the wall, she was about to take a step, when she suddenly froze. The feeling that is she were to move, it would be her last. It was an overpowering sensation. Suddenly a light came on in front of her. It was the Reverend Mother. She was standing on the other side of a large opening in the ground in front of her. Denayade' swallowed hard, as she realized she had almost took her last step.

"Child, you have passed the test. Go back to the others, and say nothing." was all the Revered Mother said as she turned and left. Confused, Denayade' did as she was instructed, and returned to the group. It wasnt until she had returned home, that she found out that she had been chosen to be trained as a Sayyadina. Denayade' was thrilled.

And so has begun a long journey, learning the teaching,
and rituals. From time to time, she is tested, and sent on missions, which she looks forward to, for she knows that with each mission brings her one step closer to her goal.
--------------------------------

 

-----signature-----
Academy - RPG Adoptions Warden

*Vorpal Bunny Keeper*
Kat is one of those women that when she's gone, you want her back...
And when she's back, you want to have multiple weapons. worried - Blu
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TheManinBlack  1336 posts
Registered: Aug '07
42253_Count Dooku
Date Posted: 11/19/08 4:18pm Subject: RE: D U N E - Chronicles of the Imperium
OOC: "What really strikes me as strange about the whole situation, is why did the Baron have a heart plug installed on the new me? That's like paying for a boat that comes with a hole in it. He obviously thinks I'm important enough to bring back as a ghola, but not important enough to not kill in the first place? A tyrant and his money are easily parted, I suppose.


The Bene Tleilax grew me in an axolotl tank right next to an Atreides named Duncan Idaho. Come to think of it, he was in every tank no matter which way I turned. Nice guy. Must be pretty popular with somebody"

I fell to the floor laughing when I read that.

 

-----signature-----
Nothing is pointless! And the reason is: Because I'm the President of the great United States of America! Yeeeeaaah!" — President Michael Wilson, Metal Wolf Chaos
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TheManinBlack  1336 posts
Registered: Aug '07
42253_Count Dooku
Date Posted: 11/19/08 8:40pm Subject: RE: D U N E - Chronicles of the Imperium
Name: Count Glossu “The Beast” Rabban

Gender: Male

Age: 61, but looks and functions like a 35 year old due to heavy Spice consumption

Height: 7 Feet and 2 inches tall,

Skin Color: A Dark Tan

Eye Color: A deep steel grey

Hair Color: A Wild Fire Red, he keeps it neat and shoulder length

Homeworld: Lankiveil, adopted world Geidi Prime

Allegiances and Alignments: A proud member of House Harkonnen and House Minor’s Rabban.

Profession: Governor

Rank: Count

Weapons: Lasgun, Two sided knife, Personal Shield Generator, various guns

Possessions: Arrakeen Palace, All Harkonnen Arrakis holdings and personal

Languages: Basic

Skills, Talents and Special Training: Has no conscience and is an infinitely brutal commander. Is an extremely skilled hunter and knife fighter, semi skilled thopter pilot

Appearance: Often referred to as a shaved, red haired bear, taught a few simple tricks like walking on two feet and speaking. The Count stands at an impressive 7’2 and boasts an immense build, much to the chargin and envy of his uncle. Although in extraordinary shape, he is far from what one would call handsome. His face looks more like that of a Gorilla’s or a ox’s than that of a man. His fingers are long and slightly deformed. His legs are short and as fast as he runs, it always looks like he’s waddling. Nonetheless he’s perhaps of the most intimidating men in the Galaxy.

Biography:

Born to a life of luxury and loving parents on Lankiveil, no one expected Rabban’s life to unfold the way it did. At a young age, although he was known as a slightly stupid and somewhat pretentious snob, no signs pointed to either his rise in prominence and power or moral abandonment. All he expected him to grew into yet another self centered, but soft and non malicious, noble. No one expected a monster to be born from such honest and eloquent beginnings. Yet that’s exactly what happened.

