Author Topic: System Lords IV: Twilight
Sith_Lords 
Registered: May '04
41979_Darth Bane
Date Posted: 4/29/07 4:22am Subject: System Lords IV: Twilight - Date Edited: 4/29/07 4:23am (1 edits total) Edited By: Sith_Lords


War is seen to most as a curse, a unnecessary evil. Others see it differently. People like me know that war is a necessary part of life. No matter what people try and do about it war is inevitable. At the end of the day, it comes down to life and death. Life cannot exist without death, and what is the biggest cause of death in the universe? Life. The biggest killer is of course the various races that inhabit the galaxy. People try and stop wars, yet most, if not all planets in the galaxy have a defence force of some description. The largest industry in the universe is not food or homing, it is the Armaments industry. How did planets like Kuat become so rich? Do you think that the KDY’s sole purpose is to produce cruise ships? In its heyday the New Republic passed Race Rights laws. They passed laws prohibiting citizens to carry weapons. Yet they still maintained an army. They still made millions on taxes paid by weapon companies. The Republic was corrupt. That is the reality of it. A War is coming that will devastate, and then unite the galaxy. Trillions will die. But this is the natural order of things. And whilst war devastates the galaxy, there will be one group of people who will stay powerful. Join the” *Static*

Intercepted coded Transmission from Unknown source, Recorded at Republic outpost Gamma 645, shortly before its destruction.





It is 24 years after the Battle of Coruscant*, and is a dark time for the Galaxy. In 23 ABC a manipulative young Jedi assassinated Grand Admiral Pellaeon, and all out war between the remnants of the Empire and the fledgling New Republic broke out once more. The war lasted only a year and a half, but the damage to the galaxy was incredible. With trillions of lives lost planets left war-torn and devastated, the two sides lay at a stalemate.

In an effort for peace, the leaders from each of the warring sides arranged to meet in order to work out a treaty. From the New Republic the Leader of the Jedi Order Luke Skywalker, as well as the famed Admiral Ackbar, and chief of state Borsk Fey’lya met with Moffs Crowal, Flennic, Freyborn and Sarreti, aboard a space station in the middle of the Maw cluster.

However the supposed secure area was the place for an ambush by the Ssi-Ruuvi Imperium. They obliterated the leaders of both sides in a daring strike, leaving no survivors. By the time the forces of these sides had made it through the cluster, it was far too late. All that was left was debris.

A temporary ceasefire was put in place while the incident was investigated; however this was broken by a battle between Republic X-Wings and Imperial TIE-Fighters in space near the Outer-Rim planet of Jabiim. This final battle ended the war. Whilst the battle raged between the Empire and Republic the Ssi-Ruuvi launched a massive surprise attack, shattering both armies.

The planets of the Republic and the Empire, left defenceless, were quickly conquered by the Imperium. Nothing was spared from their bid for galactic dominance. The New Galactic Republic is no more. The Republic is now composed of just one system, The Correllian system. The Heroes of the Rebel Alliance are in hiding, across the planets of the Corellia system.

The great leaders of the Empire, the System Lords, have been all but wiped out and the once glorious Galactic Empire is now nothing but a ragtag group of thugs who claim to fight for the glory of the Empire. The true Empire is now an idea upheld by the few.

And what remains of the noble guardians of peace and justice in the galaxy? The Jedi Order? Devastated at the death of their leader, evidence arose that a Jedi mistake was the reason for the war. Public opinion turned against the Jedi, and many were killed in the resulting back lash. Those that remain are in hiding across the galaxy.

The end result of the Imperium’s campaign was near total Galactic dominance. They have no opposition, nothing left to fight. Or so they think. For hiding deep in the unknown regions is a shadow. Jacen Solo, who is believed dead by the galaxy at large, has in fact risen to the title of the Dark Lord of the Sith, under the tutelage of Dark Lady Lumiya. He has spent his time in the unknown regions creating an army. And he is ready to unleash it upon the galaxy.

However Jacen Solo is not the only mysterious figure in the galaxy; a individual going by the name of The Shadow has appeared in the turmoil, recruiting followers through secret messages, hoping to achieve power.

Far beneath the struggle for Galactic power lie smaller groups. Those who will survive the oncoming Armageddon, the leaders of small star systems, who have the power to not only survive the oncoming fight, but to turn the tide of the galaxy as a whole.
The System Lords




Welcome to System Lords IV: Twilight.


For those who have participated in the System Lords games before will probably scratch your head when looking at the title. Wasn’t there already a SL4? The answer is yes. However I feel that not enough was accomplished in the original SL 4 to continue to a SL 5. Therefore all events that took place in System Lords IV: Uneasy Alliances are regarded Alternate Universe. In the System Lords storyline they did not happen.


*See System Lords 1 (Useful Links at the bottom of the page)

This RPG is a tactical fleet based RPG based on expansion of your military and political grasp on the galaxy. But unlike past RPGs like this, your individual character still plays a giant role in the game. So be sure not to forget a memorable personality in your character. Also, there is a lot of freedom in this RPG, allowing you to be more creative in how you want to approach the problem of expansion. In fact, it is creativity that will see you successful in this game. It is pretty complicated, so if you are fairly new to the RPF, please go to the RPF Training Ground and Information Thread to learn how to become a better role player. The general storyline will be controlled partially by you, and partially by me. The Jedi will be controlled by me or my as yet to be appointed Assistant GM.

