Author Topic: A Breaking World: Of Alanvar and the Vyn'rath
Chukles38  7250 posts
Registered: Jun '05
22346_Luke and Chewie
Date Posted: 7/2 11:50pm Subject: A Breaking World: Of Alanvar and the Vyn'rath - Date Edited: 11/5 10:03pm (3 edits total) Edited By: DarthXan318
The young boy’s laugh rang through the camp, his friends soon mimicking him. “C’mon mate, dragons? Wizards and evil beings? Where do ya hear this rubbish?” The kids continued to laugh, enjoying the crackling fire in front of them. It was a cold and silent night, and they were grateful they had made it to Geoffrey’s Point—a semi-permanent camp that brought travelers from all around the surrounding wilderness. The drinks and warm fires were known to many, and the fact that it was the only semi-civilized place for miles helped business.

The boys’ laughter continued to ring through the camp, but was cut short abruptly by another sound mixing with it. The new laughter was almost menacing. The boys, between the ages of fourteen and eighteen, tried to appear strong, but obviously the sound had unsettled them. As their eyes scanned the surrounding darkness, a whisper drifted to their ears. “Oh, it is a sad day when the young forsake dragons and magic.”

The voice itself seemed to carry with it the weight of time though still possessed an almost merry note. More importantly, it drew the gaze of the boys across the fire to a spot they swore was empty a moment ago.

An old man, the source of the laughter and whisper, now sat warming his hands. His clothes were tattered and travel-worn, though that was hardly unusual in this camp. His beard, gray as soot, extended several inches down his chest. His cap concealed much of his face, though his eyes clearly showed through the shadows. After a long moment, one of the older boys brought himself to speak.

“H-hey. Who are you?” A smile crossed the old man’s face.

“Merely a traveling bard, warming my hands.”

“And…. You, really believe those things? Dragons and the lot?” One of the younger boys inquired of the stranger.

A broad and magical smile crossed the old man’s face. He waited a moment, before speaking. “Yes, I do. Dragons, Vyn’rath, mages; they all existed… and still do.”

“Vyn’rath?” one boy asked.

“Indeed.” The bard answered, nodding. “Beings created at the last battle of the Draconic Wars. The last Mages of Alanvar sealed the dragons away inside them, and they and their children could transfigure themselves into dragons.” The boys gasped in astonishment. Few knew of the Vyn’rath.

“Could… could you tell us a story, if you’re a bard, and all?” One of the young boys asked.

The bard, laughing openly now, cast a gentle smile on the young one. “I shall do better. Stories are based in imagination, concocted by crazy old men like myself for the entertainment of others. No, I will tell you of your history. I will tell not what may have happened, but what did. Do you still wish to hear?” The boys nodded nervously but eagerly, not sure what to expect.

When the bard spoke, his voice took on a different quality, no longer that of the strange old man, but seemingly the voice of time itself. It was captivating, and soon even other travelers were gathering around the large fire to hear the old man’s story.

“Come, gather closer. Hear my tale.
Warm your cold hands while I humbly regale.
A story of dragons, mages, and kings,
Listen as I tell the most marvelous things
Of rebellions, Vyn’rath, love, and ire,
And it all began, as tonight, around the campfire…”



Summary

The World is at war. The once wise Mages of Alanvar have usurped control of the government from the rightful king. Over fifty years they have cemented their rule, taking control of the mightiest armies of the world. The Vyn’rath, once protectors of the common people, were annihilated by the Council of Mages.

While average people are just becoming aware of the state of things, there are many who have already banded together in rebellion. You, as a player, are caught up in all this, whether as one of the few remaining Vyn’rath, a member of the rebellion, a farmer, or even a low ranking mage in the Mages of Alanvar.


About the Game

I thank you for the interest you’ve thus far expressed in A Broken World: Of Alanvar and the Vyn'rath.

Players

There will be a restricted amount of players at first, and there will be several roles that need to be filled. If by some chance the roles are not filled, then the game will still begin in a timely manner. I will either NPC them until a player comes along or merely do without.

The Vyn’rath

- There are four Vyn’rath, one for each of the available elements; fire, ice, light, and earth. Due to circumstances and the rarity of people in the Wind Kingdoms, wind Vyn’rath are almost never seen.

- Vyn’rath will start as normal players, and their powers will reveal themselves later in the game.