At the age of 22, having received top marks in all his schooling , thanks to the combined threats and bribes of both his Uncle Vladimir, and his father Abulurd (some say the death of Dean of the Imperial Center was no accident, and that he was thrown off of his Penthouse for refusing the Baron’s request giving the young Rabban top marks) , he decided to begin work under his mighty, savvy, and highly respected (and feared) Uncle, Baron Vladimir Harkonnen. At first his mother was worried what would become of her son under such an unscrupulous and sadistic man. Abulurd assured her that not only was Glossu marked by an unshakable goodness and kindness, but that his self-centeredness and ruthlessness would prevent the Baron from thinking he would have to remold the young boy. Not only did the Baron re-mold young Glossu, but he did so in half a year, stripping away all of his so called morals.

Even Rabban himself remembers very little of what happened to him, under the direct tutelage of the Baron. It seems there are some things that still frighten a monster like him. What he does remember is this however: the Baron wanted to stress to the young man that one should not be afraid or hesitant of dirtying one’s own hands with a killing, as having others do it for you, is sometimes a luxury one can sometimes afford. The Baron would later wish he had stressed that it was best not only to have others do it for you, but to do so with finesse and cleanliness. Instead, the ordeal in the Slave Pit, taught him otherwise. Not only that but he earned the Harkonnen’s a dangerous foe, in Gurreny Halleck, a former Harkonnen Weapon’s Master turned Atredies Weapons Master, when the young man saw the training the future Governor had been submitted to. Halleck attempted to kill his master when he saw this, and would have succeeded, if it weren’t for Rabban’s loyal companions who fought him off, and forced Halleck to escape. Halleck became more of danger away from Gedi Prime then on it though, when he was enlisted by the Duke Leto Atterides.

His beloved Uncle then made him Captain of the Guard in Arrakis, during his father’s brief reign there. He marked as the one efficient thing, what his Uncle would later call one of the most of disastrous reigns in Harkonnen history. His father had ruled so incompetently that he was brought on charges by CHOAM and the Emperor himself. Spice revenue was down 50%, and equipment destruction rates where at an all time high. There was no believable or forgivable excuse available for Abulurd, save ineptness and stupidity. What affection the Baron held for his brother and Rabban for his father, disappeared during those long, demanding court days. In the end the Baron walked away relatively untouched, being allowed to keep the Fief of Arrkais, having been issued only fines and the requirement that his brother be removed as Governor from Arrkais and stripped of all titles. The old Baron was happy to oblige. So was Rabban.

When word came in that Rabban would be taking his father’s place as head of spice operations, it was his dream come true. When his father tried to convince Rabban not only to let them stay at the Palace but to be a ‘kind ruler’ Rabban snapped. Kindness was what caused his father to be stripped of everything in the first place. He personally, forcibly evicted his father and mother from the Palace, destroying most of their earthly possessions, as well as breaking his Mother’s nose, and father’s arms in the process. In what would be later called a brilliant and rare show of brilliant cruelty by his Uncle, Rabban forced his parents to live in an impoverished little village on the furthest out skirts of Arrakis, where routine brutalities and massacres by Harkonnen guards routinely occurred. They later left for Lankiveil the next month, where they would sire his younger brother. Rabban would later kill his father, to let the Baron take custody of his younger brother. From that point on Rabban was known as a beast.

Rabban was quickly known as a monster for his actions on Arrakis, and later to the known universe. Protests where no longer settled peacefully, Rabban himself would not only lead military strikes on them, but be present when the protestors families where slaughtered before there eyes. With in a short time, open defiance by anyone other than the most remote Fremen tribes was meet with grim laughter. It simply didn’t happen. Most importantly, Spice Shipments not only came it time, but with previous Harkonnen efficiency. A sandstorm or Wormsign might result in the death of a Sand Crawler’s crew, but failing to deliver on a quota set by Rabban, meant certain doom. His uncle was obviously proud. Now the Baron has made the young man Governor, and wishing him to be evn more brutal and violent than before, hoping that his replacement will be hailed as a savior…

 

-----signature-----
Nothing is pointless! And the reason is: Because I'm the President of the great United States of America! Yeeeeaaah!" — President Michael Wilson, Metal Wolf Chaos
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BobaMatt  14724 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/19/08 8:42pm Subject: RE: D U N E - Chronicles of the Imperium
OOC: What a long bio.

Sweet.

