Author Topic: RPG Discussion Thread v2.0
LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 10/22/07 4:12pm Subject: RE: RPG Discussion Thread v2.0
Casino Royale is GO! Though I don't expect it to do very much for several days.

 

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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 11/18/07 10:19pm Subject: RE: RPG Discussion Thread v2.0
Would anyone be interested in a Discworld RPG? The idea struck me this morning, and if I didn't have class early in the morning, you'd probably be seeing a halfway-realized first post for a game (written in my best Pratchett impression) instead of just a wishy-washy inquiry about interest in such an endeavor.

Hell, I may post it anyways regardless of response.

 

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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 11/19/07 5:38am Subject: RE: RPG Discussion Thread v2.0
Y'know, I think I would be interested in a Discworld game. I wouldn't be a frequent poster, given my responsibilities elsewhere, but I would certainly participate.

 

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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 1/7 6:01pm Subject: RE: RPG Discussion Thread v2.0 - Date Edited: 1/7 6:29pm (1 edits total) Edited By: SephyCloneNo15
Hi, everyone. Bet you haven't seen this since...oh...June 30th when I originally posted it. Recently, there's been some BTS work going on, and I'm thinking it'll be launching soon. I've updated it a bit to make it jive better with the movie and added a few things. My Co-GMs and I have to work out the story a bit more, but I think we'll be ready for a release very soon, so start planning your characters now... or critique my work, whichever you feel this thread is better suited for.

SephyCloneNo15 posted:
The Jade Lance: A His Dark Materials RP

Twenty-five years ago, a man named Asriel, by most accounts a rich, idealistic troublemaker, did the unthinkable. In a world dominated by a powerful theocracy known only as the Magisterium, he made a bold move towards personal freedom. Risking everything, he took a small hole in the fabric between worlds and turned it into a doorway. From there, he gathered an army and struck down the Authority and all the misguided angels of the Kingdom of Heaven, birthing the Republic of Heaven. Asriel gave his life for his cause in that fateful war, destroying the Authority's most trusted and powerful servant, the Metatron, an act which by its own audacity sent tremors through the fabric of space and time to the most distant corners of every world.

Few worlds have felt these tremors so much as this world in which our story begins. In the centuries leading towards Asriel's crusade, Christendom reigned supreme, as the Magisterium, controlling the world with an iron grip. Try as they might to quash the heresy of God's death, the rumors have spread, crippling and disuniting the Church. Recently, the Councils have become desperate. No solution is too ruthless for them...


IC: Silas Moore
The Council of Venice

Silas flattened the creases from his robe as he stood to address the thousands gathered in Venice. He looked out at the crowd, holy men of every rank from Deacon to Cardinal, and almost as many lay people. Amantha, his black widow dæmon hung from his left ear like some grotesque earring. He cleared his throat.

"Gentlemen and ladies, peace be with you. I bring glad tidings from the Ministry of Signs and Wonders." The Ministry was a newly formed branch of the Magisterium, designed to enlighten or eradicate those who disagreed with the Church, a new, subtler Inquisition, one might say. "Four years ago, I stood before you in Geneva, and asked permission to look into these issues we now face. You acceded, and the Ministry of Signs and Wonders was formed under my command. Two years ago, when the Council met in Lisbon, I promised you I had a solution, but that I could not share it until it was ready. You have all been most patient, and now, in Venice, I stand before you, prepared to unveil my methods for saving our beloved Church.

"A quarter of a century ago, a heretic named Asriel did near irreparable damage to the Church. He proved undoubtably that Barnard and Stokes were correct." The Barnard-Stokes Heresy: The terrible heretical belief that there were multiple creations, perhaps even with multiple gods. "He waged war against Heaven and left us to pick up the pieces.

"The old will no longer do, as the War demonstrated. In my studies, I have learned of several items of great power which, in the right hands, will restore our Church to its former glory, not just in our world, but in all the other worlds whose existence we can no longer deny.

"Despite his sins, Asriel showed us how the bond between man and dæmon can be used to shatter the barriers between the worlds. In so doing, he has done us a great service. The first phase of my plan is to return to Cittàgazze and learn the secrets of the Subtle Knife and how to rebuild it, which will lead us to the items that will save our Church. Our experimental theologians have been quietly building an army, beings of unsurpassed strength, man and dæmon fighting as one, and we will soon have enough to lead the armies of the faithful on their Crusade to save the Faith."


