Author Topic: Genocide
NickLitYouAFlame 
Registered: Feb '07
44304_Padme Watching the Jedi Temple
Date Posted: 2/20 6:44pm Subject: Genocide - Date Edited: 4/22 5:06pm (1 edits total) Edited By: Imperial_Hammer
Welcome to the first installation of Genocide.




"It will be a quiet thing, the removal of a race. You would expect a struggle. In reality, it will be subtle. They will fall silent, and fall hard. There may be no getting up after this blow. What a blow it will be."

-Azrakel, 1 BBY





460 years after these words were spoken, the Prophecy of Extinction would come true. The voice of this rolling monstrosity was not a prophet, but he spoke these words, none the less. Just as he had said, it came quietly. On an uninhabitable world, a virus was created. Without a name, it was inserted into a human. He died, slowly losing his mind along the way, within a day.

When the virus was released, it was a time of galactic peace. Anything, but small civil disputes, were a thing of the past. And, suddenly, on Coruscant, humans began to fall prey to this deadly microorganism. Tensions rose quickly. The prophecy had been interpreted incorrectly. Humans who were infected began to lose sanity. Those, who didn't become infected immediatly, attempted to shield themselves.

The virus infiltrated all species, but it only showed it's symptoms in humans. The same agonizing pain in their heads and the attack at their bodies vital systems. Some experienced images and visions. Of death. They were seeing the future of their race. And, they couldn't handle it. Some bodies were found without eyes, torn out in attempts to stall the visions.

Humans thought that they would be able to see non-human species and live, but they were killed all the same. Coruscant was swept of all human presence within a month. The virus followed ships trying to escape the purge, and every planet they arrived at, the virus exacted it's costly toll. No one seemed to be safe. And, they weren't. There was nothing to stop their doom.

Governments and Scientists looked to find a cure, but their ventures brought no lasting results. Fingers began to go pointing. Blaming others for the super weapon. The debates became arguments and then fights. The dark times, when war was the answer to dispute, were returning. But, no one wanted to be the instigator.

For a while, the galaxy held it's breath. But, it couldn't last. Not with such a tragedy hanging over it's citizens. Everyone wanted an answer. They wanted to punish whoever had started the problem. The ice grew thin. With people pounding on it, with their fists and feet, it was bound to crack. It cracked.





Rules and Requirements



  • Follow the TOS. And my lead. I shall be the deciding point for all disputes, so don't try to settle them yourself.


  • If you do have a dispute, use the Private Messaging system, as it was, in fact, made there for a reason. Not everyone wants to hear about how Betty shot John and how you say that John was behind a force-field.


  • Use OOC purely for important questions. Do not discuss one's or another's intentions using this method. Remember the aforementioned rule. If you can, try to PM your questions to me.


  • In conjunction with the two previous rules, use PM to send me your character sheets.


  • I will not tolerate an excess of careless grammar and spelling mistakes. Try to get into the habit of using Microsoft Word, or it's equivalent, to type your posts. It will make everybody's lives much easier.




As with every good leader, I may need to add more guidelines for this game to function properly. For now, be sure to follow this lenient protocol. If you fail to do so, I will bring a gold-plated iron fist down upon your skull. If it becomes a frequent disregard, expulsion and banishment from the game may follow.




Factions and Affiliations

The Jedi Order

The Jedi have been effectively crippled, due to the deaths of nearly a third of their forces. They still attempt to keep the peace, but their job is becoming increasingly difficult.

The Sith Order

The Sith have not been seen in the galaxy for over two hundred years, since the Jedi defeated the remains of Darth Krayt's Order. There is always a whisper of their return, however, if you listen in the right places.

The Galactic Confederation

The GC is the results of a treaty signed in 356 ABY. It sparked from the Galactic Republic and it's control encompasses nearly all of known space. The Confederacy is splitting into two groups and hostilities are rising. A death has not occurred, but one is expected soon. The groups forming are the Derringer Enlightened and the Kiel Revolt.

The Derringer Enlightened

The more powerful of the groups that emerged from the schism of the GC, the Derringer Enlightened are something of a religious cult. They are more interested in taking advantage of the turmoil and taking the Galaxy back to an Empire. They are lead by a manipulative and intelligent military strategist, Harmon Derringer.