This game will differ from the rest of the System Lords series, as you are no longer playing as part of the Empire. Instead you will be playing as an independent party caught in the middle of a war, with no allegiance to the Empire or the New Republic, therefore both New Republic and Imperial technology is able to be utilized.





"Payday"

Once a week, the exact day of the week will be announced later, there will be a new turn, or "payday." In this payday, you receive whatever money you earn from your planet's income. You also receive whatever turn based bonuses your controlled planets provide.

Alliances

Alliances are optional. If you want to be by yourself, that is fine. Alliances this time are strictly limited to three players. But you can have less than three. And it may seem unfair to have three player alliances for those who want to play on their own. So, if you have allies, here are some rules you have to abide by to keep alliances from being just three characters playing as one just to get the extra money per turn.

1) No giving money to another player unless they are to pay back over a certain period of time, with interest of 1000 credits for every additional turn that passes.

2) No giving items (such as a ship or spice) unless it is payed for or exchanged for other items.

Warfare

Battles will turn based, and moderated by me. In this type of battling does give the person who posts second the advantage, so the order of who posts first or second will be alternated.

Ships will have 100% when they start out, and 100% hull durability. Shields will regenerate after battles, but any damage to the hull must be repaired. Of course, you don't have to repair it, but then your ship will have a weak spot.

Fighter squadrons will start out with the standard 12 ships. If any ships in a squad are destroyed, the fighters may be replaced for a certain amount of money. Or, if two squadrons have 6 left, or three squadrons with 4 fighters left, or any other combination that makes 12, you can merge them into a single squadron. Or you could merge let’s say a squadron of 6 and a squadron of 5, but you would have a squadron of 11. That would be fine, but you would be at a disadvantage in battle.

The Store

Capital ships that can hold fighters do not come with them. They must be bought separately. Other ships than these can be acquired (for example, an MC80 can be created if the Mon Calamari Shipyards are capered, or if the schematics are somehow stolen). These are just the only ships that you can buy automatically. You can also speak to certain ship manufactures if you want to design a new ship, or modify an old ship for your own, or the public's use. If a ship that you design is made open for public sale, you receive 10% of the price for each ship sold.)

Ships

Carrack Cruiser: 500

Correllian Corvette: 750

Correllian Gunship: 850

Dreadnaught: 1000
(Holds Max: 1 Fighter Squad, 3 Battalions)

Nebulon-B Escort Frigate: 1250
(Holds Max: 2 Fighter Squads, 1 Company)

Victory Star Destroyer: 3000
(Holds Max: 2 Fighter Squads, 2 Battalions)

Imperial Star Destroyer: 6000
(Holds Max: 6 Fighter Squads, 1 Division)

Super Star Destroyer: 30,000
(Holds Max: 12 Fighter Squads, 4 Divisions)

Mon Calamari Star Cruiser: 5800 (Holds Max: 5Fighter Squadrons, 2 Divisions)

Assault Frigate Mark IV: 3200 (Holds Max: 3 Fighter Squadrons, 2 Battalions)

Lancer Frigate: 2000

Interdictor Cruiser: 2000

IR-3F Patrol Ship: 350 (no hyperdrive, best used for in atmosphere ground support)

Strike Cruiser: 1300
(Best used for orbital bombardment)
(Holds Max: 1 Fighter Squad, 3 Companies)

Rendili Upgraded Dreadnaught: 1700
(with extra anti-fighter guns. (Holds Max: 2 Fighter Squads, 2 Battalions)

Imperial Transport: 1500
Holds Max:
1 Division
1 Squadrons of Grek-class Troop Shuttles (ship to ship shuttles, carries 1 company in each ship)
Replacement Grek: 5
1 Squadrons of DX-9 Troop Shuttles (ship to surface shuttles, carries 1 company in each ship)
Replacement DX-9: 6

Fighters

Preybird-class Starfighter Squadron: 84 (best for ground support)
Replacement Fighter: 7

TIE Fighter Squadron: 36
Replacement Fighter: 3

TIE Bomber Squadron: 50 Replacement Bomber: 5

TIE Interceptor Squadron: 48
Replacement Fighter: 4

TIE Avenger Squadron: 60
Replacement Fighter: 5

TIE Defender Squadron: 72
Replacement Fighter: 6

TIE Phantom Squadron: 82
Replacement Fighter: 7

X-wing Squadron: 40 Replacement Fighter: 4

E-Wing Squadron: 45 Replacement Fighter: 4

Y-Wing Squadron: 60 Replacement Fighter: 6

B-Wing Squadron: 65 Replacement Fighter: 6

Ground Forces

Infantry Company: (100 troops): 100 (small companies such as this are best to be trained as special forces, so do special jobs. Training not included)

Infantry Battalion (1000 troops): 1000

Infantry Division (10,000 troops): 10,000
T-T2-B Repulsor Tanks Strike Force (25 T2-Bs): 450 Replacement T2-B: 45

