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Topic:
RPG Discussion Thread v2.0
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Winged_Jedi
Registered:
Feb '03
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Date Posted:
4/26 9:47am
Subject:
RE: RPG Discussion Thread v2.0
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Care to give us anything else on the subject?
There's a few things I have planned, but I don't really have much else to say at this point...
Basically the Restoration Alliance is doing their best to fulfil the goals stated in the intro. They have also placed heavy regulations on space travel, which they now have to enforce.
Because what's left of the galaxy's in a state of chaos, various factions and warlords are trying to seize what they can. The criminal underworld in particular is thriving.
There will be a lot of exploration, trying to discover which worlds are still around, and seeing who's survived. There might still be hope for the future, but that will be up to the players...the game will be quite sad in some ways. Not a gloomy or depressing atmosphere- but a rather regretful one.
When will it happen?
It won't happen for a little while (unless the RPF Rules are indeed changed to allow GMship of two SW games).
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"The noblest prospect which a Scotchman ever sees, is the high road that leads him to England!" -Samuel Johnson
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witchdoctor187
Registered:
Aug '07
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Date Posted:
4/26 2:22pm
Subject:
RE: RPG Discussion Thread v2.0
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this sounds great, good job Wing. you can count on me to join
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darth_nemisis
Registered:
May '04
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Date Posted:
4/26 3:05pm
Subject:
RE: RPG Discussion Thread v2.0
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As always, your games sound spectacular. I love the way you design your games. This one has a dark feeling to it, as do many of your games, which is why I believe I like your games so much.
I don't really have much to say on the side of suggestions. But, exactly how will it be played out? It seems like it will be a sort of political game, discussing new trade routes, etc.
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 ~Dark Lord - Acolytes of Darkness (SWC)~ My new homepage! http://www.aaronnemisis.com !~!~stormBoards now available~!~! http://stormboards.aaronnemisis.com/
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Hammurabi
Registered:
Jan '07
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Date Posted:
4/26 4:39pm
Subject:
RE: RPG Discussion Thread v2.0
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Well Winged, by your standards, that game is pretty average. Which is to say you've got another spectacular game idea on your hands. It's something that hasn't been done before (at least not here), and I really think it would work out very well. Now we only need to clone you enough times to run all these ideas...
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and i know no one can sing the blues like blind willie mctell
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CmdrMitthrawnuruodo
Registered:
Jul '00
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Date Posted:
4/26 5:38pm
Subject:
RE: RPG Discussion Thread v2.0
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Id play wingies game if we're allowed to play as pirates. I even have a wicked looking ship I could use
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"Dyin' be the day worth livin' for!" --Captain Hector Barbossa PotC: Amuletum Angiti http://www.fanfiction.net/s/3635826/1/ http://s12.gladiatus.com/game/c.php?uid=48046
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NickLitYouAFlame
Registered:
Feb '07
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Date Posted:
4/26 7:47pm
Subject:
RE: RPG Discussion Thread v2.0
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Playing a pirate would be pretty sweet.
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I love Matt's "As Father And Son." I've written my best in that game.
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
4/27 3:24pm
Subject:
RE: RPG Discussion Thread v2.0
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Wing, glad to see, contrary to the claims when you first brought up Echoes, that you're not done with your expert GMing yet, even if you're only just holding out for the perfect Swan Song.
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Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vaderâ„¢ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Hammur-
Registered:
Jun '07
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Date Posted:
4/27 10:44pm
Subject:
RE: RPG Discussion Thread v2.0
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I wasn't sure whether to post in here or create a new thread, but I've got a game in the works and I figured I'd at least drop by. (In the end I opted on an independent thread, simply because this thread is already busy, whereas the Resource itself is mostly pretty sparse. Besides, it's more of a world idea than a specific game idea.) Anyways, you can come check it out if you're interested.
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sock of the almighty king of the babylonians
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CmdrMitthrawnuruodo
Registered:
Jul '00
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Date Posted:
4/28 8:17am
Subject:
RE: RPG Discussion Thread v2.0
- Date Edited:
4/28 8:19am (1 edits total)
Edited By:
CmdrMitthrawnuruodo
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Okay, Im becoming tempted to run this game... but first i need to flesh it out a little more.