IC: Lyra Silvertongue
The Botanic Garden

Anyone passing the Oxford Botanic Garden would be hard-pressed not to stop and marvel at the middle-aged woman sitting alone on a bench babbling and sobbing to herself. Her Marten dæmon did nothing to console the woman, running around as though interacting with some invisible dæmon.

"I broke our promise, Will," she sobbed, "And now nothing's right. I got married, y'see? And I kept trying not to compare him to you, like we promised, I just kept saying 'He en't Will. He never will be.' Pan kept reminding me too, but he was just...boring. He wasn't brave or a warrior or nothing like you. I en't in love with him. But the worst part is, I had a kid. I named him Will, after who I thought his father should've been. And now Little Will's gone. He was a Warrior, just like you, and he went and got himself killed. Oh Will... I know it's all my fault 'cause I couldn't just love the one I'm with."

IC: Serafina Pekkala and Iorek Bynison
Svalbard

"Iorek," the witch called, riding her branch of cloud pine down to the bear-king as he dragged a walrus out of the water, "Something's amiss. You've felt it too, I presume?"

The great bear grunted agreement before digging his muzzle into the carcass. "Every witch of the North, and all the creatures, from the foxes to the cliff-ghasts feels it. Trouble is coming, and it will return to the North, just as it came twenty-five years ago."

"I've heard the whispers too, Serafina Pekkala," the bear said. "What would you propose?"

"We call together the witches, the Panserbjørne, and anyone else who will join our discussion, and we form a plan. We must prepare, lest the obscenities and violence sneak by us and bring ruin once again."

"Fair enough," the bear grunted, his muzzle covered in walrus blood, "I will gather my bears. You will gather your witches and any among the other humans who would join, and we will...discuss."


Welcome to The Jade Lance. This RPG is based off of the His Dark Materials trilogy by Philip Pullman. This part will take place almost entirely in the world of the first novel, The Golden Compass, primarily because I feel it's the best sandbox the trilogy offers. There are a wide variety of characters playable in this world, which I'll give a brief overview of now.

The first important factor in this world is the dæmon. If you are playing a human character, the dæmon is a physical representation of your soul, and there are several important things you'll need to know about your dæmon.
  • The dæmon is always animal formed. Any character older than early teens will have a 'settled' dæmon, meaning it can no longer change shape and has chosen a form that reveals something about your personality. (there's a great table of the symbolism behind people's dæmons on the Wiki page I linked to. Also, at the official site for the movie under the "Dæmons" heading, there's a dæmon generator that allows you to take a brief survey and will then pick a dæmon for you. If you respond how your character would, it should give you a good idea of what your dæmon might be). If you are playing a child, your dæmon will be able to change shape until it settles.

  • Your dæmon can only travel a short distance from you. The further away it goes, the more it tears at your heartstrings as though your best and oldest friend no longer wants to be a part of your life. The exception to this rule is witches, whose dæmons can travel great distances from them.

  • Instances of the dæmon being the same sex as the human are extremely rare. Males generally have female dæmons and vice versa.

  • It is strictly taboo to touch another person's dæmon. When your dæmon is touched by someone other than you, it sends shivers down your spine. You're being violated after all. Dæmons can, however, freely interact with other dæmons.

  • When you die, your dæmon disipates into the air. If your dæmon is killed, you go with it.

  • The most common characters will be normal humans. Aside from the dæmon, there is nothing unusual about these people.
    The next would probably be witches. Witches are humans with several key differences.
  • Witches do not age. They are eternally youthful and beautiful until Yambe-Akka (the goddess of death) comes to them.

  • Witches' dæmons can travel long distances from their human.

  • Witches do not feel cold or heat.

  • It is considered a bad idea to refuse the love of a witch.

  • Witches fly on branches of Cloud Pine, and have access to limited magical spells. They tend to fight with bows and arrows and daggers.

  • The final species you may play as are Panserbjørne, or armored bears. The Panserbjørne are great polar bears who live on the island of Svalbard and have an opposable thumb.
  • Bears have no dæmon; their armor is their soul.

  • The armored-bears are excellent metalworkers, they forged their armor from Sky Iron and are capable of great feats of metalwork, from the very delicate to the brutich.

  • Bears are solitary creatures, they do not feel loneliness as humans do (nor does the cold bother them)

  • Bears are generally mercenaries, however, they still answer to their king, Iorek Bynison.

