Author Topic: 135 ABY - The Hidden Darkness
Evil_King_Wiggins  14749 posts
Registered: Aug '03
49378_Chiss Sith (100509)
Date Posted: 9/15 11:42am Subject: 135 ABY - The Hidden Darkness



A Long Time Ago, in a Galaxy Far, Far Away...

Star Wars: The Hidden Darkness

Chiss Ascendancy, 135 ABY

The Story:
The Force, once thought to be almost non-existent among the Chiss species, has secretly been manifesting for the last thousand years. The minor family, house Tann, once relocated to the planet of Thule by the Brotherhood of Darkness for reasons unknown, returned to their people two hundred years later with strange riches, and dark secrets. They quickly set about gathering every individual with force potential that they could find. In 700BBY, the secret Phalanx was born, known as the Altus Obscurum. Originally they were trained in infiltration and assassination, but as House Tann rose through the ranks, they adapted and were trained to appear as normal soldiers. The more people they brought in under their wing, the more diverse the Phalanx grew, and the more they desired power. One of Tann's own, exiled from her family, made herself known to the galaxy during The Clone Wars. Though her victories proved numorous, she died after only a month of service to the CIS. In 17BBY, expeditions were organized to seek out repositories of knowledge where they could learn more of the force, they continued to do this throughout the time of the Empire, as most centers of learning were abandoned by force users going into hiding. Their powers grew exponentially in this time frame, but House Tann would bide it's time until it could take over the Ascendancy in a bloodless coup, for once it took control, it would need the resources of the entire chiss empire if it wanted any chance of succeeding in it's plans for Galactic Domination. In 27ABY, they secretly made pacts with four of the nine ruling houses. Csapla, Nuruodo, Inrokini, and Sabosen. The Deal was that House Tann must remain as a minor House for a hundred years, and in exchange, Tann would remove their rivals, and protect them from outside invasion using the resources the other five ruling families. They thought that they could rebuild their resources and keep Tann from ever ascending to be one of the ruling families, and they did an admirable job at it. Together, after 100 hundred years, the four houses had achieved what seemed like a stalemate with House Tann. Though they still did not have any force users on their side, they did have the CEDF, and they had been training to fight force users for the last fifty years.

In 129ABY, the balance was tipped. Kye'eldes'tann returned to Csilla with a fleet of Sith Warships, though it was unknown to the ruling families at the time that the invasion was led by one of their own. Kolel'des'tann, the current Head of House Tann what most thought was strangely out of character for a Tann, and joined forces with the CEDF to drive back Sith invasion. This earned him the respect and gratitude of House Nuruodo, who have previously detested them with great vigor. The Balance of Power was tipped, Nuruodo no longer acted in hostility towards Tann, and talks of an alliance opened up. In truth, Nuruodo also desired more power and once they had come to terms with Tann, they saw them as a means to obtaining that power.


Ruling Houses -
Though they appear united on the surface, and would stand together should any outside power invade, they are very much at war with one another, though mostly due to House Tann's addiction to power. Whenever an outsider is around, they take up a semblance of peace, and will flat out lie if asked about their history. Though in the last one hundred years, some of the houses have turned to outside powers to gain advantage. There are currently only Five Ruling Families, with Tann being the most powerful. The Order being: Tann, Sabosen, Nuroudo, Csapla, Inrokini.

House Csapla -
One of the Five ruling clans, Csapla was responsible for colonial affairs, agriculture, and redistribution of resources, making it the most important House in the Chiss Ascendancy. It has secret ties with Darth Krayt's Empire, from which it draws it's seemingly endless resaurces.



House Nuruodo -
One of the Ruling Families of the Chiss Ascendancy; although no absolutely conclusive evidence exists, it is very likely that they were also known as the House Nuruodo and the Third Ruling Family. It has recently joined forces with House Tann, bringing greater military precision to it's already awesome prowess.



House Inrokini -
One of the five Ruling Families of the Chiss Ascendancy. It is responsible for industry, non-military science and communications. It has known ties with the Jedi and the Alliance Remnant, this fact is heavily frowned upon my the greater Chiss society, dispite the fact that two other houses have secret ties to other factions.





House Sabosen -
One of the Ruling Families of the Chiss Ascendancy. It was responsible for social issues such as justice, health, and education, and what remains of the CEDF after Nuruodo aligned itself with House Tann. It also has secret ties with Roan Fel's Empire through the Phalanx of Syndic Mitth'raw'nuroudo.




House Tann -
The Newest of the Ruling Families, It is responsible for Policing and Development of Force users, it is also in charge of the Altus Obscurum.



