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Author
Topic:
Way of the Sith
DarthQuellonis
Registered:
May '05
Date Posted:
2/18/06 4:52am
Subject:
Way of the Sith
-
Date Edited:
3/3/06 3:57pm
(1 edits total)
Edited By:
LightSide_Apprentice
Way of the Sith
A terrible plague has befallen the Jedi Knights of the New Order. Hundreds of years after the Yuuzhan Vong invasion, the heroes of the galaxy, have all but been forgotten. Skywalker, Solo, everyone has become nearly forgotten in a age of deception and murder. In the Senate the Chief of State’s position on matters is as unimportant as a normal civilian to corporations and firms across the galaxy.
Several Senators are under the influence of large companies with agendas of their own. In this time matters are taken into a person’s own hands. With the Senate in shambles, many representatives of planets form their own governments, crime soars as the Republic has begun a gradual decline in power. Eventually the culmination of these events has brought about the fracture of the Jedi Order. The Order is split in half, both sides claiming different views, in the silent war to save the Republic’s founding principles. Neither side is right, nor wrong as conflict escalates in the outer-rim, with several defeats of the failing Republic military.
On the verge of collapse, rogue groups emerge to pummel upon the great resources of the Republic, channeling vast amounts of money into secret firms created under the noses of the remaining law officers who haven’t resigned from their work. It is a time of peril, there is no law in the galaxy, and soon, if order is not restored, there will be no peace. In the midst of corruption and sabotage of the remaining defenders of the Republic, a shadowy group of warriors arise sworn to destroy the enemies of the Republic, but at a great cost... After destroying the unofficial leader of the Republic, a crime lord named Krujak, the group has declared martial law over all of the regions of the Republic. The Jedi Order suspects the group to be of the dark side, as they seek to protect what remnants of the Republic still exist. Freedom and liberty has been reduced to hardship and tyranny.
Choose your path wisely:
The Way of the Sith
For years the new Dark Lords have secretly developed a powerful grasp over over the Republic. However the allegiance has been deteriorating, the Dark Lords have begun to fight for complete dominance over each other. The most powerful Dark Lords have been killed off by the marauders of an relatively unknown Dark Lord, supposedly trained by Luke Skywalker before he turned evil.
The remaining most powerful warrior remains to be revealed to the power hungry usurpers of the hierarchy of the Dark Lords. Many former apprentices to many of the powerful Sith Lords have begun plotting against the traitor to the Order, Mekrynal, a disgrace to the ancient Dark Lords revered among the Sith legions. Your allegiance to either side is deeply seen as a powerful moment in each group’s mind, however, it will have dire consequences if you choose unwisely and began to attempt to destroy both factions.
The Will of the Force
For many decades a group of neutral force users, ex-Jedi and force adepts, have tried to find the deeper meaning of the force’s will. To gain prestige is to know the deep consequences of actions, and to have a grasp over the overall galaxy, neither dark or light, the gray ones are sought out by few, for many find their predictions of the future far too realistic, others do not trust them, thinking very little of their mysterious and undiscovered ways.
The Code of the Jedi Order
The path of a Jedi Knight is a long and difficult life. To many worlds they travel, seeking to maintain peace and justice throughout the galaxy. In recent times they have been suspected of plotting against the Republic, further relating to the mistrust of them in the eyes of an average civilian. The Order in recent years has simply disappeared into the darkness of the galaxy, hiding or simply, disappearing one day.
Only a small group of Jedi still populate the Temples and enclaves scattered around the galaxy, however, it is uncertain whether under the growing stress in the Republic, if they will go into hiding too.
Base Skills
Every character starts out with a certain number of base skills.
10 base skill levels for Jedi
5 base skill levels for Grey Jedi
12 base skill levels for Sith
The number of base skills which the character can add to depends on how many points your willing to spend to add another point to a certain skill. How do base skills effect the game? Base skills give modifiers to combat, and to any feat that is related to it’s characteristics.