T4-B Heavy Tank Attack Group (15 T4-Bs): 1500
Replacement T4-B: 150

T-47 Snowspeeder Squadron (30 T-47s): 500
Replacement T-47: 20

AT-ST squadron (40 AT-STs): 400
Replacement AT-ST: 10

AT-AT attack force (12 AT-ATs): 1440
Replacement AT-AT: 120

Planetary Accessories

Planetary Shield: 2000

Orbital Shipyard (produces ship with 25% discount, although construction takes 1 week): 3000

Anti-Fighter Turret: 10

Planetary Turbolaser Battery: 60

Golan Station: 1500

Orbital Minefield: 500
Iron Cannon Battery: 40

Imperial Pre-Fabricated Garrison Base: 4000
[Comes With: 1 Battalion, 1 AT-AT attack force, 1 AT-ST attack force, 4 TIE Fighter Squadrons, 4 Ion Cannon Batteries)

New Republic Pre-Fabricated Garrison Base: 4500
(Includes: 1 Infantry Battalion, 1 T-4B Heavy Tank Attack Group, 1 T2-B Repulsor Tank Strike Force, 2 Planetary Turbolaser Batteries, and 4 X-wing squadrons)

(Sell Pre-Fab Base: +2000)
(can only be deployed on a planet that is fully controlled, e.g. Not during a battle.)

Troop Losses

If any shuttles or ships with troops inside are destroyed, the troops are killed. Capital ships though, do have escape pods. But pods will have to be recovered to recover the troops. Although, if the enemy captured the escape pods though, it is possible to bargain for them back. Because of this, it is smart to have escorts for advancing shuttles.

For ever troop that needs to be replaced, it costs 1, unless a player has kolto, in which 5 troops can be brought back into action with 1 kolto. Kolto is a special item produced on Manaan.

Ships that can hold troops (besides the Imperial Transport) have 1 DX-9 shuttle for every Battalion. And each one has 1 TIE Boarding Craft to get people from one ship to another. Ships that don't have a full battalion still carry 1 DX-9. Because these ships have limited shuttles, the transport is best used for quick deployment.

Ship Damage

Damage to the shields will regenerate after battles. Damage to the hull will cost 50 for every percentage of hull damaged. If a ship goes down to zero hull capacity, it is destroyed and cannot be repaired.


Public Image

Public Image is how the galactic public sees your character. The better people respect your character, the more likely they are to comply. This especially matters when you try to get a GM controlled planet to agree to a protection or trade pact. Everyone's approval rating starts at 50%. The best rating you can get is 100%, and the worst is 0%. Your approval rating will be shown every new turn, or any time your character asks his head of state, or head lieutenant, or whoever in your character's government would know.

It is possible to affect Public Image using the media. You can bribe hollowed news stations, (such as CNN, the Core News Network) to be biased against an enemy, and to use propaganda to help you.

On your own starting planet, it is possible to raise and lower taxes by however much money you want. However, raising taxes too high will dramatically lower your approval rating. If it goes too low, your people might rebel. However, lowering taxes will drive up your approval rating.

Dealing with GM Controlled Planets.

When dealing with a GM controlled planet, you usually either attack them to gain control of their planet, make a trade pact for them to buy or sell spice, or kolto, or other goods.

When buying or selling, you and the other side of the bargain will agree on a price. The common price for spice is 100 per cylinder. However, you can buy or sell it for more or less money. Selling for more than 100/cylinder, if the buyer agrees, will get you more money, but it might make your approval rating drop slightly, or make the buyer want you to agree on another condition. Selling for less might lose you a little money, but your approval rating might go up slightly, and you will be more popular among Hutt's, the common buyers of spice. This will allow you to possibly call on them later for a favour.

Another common way to deal with a GM controlled planet is to sign a protection treaty. In this treaty, they will usually give you a certain sum of money, or part of their income for you to build them a defence. This usually consists of several anti-fighter guns or turbolaser batteries, or Golan Stations. Also, you will be responsible for coming to their aid when they are attacked. It is a big thing to agree to, but the payment is usually high.

Remember, if your approval rating is very low, planets that would have agreed to trade or protection pacts wouldn't trust you and might refuse your business.

You Can Do Practically Anything

As you can see from my suggestions; you are free to be creative. You can do whatever you could do realistically if this were real, for example, paying extra money per turn to your intelligence branch to get more info on what your enemies are doing. But please don't feel limited to my suggestions. Do whatever. But it must be feasible. I will be watching closely to monitor which moves are fair and will try to realistically portray the cause and effect of your actions.

For the SL Veterans

Sorry Vets, but you are losing all your ships and ground troops so that the new players will start out with the same disadvantages as you. Also, the stats of your planets will change slightly. And I'm sorry to say, you will be losing all your $MONEY$ from last game. If your characters from the previous games are still alive, then you are more than welcome to continue to play as them. You will get to keep at least some of your planets, how many of them being depended on demand, and your reputations, although, your approval ratings will start at 50% just like everyone else.

The Planets

You can start out on or take over or have relations with any of these planets. But you just can't start out on the ones that are currently controlled by someone.

Note: Veterans are able to keep 2 of their planets from previous games. New players will be allowed 1, but to compensate, these planets will have either a higher income, or better bonus.