- Vyn’rath will appear to be normal players, if all goes well. The players will know of their potential, but they won’t know who the others are.

- If you wish to be a Vyn’rath, there will be a section of the Character Sheet for that, but I will be picky about who I let in my game, especially as a Vyn’rath. Your sheet may be approved, but I may not allow you to be a Vyn’rath. This will be decided on what I think is best for the game.

The Rest

I will allow, for the time being, four more players. They can be in the rebellion, farmers, in the military, and so on. They cannot be high ranking members of the Mages of Alanvar or the Rebellion nor have any ties at all to the Bringers of Armageddon. Aside from that, they can be mages or not. It’s your preference.

For now, evil characters will be off limits. In the future, “bad guys” may open up for play.

Further Information Regarding Characters

- For some characters, especially the Vyn’rath, I will give you certain roles that you will fill later in the story. At this point I do not plan on killing off any characters, but I expect you to accept whatever role I give you. Please understand this when you submit a character sheet.

- I am open to suggestions regarding your character and their future, so please, feel free to discuss any ideas you may have with me, but as always I will do what I deem best for the game.

- I will give one week from this opening post to collect character sheets. Once the week has expired, I will choose the players. Do not expect to be accepted before then. Should I receive a good reaction, I may cut the week short, depending on the situation.


Rules of Play

1. Obey the Terms of Service
2. As always, no God Moding.
3. My word is law.
4. All Character Sheets must be PM’ed to me for approval.
5. I am all for OOCs, but be responsible with them.
6. Should you fall inactive for longer than a week without notifying me, I will automatically assume control of your character. Prolonged inactivity may lead to in game consequences up to and including death of the character.
7. Any minor infractions of the rules will be dealt with severely in game, while anything major will be handed off to the mods.


Character Sheet

I love variations on Character Sheets, so if you have a different format you prefer, that’s fine. Just be sure that you include all the information I ask for or you will be asked to re submit.

Also, note that the second post contains much information of the Land of Gilanore and a bit of history as well and it may be advantageous to you to read it before completion of your Character Sheet.

Name:
Age:
Weight:
Height:
Appearance:
Home Kingdom: Ice Kingdom, Fire Kingdom, Earth Kingdom, Light Kingdom
Occupation:
Personality:

Affiliation: None, Free Peoples Rebellion, Mages of Alanvar
Rank (If Applicable):

Vyn’rath
-Element: Ice, Fire, Earth, Light

Mage
-Primary Element: Ice, Fire, Earth, Light, Wind, Dark

Weapon of Preference:

Biography:

 

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I'm here for the RPF.
Love lifts us up where we belong. Where eagles fly, on the mountain high.
http://boards.theforce.net/non_star_wars_role_playing/b10755/30223529/p1/?24
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Chukles38  7250 posts
Registered: Jun '05
22346_Luke and Chewie
Date Posted: 7/2 11:51pm Subject: A Breaking World: Of Alanvar and the Vyn'rath - Date Edited: 9/30 9:00am (2 edits total) Edited By: DarthXan318
The Land of Gilanore

The Land of Gilanore is divided into six regions as detailed by this map:



The Ice Kingdom- As is implied by the name, The Ice Kingdom was founded and inhabited by the Ice Dragons—or the Arcane Ones. It is best known for its majestic mountains—the tallest in the world—and its lush evergreen forests. It is perpetually covered in snow and ice, and can be treacherous country.

Men of this country are larger than most. They are often tough and coarse, wearing thick beards and heavy clothing. The harsh winters have forced them to rely primarily on meat for food, and farming is almost nonexistent. The primary export is the meat of the gigantic Mountain Troll, which is considered a delicacy in most parts of the world.

The Fire Kingdom- The Fire Kingdom was once inhabited by the Fire Dragons—or as they called themselves, Masters of the Flames—and as such, it is a hot and dangerous place. Its terrain is made up of volcanic rock. Lava covers at least thirty percent of the ground.

The inhabitants of this land tend to be thin and agile. The dangerous landscape causes the inhabitants to remain primarily nomadic. Despite the harshness, the humans of this land are considered the most beautiful in all of Gilanore. Aside from their beauty, the peoples of the Fire Kingdom are best known for their skilled dancers and the most beautiful gemstones in the land of Gilanore.

The Wind Kingdom- The Wind Kingdom was once occupied by the Followers of the Winds, or the Wind Dragons. This land is truly the most beautiful, as the entire Kingdom is constructed of clouds.