 

-----signature-----
DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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Jedimarine  5014 posts
Registered: Feb '01
14543_Crimson Empire
Date Posted: 11/20/08 11:17am Subject: RE: D U N E - Chronicles of the Imperium
***BobaMatt seal of freshness***

Name: Heinweir Stalas

Gender: Male

Age: 37 (approximate)

Height: 6'2"

Skin Color: white

Eye Color: grey

Hair Color:
salt&pepper

Homeworld: Ecaz, Junction

Allegiances and Alignments: Spacing Guild/non-aligned

Profession: Shipping Master

Rank: Guild Ambassador / Mentat

Weapons: Lasgun, daggers, rapier

Possessions: Small transport ship (registered to the guild), personal estate, an atomic planted with each.

Languages: Fluency: Galach, Navigator language, High Chakobsa (including battle languages of Atreides, Harkonnen, Wallach, Ginaz, Fremen) Near Fluency: Old English, French, Mandarin, Russian.) Is also highly capable of discerning new languages, codes, and non-auditory communication.

Skills, Talents and Special Training: Mentat Training, Ambassador Training, a prolific fencer (his obsessive hobby).

Appearance:

Unusual from the first...he will be garbed in the dress common to Spacing Guild associates, but immediately notice a break from rigid commonality...the garb is well tailored, adorned with tokens of various courts throughout the known universe...the pockets for typical "tools" of a guild member are instead empty or carefully filled with odds and ends that are not visible to a looker on...in one regard ostentatious, in another, completely enigmatic.

From there, his appearance becomes even more out of the ordinary for a Guild member...no shading of his eyes from spice, no mutations notable...as such, his dress does not disguise any such disfigurements...he wears no cap or hood...instead often resting a pair of shaded goggles atop his head, something he often wears down when outdoors planetside. His most distinguishing feature, bright red lips...the sharpest display of color in his otherwise dark and understated form. This is a result of significant and persistent sapho juice use since his teens.

Biography:

Heinweir recalls nothing of his early childhood...his earliest memories are of working in fields on the Planet Ecaz as a gopher and small hand at the age of 10. His family was not present, as was the case with every other person with which Heinweir worked and conducted his world...they all seemed to just "appear" on the plantation on Ecaz. In truth, Heinweir would not even know his true name, if he had not chanced a look at the plantation managers documents. A chance that came from an innate ability beginning to foster in young Heinweir.

Heinweir was much like many of the other youngsters on the plantation at the time. He would get into trouble, both with the managers and with other workers. And as oft with young boys, would get into fights...but where other boys would throw down their tools and immediately charge each other into the mud, Heinweir would bide his time, and stage a confrontation when he would have the advantage of position, or timing, or at least, be in place to have a manager break it up if things went wrong. At age 13, Heinweir challenged a giant of a boy, one of the oldest working the fields, to a fight...they arranged a place and time...but by the time the older boy arrived for the fight, he had not only worked many hours in the fields, but had been quietly poisoned for weeks by associates of Heinweir...as the older boy lay pummeled on the ground, and the fellow workers cheered for Heinweir, watchful eyes took notice.

It wasn't long after that, Heinweir left the fields and entered a school...a few of his fieldmates had come as well. The education was intense, and while others grew fearful, or overwhelmed, and failed, going back to the fields, Heinweir excelled. However, there was something wrong with him even then. Where other students who excelled received immense praise, Heinweir was often chastised for his sluggish time in responding, or his criticism of others answers while not immediately offering one of his own. He was labeled as lazy and lacking discipline, and was nearly expelled from becoming a "Mentat".

It was during a brief respite from the rigorous training that he found a true joy of his life...a rapier...as technique and tactic were rehearsed to near unconscious certainty, the precision of Heinweir's mind became razor sharp...in duels lasting hours and hours, he would exhaust a number of opponents all the while racing through theories and subjects to be analyzed. To this day, Heinweir does his deepest calculated thoughts in the heat of the duel.

It was also during this time that he was introduced to the horrible bane of his life...sapho juice...likely a product of fields just like the one he arose from, Sapho would ignite the fires of imagination and calculation in Heinweir, stealing him of sleep for days, but the results could not be ignored. Heinweir, with sword and sapho, became a prize pupil, and as his training came to fruition, many faces appeared to appraise the latest stock of Mentats.