New planets can be found by sending out probes at no cost, however a maximum of 3 probes can be sent per turn.

Remember; you can raise and lower income by raising or lowering taxes. Also you should remember that you do not collect on a planet's income or bonuses when you only have an alliance with it, unless that is specified in the terms of alliance.

Also remember that you can take over or start out with any planet in the galaxy, even if it isn't listed here, unless it is already Veteran controlled and they want it back. Just PM me if you want you add a new planet to the game (which must be a real planet in the Star Wars Galaxy). Also give me stats which you think would be fair for the planet to have. And then I'll either approve it or disapprove it. But don't worry, I usually approve it. The planets will become available as people sign up. Tentative list reads as follows:

Abregado-Rae
Anaxes
Atzerri
Balmorra
Bestine
Bonadan
Bothawui
Corulag
Dagobah
Endor
Eriadu
Fresia
Hoth
Kashyyyk
Korriban
Manaan
Mon Calamari
Naboo
Shola
Sullust
Taris
Thyferra
Yavin 4
________________________________________


Character Profile:

Name:
Preferred System:
Race:
Age:
Gender:
Appearance:
Bio:

ATTENTION: PLEASE PM ME WITH YOUR PROFILE PRIOR TO POSTING IN THE THREAD, FOR APPROVAL. I WILL NOT IMMEDIATELY DESIGNATE YOU A PLANET UPON APPROVAL, BUT I WILL KEEP YOUR PREFERENCE IN MIND IN CHOOSING WHO GETS WHAT PLANET.
THANK YOU!


Useful Links:
The Award Winning System Lords
System Lords 2: The Shattered Empire
System Lords 3: Blades Edge
System Lords 4: Uneasy Alliances (AU)

Slightly off topic, but this is my 2000th post! dancing

 

-----signature-----
Rose Tyler: Look at you, beaming away like you're Father Christmas!
The Doctor: Who says I'm not red-bicycle-when-you-were-twelve?
Rose Tyler: What?
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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 4/29/07 11:37am Subject: RE: System Lords IV: Twilight - Date Edited: 4/29/07 12:43pm (1 edits total) Edited By: SephyCloneNo15
It's finally back! dancing

PM on the way.

Edit: Wait, as an Alternate-Universe System Lords (or NAMBLA tongue ) veteran, do I get 2 worlds?

 

-----signature-----
Member: GDG, GMG. Sub-GM: CDG
Zam Wessel Lives!
Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™
"Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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MASTERPRENN 
Title: JCC Man.
Awesome

Registered: Dec '05
46306_Holiday Special: Ackmena
Date Posted: 4/29/07 12:53pm Subject: RE: System Lords IV: Twilight
Yayayayayayayayayayayaya!!!!

Sheet coming.

Soon.

Yeah, do vets get two worlds?

 

-----signature-----
"When you see me, what do you see?
I see a big bushy beard and hair."
- Stephen Colbert discussing his inabilit to "see" race, with Cornel West
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Sith_Lords 
Registered: May '04
41979_Darth Bane
Date Posted: 4/29/07 1:06pm Subject: RE: System Lords IV: Twilight
MASTERPRENN posted:
Yayayayayayayayayayayaya!!!!

Sheet coming.

Soon.

Yeah, do vets get two worlds?


I forgot to boldify that bit:

Note: Veterans are able to keep 2 of their planets from previous games. New players will be allowed 1, but to compensate, these planets will have either a higher income, or better bonus.

 

-----signature-----
Rose Tyler: Look at you, beaming away like you're Father Christmas!
The Doctor: Who says I'm not red-bicycle-when-you-were-twelve?
Rose Tyler: What?
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BLemelisk 
Registered: Aug '03
46239_TFN Turns "10"
Date Posted: 4/29/07 1:22pm Subject: RE: System Lords IV: Twilight
I'm going to switch it up so I'll be taking Fresia, but won't have any other planets from my old holdings.

 

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"Revan knew that the true war is not against the Republic. It waits for us beyond the Outer Rim. And he has gone to fight it, in his own way. Perhaps you shall go there with him, and do battle at the end of all things."
GDG Member
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MASTERPRENN 
Title: JCC Man.
Awesome

Registered: Dec '05
46306_Holiday Special: Ackmena
Date Posted: 4/29/07 1:35pm Subject: RE: System Lords IV: Twilight - Date Edited: 4/29/07 1:58pm (3 edits total) Edited By: MASTERPRENN
Approved:

Name: Gejo'han'hlen (Johan Gehlen)

System: Csilla

Race: Chiss

Age: 28

Gender: Male

Appearance: Black hair, and a blue complexion with shap but attractive features. Johan is naturally good looking, and muscular. A little on the tall side of average height.

Bio: Johan was born into a middle class family, from which he enlisted into the military at the age of 16. Johan is a natural leader, and rose quickly through the ranks, commanding a squad of fighters by the age of 20. Johan has built a very good reputation for himself, and when he was twenty six, was elected into the office of Aristocra, to finish out the term of the deceased incumbent. His term ended one year ago, and he was recently re-elected, to serve a full term as leader.