While the landscape is picturesque, it is also the most dangerous. Only about thirty percent of the surface will support the weight of a human. Paths are marked through the land, but it is primarily uninhabited by humans.

The Earth Kingdom- The Earth Kingdom was once dominated by the Earth Dragons, or the Children of the Earth. It is the only “normal” landscape within this world. It is filled with luscious fields, massive forests, rivers, lakes, and so on.

This kingdom is also the most populated. The peoples range in appearance and skills, but the land is known most for its blacksmithing. The best weapons and armor are produced here, and the kingdom is also the center for trade and government for the unified Gilanore.

The Light Kingdom- The Light Kingdom was home to the Keepers of the Light, or the Light Dragons. It is made up of floating islands, suspended above nothing but air, with the sea far below… a lethal drop. It is truly a sight to behold, as the sun never sets here.

The residents of this kingdom are tall and lean. They abide by a strict moral code and are generally considered to be the best of all the peoples in Gilanore. The Light Kingdom also produces the finest and best military in the world.

The Dark Kingdom- Little is known about this Kingdom. The Bringers of Armageddon, or the Dark Dragons, were extremely prideful, thinking themselves above all others. After the Draconic wars, those who had inherited the souls of the Dark Dragons—tainted by the pride and evil of the dragons themselves—gained control of the peoples of their land. They sealed off their territory with thick dark clouds in which they can see superbly. Calling themselves the Bringers of Armageddon, they hid away from the rest of the human world, who became known as the Free People. The Dark Kingdom is thought to be dead and desolate, though no one has ever actually returned from there alive. At the heart of the Dark Kingdom lies Alanvar, the site of the last battle in the Draconic War. The city now lies in ruins and has not been seen by the Free Peoples in centuries.

It is unsure how the people of this kingdom survive, nor what they look like. There have been disturbing though unsubstantiated rumors of imported slaves from the other kingdoms. The Free Peoples have not had contact with the Bringers of Armageddon for over two thousand years; though have always feared war was on the horizon.


On Control of the Elements

Control [noun/verb] (kuh n-trol) - a term created by the ancient Mages to refer to the ability one has to manipulate magic. It was a rare thing for a human to possess this ability, even back before the Draconic wars.

If one is gifted with this ability, the mages quickly sought you out and inducted you into their order. Control often manifested itself by granting an individual the ability to manipulate primarily one element often dictated by the kingdom in which they resided. While many mages have the ability to control all elements to a small extent, it is extremely rare for one to have an almost perfect mastery of all elements, and then they are restricted primarily to the Arch Mages and Mage’s Council.

The power of Control was not apparent from birth. It manifests itself at different times for different mages and in varying intensity depending on the potential and power of the individual. The earliest recorded Age of Exhibition—the moment a mage’s power is first shown—is three years old, while the oldest is fifty seven.
From An Encyclopedia of Magic, year 1674 PAV

On Transfiguration

Transfiguration is an ability restricted exclusively to the Vyn’rath. It is unsure exactly how it works, though it is commonly known that it is a direct result of the spell cast by the Mages of Alanvar gown awry.

While the exact mechanics are unknown, it is evident that each dragon the Vyn’rath Transfigure into is unique. It is commonly believed that each dragon to be sealed is uniquely tied to one of the descendents of the Mages that survived the last battle. As far as we know, no two Vyn’rath have shared the same Transfiguration Form.

A Vyn’rath has nigh unlimited control over his or her respective element, but no aptitude whatsoever for the others. The older a Vyn’rath, the more powerful he becomes. While in Transfiguration Form, the dragon’s breath reflects his element—ice for ice dragons, fire for fire, and so on.

The first Transfiguration a Vyn’rath experiences happens at varying times, similar to the Mages’ Age of Exhibition.
~ Excerpt from Tenmar’s Vyn’rath, an Extinct Species, year 2084 PAV

 

-----signature-----
I'm here for the RPF.
Love lifts us up where we belong. Where eagles fly, on the mountain high.
http://boards.theforce.net/non_star_wars_role_playing/b10755/30223529/p1/?24
grin ^ My Pride and Joy ^ grin
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Trimaj  23540 posts
Registered: Jun '05
50649_H1252: Death - Hogfather
Date Posted: 7/2 11:59pm Subject: A Breaking World: Of Alanvar and the Vyn'rath
most awesome that this is up chuckles. you've already got a sheet waiting for you. wink