By this time, Heinweir was well aware of the universe beyond Ecaz...and as representatives from Geidi Prime and Kaitain and Ix, he dreamed of where he could go and be...he fancied himself at the ear of the Emperor, or as a Planetary Overseer, or perhaps head of a great Mentat Academy. At long last, the placements were called. Students gathered in a great hall, and representatives of houses and corporations would walk between them, and point to their chosen ones. And Heinweir Stalas, Student 3 of 7006...was picked in absentia...he stood alone in the hall as other representatives disembarked with their new apprentices. It was a slight Heinweir never forgot.

However, it was quietly swallowed when Heinweir met his new employers...when the transport ship left Ecaz and reached the Heighliner, only Heinweir crossed on board to the massive ship. There he spoke with his first Navigator, Daw'c Ito, and learned the purpose of his role.

Heinweir was a Shipping Master, an officer assigned to each Heighliner for the purposes of keeping manifest, spotting smuggling and stowaways, and reported illegal transit or danger to the Heighliner or the guild in general. Second only to the Navigator, whilst they were in the process of preparing and executing jumps, the final details of transit were handled by the Shipping Master.

Heinweir had never conceived of such a role for himself, and immediately threw himself into the work...visiting thousands of worlds in a brief few years, all the while maintaining exemplary performance records and the praise of every Navigator with which he served.

But something was wrong...as the years grew on, many of his Guild associates, especially among the "non-navigator" brethren, began to despise Heinweir...much praise had been lapped upon him for little toil other then what seemed to come innately to him. This was especially true of the other shipping masters, mentats all, who saw his performance as a threat. Moreover, most mentats who joined the guild typically took to using melange and embracing the Guildmembers' way. Heinweir stayed away from spice unless imposed by a Navigator...he preferred his sapho and his rapier to the life of a Guild acolyte.

But praise from the navigators could keep you above the menacing for only so long. As his rivals gained station, Heinweir saw his routes curtailed, with many of them going to backwater worlds, and his resting visits to Junction increased. He knew he was being undermined...and again was slighted.

It was during this time that Heinweir began to delve deeper into the functioning of the guild. He learned of it's political relationships with the Golden Lion Throne, their distrust of the Bene Gesserit...their hatred of Ixians, and the growing feral fear of the end of spice production. In a moment of weakness, Heinweir intended to sell out much of his knowledge of the guild to the highest bidder and abandon the Guild for good, but a friend, Daw'c Ito, caught wind of his discontent, and decided to bring Heinweir into a new chapter.

The Guild was afraid of a halt to spice production...and though the Emperor had forbade the hoarding of spice...many houses and worlds were doing so...and moreover, most were doing so in the hopes of controlling the guild. As a response, the guild itself would begin significantly stockpiling of melange in an effort to deflect such a stranglehold on their power.

Heinweir was charged with a new role...one of Guild Ambassador...but unlike any Ambassador who had ever served the guild. This ambassador, with a royal decree, would visit the courts of every house, and investigate any rumors of suspicions of spice hoarding.

But at the same time he was enforcing the "no hoarding" law on others, he was subverting it for the Guild. His travels and his investigations had brought him face to face with many if not all the smuggling elements of the known universe. But rather than subdue them, he brokered deals with them. Heinweir became the official/unofficial channel through which smuggling shipments made it through the universe...and the price was simple...spice.

This dichotomy of roles suited Heinweir in personality...but in thought...it taxed him. He would spend weeks doing battle with his conscience, logic, his ego, and his sense of justice. Sapho became an increasing friend, though it often only increased the intensity of the war inside his mind. His final solution to the struggle for his mind surprised even him...a victory for the ego...a triumph of self-preservation and self-aggrandizement would sooth the fears and the conflicts...as long as was doing the best for his own universe, what could truly plague him? He began to make "side" deals on his "side" deals...an agreed upon smuggling shipment with the guild gained a few pods...and a few coins ended up in Heinweir's pocket. The Guild knew of this, and provided his job stockpiling spice was maintained, they accepted his practice as his "raise". The only stipulation became...his role could not be traced...if the fraud he was generating could somehow endanger the spice hoard of the guild, all would be lost.

Therefore, Heinweir is careful that everything that is his can be "gone" in moments...he keeps no accounts but in his own mind...his money...carefully locked away on a secluded estate on his old homeworld of Ecaz...his only other physical "possession"...a small transport ship registered to the guild for his "enforcement" exercises. And with atomics in place, a word will make it all vanish. Even he himself is expendable...keeping a capsule of poison with him at all times.

ego, yet sacrifice.

talent, yet expendable.

logical, yet ill gained.