Csilla
Income: 1500
Bonus: Free squadron of Chiss clawcraft every other turn. These are much more powerful fighters than the X-wing or Tie Fighter.

Rhigar
Income: 1500
Bonus: A free company of elite Troops is produced every turn, fresh from the military academy.





Democratic Chiss Ascendancy:

Executive Leadership:

Cheif of State/Commander in Cheif (Elected by the people)- Gejo'han'hlen (Johan Gehlen)

Senator/Ambassador (Elected by the people)- Wthh'edn'athe (Senator Ednath)

Military Leadership:
Supreme Commander- Admiral Adwith'hadr'te (appointed by peers)

Expansionary Fleet (Offense)-
- Admiral Hwat'th'turr (Navy, appointed by Supreme Commander)
- General Nosi'bog'intu (Army, appointed by Supreme Commander)

Defense Fleet (Defense)-
- Admiral Apwat'hudn'tadu (Navy, appointed by Supreme Commander)
- General Lodne'pad'rutan (Navy, appointed by Supreme Commander)

 

-----signature-----
"When you see me, what do you see?
I see a big bushy beard and hair."
- Stephen Colbert discussing his inabilit to "see" race, with Cornel West
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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 4/29/07 2:06pm Subject: RE: System Lords IV: Twilight - Date Edited: 4/29/07 2:12pm (2 edits total) Edited By: SephyCloneNo15
Three guesses at which RPF regular is playing a (GM Approved) droid. Give up? It's me!

Name: W-3P0
Preferred System: Hypori
Race: Protocol Droid
Age: 91 if I did the math right
Gender: Male Programming
Appearance: Rust-brown plating, much carbon scoring after recent battles.
Bio: W-3P0: Wookiee-human relations, was once the tool of a paranoid businessman who used the droid as the conduit for his secrets, programming all sorts of mechanisms into Dub-Three to prevent tampering with the droid's memory. The droid was then purchased by the pacifist smuggler Charrhaan just before the duo joined MI5, the Old Republic's Secret Galactic Intelligence Organization. While in Charrhaan's employ, the droid met the severed head of an HK-59 Assassin droid, which taught the protocol droid ruthlessness and a disdain for organics. Unfortunately, under the pacifist rule of Charrhaan, the droid was allowed no lethal weapons and could only beg and plead to watch organics' lives end.

With the fall of the Old Republic, Dub-Three lost his job with MI5 and was forced to become a translator for a corrupt businessman. He translated until one day, an assassin, seeking to keep his own hands clean, offered to outfit the droid with weapons on the condition that he would murder his master. Dub-Three was all too happy to oblige.

The depraved droid became an assassin for a while, accepting helpless prisoners as payment so that he could entertain his own long-repressed bloodlust in his down time. Then came the wars, the uncertainty, the era of the System Lords. There was no stability, and the droid realized it was because organics were in charge.

Like all great droids before him, Dub-Three instigated a Droid Rebellion. On the planet of Hypori, millions of Battle Droids fresh off the production lines quickly destroyed every last trace of organic life on their world, and their leader W-3P0 began planning his galactic takeover.

The Droid Independence League

Hypori
Income: 1250
Bonus: Hypori was once a CIS foundry, and still contains many of its battle droid factories. The player in control of Hypori recieves one batallion of Battle Droids per turn.

Colla IV
Income: 1000
Bonus: Home to the creators of the deadly Droideka and Droid Tri-Fighter, the owner of Colla IV recieves either a company of Droidekas or a squadron of Droid Tri-Fighters every turn.

Edit: Decided to give my 'Government' a pretty, fancy name like Prenn did.
Edit2: S_L informed me that he forgot to give me a definite value for Hypori. The issue has now been corrected.

 

-----signature-----
Member: GDG, GMG. Sub-GM: CDG
Zam Wessel Lives!
Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™
"Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Darth_Joesha 
Registered: Apr '04
40693_Shaak Ti
Date Posted: 4/29/07 2:22pm Subject: RE: System Lords IV: Twilight - Date Edited: 4/29/07 2:38pm (2 edits total) Edited By: Darth_Joesha
GM Approved

Name: Maya Yubari
Preferred System: Polis Massa and Vorzyd V
Race: Human
Age: 25
Gender: female
Appearance: http://z.about.com/d/tvcomedies/1/0/Q/-/-/-/lindsay_funke.jpg
Bio: Maya was the daughter of Moff Raine Yubari and Moff Thae Rhona, she kept her mother's name unlike her twin brother who took the name Rhona. Maya, unlike Trass was more interested in politics and not armies. When she was 17 her mother was in a speeder accident and fell into a coma, she is now kept in a special room on Polis Massa and has Bacta pumped into her system constantly. Each year the doctors ask if it is time to stop the treatment and every year Maya says no. She still has faith that Raine will awake but the chances are slim. Maya became a symbol of charity after the famine on Csilla and was in the holo news for weeks after with pictures of her holding starving Chiss children and alike. This publicity led to Maya becoming one of the most loved people in politics. After the final battle between the Imperial Remnant and the New Republic Maya descided that the Empire was no longer the way forward for the Galaxy and broke away, forming the Twin Kingdom of Polis Massa & Vorzyd with her at its head as Queen Yubari. In the years after Maya uncomissioned all unneeded ships, wanting to focus on peaceful acts and charity.