The Empire of the Hand(aka House Mitth, loyal to Syndic Mitth'raw'nuruodo)
The Empire of the Hand was a shadow Galactic Empire secretly established by Grand Admiral Thrawn before his departure from the Unknown Regions in 9 ABY. Though it once held members from many species, It has consisted of only Chiss since the Fel's left to take over what was left of the former Galactic Empire.

Key Organizations -

Altus Obscurum:
[image=http://img.photobucket.com/albums/v713/WigginsTheBurninat or/Chiss_Pyrokenisis.jpg]
The Shadow organization under the direct command of House Tann, it was founded by Syndic Alen'dis'tann. Almost every member of the Chiss species who can touch the Force is a part of this organization. While the moral orientation of each member varies, the organization as a whole is morally gray.

Chiss Expansionary Defense Force:

The Chiss Expansionary Defense Force was the military branch of the Chiss Ascendancy founded by the ancient syndic Jer'Jo Cam'Co after the initial discovery of several resource rich worlds during the race's early explorations.

Phalanx of Syndic Mitth'raw'nuruodo:

The Household Phalanx was, in the words of one of its officers, a "rogue phalanx" in that it appears to have been formed around a core of Chiss warriors who shared Thrawn's ideals and were prepared to joined him in his crusade beyond the frontiers of the Chiss Ascendancy, acting independently of the Expansionary Defense Fleet and the Chiss political leadership—although for at least part of its existence, it operated under the aegis of the Empire of the Hand.

Cethinraig'r:

Elite Assassin's of The One Sith known as The Dark Dragons. There are Twelve total, all of which are currently under the command of House Csapla.

Jedi Shadows:

The Jedi equivilant of the CIA, force sensitivity is not required to gain enterence into the organization. There are five currently known to be in Chiss Space, though if you see one Shadow, you can safely assume that there are ten more that you don't.


House and Lands -
Things to consider when playing a Chiss family member...

Family, blood, and history are of paramount importance to the people of the Chiss Ascendancy. A person's family often says as much or more than do the merits of the individual, shrouding the person in the deeds, actions, and legends of a family's past. A person born to a noble family with a history of honor, fairness, and courage often inherits those same attributes, at least in the eyes of those they meet. Similarly, an individual born to a house noted for being corrupt, brutal, and bloodthirsty bears these stains on their person even if actually kind, innocent, and peaceful. In many cases, the heritage of one's family is so strong even those who have none of the inclinations attributed to their house develop them anyway, in response to expectations, necessity, or some other circumstance.

The element binding player characters together is the shared loyalty to a common family, be they blood relations to that family, wards, or retainers who swear their lives to the defense of a noble bloodline. This common purpose is what unites the often fractious and divisive interactions between those of powerful birth and gives the players a strong foundation from which they can explore the Chiss Ascendacy, and tip the Balance of Power.

The group's noble house, though, is more than just a cement to bind the characters together; it is a means of grounding them in the setting, helping players to realize their characters are as much a part of the Ascendacy as the Csapla's, Tann's, Chaf's, Sabosen;s, and everyone in between. The noble house the players control gives them a thread in the grand tapestry of blood and relation, making their characters feel as though they have a place in the world—and the ability to change it.

Ultimately, the noble house is, in many ways, another character, a sort of "meta-character" controlled by all the players. It has a history, a place, and a function. It has quantifiable attributes reflecting its strengths and weakness, and can grow and thrive or wither and die. But for as much as the house is integral to the characters, it also stands apart, functioning in the background as they carve out their places in history. The house has lived long before the characters, and, unless disaster strikes, it will live long after they are all dust and legend.


The Rules -

1. GM has final word
2.No god-modding, unauthorized use of other characters, and no baiting or flaming.
3. If you have a problem with someone, PM the GM about it. Don't while about it in the thread.
4.Make sure you TAG people at the end of your post, it gets annoying when you forget, and TAG them with their user names, NOT their character names. happy
5. Sign-ups are always open, but EVERY character sheet must be Authorized by a GM via PM before you post it.
6. Contact me if you have any questions or worries about the game, don't clutter the thread with your questions.
7. Please inform me of any players who remain absent for more than a week, a co-GM will take over their character for a few days or until they're found. If they have not returned within two weeks, the character will commit suicide,
8. I or a co-GM will update the game every week, maybe more.
9. Have fun!


The Characters:
There will only be a few Jedi to start off, and the Mecrosa Assassins will be limited as well, but at a higher number than the Jedi. The emphasis in this RPG will be on Nobles and their petty House wars. Blasters and Swords are the main weapons you should focus on when building a character, as Nobles like to get into duels with each other.