Champion, yet villain.

A mentat, yet a man.

Heinweir Stalas.

 

-----signature-----
So Devaronian females are suppose to have thick fur, eh?
Has anyone seen one outside an essential guide?
...
When even the creative teams refuse to make fuzzy Devaronians...it should be a clue, folks.
Thus endeth the lesson.
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BobaMatt  14724 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/20/08 11:29am Subject: RE: D U N E - Chronicles of the Imperium - Date Edited: 11/20/08 11:37am (2 edits total) Edited By: BobaMatt
OOC: I think I'm waiting on three CSes, then, before we launch...if there's anything anybody wants to say or talk about before we start, speak nowish...

 

-----signature-----
DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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darthramza  3764 posts
Registered: Jul '08
52062_F - Russia
Date Posted: 11/20/08 11:47am Subject: RE: D U N E - Chronicles of the Imperium
OOC: Think I'll reiterate a point BobaMatt mentioned earlier and say that if anyone wants to make a Swordmaster for "Amad" to train under, by all means.

 

-----signature-----
Sporting the Russian flag because I made the icon.
GM of The Good, The Bad, and The Ugly
http://boards.theforce.net/non_star_wars_role_playing/b10755/30685994/p1/
GDG, GMG, CDG, D.E.N.T.A.L. VP, Unofficial Caretaker of Jocasta Nu's
Team Conan
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BobaMatt  14724 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/20/08 11:54am Subject: RE: D U N E - Chronicles of the Imperium
OOC: And if you have any Dune fan pals...by all means, let them know about the RP!

 

-----signature-----
DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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Mister_Master  9967 posts
Title: Pirates Dice Host
Registered: Oct '07
7550_Jaxxon
Date Posted: 11/23/08 6:06pm Subject: RE: D U N E - Chronicles of the Imperium
GM approved.

Name: Feyd-Rautha Harkonnen
Gender: Male
Age: 16
Height: 5'8
Skin Color: Light tan
Eye Color: Blue
Hair Color: Dark
Homeworld: Lankiveil, (Birthplace) Geidi Prime (Resides)
Allegiances and Alignments: Harkonnen
Profession: Royal heir
Rank: Na-Baron
Weapons: Various different poisons. Two gladiator knives, a long blade, and a short blade. The short blade has a poison tip.
Possessions: Fine clothing, personal shield, slaves.
Languages: Galach
Skills, Talents and Special Training: Hand to hand Combat training. Special Baron training from his uncle
Appearance: Feyd is handsome, muscular and lean.
Biography: Feyd-Rautha was born on Lankiviel to Abulurd and Emmi Harkonnen. Feyd was named after his maternal grandfather, Rautha Rabban. The infant Feyd was taken by his uncle Vladimir Harkonnen to be his heir. Fayd grows up in his uncles house, learning politics, and how to fight. Later on he would figure heavily in the Barons plans to gain power for house Harkonnen.

 

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"I'm disinclined to acquiesce to your request."
Sith Minion SWC AOD DSP 5/Minister of War SWC Rebel Alliance
The CCC March Hare / JC Musketeer
Military Executor in Charn's Empire
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darthramza  3764 posts
Registered: Jul '08
52062_F - Russia
Date Posted: 11/23/08 6:15pm Subject: RE: D U N E - Chronicles of the Imperium
OOC: Even though the description is obviously based on the book, I can't help but think that I'll only picture Sting when I read your posts tired

 

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Sporting the Russian flag because I made the icon.
GM of The Good, The Bad, and The Ugly
http://boards.theforce.net/non_star_wars_role_playing/b10755/30685994/p1/
GDG, GMG, CDG, D.E.N.T.A.L. VP, Unofficial Caretaker of Jocasta Nu's
Team Conan
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Saintheart  7494 posts
Title: RPF Manager/Kensai Emeritus
Registered: Dec '00
48506_Rahm Kota (52409)
Date Posted: 11/23/08 6:37pm Subject: RE: D U N E - Chronicles of the Imperium
OOC: Indeed, that moment when Sting comes walking out of the steam shower wearing only a black "hawk" codpiece in the movie was enough for me to consider swtiching teams tongue

 

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Michelle: my Italian queen, my angel, my reason, my wife.
Jessica: my little princess, my daughter, born 10 August 2007
Director -- Star Wars: Knighthood
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Yes, I'm still here, but can only check in x1 per day. Please be patient!
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BobaMatt  14724 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/24/08 8:26am Subject: RE: D U N E - Chronicles of the Imperium
OOC:

Yyyyyyy M C A!