The Kiel Revolt

The Kiel Revolt is the part of the GC that was against Derringer's ideas. They are not so much together because of common interests, but common enemies. The rebellion is poorly structured, due to their leader, Simon Kiel, being a soldier rather than a leader.

Crime

Crime in the galaxy lay dormant, until the death of the humans. It has been returning, slowly, but gaining in speed. Certain individuals are looking to reorganize the syndicates to their former glory.

Other

You will be able to, if you wish, include different organizations in this game and even, provided you have detailed information, create your own.

Humans

Humans are largely thought to be entirely extinct. However, on a small space station orbiting the remains of Old Corellia, a small group of scientists remain alive. Their station has been isolated from the rest of the galaxy. They are running out of resources and time. They are working to find a way to survive the virus, and seek a cure. The only hope, is that more of these stations have kept humans alive.




The Players

I am not going to immediately restrict the number of players, but if it becomes to difficult to handle I may stop accepting character sheets.

Character Sheet



  1. Name: Please be creative and true to your species' culture. Don't make a Kel Dorian called Kevin.

  2. Species: Too outlandish and I may prohibit it. Make sure you know about the species you wish to play.

  3. Gender: Quite obviously, Male or Female, for most species. Make sure you know if your species has variations.

  4. Personality: The physical and mental aspects of your character. Think hard, kids.

  5. Back-story: A thought out and organized compilation of the activities, feats and feelings of your character, previous to the start of the game.

  6. Personal Effects: Important or useful items on your character's person. This would include ships, weapons, droids and family heirlooms, among other things.

  7. Home World: This should be appropriate for your character.

  8. Physical Appearance: Any visible aspect of your character. A picture would be lovely.

  9. Affiliation: Any of the above would be accepted. If you wish, you may request another group or attempt to create you own.

  10. Other: Optional. Anything else that you wish to let your fellow Role players know.

  11. Plot seeds and Secrets: DO NOT POST THIS SECTION! Anything else that you want myself and only myself to know. Having a dirty secret will make playing much more enjoyable.



Dramatis Personae

Established characters of my own creation, that can be taken and shaped as your own, under my discretion. They will provide the service of primary NPC interaction. Anyone who takes these characters as their own, will be able to choose their species.

Harmon Derringer - Military strategist. Harmon is the brilliance behind the Derringer Enlightened.

Simon Kiel - A powerful man, who reluctantly took control of the second group that the Galactic Confederacy birthed, the Kiel Revolt.

Shelana Baaks - A shady female bounty hunter.

Kyluh Donn - A wily male Jedi that became Grandmaster of the Jedi Order, when the previous Grandmaster was killed by the human killing virus.

The Overlord - The mysterious entity behind the growing crime in the galaxy. The host of many rumors in the galaxy. (unplayable)

Sariah Dusk - A female agent of the Overlord.

Deilo Myn - A Chevin prophet. (unplayable)

Yun-Xia Linn - The female human scientist in charge of the facility above Old Corellia.

More NPCs will no doubt be added, as we progress down the road.




Thank you for your support. I hope you enjoy the game. I am looking for a qualified Role player to act as my Co-GM. If you have questions regarding anything, do not hesitate to ask. My door is always open, figuratively, of course.



I_H Edit: Locked at GM's request

 

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Sheogorath 
Registered: Feb '08
42110_Commander Keller
Date Posted: 2/26 11:37am Subject: RE: Genocide
I'll try and get in a Sheet soon



 

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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 2/29 12:16am Subject: RE: Genocide
GM-approved (and BUMP)