Im unsure what factions I should allow players to play.
On the Star Trek side: Should I let them play a Borg Drone ala Lacutis or pre-Scorpian Seven of Nine or should it be a former Borg Drone like post-Scorpian Seven of Nine?
What about Maquis (outlaws/rebels)? The only Maquis that have served on Federation starships are those who were stranded with the USS Voyager and were intergrated into the crew.
Dominion, Romulan and other non-Federation would definately be out and not part of the story.
On the Star Wars side: Should I let them play established characters?
Should I allow Dark Jedi/Sith?
Should I create a version of the Peace Brigade? They're purpose would be to deliever whole worlds to the Borg without a fight in exchange to protect their world(s) from assimilation? Any suggestions on renaming them? Ive always hated that name.
What about the Imperial Remnant?
And should I move this idea to the GDG?
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"Dyin' be the day worth livin' for!" --Captain Hector Barbossa PotC: Amuletum Angiti http://www.fanfiction.net/s/3635826/1/ http://s12.gladiatus.com/game/c.php?uid=48046
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
4/28 8:29am
Subject:
RE: RPG Discussion Thread v2.0
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Personally, I vote no PC-controlled Borg. It wouldn't fit the characteristics of the Borg to allow anyone to play a compelling Borg character unless they were maybe some virus-implanted drone like Hugh would've been if Picard hadn't seen the light. Also, de-Borged characters would be a little weird for that, especially if they would have valuable information for the Federation. I think that sort of stuff should be left in the GM's hands. GM should hold all the cards of that nature in my opinion.
As for Romulans, Maquis, Klingons, Cardassians, etc. I think it would be best to limit the involvement of their actual government. If you're focusing on a Borg invasion of the GFFA, it should primarily be about the Borg invading and the Federation trying to rescue them. Ideally, save Romulan, Cardassian, Klingon etc. involvement for a sequel crossover. Imagine, the temporal gate becomes unstable and opens itself spontaneously in the TOS time period, allowing TOS Klingons to come to the GFFA and it's up to Captain Kirk to stop a combined Klingon-Mandalorian force from conquering the Galaxy far, far away!
Established characters? Personally, I'd set this in an alternate timeline between LOTF and Legacy and kill off or GM-control every relevant established character. Once again, you want to keep that sort of sway in your control as GM.
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Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vaderâ„¢ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Jango10
Registered:
Sep '02
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Date Posted:
4/28 5:52pm
Subject:
RE: RPG Discussion Thread v2.0
- Date Edited:
4/28 5:56pm (1 edits total)
Edited By:
Jango10
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I'm starting to kick around an idea for a Smuggler RP. All I have is that the players will be working for the Hutts. They'll each start with a set amount of cash and a ship. As they complete more jobs, they earn more money, allowing them to upgrade their ships, buy new ships, etc.
Anyone interested in helping me work up a game like this, shoot me a PM.
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"I love the smell of Napalm in the morning." McCain/Palin '08
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Saintheart
Title: Manager and Wandering Swordsman of the RPF
Registered:
Dec '00
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Date Posted:
4/28 6:05pm
Subject:
RE: RPG Discussion Thread v2.0
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Jango, I'd be happy for you to template it off my old "Galactic Trader" RPG. It should be floating around on about page 3 of the SWRPF. I only make that rather egotistical suggestion because I did construct a type of "free trader" sort of galaxy, which might be adapted to a "fringe" RPG like this.
Mitth, on each question:
Im unsure what factions I should allow players to play.
Don't need to tell you this, I'm sure, but only as many as you feel comfortable handling. Thanks to age and RL commitments I'm leery of running "sandbox" RPGs anymore because of the complexity.
On the Star Trek side: Should I let them play a Borg Drone ala Lacutis or pre-Scorpian Seven of Nine or should it be a former Borg Drone like post-Scorpian Seven of Nine?
I'm with Seph on this one: no PC-controlled Borg, whether in the collective or out of it. Besides, what capacity is there for interaction between a Borg player and anyone else, other than talking to himself (or the Borg Collective, which amounts to the same thing) or saying "We are the Borg. Resistance is futile." to every non-Borg player he comes across?