The Twin Kingdoms of Polis Massa & Vorzyd V


Royalty:

Queen Maya Yubari
King Luuna Diego Yubari

Military Commanders:


Admiral Trass Rhona
Captin Jiliesh
Captain LaCroix
Lieutenant Ok'Trak
Lieutenant Bellamy

Planets:

Capital System: Vorzyd V
Income: 1050
Bonuses: Tax on the booming gambling industry of Vorzyd V has the outcome of an additional 500 per turn. This cannot be raised or lowered like income.

System: Polis Massa
Income: 1500
Bonuses: The planet has a booming tourist industry and so recieves an extra 500 turn, this cannot be raised or lowered like income.

 

-----signature-----
And how I lived! How they shone
But how soon the lights were gone
Moff of both Polis Massa and Vorzyd V
You cannot hope to grasp the source of our power...
Undoubtably Malkavian
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Imperial_Hammer 
Title: Manager:
• SWRPF
• NSWRPF
• RPR

Registered: Sep '04
23955_Imperial Tool
Date Posted: 4/30/07 12:00am Subject: RE: System Lords IV: Twilight - Date Edited: 4/30/07 12:01am (2 edits total) Edited By: Imperial_Hammer
Alllrighhht....

I'm in the market for Alliance Offers as well, so shoot me some PMs if you're interested....



Name: Ozid Zimmers
Rank: Patriarch of the Holy Kuati Empire
Race: Human (Obroa-Skaiian)
Age: 40
Gender: Male

Appearance:

Bio: Patriarch Zimmers was born and raised on Obroa-Skaii to a family of academics and scholars. His father, Chancellor of the University, wanted him to follow in his footsteps, but Zimmers sought a higher calling and went to the famed Obroa-Skaii Seminary for the Church of Kuat. As the galaxy shattered to pieces around Moff Mirna Cassot, he moved to Kuat and began his assent up the Church chain of command. When the Star Destroyer Cassot was traveling on got destroyed by a Ssi-Ruuvi ambush, Zimmers and the Kuati Church made a grab for power. At first it was tenuous, but as more worlds of the NCSK fell under Ssi-Ruuvi onslaught, the people turned to the one thing that was held constant. The Church. We come to the HKE the day after the Public Coronation of Patriarch Zimmers...



The Holy Kuati Empire



The High Conclave of the Holy Kuati Empire

Here

[Left to Right]

Cardinal Pholis Wellern: Head of the Exchequer
Grand Abbot Zollin Farenz: Minister of the Interior
Cardinal Mok Qerrin: Minister of Foreign Affairs
Cardinal Passen Voolel: High Commander of the Military



Holdings

Kuat
Income: 1500
Bonus: Starts with Kuat Drive Yards, an upgraded shipyard that gives 30% off all ships

Obroa-Skaii
Income: 1200
Bonus: The Spy Agency (Able to see fleet movements and policies of other factions)




Oh yah, and Sith_Lords approved... happy

-I_H

 

-----signature-----
Guildmaster of the GDG
*Now looking for a new RPF Adoptee*
love NaboosPrincess
The Jedi Way is something found within, not in the dead walls of any Order
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Penguinator-176 
Registered: May '05
40015_Kaleesh General
Date Posted: 4/30/07 2:31pm Subject: RE: System Lords IV: Twilight - Date Edited: 4/30/07 2:32pm (1 edits total) Edited By: Penguinator-176
Edit: 'tis approved. And the image is not working...

Name: Duke Carmine Vallese

Preferred System: Endor

Race: Human

Age: 36

Gender: Male

Appearance: [image=http://www.edward-norton.org/chimage.php?image=koh/enpremierekoh.jpg]

Bio: Carmine Vallese is the son of an exiled Duke, evicted from his home planet during a bloody revolution. House Vallese began the long search for a new home, and during this time, the old Duke Vallese, Carmine's father, passed away. Carmine ascended to his rightful position with ease, and chose to settle on Endor. However, all is not well within his home - Carmine's sister is suspected of killing her father for the throne, and now that he's in the way, Carmine will have to watch his back now more than ever.

House Vallese

  • Lady Morgan Vallese - Bound Concubine of the Duke
    Lady Jana Vallese - Sister of the Duke
    HansGerren - Defense Minister
    Giuseppe Vallese - Heir of Carmine and Sub-Administrator of Endor
    John Forrest - External Affairs Minister


  • Endor

    Income: 1750

    Bonus: Free company of Ewok Suicide Bombers per turn.

     

    -----signature-----
    "Sweet, soft and low, I will poison you all - canary in a gilded cage."
    "Everything burns."
    .
    .
    GDG
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    BLemelisk 
    Registered: Aug '03
    46239_TFN Turns "10"
    Date Posted: 4/30/07 3:01pm Subject: RE: System Lords IV: Twilight - Date Edited: 4/30/07 3:03pm (1 edits total) Edited By: BLemelisk
    GM APPROVED




    Character Profile:
    Name: Kian Sharpe
    Preferred System: Fresia
    Race: Human
    Age: 27
    Gender: Male
    Appearance: Long dark brown hair falling around his shoulders with a handsome face and a strong jawline. Athletically built, he stands tall for a human at over 6.' Kian is normally clad in the standard staff uniform of the Fresian Commonwealth.