  • When acting like a bear, bears cannot be tricked. They can catch bullets and easily see through feints and other attacks meant to trick. However, if a bear is acting like a human in some way, they can be tricked.


  • Geographical Differences Between our World and Theirs

    First of all, there is no given name for any of the worlds in His Dark Materials. The world in which this game takes place is colloquially referred to among fans as "Lyra's World" or "Lyra's Oxford", but logically, Lyra's importance would go relatively unnoticed within their world, especially with the Magisterium re-consolidating. That said, throughout the game I'll mostly be referring to it as "The world" or "Our world", and when the time comes to move on to other worlds, you'll be as well-informed as the GM's can possibly make you.

    Lapland is the name for what we call Scandinavia. Muscovy is roughly correspondent with our Russia, and Texas remains independent of both the United States and Mexico, or Mejico as it is called. Also, Corea is how they spell the country we refer to as Korea. There are several great Empires in this world that either ceased to exist or never existed in our world, such as the Ottoman Empire, the Empire of Hungary, the Empire of Peru (which presumably covers much of South America) and the Austral Empire (presumably Australia, and possibly the nearby islands), the Saharan Kingdoms (apparently a confederation of North African monarchies). Babylon retains power and sovereignty as Babylonia, and "Levant" seems to refer to the Middle East, either as a region or a specific place within the region. Mongolians are referred to as Tartars.

    As far as I've discovered, there's no definitive map (ooc: I eagerly hope they'll someday release a whole-world version of that awesome map they show in the movie), so unless noted here, assume all other places are roughly as they were in our late 19th century.


    Character Sheet
    Name:
    Age:
    Race:
    Appearance:
    Personality:
    Job:
    (if applicable)
    Bio:

    Dæmon (if applicable)
    Name:
    Form:
    (if unsettled, just say "Unsettled")
    Personality:


    Rules:
    1. Obey the TOS and all that jazz. Swearing, flaming, baiting, spamming, all that jazz just won't fly.
    2. I (SephyCloneNo15), NickLitYouAFlame, and Penguinator-176 are your GMs. We are law within the game, but our PM boxes are always open if you have problems or questions.
    3. PM all character sheets to GM for approval!
    4. Please use the IC:/Tag: format. It makes everything easier for everyone.
    5. To the best of your ability, spell correctly and use good grammar (characters with dialects excluded, but do the dialects well!)
    6. There's been a lot of outrage at Pullman's use of religion as an allegory for the difference between thinking for oneself and surrendering your freedom to others. The movie tried to shake this by making the Magisterium almost entirely a political body. As you can see, the Magisterium in The Jade Lance falls somewhere between the two extremes, and some of the religious themes are necessary to the plot. If you feel this could be a potential point of offense for you, either don't join, or simply shoot me a PM and we can have a civil discussion (with some spoilers involved) about how I plan to use religion throughout the game and you can make your decision based on that. However, don't abuse this policy and feign offense just for the sake of spoilers and metagame knowledge. That's just low.
    7. Be creative, original, and have fun!

     

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    "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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    Reynar_Tedros 
    Registered: Jul '06
    7874_Gabe
    Date Posted: 1/10 3:54pm Subject: RE: RPG Discussion Thread v2.0
    So I was playing Rock Band with a few friends the other day, and someone seriously needs to make a Rock Band RPG. Start out as a small, unknown band, and chronicle their journey across the globe to play gigs (which should only take up a mere fraction of the game, considering it's hard to RP yourself playing guitar for five minutes), handle groupies, sign contracts, deal with money-hungry agents and managers, balance their romance lives with fame, and so on.

     

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    Kev-Mas_Colcha 
    Registered: Dec '02
    40719_Ringwraith Sith
    Date Posted: 1/10 7:32pm Subject: RE: RPG Discussion Thread v2.0
    Reynar_Tedros posted:
    So I was playing Rock Band with a few friends the other day, and someone seriously needs to make a Rock Band RPG. Start out as a small, unknown band, and chronicle their journey across the globe to play gigs (which should only take up a mere fraction of the game, considering it's hard to RP yourself playing guitar for five minutes), handle groupies, sign contracts, deal with money-hungry agents and managers, balance their romance lives with fame, and so on.


    That actually brings up another good RPG idea. A Star Wars band RPG. You know, like how the Modal Nodes and Max Rebo Band are in Star Wars.