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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BobaMatt  14724 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/24/08 3:14pm Subject: RE: D U N E - Chronicles of the Imperium - Date Edited: 11/24/08 3:15pm (2 edits total) Edited By: BobaMatt
OOC: I just wanted to post a set-up, and I needed to write a Dune post or I was going to explode. No one’s really tagged, and I’m not expecting responses. A few more CSes are in the wings, and then we’ll get started.


”A beginning is the time for taking the most delicate care that the balances are correct. This every sister of the Bene Gesserit knows.”
– from Manual of Muad’Dib by the Princess Irulan Corrino


IC: Reverend Mother Gauis Helen Mohiam, Bene Gesserit Chapterhouse Library, Wallach IX

Mother Mohiam inclined her head slightly, her eyes now protected from the harsh noonday sun by the parasol held in place by a pink-cheeked young acolyte with a blue ribbon in her hair. Just minutes ago, there had been an eclipse; the Guild Heighleiner that now loomed low in the sky had reverted from foldspace directly in the path of Wallach IX’s sun, plunging the dayside of the world into darkness. The representatives aboard hastily apologized from orbit before dispatching the shuttle carrying their delegates and moving the massive cylinder out of the way.

Mohiam scowled at the huge black ship. The fish in their tanks were prescient; they didn’t make mistakes. She was not surprised by their behavior, however: the Guild and the Sisterhood did not always get along, and it was a singularly masculine gesture for them to flex their muscles whenever they could. The unfathomably large phalluses the Guild travelled in were comic, in this context. She chuckled to herself. The acolytes, ignorant but eager to please, chuckled as well.




All were met at a long table on the Chapterhouse’s veranda. It had not taken long for the Guild delegate to dispense with pleasantries. Soon, he was discussing the same vagaries mentioned in their recent overtures and correspondence with the Bene Gesserit. The Navigators, it seemed, were getting restless. They could sense “problems on the horizon” and were “worried about the future.” They appeared to want the Bene Gesserit to address the problem, or to at least be aware of it. The Sisterhood, uncertain what the fish were prattling about and unwilling to commit to a partnership, had abstained from direct action.

“Why,” Mohiam began to ask, her voice wheezing and twanging like an untuned baliset, “have the fish sent a representative here to tell us this? We’ve received your letters and listened to your overtures. What is different, now?”

The delegate, a skittish little man with the characteristic dead eyes – no doubt wearing contact lenses to mask his spice addiction – of a Guild employee, twiddled his fingers over the table. He had not touched the hors d’ouvres. Mohiam, on the other hand, coolly slid a morsel past her lips. The Guild representative spoke. “It appears,” he said, carefully measuring his words, “that we have run into something of a problem. Evidence has appeared that a Harkonnen freighter, the Inkvine, was not vaporized or lost in space.”

“Why should it have been?”

“It was involved in the overthrow of the Atreides on Arrakis. ” The Guild representative was hiding something, and Mohiam, with her Truthsaying abilities, was able to tell it was of utmost importance. The loss of Lady Jessica on Arrakis was a terrible blow to the Sisterhood’s breeding program. And yet, it was always a possibility that she was not lost at all…

“And it was presumed lost?” Mohiam asked.

“We lost all contact with it, but debris has shown up on the black market, and distress satellites usually launched if a ship is disabled in space were uncovered in the desert without any sign of reentry damage.”

“And this is of concern a year later because…?”

“Because the ship contains priceless information.”

“What sort of information?”

The Guild representative shuffled, and continued as if he hadn’t heard the Reverend Mother’s question. “We sense trouble on the horizon,” was all he said in reply.

“Why can’t your Navigators use their prescience to detect the ship?”

Again, the Guild representative shuffled in his seat. “They cannot.”