Name: Freeman Bors
Age: 45
Species: Human
Gender: Male
Personality: Once exemplary of the meaning of the Jedi Code, Freeman is now extremely paranoid and somewhat xenophobic. Small, precise tasks are difficult because he's become rather twitchy. He tends to think himself into infinite loops and circles of reason these days, often resulting in aimless wandering or weeks of uninterrupted meditation.
Bio: Freeman was a Jedi since birth, never knowing his family as anything other than vague ghosts in his deepest memories. He was trained and was a promising pupil, not because of what he could do with the Force, but because of his deep understanding of it. Before he was old enough to become a Padawan Learner, he regularly debated Jedi Masters on the ways of the Force. After being Knighted, Freeman became a chronicler at the Ossus Academy until the Council felt his understanding was deep enough to grant him the title of Jedi Master and a teaching role at the Academy.
Then came the outbreak. Freeman thought himself safe on Ossus until a group of Jedi from Ossus went to try to do some good on Coruscant. The group returned, minus its humans, and the plague swept the Ossus Academy.
In a frenzied bout of the disease, Freeman stole a ship from the Academy and forced himself to meditate and try to recover via the Force. It seemed to work, and, donning an environmental suit, which he has worn ever since, traveling the Galaxy, attempting to preserve his sanity and continue doing good and serving the Force...
Personal Effects: Yellow Lightsaber, Environmental suit, a few hundred credits, Jedi Shuttle 163673 (unofficially rechristened There Is No Chaos)
Home World: Balmorra
Physical Appearance: Freeman constantly wears an Environmental suit, similar to what might be worn by an Ubese. He wears a tattered Jedi Librarian robe that barely fits over the suit.
Affiliation: Jedi, Humans, his own morals


(oog: I've been pretty iffy about when I do and don't have time for RPing this semester, so don't be surprised if I get sporadic in my posting.)

 

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witchdoctor187 
Registered: Aug '07
46375_2008 Olympics
Date Posted: 2/29 9:08am Subject: RE: Genocide
send in my cs soon

 

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Mister_Master 
Registered: Oct '07
14718_Qui-Gon Jinn
Date Posted: 3/1 3:28pm Subject: RE: Genocide
sounds fun, I will send in a CS as soon as I can.

 

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NickLitYouAFlame 
Registered: Feb '07
44304_Padme Watching the Jedi Temple
Date Posted: 3/16 1:21pm Subject: RE: Genocide - Date Edited: 3/16 1:31pm (1 edits total) Edited By: NickLitYouAFlame
GM OOC: I apologize to Sephy, because this game seems to have gone down the drain. And, only to Sephy, because he is my only player. Oh well, I will wait a few days and then ask I_H to dropkick this thread.

 

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Burning_Endor 
Registered: Mar '08
41202_Scout Trooper
Date Posted: 3/16 1:23pm Subject: RE: Genocide
Nick: I'll create a CS and send it to you ASAP. This RP is too good to be locked!

 

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NickLitYouAFlame 
Registered: Feb '07
44304_Padme Watching the Jedi Temple
Date Posted: 3/16 1:30pm Subject: RE: Genocide - Date Edited: 3/16 1:30pm (1 edits total) Edited By: NickLitYouAFlame
GM OOC: That is the kind of thing I am looking for, incentive to keep it going. Maybe, we can generate some positive buzz.

 

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CmndrCodi2 
Registered: Mar '08
24076_Clonetrooper
Date Posted: 3/16 2:36pm Subject: RE: Genocide - Date Edited: 3/16 2:40pm (1 edits total) Edited By: CmndrCodi2
GM Approved

Looks fun, I'll give it a whirl.

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Name: Tyrevere Methol (Tyri)

Species: Naboo (Human)

Gender: Male

Personality: hot-headed, strong, agile, crafty

Back-story: Born to a single mother before running away at the age of seventeen. He had abilities not normal for humans, and was considered an outcast by the other children. He was found in a club by a Jedi who took him to Council, and was accepted into the Order because of his high MediChlorian count.

Personal Effects: He has his own Cutlass-9 fighter that he converted into a multi-purpose battle machine. He also carries a rare yellow lightsaber that he made with a crystal he found when scavenging parts from a LAAT Gunship wreck. He has a DD6 blaster pistol he took of the body of a smuggler he killed when he ran away from home.

Home World: Naboo

Physical Appearance: 2.07 meters tall (6'3"), broad shoulders, muscular, brown hair, brown eyes

Affiliation: Jedi Order

Other: Tyrevere is the only Jedi in the history of the Order, even before the Fall (up until Order 66) to master every single Force power, both Jedi & Sith powers

 

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NickLitYouAFlame 
Registered: Feb '07
44304_Padme Watching the Jedi Temple
Date Posted: 3/16 2:59pm Subject: RE: Genocide
GM OOC: Attention! This above character sheet is not approved, nor will it be. I have half a mind to ban you from my game altogether, Codi.