     

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    Reynar_Tedros 
    Registered: Jul '06
    7874_Gabe
    Date Posted: 1/10 8:01pm Subject: RE: RPG Discussion Thread v2.0
    But how many people on this board are familiar with instruments in the SW universe? I certainly am not.

    Though once you get past that, it certainly isn't a bad idea.

     

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    Kev-Mas_Colcha 
    Registered: Dec '02
    40719_Ringwraith Sith
    Date Posted: 1/10 9:19pm Subject: RE: RPG Discussion Thread v2.0
    I know the instruments in Star Wars, from Wookieepedia and playing an Entertainer in Star Wars Galaxies. tongue

     

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    ...oh, where the North Wind sleeps -that is when
    we'll meet again... oh, where the shadows creep
    into Twilight, I'll descend
    Good and Evil, it never ends
    You're just a means to an end
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    LightWarden 
    Registered: Oct '01
    19249_20-Sided Die
    Date Posted: 1/11 10:01am Subject: RE: RPG Discussion Thread v2.0 - Date Edited: 1/11 10:17am (1 edits total) Edited By: LightWarden
    Well, if you're going to do a musical band story, why go mundane and just have it be a story of the struggle of stardom, when you can have fun with it and use the POWER OF ROCK to battle demons or whatever. I mean, rocking so hard that the ground erupts and a horde of zombies burst forward to assault your enemies? That's hardcore. It's not like it's that much of a stretch from the portrayal of some bands anyways.

    Incidentally, you could make a pretty sweet Guitar Hero game with that sort of set-up. Elite Beat Agents was awesome, imagine it with a fake instrument.

     

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    Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die
    The Internet is SERIOUS BIZNESS!
    It's all fun and games until someone loses a leg.
    TF.N RPGs: Less fun than pretending to have sex
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    SephyCloneNo15 
    Registered: Apr '05
    8068_R5-D4
    Date Posted: 1/13 10:44am Subject: RE: RPG Discussion Thread v2.0
    Metalocalypse: The Game?

    I'm strangely comfortable with it.

     

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    Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™
    "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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    Reynar_Tedros 
    Registered: Jul '06
    7874_Gabe
    Date Posted: 1/13 11:10am Subject: RE: RPG Discussion Thread v2.0
    Do it.

     

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    witchdoctor187 
    Registered: Aug '07
    8095_Indiana Jones
    Date Posted: 1/15 8:51pm Subject: RE: RPG Discussion Thread v2.0
    you know, i'm suprised that no one has made a RPG out of the call of duty series. i was thinking of making a game that is a sequel to COD4 Modern Warfare, where it follows anoth SAS unit and als oa marine unit or maybe some other unit like Delta Force or Seals.

    it was either that ot i was going to make on based off the show The Unit. jsut tell me what you guys think.

    thanks

     

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    Reynar_Tedros 
    Registered: Jul '06
    7874_Gabe
    Date Posted: 1/17 4:35pm Subject: RE: RPG Discussion Thread v2.0
    Do you know what I find funny? We've had a myriad of these in-depth discussions that go on the Guilds, with people trying to raise their karma by attempting to sound intellectual, yet I see no changes whatsoever in either RPF. I see people raising all these points about creating characters with complexity, yet it's these same people that continue to pump out bland character after bland character. I see discussions of fleshing out ideas and implementing unique gameplay techniques into RPGs, yet nothing but generic RPG after generic RPG is released.

    So why is this place all talk? Why doesn't anyone actually try to make something interesting instead of just talking about it back and forth between walls of text? confused

     

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    NickLitYouAFlame 
    Registered: Feb '07
    23038_George Lucas
    Date Posted: 1/20 8:19pm Subject: RE: RPG Discussion Thread v2.0
    Because when they make thier characters, they are more interested in the playing and fighting and action rather than developing the character. I blame the quality of the individuals playing the games.

     

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    Penguinator-176 
    Registered: May '05
    19230_Obi-Wan Kenobi
    Date Posted: 1/20 8:58pm Subject: RE: RPG Discussion Thread v2.0
    Reynar_Tedros posted:
    So I was playing Rock Band with a few friends the other day, and someone seriously needs to make a Rock Band RPG. Start out as a small, unknown band, and chronicle their journey across the globe to play gigs (which should only take up a mere fraction of the game, considering it's hard to RP yourself playing guitar for five minutes), handle groupies, sign contracts, deal with money-hungry agents and managers, balance their romance lives with fame, and so on.


    I tried that once, but it seems more like a Hammer game.

     

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