What about Maquis (outlaws/rebels)? The only Maquis that have served on Federation starships are those who were stranded with the USS Voyager and were intergrated into the crew.
Overly complicated. The Maquis were, as I understand it, a provincial force concerned only for their region and nothing else. Most likely they wouldn't really give a damn about the GFFA (or the Federation, for that matter.)
Dominion, Romulan and other non-Federation would definately be out and not part of the story.
Unless you use them as GM races to provide complications for the Federation. But yeah, keep 'em out.
On the Star Wars side: Should I let them play established characters?
It depends on who is asking. If it's an experienced player who's going to treat the established character with the proper respect and maturity, then why not? It is AU, after all. It's only if you get a Darth Krayt/Darth Caedus "I pwnz teh Force" fanboy that you'll start running into problems.
Should I allow Dark Jedi/Sith?
Same as above. Within limits, yes.
Should I create a version of the Peace Brigade? They're purpose would be to deliever whole worlds to the Borg without a fight in exchange to protect their world(s) from assimilation? Any suggestions on renaming them? Ive always hated that name.
Not a bad thought, long as you're not overcomplicating things for yourself. Renaming: the Peace Party; Reconciliation Federation?
What about the Imperial Remnant?
Yup.
And should I move this idea to the GDG?
GDG would be interested, I think, but I've no thoughts one way or the other.
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Michelle: my Italian queen, my angel, my reason, my wife. Jessica: my little princess, my daughter, born 10 August 2007 Director -- Star Wars: Knighthood
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Jango10
Registered:
Sep '02
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Date Posted:
4/28 6:17pm
Subject:
RE: RPG Discussion Thread v2.0
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Thanks Saint, I'll take a look at it.
I'm also trying to think of a fair way to resolve this situation:
Your ship is being searched by Imperials. But you have added a number of upgrades to help conceal your storage compartments. Where would I draw the line between being discovered and being let go? I'm not familiar with the d20 system, would that be an answer?
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"I love the smell of Napalm in the morning." McCain/Palin '08
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Saintheart
Title: Manager and Wandering Swordsman of the RPF
Registered:
Dec '00
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Date Posted:
4/28 6:39pm
Subject:
RE: RPG Discussion Thread v2.0
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Hopefully LightWarden will chime in on this, because he's your d20 guru, but in a broad sense the way the d20 system would resolve it would be as follows: your Imperial officers have a skill at searching which is rated as a modifier to the roll of a 20-sided dice (the d20). (Let's say +6 for argument's sake.) For example, if the officer throws a dice and it comes up 10, his actual score is 16 because he adds his modifier to it.
You then compare the adjusted score (16) against a number -- called the Difficulty Class, or DC -- to determine whether the officer succeeds at the search. The Difficulty Class is a bit more arbitrarily set, but in general terms the D&D difficulty classes are rated as follows, with an example for each:
Very easy (0) - Notice something large in plain sight
Easy (5) - Climb a knotted rope
Average (10) - Hear an approaching guard
Tough (15) - Rig a wagon wheel to fall off
Challenging (20) - Swim in stormy water
Formidable (25) - Pick an average lock
Heroic (30) - Leap across a 30-foot chasm
Nearly impossible (40) - Track a squad of orcs across hard ground after 24 hours of rainfall
And you can add modifiers as you see fit.
Here's how I'd do it, if I was resolving it at d20 rules and I had no specific guides to ship modifications: searching ships is ordinarily an easy task (DC 5). For each upgrade I'd raise the DC by 5, since the whole point of the upgrades is to better conceal your cargo.
Then I'd roll a d20 for an Imperial officer with a search modifer of about +6 or so. If he meets the DC number, they find the cargo. If not, they don't.
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Michelle: my Italian queen, my angel, my reason, my wife. Jessica: my little princess, my daughter, born 10 August 2007 Director -- Star Wars: Knighthood
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Jango10
Registered:
Sep '02
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Date Posted:
4/28 6:46pm
Subject:
RE: RPG Discussion Thread v2.0
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That's kind of what I figured. I just don't have a dice. If I were to make the RP like that, I would definitely need someone familiar with it to help out. Otherwise, I would just do it with convential text RPing.
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"I love the smell of Napalm in the morning." McCain/Palin '08
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