 

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CmndrCodi2 
Registered: Mar '08
24076_Clonetrooper
Date Posted: 3/16 3:06pm Subject: RE: Genocide
NickLitYouAFlame posted:
GM OOC: Attention! This above character sheet is not approved, nor will it be. I have half a mind to ban you from my game altogether, Codi.
OK, I'm sorry. You don't have to let me join. See ya'.

 

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Mister_Master 
Registered: Oct '07
14718_Qui-Gon Jinn
Date Posted: 3/20 11:34pm Subject: RE: Genocide
Approved by the GM


Name: Zhul'Jin


Species: Twi'lek (black)


Gender: Male


Age: 48


Personality: Zhul'Jin never really could cope with death, as a doctor you lose a few lives, but Zhul'Jin couldn't except that. He is a dedicated worker which makes him stand offish, his Lekku tend to twitch when hes scared or bluffing, and he can't stand a room full of tension so he lightens up the mood by joking around.


Back-story: Zhul'Jin was born a slave, his mother was a dancer for a Hutt, he never knew his father, his father was killed by thugs for being in the wrong place at the wrong time. He was living as a slave with his mother until the thirteenth year of his life, when he hit puberty his affinity for the force sprouted.

The Jedi found him and took him to the temple where he trained as a Jedi healer.[ When he was sixteen, he went on a mission that claimed his arm. He and his Master we're investigating a weapons factory on the planet Bangely, while searching the factory his arm got too close to a conveyor belt, his sleeve got caught and his right arm was pulled in, up to the elbow. instead of letting it get ripped off, he cut it off with his own lightsaber. He was given a cybernetic arm as a replacement. Four years later he finished his training and became a Jedi Healer. ]

A few years passed and a plague unleashed itself on the galaxy, the force could do nothing to stop it, so he decided it was time to leave the force behind and look to the galaxy to find a cure.

While in the market for a ship to take him off planet Zhul'Jin stumbled upon a droid in a trash heap, the droid was mostly undamaged except for a few parts, like a arm, and eyes, he was able to fix it up and program it as a medical droid designated; 2-1T.

Zhul'Jin was later able to buy a big enough ship he could use as his medbay and transport. He bought it from a rodian merchant selling ships to aliens trying to get off planet. He named it the Escalon 5. And now is searching the galaxy for a cure, and getting into trouble.


Personal Effects: Orange LightSaber, medical gear, the Escalon 5 (his ship that he uses as his traveling med bay), 2-1T Medical droid (nicknamed T).


Home World: Ryloth


Physical Appearance: Zhul'Jin wears white Medical robes, he wraps his lekku around his neck (like bib fortuna), his right arm is cybernetic (he doesn't have a skin covering like Luke), he has a strong facial structure, he has maroon colored eyes that can make you shiver in your boots.


Affiliation: Ex-Jedi, Medical.

 

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MandalorianLegecy 
Registered: Mar '08
14723_Jedi Pikachu
Date Posted: 3/21 7:40pm Subject: RE: Genocide
Approved happy

Name: Feru Dorn
Species: Iridonian
Gender: Male
Personality: Feru was cruel when he was a part of the Sith, but after he left, he became more socialized. He is now very compassionate, except towards his targets, which is to be expected.
Back-story: Feru was born on the planet of Iridonia. His mother was Iridonian, but his father never spoke of his own species. It is thought, that his father was Elomin, which explains why Feru’s parents could mate. Everything in his life was planned and he never met trouble, until he was 15. A small band of Dark-Jedi kidnapped him and a few other young Iridonians. The leader of the group sensed the Force flowing in Feru and spared him. The rest of the youth were killed, when it was discovered they were not of regal bearings.

Much to the behest of the other members of the small cult, the Master took Feru as his apprentice. He trained him until he was 25, when Feru, who had grown bored of his life, expressed a wish to set out on his own. The other Dark-Jedi finally had a reason to attack and severed his arm and gave him what they thought was a mortal wound. Feru managed to survive, by putting himself in a healing trance. When Feru awoke, he scrambled his way through the rocky canyons of Iridonia, to a village where he got a rare energy arm replacement, after forceful haggling.