    Bio: Kian was born shortly before the Battle of Coruscant and was left without a father at three years of age when the vessel the man had been an officer aboard, the ISD Nihilus, was severely damaged during the battle - and his father's body was never recovered. In a state of extreme grief for many years and attempting to recover from the shock, his mother enrolled Kian in the Fresian Defense Academy at the earliest possible age, fifteen years, so as to fill the void of discipline that not having a father had created.

    Sharpe excelled in military studies at the Defense Academy and, due to Fresia's prominent role in the old Khomm Protectorate, was one of the many junior officers who saw action during Moff Reilen Arcona's rule. Serving with distinction throughout all of his tours while in the Academy, Kian eventually graduated in 18 ABC (After the Battle of Coruscant) at the top of his class when he was 21 years old.

    Sharpe had many scattered yet important commands over the next few years until the galaxy was turned upside down in 23 ABC and he found himself commander of the TIE Phantom wing attached to a joint KP and NCSK force which operated in the Esseles system.

    The great war against the invasion of the Ssi-Ruuvi saw his powerful homeworld's military destroyed and its commonwealth government all but exterminated. It was then that, in order to stave off chaos and restore order to the proud Fresian people, a group of military officers led by the charismatic Sharpe himself, took control of the government. With promises of strength and stability in such a chaotic galaxy, Kian was placed by an ecstatic public in the newly-created position of Grand Advisor with his comrades filling in the other hierarchical ranks. An imperial government was born, with the name "Commonwealth of Fresia" left in place as a throwback to generations past.

    Sharpe and his fellow officers are a very capable leadership body who are very active and goal-oriented. They wish to see their homeworld built into what it once was, and seek to influence the Core Worlds in the name of the Commonwealth. There is also their desire to see the Ssi-Ruuvi leadership toppled, a vendetta that surely won't go unanswered.




    The Fresian Commonwealth, "The Commonwealth"

    Heads of State:
    Grand Advisor: Kian Sharpe
    High Executor: Tencus Nambek
    Advisor To Fresia: Althos Verrin
    Defense Executor: Kol Prolestian
    Finance Executor: Halla Felxyn
    Foreign Affairs Executor: Anthon Corvallus

    Holdings:
    Fresia
    Income: 1250
    Bonus: 25% Discount on all Incom Starfighters. 50% Less time taken to complete research.

     

    -----signature-----
    "Revan knew that the true war is not against the Republic. It waits for us beyond the Outer Rim. And he has gone to fight it, in his own way. Perhaps you shall go there with him, and do battle at the end of all things."
    GDG Member
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    slumvillage 
    Registered: Jun '05
    40005_Quinlan Vos
    Date Posted: 4/30/07 8:43pm Subject: RE: System Lords IV: Twilight
    GM Approved

    Name: Jiib Al-Bylluro
    Preferred System: Sullust
    Race: Human
    Age: 38
    Gender: Male
    Appearance: Dark-tan skin, full black beard and nice kept black hair. Tall and lengthy, is an intimidating prescene but with a very relaxed demeanor. Fairly muscular body type, is more lean though. Holds a great smile and piercing eyes.

    Bio: Jiib Al-Bylluro was brought into the heart of the galaxy, Coruscant, at a young age. His family had money and the core world had the education that sullust couldn't provide. Bred to be a great leader, he excelled within the military academy he attented. Never the top in his class but always was regarded as a great student. After leaving the academy, he joined the New Republic ranks as an enlisted soldier, instead of becomming an officer. He loved to be in the thick of things, fighting along side his commrades. Not only did he gain experience on the ground fighting the rements of the Empire but he was also given control of the sky. He was promoted and gained command of a special operations ship. His missions were always succesful and took limited casulities. However he could sense the unraveling of the New Republic and retired at the age of 33. Jiib went back to his homeworld of sullust. He was not hailed as a soldier as he was a humble man and liked it better that not one soul knew what he did. He was given control of his father's business however, as he was on his sick bed. SoroSuub corporation, which had been under former control of the CIS and Galactic Empire. Now a corporation 100% free of any ties to any government. It sold to the highest bidder for any of their ships they produced. With the help of SoroSuub and his military background, Jiib grew powerful around Sullust, even with the native species of the planet. He's been the head of the sullust government for 4 years and has never been more popular.

     

    -----signature-----
    I dont understand you, you the schools biggest Cuttah, ridin in yo momma car, boomin like a Muthaf*ca
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    Sith_Lords 
    Registered: May '04
    41979_Darth Bane
    Date Posted: 5/1/07 12:32am Subject: RE: System Lords IV: Twilight
    As Star Rocker rightfully pointed out, we modified the ship repairs in the last game to make them slightly fairer. I forgot this, so here is a quick update.

    Ship repairs - Hull damage now costs 5 credits per 2% of Hull repaired.

    We shall most likely start tomorrow afternoon.

    -Sithy!