 

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Love comes in spurts. ~ Murphy's 51st Law of Sex
Sex is one of the nine reasons for reincarnation; the other eight are unimportant.~ Murphy's 53rd Law of Sex
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Landros 
Registered: Jun '09
47885_Zayne Carrick
Date Posted: 7/3 2:21am Subject: A Breaking World: Of Alanvar and the Vyn'rath
Hi there! I'm quite interested in the world you've created here. Thus I would like to partake in the action.
First of all though, I'll have to ask permission to join as clearly I haven't got the necessary post count to even send PM's, thus in the eventuality that you'll allow me to join I'll have to post the Character Sheet as a reply.
Another nasty factor would be my spelling. As I'm not a native english speaker nor a perfect speaker its less than greath as you can probably see. Believe me when I say that I do try my best to spell as well as I can.
While my spelling isn't the finest you'll ever be blessed to get aquainted with...I hope my spoken english at least reaches your guys standards.

Relating to my hypotetical character...I was thinking somewere around a renegade mage who's got troubles with the wrongdoings of the order. He would actualy be somewhat of a battlemage, as he tries to complement his magic arsenal with his fighting skills.

Thanks for your pacience...

 

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"What man is a man if he doesn't make the world better?" Balian, Kingdom of Heaven
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Chukles38  7250 posts
Registered: Jun '05
22346_Luke and Chewie
Date Posted: 7/3 9:31am Subject: A Breaking World: Of Alanvar and the Vyn'rath
First off, thank you for you interest, Landros. I would be pleased to read a Character Sheet, though I don't necessarily guarantee I will accept it. I am looking for several experienced and several new players, though, so I shall certainly consider it. As for pm'ing it to me, you have a week before I make final decisions on characters, so simply get involved around the boards some, and pm it to me when you can. happy

 

-----signature-----
I'm here for the RPF.
Love lifts us up where we belong. Where eagles fly, on the mountain high.
http://boards.theforce.net/non_star_wars_role_playing/b10755/30223529/p1/?24
grin ^ My Pride and Joy ^ grin
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Landros 
Registered: Jun '09
47885_Zayne Carrick
Date Posted: 7/4 12:52am Subject: A Breaking World: Of Alanvar and the Vyn'rath
The trouble with getting involved more is that you can't trow your self blindly into an already ongoing RPG. There's only so many RPG I can actually take part in, and sadly at the moment their quite dead. Besides, I'm more often than not on the damned waiting list, wich I'll have to admit its only natural... but still some what annoying. Thus, while I do appreciate you haven't immediately dismissed me... I probably won't be able to PM in a week... Still...there IS hope... wink

 

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"What man is a man if he doesn't make the world better?" Balian, Kingdom of Heaven
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Trimaj  23540 posts
Registered: Jun '05
50649_H1252: Death - Hogfather
Date Posted: 7/4 1:01am Subject: A Breaking World: Of Alanvar and the Vyn'rath
tell you what, hop in a social thread and i'll try to get you to twenty posts tonight. wink

 

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Love comes in spurts. ~ Murphy's 51st Law of Sex
Sex is one of the nine reasons for reincarnation; the other eight are unimportant.~ Murphy's 53rd Law of Sex
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Chukles38  7250 posts
Registered: Jun '05
22346_Luke and Chewie
Date Posted: 7/4 1:09am Subject: A Breaking World: Of Alanvar and the Vyn'rath
Landros, go here and we'll get you the 20 posts you need. wink

 

-----signature-----
I'm here for the RPF.
Love lifts us up where we belong. Where eagles fly, on the mountain high.
http://boards.theforce.net/non_star_wars_role_playing/b10755/30223529/p1/?24
grin ^ My Pride and Joy ^ grin
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Landros 
Registered: Jun '09
47885_Zayne Carrick
Date Posted: 7/4 2:05am Subject: A Breaking World: Of Alanvar and the Vyn'rath
thanks! I will be there

 

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"What man is a man if he doesn't make the world better?" Balian, Kingdom of Heaven
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HanSolo29  14587 posts
Title: Fan Art Manager
Registered: Apr '01
8006_Han Solo
Date Posted: 7/4 11:11am Subject: A Breaking World: Of Alanvar and the Vyn'rath - Date Edited: 7/4 11:14am (1 edits total) Edited By: HanSolo29
EDIT: Nevermind. Someone beat me to it.