This troubled Mohiam. The only times the Navigators were unable to track things in the higher-order dimensions were when they interfered with one another, or when they contemplated taking direct control of Arrakis. For the Guild to be struck by a blockage of prescience was unheard of. “And what of your satellites?”

“We are not in a position to use them for this purpose.”

“What exactly is the Guild doing about this problem?”

“We are seeking to keep things under wraps. The information aboard the wreck of the Inkvine could profoundly upset the Landsraad if it were to fall into the wrong hands.”

She snorted, “It’s unusual to see the all powerful Spacing Guild with its hands so tied. So, the Guild can’t see past next Tuesday, and they want the Bene Gesserit to do…what, exactly?”

“To be mindful,” the Guild representative stood, “To observe. To aid. Whatever lies in wait will upturn the universe.”

He spun, and was off across the veranda, towards the groundcar that had brought him here.

Mohiam watched him go. A strange man, as all Guild representatives were, but it was rare for anyone to leave her with such chills.


TAG: All

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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BobaMatt  14724 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/24/08 9:45pm Subject: RE: D U N E - Chronicles of the Imperium
OOC: ::sigh::

I couldn't resist. First round of updates.


IC: Ibnir Falut, Harkonnen Spice Refinery, deep desert, Arrakis

They’d changed their tactics, finally. Good, Ibnir thought grimly, his once hearty laugh reduced to a wheeze. Precious water trickled from the bullet wound in his chest. It mattered little. He would not leave this place alive. God had not willed it. The Harkonnen soldiers had uncovered his explosives and disabled them. They had radioed for reinforcements. It would be dishonorable to fail in this mission, and so it would need to be accomplished one way or another.

It did not matter that his tools had been lost and destroyed. God would provide the way.

Ibnir struggled to his feet as yet another pair of guards passed his position. He coughed up blood, black from lack of moisture. The guard quickly lifted his communicator to his mouth, speaking in Harkonnen battle language, no doubt informing the forces of the Beast where the Fremen infiltrator was located. Again, no matter. Let them come. Ibnir was an agent of a higher power, and would fight until his time was up.

He took a deep breath, immersing himself in the weirding, and charged. His crysknife bit deep into one soldier’s arm, clean through the wrist, separating his radio from his body. Spinning quickly, Ibnir chucked his weapon straight into the other guards’ face, and he fell, his lasgun clattering to the ground as the other Harkonnen’s water flooded from his stump. A quick punch to the throat closed the dismembered man’s throat. Showing mercy, Ibnir stooped, retrieved his weapon, and then snuffed out the handless Harkonnen’s life.

The exertion caused more blood to pump from Ibnir’s wound. He felt the life leaving his body and attempted to stop the blood flow to the wound as he’d been taught. He stumbled. The world went black.

No! His work was not finished. He willed himself awake in time to see ten Harkonnen guards in their blue regalia running down the hallway, blades drawn and shields up. Their shields would not protect them from the tooth of Shai-hulud.

And then Ibnir found himself staring towards the floor. He muttered a prayer and bent low to retrieve the lasgun that had fallen to the ground. When he tried to stand again, his strength failed him. It took him three tries to successfully grasp the lasgun, his hands only paying lip service to his brain’s commands. He finally lifted it, though it felt heavy as a planet. By the time the Harkonnen soldiers noticed what the Fremen in the hallway was doing, it was too late for them to do anything, though at least two scrambled to deactivate their shields, their attempts to reach their shield belts thwarted by their own instinctive, quick movements.

Ibnir spoke softly. “Muad’Dib.” And then he pulled the trigger, watching in his last instant as the brilliant red light of the lasgun beam reached eagerly, dooming the Harkonnen dogs and delivering Ibnir to Paradise.


TAG: TheManInBlack

IC: Thufir Hawat, outside the Landsraad Hall of Oratory, Corinth City, Kaitain


The special, annual convening of the Landsraad had just adjourned. A largely ceremonial event, the yearly synod served to bring large groups of nobles to Kaitain to see and be seen, to make grand proclamations and financial contributions to the Imperium, and to show off their riches. Real concerns were very often raised, but they were not the main attraction and were better served by being voiced at the smaller High Council meetings. Duke Leto had detested such pageantry, but accepted it as politic, and as a necessity. The good Duke had been a practical man. A good man.