Points needed for one Base Skill Point: 30= 1 base skill point
The base skills you can add this point to, goes as followed:
Combat (strength=melee, dexterity=long range weapons) =1 modifier
Spirit (Wisdom of the force, knowing people’s faults and weaknesses) =5 modifier
Mechanics (piloting, fixing things, building equipment) =2 modifier
Point System
Each character starts out with a certain amount of points, to spend on special moves for any character, or to spend on force-user only feats. Alignment in the force and your level of mastery in the force all effects Jedi and Sith. For each normal enemy you kill or each objective you accomplish which effects the adventure, you gain experience. Normal enemies and objectives can be any small tasks, such as destroying a thug or activating a elevator. Hard enemies and objectives are ones that require visible effort or put a strain on the hero’s abilities. After the period of one week you must PM your total points, to allow for verification, to either myself or any co-GM appointed in the future.
Points for Jedi:1,500
Points for Grey Jedi:1,200
Points for Sith:1,500
After I have sent you verification of the total points, you can train in your knowledge of special abilities and force powers. Every feat or force power you gain is one level. Comparisons of different levels of different characters helps to aide in interaction and combat.
Chart for gaining points
Task difficulty: Normal 50 points Hard 150 points
Force push (universal): 5 points
Force pull (universal): 5 points
Force heal (light side): 25 points
Force heal level II (light side): 50 points
Force resurrection (unknown): (unspecified amount of points needed. Most likely quest only force power.)
Force telepathy (universal): 25 points
Force sense (universal): 25 points
Force choke (dark side): 30 points
Force rage (dark side): 30 points
(gives you a +2 advantage in combat)
Force lightning (dark side): 50 points
Force plague (dark side): 25 points
Force deflection (universal: 25 points
Interrogation: You are skilled at getting information from prisoners, in any way shape, or form: 15 points
Gambling: You can defeat many opponents using a careful mind: 10 points
Demolition/sabotage: You can sabotage installations, bridges, anything for that matter: 20 points
Hiding/Secrecy: You are adept at moving unnoticed through places: 20 points
Increased Manipulation: You are skilled at tricking people into believing the things you say. Expert manipulators can gain access to even the most forbidden parts: of people: 15 points
Influence: You can twist the will of people to suit your needs, to a varied degree: 15 points
Repair: 5 points
Piloting: 10 points
Healing: 10 points
Expert blaster proficiency: You are talented with blasters: 10 points
Expert marksmen: You are deadly with a sniper rifle or other long range weapons: 15 points
Expert Melee Weapons: You are deadly with melee weapons: 15 points
Every path has a specified beginning stat, for instance the Sith Lords have more focus in physical training at first, while the Jedi and the Force Adepts have a mix of both physical and force training. After a warrior has accomplished a certain number of points in at least 5 skills they gain a level of experience. Levels of experience have no benefit besides a comparison of power between players if they are in combat, if they are trying to compete in something, and to decide how many vitality points a character has. The following levels of experience are
Vitality points
These points depend on which level you are at.
Level Number of points needed to gain level /Number of Vitality points
1/2 /20
2/3/40
3/4/60
4/5/80
5/6/100
6/7/120
7/8/140
8/9/160
9/10/180
10/11/200
11/12/220
12/13/240
13/14/260
14/15/280
15/30/300
16/60/320
17/120/340
18/240/360
19/480/380
20/960/400
21/1960/420
22/2,000/440
23/2,500/460
24/2,700/480
25/2,900/500
26/3,000/520
27/4,000/540
28/5,000/560
29/6,000/580
30/7,000/600
31/8,000/620
32/9,000/640
33/10,000/660
34/11,000/680
35/12,000/700
36/13,000/720
37/14,000/740
38/15,000/760
39/16,000/780
40/17,000/800
How combat works
Based on what I have displayed to you about the levels, the base skill points, the feats, and force powers, you have a general understanding that levels are for comparison of power for competitions like combat, that base skills give modifiers to feats, force powers, an combat. You may ask yourself, how does combat work? Well with debates over die rolls in the past in some dice role-playing games, I have found a widget off apple.com which allows you roll up to 6 sided dice at one time.
Here is how it goes, I will roll 6 d6 for combat, I will take away the lowest then I will tell both of you your scores. To determine the modifier you add to this, for combat, or force something simple, like fixing a droid, it is the skill, feat, or force powers current level, with all modifiers added. You compare this to the opponent’s roll, with modifiers added as well, which let’s say for example is 5 for melee combat at this time. You add +5 to the number the dice display. In this case let’s say 12 for this player. 12+5=17. You need a number higher than 17 to out think him, based on your knowledge of this skill. Once you have out thought your opponent through a higher score, your score also becomes the damage you dealt to his vitality or health.