Feru got transport to New Corellia, and immersed himself with the local Bounty Hunting Guild. He accepted small contracts of charges as bland as petty thievery. It was only recently that he had been allowed the more dangerous targets.
Personal Effects: Red Lightsaber, T4-87, Storm Runner http://www.brokenallegiance.net/media/BA2/images/Ship_01a.jpg
Home World: Iridonia
Physical Appearance: http://images.wikia.com/starwars/images/e/e2/Baodurfulltelos.jpg
Affiliation: Bounty Hunter’s Guild
Other: He has a robotic arm, and is very good at general repair and construction.

 

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Burning_Endor 
Registered: Mar '08
41202_Scout Trooper
Date Posted: 3/22 6:33am Subject: RE: Genocide - Date Edited: 3/22 6:38am (1 edits total) Edited By: Burning_Endor
Lab Mice Tested, GM Approved


Name: Naer Shy’attuk
Alias: Naer the Shy
Species: Rodian
Gender: Male
Personality: Naer is very proud of the thin spines, something considered feminine for a modern Rodian, on his head, and extremely sensitive about anyone making fun of him for it. He is, despite having a very aggressive thought complex, introverted (which partially earned him his nickname; the other part was because of his surname) and pessimistic. He doesn’t enjoy working with others, and it is very hard to persuade him to split earnings, even if it is the proper thing to do.
Back-story: Naer’s parents were on the shady side of legality, which influenced him early on to lead the life of crime. His father worked ‘small-time’ bounty contracts for seedier elements of the Galactic confederation and his mother was a prized dancer for Vagger the Hutt, member of the Dejjeric crime family on Tatooine.

Once he was old enough to be sent out into the galaxy, he ‘borrowed’ his father’s most prized possession; a Mon Cal freighter. He rechristened it the Chur’duuka and, over time, modified it with illegal weapons, defenses, and upgrades. He sought out the remnant of the Black Sun syndicate, having heard rumors of their silenced existence on Nar Shadaa. He was not disappointed.

He was accepted into their limited numbers and was given the task of rerouting military supplies from the Confederation. He was unsettling talented at it.

When the deaths of Humans began to erupt across the galaxy, Naer didn’t hesitate to take advantage of it and rise in rank. It wouldn’t be took long before he earned a neat position directing all smugglers under payment of the Black Sun.

However, he managed to ‘ruffle the feathers’ of the wrong person and was forced to flee from Nar Shadaa. Since, he has begun to establish new smuggling runs and has earned infamy among the reemerging criminal underworld.
Personal Effects: Erfan-Tech Modified Blaster, Personal Energy Shield, Heavily (Illegally) Modified Mon Cal 530x Freighter Chur’duuka, and High-Wave Comlink
Home World: Coruscant
Physical Appearance:

Affiliation: Crime
Other: N/A


Name: Trasii Yelnar
Alias: N/A
Species: Mon Calamari
Gender: Female
Personality: Trasii is very outgoing and friendly; almost too much so. She will befriend anyone she meets who will let her. However, she trusts too easily and can be easily fooled or influenced. She is a little bit on edge, with the recent death of her Master, and the senior Jedi Healer of the Jedi sanctuary on Manaan, Konis Shaal.
Back-story: Trasii was born on the planet of Manaan, a oceanic planet similar to her specie’s native world of Mon Calamari. Just days after her birth, a Jedi from the Jedi sanctuary on Manaan tested each child born in the local hospitals. Trasii was flagged for training, though barely so, and soon after sent off to Coruscant to receive training.

Trasii would nearly fall behind the rest of her crèche several times, but, for the most part, kept up with them. It wouldn’t be until real training began that the Masters noticed Trasii’s attraction to all forms of life and how they worked, internally and externally. It was then that she was tested for affinity in the art of Force Healing. She passed by a neat margin, and was excepted into the training program.

By the time she was forced to take on a master, Trasii had proven herself able, time after time. She was not, however, quite the best in her class, but that did not stop the Jedi Masters from noticing her outstanding talent.

On the next to last day before she was required to have a master, the senior Jedi Healer from the Manaan sanctuary visited. The human healer was not the idol of most students, despite his rank or fame; after all, what student would want to train on Manaan?