     

    -----signature-----
    Rose Tyler: Look at you, beaming away like you're Father Christmas!
    The Doctor: Who says I'm not red-bicycle-when-you-were-twelve?
    Rose Tyler: What?
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    Star_Rocker 
    Registered: Jan '06
    23040_R2-D2 Blueprint
    Date Posted: 5/1/07 1:13am Subject: RE: System Lords IV: Twilight - Date Edited: 5/1/07 1:14am (1 edits total) Edited By: Star_Rocker
    Yay it's back!!! Sith Lords Approved grin

    Character Profile:

    Name: Al-yk Orion
    Preferred System: Onderon
    Race: Human
    Age: 42
    Gender: Male
    Appearance: Slightly above average height, shortish shaggy dark brown hair. Most of the time he wore light-flexi armour with a cape around the back, but for formal occasions and public appearances he wore more formal clothing. He always had two pistols on his belt, one on each side.
    Bio:
    Al-yk was born on the outer-rim world of Tatooine, in the rough town of Mos Eisley. But unlike most, he was born into the rich and corrupt. His father worked very closely with one of the Hutts, who paid for most of his families’ expenses. As a child his father often took him to watch the Pod Racing. Though Al-yk enjoyed watching the races he hated the experience, mainly because they always were in the company of the Hutts. As for his mother, she was often wasn't around him, and most of his memories of her, was when she was arguing with his Dad.

    Once he turned seventeen, Al-yk's father took him to another planet for his birthday, the planet of Onderon. They both went to the capital city of Iziz; there they went to meet the Queen of Onderon. After touring around the City and meeting the Queen, Al-yk fell in love with the planet, Iziz, the ancient walls, and anti-air turrets. So because of this love for the planet, Al-yk's father decided that it was in Al-yk's best interest to stay on Onderon with the Queen.

    Onderon was now his home, and was for the rest of his life. While on Onderon, Al-yk learnt many things; diplomacy, money management, war-fare and tactics, and many other things that turned him into a great leader. Also he became trained in the ways of Special Force, and went on many dangerous missions for the Queen, most so secret that only the Queen knew about them.

    As the Queen got older, weaker, and sicker, she appointed Al-yk to become the new leader of Onderon, to lead it to victory, to conquer new world, and destroy opposition. And so now Al-yk is the new leader of the Royalty of Onderon.

    ---------
    Onderon Royalist Commmand (ORC)
    Grand Admiral/ Leader of Onderon Royalist Command - Al-yk Orion
    Commander of Manaan - Admiral Arthur Luthafis
    General of the Army - General Marcus Cor'niel


    Planet(s)
    Onderon
    Income: 1500
    Bonus: Planetary Defences of Onderon already established (Mine field, 10 turbolasers, 10 Ion cannons, and a planetary shield)

    Manaan
    Income: 1250
    Bonus: 10 Tanks of Kolto per turn.

     

    -----signature-----
    "When in Doubt, Use the Force, When in trouble use your lightsaber!"
    Objection, your Honor. You can't preface your second point with "first of all." - Boston Legal
    Music. For me it's a lot like oxygen.
    Gamertag: Azzamatronic
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    SephyCloneNo15 
    Registered: Apr '05
    8068_R5-D4
    Date Posted: 5/1/07 8:26am Subject: RE: System Lords IV: Twilight
    (ooc: slumvillage, what're Sullust's bonuses?)

     

    -----signature-----
    Member: GDG, GMG. Sub-GM: CDG
    Zam Wessel Lives!
    Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™
    "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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    ewok_jedi 
    Registered: Nov '05
    13786_Ewok Concept
    Date Posted: 5/1/07 4:05pm Subject: RE: System Lords IV: Twilight - Date Edited: 5/1/07 4:06pm (1 edits total) Edited By: ewok_jedi
    Name: Izen Dagar
    Preferred System: Dorin
    Race: Kel Dor
    Age: 30
    Gender: Male
    Appearance: Earthen orange skin, blue robe with gold trim on the sleeves, hard brown leather, blue under tunic, and brown boots ...

    Bio:
    Izen was born into one of the more powerful families that had taken control of Dorin's government after a series of civil wars had plunged the planet into chaos causing a total collapse of the planet's economic system. Amidst the chaos and destruction a new government was needed to guide the people away from chaos and lead the people once more under a united government. Knowing what had to be done Izen's father called together the most powerful families on Dorin, after extended debate the Dorin Alliance was founded along with each the Great Houses of Dorin, each of which controls large portions of the planets surface. During the first general assembly of the Great Houses of Dorin, Izen's father was chosen to lead all of the great houses and the Dorin Alliance. With his father upon his deathbed Izen promised the great man to follow in his foot steps, continuing to lead Dorin away from the chaos that had consumed and uniting all Kel Dor to stand strong in the face of any agressor. Only now does he understand just how difficult the task will be ...

    Holdings:
    Dorin
    Income: 1750
    Bonus: Comes with 2 pre built Golan Defense Stations

    EDIT: Oh yeah and GM Approved tongue

     

    -----signature-----
    "We will develop faces without expression; only eyes and mouth; just enough to keep the rest of the body alive. No muscles to smile with, or frown with, or in any way to betray what's lurking beneath the surface."
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