Once a character’s vitality drops to zero, he remains wounded and unconscious unless injected with a medpac which restores +40 vitality points.
RULES (Abide by them to allow a smooth experience)
1. Respect everyone.
2. Be descriptive in posts (Two sentences doesn’t cut it in an epic RPG)
3. Post at least every two days.
4. God-modding is not accepted. Nor is wounding, and/or in any other way altering a member’s character’s original representation. While I will let you off the first time, if you do it again, consistency will start to deteriorate, with a bunch of posts used to fix a simple mistake. Take your time when posting, a remember, a role-playing game isn’t all about fighting other characters.
5. Pay attention to plot developments.
6. PM ME YOUR CHARACTER SHEET FOR APPROVAL
7. PM me if you have any questions.
Character Sheet
Name:
Gender:
Age:
Species:
Home world:
Affiliation:
Personality
---Traits:
---Likes:
---Dislikes:
---Habits:
Appearance
---Skin Color:
---Hair Color:
---Eye Color:
---Clothing:
---Other Attributes:
---Other Details:
Vitality Points:
Force Powers(Level):
Force push (universal):
Force pull (universal):
Force heal (light side):
Force heal level II (light side):
Force resurrection (unknown): (unspecified amount of points needed. Most likely quest only force power.)
Force telepathy (universal):
Force sense (universal):
Force choke (dark side):
Force rage (dark side):
(gives you a +2 advantage in combat)
Force lightning (dark side):
Force plague (dark side):
Force deflection (universal):
Skills(level):
------Interrogation:
------Gambling:
------Demolition/sabotage:
------Expert marksmen:
------Hiding/Secrecy:
------Increased Manipulation:
------Influence:
------Repair:
------Piloting:
------Healing:
------Expert blaster proficiency:
------Expert Melee Weapons:
Weapons:
Starship
---Name:
---Class:
---Weapon(s):
---Shields(Ship Vitality points):
---Crew:
---Passenger(s):
---Interior Description:
---Other Details:
---Lightsaber
-----Crystal(s):
-----Blade(s):
-----Color(s):
-----Handle Description(s):
---Force Abilities:
---Force Weakness:
---Other Force Object(s):
Biography
---Personal History:
---Military History:
---Traumatic Experiences:
LSA
Edit: Locked at author's request.
-----signature-----
The Mandalorian Wars:
http://boards.theforce.net/before_the_saga/b10475/23693871/p1/?5
For the Motherland!
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DarthQuellonis
Registered:
May '05
Date Posted:
2/18/06 7:07pm
Subject:
RE: Way of the Sith
Come on, no takers?
-----signature-----
The Mandalorian Wars:
http://boards.theforce.net/before_the_saga/b10475/23693871/p1/?5
For the Motherland!
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JediCouncilMaster
Registered:
Jun '05
Date Posted:
2/18/06 7:44pm
Subject:
RE: Way of the Sith
I'll join probably later in the future, GM. Just give me some time.
-----signature-----
"Traditor carved out his heart, never to let love kill him...his evil kept him alive." - Shaman
iTunes - How To Save A Life (The Fray) - POTC The Kraken (Hans Zimmer)
"Life is cruel! Why should the afterlife be any different?!" - Davy Jones
doomgiver007
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phantom_panther
Registered:
Oct '05
Date Posted:
2/19/06 11:28am
Subject:
RE: Way of the Sith
Could you explain the force abilities and weaknesses under the weapons catagory. and how do you figure ship VP?
-----signature-----
Neo got killed trying to save Zion, Luke only lost a hand while saving the galaxy!!!
Look, sir. Geeks.
Interviewer: What do you think will happen if sperm donors' identities are revealed to their offspring?
Fertility expert: It would be disastrous! They w
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DarthQuellonis
Registered:
May '05
Date Posted:
2/19/06 12:52pm
Subject:
RE: Way of the Sith
-
Date Edited:
2/19/06 12:55pm
(1 edits total)
Edited By:
DarthQuellonis
The force abilities, as listed like force push, are straight foward descriptions of what they do. Some force powers like telepathy and plague are a little less specific. Here is a general description of each force power.