Don't mind me. Move along, move along...

 

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"One little spark of inspiration is at the heart of all creation."
"Everyone who calls on the name of the Lord will be saved." Romans 10:13
One of Hammer's Angels
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Chukles38  7250 posts
Registered: Jun '05
22346_Luke and Chewie
Date Posted: 7/4 11:14am Subject: A Breaking World: Of Alanvar and the Vyn'rath
Ah.... and here I got my hopes up for you joining, Solo. tongue

But, I do appreciate it, thanks. happy

And some game relevant stuff....

I'm getting some really good CS'es. At this rate, we'll be ready to start soon. Keep them coming though. happy

 

-----signature-----
I'm here for the RPF.
Love lifts us up where we belong. Where eagles fly, on the mountain high.
http://boards.theforce.net/non_star_wars_role_playing/b10755/30223529/p1/?24
grin ^ My Pride and Joy ^ grin
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Zibrahimovic810  64 posts
Registered: Jun '09
6482_Exar Kun
Date Posted: 7/5 5:08am Subject: A Breaking World: Of Alanvar and the Vyn'rath
I'll have a sheet in by tomorrow. This looks like a really good one!

 

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Peace is a lie, there is only passion. Through passion, I gain strength.
Through strength, I gain power. Through power, I gain victory.
Through victory, my chains are broken. The Force shall free me.
—The Sith Code
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Chukles38  7250 posts
Registered: Jun '05
22346_Luke and Chewie
Date Posted: 7/5 11:16pm Subject: A Breaking World: Of Alanvar and the Vyn'rath - Date Edited: 7/5 11:49pm (1 edits total) Edited By: Chukles38
GM ANNOUNCEMENT

I have had a much greater reaction than I had thought, so I am closing the game to more characters. If I have communicated with you that I am waiting for your Character Sheet, then please finish and get those to me. I have a stellar cast, and have already extended my limit slightly. However, as soon as I get the rest of the character sheets they will be posted and the game will begin.

If you still do have the desire to join, I will start a wait list, though I cannot guarantee you will get in. I do welcome all to follow along and enjoy, however.

As well, here is a more detailed map of Gilanore. It still needs some tweaking, and when it is finished I will ask a mod to replace the one in the second post.

Gilanore

I look forward to playing with all of you, and hope the game will be the greatest of successes. I know I will try my hardest, and ask that you all just sit back and enjoy. happy

EDIT: I am going to let everyone post their CS'es. I am still waiting on one or two to get finished up, so the game will still start in a bit, but I know what everyone is and that's good enough. happy

 

-----signature-----
I'm here for the RPF.
Love lifts us up where we belong. Where eagles fly, on the mountain high.
http://boards.theforce.net/non_star_wars_role_playing/b10755/30223529/p1/?24
grin ^ My Pride and Joy ^ grin
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Sarge221  3296 posts
Registered: Sep '06
49887_H496: Sgt Johnson
Date Posted: 7/5 11:52pm Subject: A Breaking World: Of Alanvar and the Vyn'rath
GM APPROVED


Name: Lyle Zahara
Age: 24
Weight: 190
Height: 6’1
Appearance: Lyle’s looks help when it comes to hooking up with the ladies. Beneath the leathers of his usual attire is a 6’1” lean, athletic frame. Hazel green is the color of his eyes while his hair, straight and dropping down to the base of his neck, has mixed strands of dirty blonde, brown, and red. Considering all his outdoor activities, Lyle’s skin possesses a light tan. When doing said outdoor activities, Lyle is decked out in the usual brown leathers that archers tend to possess; no chain mail or anything more protective as it would either make too much noise or weigh him down. Greaves, gorget, breastplate, belt, every piece of Lyle’s armor is made of brown, hardened leather except for the steel elbows for his arm leather and the cloth of the dark green cloak that he wears.