Character Sheet -

House:
Rank:
Name:
Age:
Species:
Race:
Gender:

Appearance(Optional, Images Allowed)
Eyes:
Hair:
Height:
Weight:
Build:
Clothing:


Weapons:
Equipment:
Skills:
Abilities: (Force/Non-Force)
Bio:


Evil.

 

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» "Dude, you're pumping yourself full of way too much liquid self-pity. Try the tablets. They taste better."
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Mitth_Fisto  3710 posts
Registered: Sep '05
6207_Joh Yowza
Date Posted: 9/20 10:45pm Subject: 135 ABY - The Hidden Darkness
The Evil_King_Wiggins has Approved

House:
Csapla
Rank: Lieutenant
Name: Ofkini’xedu’csapla ‘Nixed'ucs’ (Nixed’uks)
Age: 47
Species: Chiss
Race: Chiss
Gender: Male

Appearance

Eyes: Red
Hair: Blue-Black
Height: 1.7 meters
Weight: 217lbs
Build: Muscular
Clothing: Simple yellow, sleeveless shirt and loose fitting clothing edged in brown, with a long black robe.

Weapons: Modified Sith Lanvarok: The primary trigger is modified to easily activate a built in charric or liquid cable launched grappling hook in addition to the disk launcher, Alchemized Vibro Sword, vibro-dagger in boots, and Charric.
Equipment: Balled necklace that contains, two communication devices, two spare liquid cable launched grappling hooks, two smoke bombs, and one grade A thermal detonator. Data-pad, a thermal detonator, water purifier, substance analyzer, breath mask system, and spare power packs around waist.
Skills: Personal combat, physical information retrieval, linguistic deciphering, and protection.
Abilities: Trained with strengths in telekinesis and physical manipulations (force choke, push, pull). Weakness’ are in telepathy and environmental manipulations such as altering molecules, bending light, or influences to body systems.
Bio: Born of the direct lineage of the House of Csapla is an honor as well as a burden compounded by his observed force sensitivity, which left him under the proclivity and teachings of House Tann’s Altus Obscurum. Although his father tried to prevent his sons being taken by trying to fill in the gaps of teachings, by going so far as to obtain training artifacts from Krayt and plans to send him for training by his order, but such deceptions to gain a force user for the House of Csapla to begin offsetting Tann eventually failed.

It was a bitter loss as that sweetest fruit that Csapla thought it had was taken out of reach by agents of the Altus Obscurum, but the fruit remembered its tree, remembered his House. With that knowledge he advanced, pushing his way through what constituted the ranks, wearing his House colors whenever able with pride, pursuing the knowledge he had first been brought to feat upon. He was not one like the old or original members of the Altus Obscurum, with his larger than common bulk, and odd sense of style, he fit the view of a gladiator from an alien pit. The Altus Obscurum, whatever it’s view might be has left him to his paths so long as he met theirs, along which he has found allies and those that would travel the force in a similar darker path.

Although some philosophy rules his life, Might does not make right, but it can set things right. One set of such beliefs inspired the dark blue tattoos upon his forehead, he refers to the greater as that which is paramount above all else, the Chiss, and the smaller set lower is one’s allegiances, below that is for anyone to decide.

 

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Pride before the fall Humility before honor
Friendship is unnecessary like philosophy like art It has ho survival value; rather it's one of those things that gives value to survival
http://boards.theforce.net/fan_art/b10020/25366431/p1/?79
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TheManinBlack  1328 posts
Registered: Aug '07
49404_H12: Zoidberg
Date Posted: 9/21 11:28am Subject: 135 ABY - The Hidden Darkness - Date Edited: 9/21 11:38am (1 edits total) Edited By: TheManinBlack
Wiggins Approved

House: House Nuruodo

Rank: Lord and Admiral

Name: Kazuh’ Iroi’ Nuruodo (Teiws)

Age: 52

Species: Chiss

Gender: Male

Appearnce:

Eyes: Light Red
Hair: Graying black
Height: 6’3
Weight: 180
Build: Tall and well toned, Kazuh’iro’ still has a light very lframe .
Clothing: Normal Chiss Military uniform

Weapons: Standard Blaster and durasteel sword blade

Equipment: Chiss Super Star Destroyer- Unity, and any other ships he can request to be relinquished to his command

Skills: Tactician, Management, and Orator, also known well renown for increasing already tight Chiss discipline in the military. He is also quickly becoming a blooming statesmen, quickly learning the ropes after his father’s death

Abilities: Non Force

Bio:

As an intelligent but impulsive and idealistic young man, Kazu opted not to take the Chriss Ascendancy Management and Political University entrance exams despite his parent’s wishes, preferring instead to jump headlong into the world by joining the Chiss Defense Forces after finishing Primary School. His intelligence and strong respect for duty were noted by superiors in basic training, resulting in his being recommended for advanced officer training. Soon after graduating the training program he was given command of a domestic relief emergency ship, meant for civilian or military emergencies.