Force push: Can push opponent, rendering weaker ones helpless for a few seconds.
Force pull: Can pull opponent, rendering weaker ones helpless for a few seconds.
Force heal: Can heal 25% of all VP points
Force heal level II: Can heal 50% of all VP points
Force resurrection: Unknown
Force telepathy: Can communicate through the force with other people.
Force sense: The ability to sense someone, nearby or far away.
Force choke: An invisible clench upon someone.
Force rage: A powerful surge of rage gives you a sharpness in combat. (gives you a +2 advantage in combat)
Force lightning: Deadly waves of electric energy.
Force plague: Produces weakness in opponent's combat mind. Doesn't hurt character.
Force Deflection: Using the force, a warrior can deflect heavy objects, such as crates.
The weakness of all the force powers is that all of them can only be used only once every hour in the real world, if your below level 10. The time keeps cutting for every ten levels, every 30 minutes for a 20th level character to 29. For level 30 to 39,15 minutes. Lastly for a level 40 character, every 8 minutes.
VP points are decided upon by level. All characters start out with 10 VP.
-----signature-----
The Mandalorian Wars:
http://boards.theforce.net/before_the_saga/b10475/23693871/p1/?5
For the Motherland!
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DarthQuellonis
Registered:
May '05
Date Posted:
2/21/06 12:14pm
Subject:
RE: Way of the Sith
Still no one interested? This RPG is designed to eliminate god-modding, and level unfair players to a acceptable level. I hope to begin this soon, by March 1st.
-----signature-----
The Mandalorian Wars:
http://boards.theforce.net/before_the_saga/b10475/23693871/p1/?5
For the Motherland!
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Darth_Vaderous
Registered:
May '05
Date Posted:
2/21/06 10:45pm
Subject:
RE: Way of the Sith
I'm going to join, I'm working on a character sheet now.
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http://www.myspace.com/jakethigpen
<---- Myspace page
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DarthVercetti
Registered:
Oct '05
Date Posted:
2/22/06 1:24am
Subject:
RE: Way of the Sith
OK, I am interested and i will PM you with some details i require for further understanding of the game.
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Dark Apprentice to I_am_Kooky
[link=http://boards.theforce.net/non_star_wars_role_playing/b10755/21744086/p30]Here Lies The BEST Non-SW RPG EVER![/link]
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DarthQuellonis
Registered:
May '05
Date Posted:
2/22/06 3:42am
Subject:
RE: Way of the Sith
-
Date Edited:
2/22/06 3:50am
(4 edits total)
Edited By:
DarthQuellonis
Read through this revised version, then ask me about any specific problems. I can't really explain the whole system in depth, unless you tell me what you have difficulties with.
The number of base skills which the character can add to depends on how many experience points your willing to spend to add another level
to a certain skill.
How do base skills effect the game? Base skills give modifiers to combat, and to any feat that is related to it’s characteristics.
Experience needed to buy one base skill point: 30
The base skills you can add this point to, goes as followed:
Combat (strength=melee, dexterity=long range weapons) =1 modifier
Spirit (Wisdom of the force, knowing people’s faults and weaknesses) =5 modifier
Mechanics (piloting, fixing things, building equipment) =2 modifier
Experience Point System
Each character starts out with a certain amount of points, to spend on special moves for any character, base skills, or force-user only feats.
To get points you must:
For each normal enemy you kill or each objective (other than breathing, walking, etc.) you accomplish, you gain experience. Normal enemies and objectives can be any small tasks, such as destroying a thug or activating a elevator. You get 150 points per action.
Hard enemies and objectives are ones that require visible effort or put a strain on the hero’s abilities. In other words, it is not simple like defeating any easy enemy. You get 500 experience points per action.
After the period of one week you must PM your total points, to allow for verification, to either myself or any co-GM appointed in the future.
Starting Experience points for each faction:
Points for Jedi:1,500
Points for Grey Jedi:1,200
Points for Sith:1,500
After I have sent you verification of the total points, you can train in your knowledge of special abilities and force powers. Every feat or force power you gain once is one level, you can gain more strength in that power by gaining more levels. Comparisons of different levels of different characters helps to aide in interaction and combat.