His weapons are as standard as an archer, meaning a long bow and a quiver full of arrows hanging from his back. Having come from the Earth Kingdom that’s known for its blacksmithing, Lyle knows how to make his own arrowheads that come in different shapes such as barbed when he feels like making someone suffer through a painful removal process and the usual small triangular ones. Though this usually has him kept at range, Lyle does have a dagger sheathed at the small of his back while a short sword is sheathed at his side in case saving his life requires him to do some close combat.
Home Kingdom: Earth Kingdom
Occupation: Hunter, Archer
Personality: Lyle can be considered as being unusually easy going for someone that’s a member of a rebellion intent on going up against the mightiest army controlled by the most powerful of mages. But Lyle just doesn’t seem to think about the seriousness on his situation, instead focusing on the pleasures of life. A good hunt, a good drink, and a good woman most of all. His easy-going attitude shouldn’t be considered as laziness, however, as he has done whatever job that has been given to him no matter what it was whether it was hunting for food, doing some infiltrating, or just giving a man a good stab in the back while having a nice drink at a bar.

Affiliation: Free Peoples Rebellion
Rank (If Applicable): Corporal

Weapon of Preference: A longbow that focuses on giving Lyle the most powerful and accurate of shots with his specially crafted arrows.

Biography: Being born within the Earth Kingdom, the kingdom known for its fields as well as its blacksmithing, it’s no surprise that Lyle would be born to a farmer of a father. Though his father had hoped that Lyle would inherit his land, several factors came into play that halted the action. One would be Lyle’s own personality. Continuously being bored out of his mind whenever farm work came to the picture, Lyle found the draw of hunting for animals rather than caring for them to be a more desirable alternative. It was addictive, to notch an arrow, keep it pulled back while the mind worked and the eye tracked the target before releasing the arrow and downing it. It was a much easier and all in all more enjoyable line of work. It also gave Lyle more time to enjoy the other pleasures of life that he soon discovered as he got older; the burn of alcohol at the back of the throat and the other kind of hunt that involves him testing his luck and skill to charm a nice lady.

The other factor that kept Lyle from sticking to his homeland was his choice to join the rebellion. How such a decision came about no one was really sure. Maybe he wished for more excitement, see the world, fight the good fight, no one could really be sure. He does it nonetheless, sticking to whatever beliefs he may have, helping the fight with a notched arrow, and sampling some new alcoholic beverages and different kinds of women that he would discover throughout his adventures.

 

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"Oh crap! Who opened The Butcher door!?"
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"I think this is safe."
-Famous Last Words
"No you."
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darthramza  2838 posts
Registered: Jul '08
50864_H1461: Ramza
Date Posted: 7/5 11:53pm Subject: A Breaking World: Of Alanvar and the Vyn'rath - Date Edited: 7/5 11:54pm (1 edits total) Edited By: darthramza
GM Approved, man...

Name: Orml Chal
Age: 25
Weight: 59 kg
Height: 1.8 m
Appearance: Orml wears his auburn colored hair long, and he has an unkempt goatee. His clothes are mottled with shades ranging from off-white to brown, and they’re well worn with clear years of use in them. He has given up on wearing shoes due to how frequently they wear out. Nonetheless, he’s quite clean, as he makes a point to bathe and wash regularly.

Home Kingdom: Earth Kingdom

Occupation: Unemployed drifter
Personality: Orml has a largely passive, laid back attitude, and is slow to anger. He thinks the world would be a better place if everyone would just relax, and finds the best way to convey this opinion is to lead by example. He has currently committed himself to total pacifism. He also suffers from a severe case of wanderlust and rarely stays in one place.

Affiliation: Himself

Weapon of Preference: Words.

Biography: Orml Chal was the only son of the blacksmith Tyml Chal, and he grew up leading the boring, uneventful life of a future blacksmith. And he despised it. From a young age, Orml wanted nothing more than to see what the Earth Kingdom, and indeed the world had to offer, as his departed mother had done before settling down with Tyml.

So at the age of 15, Orml ran away from home, never to return, and began to travel the countryside, borrowing what he could, and never settling down in one place. During his travels, he slowly began to develop his own philosophical point of view revolving around peaceful cohabitation, inspired by the lifestyles of the animals he saw around him and the sharp contrast to that of the humans. As a result, he has given himself the secondary goal of teaching people to live together in harmony.

 

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"Six bullets. More than enough to kill anything that moves." - Revolver Ocelot
"Blasphemy is a victimless crime"
GDG, GMG, CDG, D.E.N.T.A.L. VP
Ever Lovin' DM of the Saga of the Nameless Lands
Unofficial Caretaker of Jocasta Nu's
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Seremela  824 posts
Registered: Jul '08
47666_Qui-Gon
Date Posted: 7/6 12:01am Subject: A Breaking World: Of Alanvar and the Vyn'rath
GM approved happy


CHARACTER SHEET


“Father, who am I? What am I?”
“You are my son, Skillan, never doubt that. You are my son and you are as human and as worthy as anyone else in our village.”