Having established a life of his own, Kazuh’iroi made amends with his parents by agreeing to marry the daughter of a family friend, ‘Eukia’. Though not particularly enthusiastic about the marriage he found it a fair arrangement and fathered a son, Ryuit, in short order. The couple made a relatively stable if not happy home in Tenupe, where his unit was posted and called upon infrequently for earthquake, flood, or meteor shower relief.

When the Sith became active in the Outer Rim and pushed into Chiss territory, it brought a new importance to his position, where he earned a quick promotion for his calm and professional management of local rescue efforts after the sudden disappearance of his unit commander. Resources were woefully inadequate for the task, but he made hard choices in rationing out supplies and manpower in a triage-like manner. Though his efforts likely maximized the good that could be done, his unflinching seriousness and seeming callousness to the many people he chose not to aid did not make him popular with the locals.

Since then, he was rotated into a combat command position and placed into the thick of the battle in the Chiss borders. It soon became clear however that given the serious lack of resources on the ship and in the fleet, the emphasis was firmly on containment rather than repelling the invading force. At the order of Admiral Maka’Ulautr (now the head of the Chiss Defense Fleet) who disobeyed his commanding officer deding to strike at the Sith instead of merely delaying the inevitable. Kazu’s ship was ordered to be in one of three groups assigned to take part in the dangerous gambit to try and do what good honorable Chirss do, repel invaders.

They succeeded, but Kazu and his crew were the only ones to survive. Since his brave actions in the Sith-Chiss war, Kazu has been on the track of promotions and after his father’s death; taken his father seat in his House’s Governing Council.

With the outbreak of the Sith-Imperial War, there seems to be yet another opportunity to hop up the ladder of political power even further and quicker. Something he takes with seriousness and as a Chiss without glee, at least consciously, but deep down Kazu is more than a little bit glad that he might day rule his House and by extension the Chriss Ascendancy.

 

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Nothing is pointless! And the reason is: Because I'm the President of the great United States of America! Yeeeeaaah!" — President Michael Wilson, Metal Wolf Chaos
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Kahn_Iceay  4780 posts
Registered: Mar '06
51024_Dante (111709)
Date Posted: 9/21 3:16pm Subject: 135 ABY - The Hidden Darkness - Date Edited: 9/21 3:31pm (1 edits total) Edited By: Kahn_Iceay
Wiggins Approved

Character Sheet -

House: N/A
Rank: Lieutenant Commander Within the Remsian Special Forces
Name: Briston Moor
Alias: Mitth'hal'edor (Thale)
Age: 27
Species: Remsian (human) w/ Cosmetic changes to appear Chiss
Race: Uh... Remsian?
Gender: Male
Allegiance: Special Forces Branch "Ascendancy"

Appearance:

Eyes: Blue (Red using contacts to appear as Chiss)
Hair: Black
Height: 6'3"
Weight: 220lbs
Build: Muscular
Clothing: Varies, generally wears outfits consisting of black pants and shirt with a silver/grey coat. one suit of Norn-type Combat Armor

Weapons: Large Combat Knife x 1, X-6t Tactical Carbine x 1, TTI-D-RBP x 1, Various Grenades
Equipment: Sub-dermal Identification Implant, Electronic Access Tools, pocket communicator, the equipment within his Armor.
Skills: Excellent Ground tactician, and stealth operative. Adept at slicing, and other forms of espionage.
Abilities: Class 2 Sniper (in a rank of 10-1 with 1 being the highest), Class 5 Pilot (in a rank of 10-1 with 1 being the highest), Echani Martial Arts (trained, not master).
Bio: Briston is a Third Generation Remsian, meaning he is the grandchild of a couple that settled on Remsi Prime at a point in the past. He joined the Military Academy at the age of 16, and entered the Intelligence courses. Half way through his second year he transfered to Special Operations and took another four years of training within the field. At 22 he graduated as a Lieutenant Junior Grade and over the course of four years operated on various Prowlers within the Republic.

During the last year he received a promotion to Lieutenant Commander, and was assigned the Dark Wolf and tasked with observing the Chiss Ascendancy, the Republics 'northern' neighbor. Along with the rest of the crew, he underwent Cosmetic operations to appear to be Chiss, and has sent the past year within the space of the Ascendancy.

Ship:
Dark Wolf

 

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"Might have been the losing side, still not convinced it was the wrong one."
- -
Not all heroes are pure
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