Here are the feats you can choose from:
Force push (universal): 5 points
Force pull (universal): 5 points
Force heal (light side): 25 points
Force heal level II (light side): 50 points
Force resurrection (unknown): (unspecified amount of points needed. Most likely quest only force power.)
Force telepathy (universal): 25 points
Force sense (universal): 25 points
Force choke (dark side): 30 points
Force rage (dark side): 30 points
(gives you a +2 advantage in combat)
Force lightning (dark side): 50 points
Force plague (dark side): 25 points
Force deflection (universal: 25 points
Interrogation: You are skilled at getting information from prisoners, in any way shape, or form: 15 points
Gambling: You can defeat many opponents using a careful mind: 10 points
Demolition/sabotage: You can sabotage installations, bridges, anything for that matter: 20 points
Hiding/Secrecy: You are adept at moving unnoticed through places: 20 points
Increased Manipulation: You are skilled at tricking people into believing the things you say. Expert manipulators can gain access to even the most forbidden parts: of people: 15 points
Influence: You can twist the will of people to suit your needs, to a varied degree: 15 points
Repair: 5 points
Piloting: 10 points
Healing: 10 points
Expert blaster proficiency: You are talented with blasters: 10 points
Expert marksmen: You are deadly with a sniper rifle or other long range weapons: 15 points
Expert Melee Weapons: You are deadly with melee weapons: 15 points
Every path has a specified beginning stat, for instance the Sith Lords have more focus in physical training at first, while the Jedi and the Force Adepts have a mix of both physical and force training. After a warrior has accomplished a certain number of points in at least 5 skills they gain a level of experience. Levels of experience have no benefit besides a comparison of power between players if they are in combat, if they are trying to compete in something, and to decide how many vitality points a character has. The following levels of experience are
Vitality points
These points depend on which level you are at.
Level/ Number of feat levels needed to advance 1 level /Vitality Points
1/ 2 /20
2/ 3/40
3/ 4/60
4/ 5/80
5/ 6/100
6/ 7/120
7/ 8/140
8/ 9/160
9/ 10/180
10/ 11/200
11/ 12/220
12/ 13/240
13/ 14/260
14/ 15/280
15/ 30/300
16/ 60/320
17/ 120/340
18/ 240/360
19/ 480/380
20/ 960/400
21/ 1960/420
22/ 2,000/440
23/ 2,500/460
24/ 2,700/480
25/ 2,900/500
26/ 3,000/520
27/ 4,000/540
28/ 5,000/560
29/ 6,000/580
30/ 7,000/600
31/ 8,000/620
32/ 9,000/640
33/ 10,000/660
34/ 11,000/680
35/ 12,000/700
36/ 13,000/720
37/ 14,000/740
38/ 15,000/760
39/ 16,000/780
40/ 17,000/800
How combat works
Based on what I have displayed to you about the levels, the base skill points, the feats, and force powers, you have a general understanding that levels are for comparison of power for competitions like combat, that base skills give modifiers to feats, force powers, an combat. You may ask yourself, how does combat work? Well with debates over die rolls in the past in some dice role-playing games, I have found a widget off apple.com which allows you roll up to 6 sided dice at one time.
Here is how it goes, I will roll two 6 sided die for combat, I will take away the lowest then I will tell both of you your scores. To determine the modifier you add to this, for combat, or for something simple, like fixing a droid, it is the skill, feat, or force powers current level, which is the modifier.
You compare this to the opponent’s roll, with modifiers added as well, which let’s say for example is 5 for melee combat at this time. You add +5 to the number the dice display. In this case let’s say 12 for this player. 12+5=17. You need a number higher than 17 to out think him, based on your knowledge of this skill. Once you have out thought your opponent through a higher score, take your score, subtract his from yours than that answer is your damage score you dealt to his vitality (or health)
Once a character’s vitality drops to zero, he remains wounded and unconscious unless injected with a medpac which restores +40 vitality points, or is awakened by someone with at least one level in the healing skill.
I will post my character sheet to give you guys an example later in the day.
-----signature-----
The Mandalorian Wars:
http://boards.theforce.net/before_the_saga/b10475/23693871/p1/?5
For the Motherland!
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