However, Trasii was eager to see her homeworld and desperate to have a master, and so put forward her request to train under the Jedi Healer, Konis Shaal. The Council approved, and Shaal agreed, though slightly surprised that anyone would want to be his apprentice.

When they arrived on Manaan, the young Mon Calamari was astounded. She felt an insatiable lust to be in the water and swim on forever. However, her Jedi training wouldn’t allow it, and so she concentrated on her studies.

For several years, the young woman trained, studied, and practiced the Healing Arts. Her Master remarked a good number of times on how talented Trasii was in the area of the Force, even going so far as to comment to the Council on Coruscant that Trasii could, and likely would, eventually rise so high as to take his place when they passed on.

Unfortunately, her Master went to Coruscant at the wrong time; he was there when the micro-virus purged the city-planet of all Human life. The death of her Master dealt a shocking blow to her emotionally, nearly making her end her own life in grief.

Over time, she picked herself back up, and began to actively seek a new Master so that she can finish her training and achieve Knighthood.
Personal Effects: Shoto-Underwater Lightsaber (Cyan), Hooded Robes (Midnight Blue), and datapad/com-unit.
Home World: Manaan
Physical Appearance:

Affiliation: Jedi Order
Other: Trasii can only managed smaller feats of the force, outside of her exceptional healing powers, such as using the Force to power her maneuvers in combat, and using the Force to interact with the environment in minor ways.

Also, Trasii’s midichlorian count is often the butt of jokes, as it is barely above the cut-off for acceptance into the Order. Despite, she manages to exercise exceptional use of the Force in the healing arts.

 

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Apadamek 
Registered: Jul '07
7933_Admiral Motti
Date Posted: 3/22 9:54am Subject: RE: Genocide
Expect a CS.

 

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Darth_Ziantor 
Registered: May '05
6409_Jedi Outcast
Date Posted: 3/22 6:59pm Subject: RE: Genocide - Date Edited: 3/22 7:02pm (2 edits total) Edited By: Darth_Ziantor
GM APPROVED

Name: Saret "Deuce" Vo'sark

Species: Bothan

Gender: Male

Personality: Does whatever he can to get what he desires. He can be charming and manipulative: the ultimate con artist. But with a flip of a coin he can be menacing, using his size to terrify people into giving into his desires. He enjoys the company of people, but works better as a loner.

Back-story: Raised on the planet of Kothlis, Deuce was fascinated by the number two from a young age. Either by luck or genetic manipulation, he succeeded in attaining the number two in his height and weight. He escaped from the colony world when a freighter hauling medical supplies landed there. His size of 2 meters and 200 kilos, slightly larger than other members of his species, led him to be hired as muscle to move the shipment off the freighter and to the drop off point. He was then hired as security for the rest of the trip. At the end of the trip, he ended up on Tatooine, where he hooked up with a member of the Bounty Hunter's Guild. After five years of working with partners, Saret earned enough credits to purchase his own ship, Snake Eyes, a modified Delta-7 Aethersprite. He became a prominent bounty hunter, taking on missions for the highest credits, working for the Derringer Enlightened, the Kiel Revolt, and even The Overlord. He is efficient, deadly, and very good. Most of his bounties don't even realize who he is, because he is so friendly to them at first. Saret is also one of the most skilled marksman in the galaxy, military rated on most projectile weapons, including his signature double barrel blaster rifle and his twin blaster pistols.

Personal Effects: Ship: Snake Eyes- Modified Delta-7 Aethersprite; Weapons: Double Barrel Blaster Rifle, Twin Blaster Pistols, Assorted Vibroblades; Clothing: Black Jacket, Pants, Belt, Boots, and Fingerless Gloves; Tech Gear: Datapad with pass codes, Lockpick, Surveillance Gear: Microbinocs, Earpieces and Listening Devices

Home World: Kothlis

Physical Appearance: 2 Meters, 200 Kilos. Wears black pants, a black jacket, black boots, black belt with holsters, black fingerless gloves, and a sling for his blaster rifle.

Affiliation: Bounty Hunter's Guild/ Highest Bidder

Other: Normally a bounty hunter, but has worked as a bodyguard, mercenary, and smuggler. Whatever the job, if the price is high enough, Deuce is your Bothan

 

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