Name: Skillan Iarnsen
Age: 18
Weight: 125 lbs
Height: 5’6’’
Appearance: rather short and very slim, his legs are long in proportion to the rest of his body; golden blond hair just reaching his shoulders, deep blue eyes, a regular face with straight nose that is considered very handsome by others, rather crooked smile
Home Kingdom: Ice Kingdom
Occupation: hunter/tracker

Personality: very unsure of himself (except when it comes to tracking and wood lore) and with a tendency to let his hair fall before his face so he can hide behind it; he stays mostly in the background and prefers to let others decide things, except when he feels very strongly about something, then he does speak up; he doesn’t give his heart easily and wants to be very sure the other means it when he or she is friendly to him, but when he finally does give it, it stays given; he’s very courageous, will hunt what needs to be hunted no matter how big and dangerous the prey is and doesn’t back out of a fight. Favorite place to sit and think: as high as possible in a tree, preferably the highest around.

Affiliation: None

Weapons of Preference: longbow and arrow, his wicked set of six throwing knives; he’s also skilled in fighting with his knives in hand to hand combat and has managed to kill a bear this way once, thanks to his speed and agility – the fight did leave some nasty scars along his left side and leg.

Biography:
Skillan Iarnson grew up in the small and isolated village of Surt which lies nestled in a small valley deep in the Ice Kingdom, between three high mountain peaks and surrounded by a thick forest on all sides. He is the adopted son of Iarn Angurson, who found him in the deep woods, wandering around and crying when he was still a little toddler and could barely move through the snow. If Iarn hadn’t found him when he did, the little boy would probably have been dead within the hour. Iarn found no traces of how the boy got there, or remains of any adults the boy belonged with. But the ground was covered by a fresh layer of snow, so he didn’t think too much about it and truth be told, he didn’t search too hard. Also because there was a snowstorm on the way and he had to hurry back to the safety of the village with the boy. Since he and his wife Eireen had no children of their own, even after four years of marriage, he told himself the boy was a gift from the Gods, an answer to his and Eireen’s prayers and took him home to raise as his own son.

At first Skillan was accepted readily by the other villagers, but as he grew older it became more and more clear how different he was from them. Where the villagers were tall, broad, strong and coarse as the mountains and trees around them, Skillan was very slim, didn’t have even half their strength, and had an angelic face surrounded by golden hair. He was, however, very agile and when he was taunted for his looks and his shortness, he could hold out for a while in a fight, because he was very good at ducking and slipping out of the grasp of his opponent. He also was a very fast runner.

Feeling more and more out of place as he grew older, the best times for Skillan were the times he spent in the forest with his father, the Hunt Master of the village, who taught him everything he knew about tracking and hunting. Since he wasn’t strong enough for the heavy spears and axes the men hunted with, Sonoya, the eldest daughter of his father’s sister, taught him the way of the bow and the knives, to the great hilarity of the other boys in the village. She often accompanied him and his father into the woods, until she married and set up a household of her own.

His mother died when he was sixteen, killed by a troll when she was gathering seeds and berries in the woods. Skillan and Iarn tracked the huge mountain troll for weeks, bent on revenge and finally killed it, even though it was only the two of them. Iarn skewered him on his great hunting spear after Skillan had already wounded it severely with his sharp and wicked throwing knives, one of which had cut its throat enough so it would have died eventually even without the spear in its heart. Afterwards Iarn told him the kill was as much his as his father’s, and that he was as great a hunter as any of them, no matter what others had to say about him or his choice of weapons. They would hunt as equals from then on.

Ten days ago Iarn was wounded during a massive troll hunt to get enough meat for the village to trade. It took him four days to die. Skillan never left his side and just before he died, Iarn told him how he had found him in the woods, just beyond the valley, underneath the tallest of the three peaks, with no signs of how he had gotten there, or from where. “You are not one of my people and clearly not of these lands,” he told Skillan, “but you are and always will be my son. Never forget that and never forget what I and your mother taught you. Live in honor, my beloved son, my pride.”
With Iarn gone nothing held Skillan in the village anymore and after saying goodbye to Sonoya and the few true friends he had, he left for the borders of the Ice Kingdom, to try and find the people he originated from.


 

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Winner of WWTF round 2
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