He was also a dead man, and with him lay dead any hopes of decency in the Imperium.

Thufir Hawat felt his hand begin to shake and his knees go weak. The residual poison planted in his body by the twisted house mentat Piter DeVries, the poison that now bonded him to Baron Vladimir Harkonnen, was taking its effect. He would need to seek out the fat man or die. This happened at least five times a day.

Not that the Baron was a difficult man to find. Grotesquely fat to the point that his legs were unable to support his weight without the aid of suspensors, Vladimir Harkonnen tended to be given a wide berth, with only his most loyal toadies clinging to him like parasites. Hawat allowed himself another few moments of pain and weakness, staring out at the upside-down chandelier that was Corinth City, before deciding it was time to finally turn around on the burnished floor and, cane in hand, struggle back to the Baron and his retinue.

The entourage was engaged in meaningless sycophancy. Hawat’s eyes rested on the Baron’s young heir; Hawat’s vast mentat abilities had most recently been put to use finalizing the logistics of the na-Baron Feyd-Rautha’s birthday celebration, which this year fell during the trip to Kaitain and so would be held in Corinth City, in a grand ballroom and hotel rented for the event, and representatives from all over the Known Universe were invited. The Emperor was secretly regaling the boy with a drugged Sardaukar warrior to fight. Hawat’s latest problem had been securing a gladiatorial ring and keeping it from official eyes so that the boy would be allowed his barbaric pleasure on his birthday. The mentat had also ensured that the Sardaukar would not very well drugged, at all…

He scanned, as he limped, for representatives of House Wallach. He had contacted them in earnest, and they would heed his call, no doubt.

“M’lord,” Hawat said upon reaching the Baron’s stinking proximity, “all preparations have been made, and guests are arriving from Geidi Prime as we speak. Four heighliners have just arrived with guests and food. All is going according to plan.” So good was his court training that only a Bene Gesserit Truthsayer would be able to definitively identify his sarcasm. “You’ll remember, Baron, that it’s time for my medicine.”


TAG: Saintheart, Mister_Master

IC: Aloysius Brenner, outside the Landsraad Hall of Oratory, Corinth City, Kaitian


Dark eyes closed, House Wallach’s swordmaster felt the booze burn its way down his throat. “See him over there?” Aloysius asked, holding out his flask for his apprentice to take. “That’s the na-Baron Harkonnen. Sixteen years of nasty wrapped up into one pretty little boy.” He spat on the shining floor of the antechamber. Accompanying the Baron as bodyguard was an obvious responsibility of House swordmaster. Naturally, then, it had become his apprentice’s responsibility as well. Rellick, Master of Assassins, was on a mission elsewhere, no doubt slinking in the shadows reliving the glory days. “I hear he’s having a birthday ball tonight, Feyd is,” Aloysius continued, chuckling, “Maybe we should crash it.”

This was boring. Terribly so. Young lady Nydia was in the distance being preened over by the Princess Irulan and the Lady Fenring, wife of the new ruler of the old Atreides homeworld. The other Wallach children were accounted for in the embassy. The Baron von Wallach was making his way towards the swordmasters now, his age not affecting his dignified bearing in the slightest. “Are the preparations in order for our departure?”

“Yes, m’lord. I suppose we’ll be heading back then? I don’t know if Amad here’s seen enough of the capital.”


TAG: DarthXan, darthramza

IC: Faraz Talian, outside of Sietch Ma’kkah, Arrakis


Sietch Ma’kkah was steeped in legend, but this mission of goodwill required Faraz to dig deep into his faith to get past his fear and awe. He carefully sandwalked towards the rocks, leaving his exhausted worm to rest. He placed his maker hooks upon his back, looking back to watch the beast burrow beneath the sands.

“Blessed be the Maker and his water,” Faraz said to the wind, “and blessed be his coming and going.”
As he approached, Faraz sent up a flare. No doubt there would be snipers lying in wait among the rocks. In fact, Faraz could discern a few with his specially trained eye. Finally, he was within shouting distance. A cielago implanted with a distrans might very well be a more efficient mode of communication, but as such it would not be as impressive.

“I am Faraz Talian, of Sietch Tabr! I have come bearing gifts!”


TAG: Saintheart, Ktala

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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