Author Topic: Diamond Institution: A Preparatory School for Role Playing Excellence
LightSide_Apprentice 
Title: Manager Emeritus
Registered: May '01
6148_Obi-Wan Kenobi
Date Posted: 11/20/06 2:08am Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence - Date Edited: 11/20/06 2:17am (3 edits total) Edited By: LightSide_Apprentice
Headmaster's Announcement: I suppose it should come as no surprise that there have been some absences, my own included. These things happen, and, I suppose, are to be expected. We shall consider them voluntary time away from school, or vacation and holiday time, though I suspect it hasn't quite been fun and games for us all.

In any case, it is encouraging to see familiar faces once again. I can only hope that we'll all be able to spend a little more time here than previously, but only time will tell. In the meantime, I suppose we should get right back to it.

School's open, boys and girls.





CLASS 1.3: ADVANCED ROLE PLAYING TECHNIQUE [Session II]

Students Present: darth_nemisis, Trimaj & prj1

Firstly, and most importantly, I'd like to extend a warm welcome to both of you. I'm so very glad to see you return, and willingly, too! Perhaps the best place for us to begin our second session of classes is to refresh our memories with what our very first lesson was about. In short, we covered the basics of role playing and the tricks of the trade; we learned the vital role of spelling and grammar; tags, locations, in- and out-of character notations were touched upon, as were locations; and, of course, one should never forget that presentation is everything.

Sometimes the illusion of being a veteran, or near perfect, is just as good as the real thing. At the very least it can make a fine imitation. Having these tools to work with is essential to advanced role playing - making that ever critical good impression. But, where do we go from here?

Please allow me to steer us along a new course, one that I'll tentatively refer to as tag building. To help to illustrate what I'm referring to, I'd like to offer two examples for you to consider.

Example Number One

It was a dark house on a silent hill. Winged beasts circled high above the mansion estate, the sound of their beating wings carrying across the wind. They were not birds of prey, precisely. More than likely the creatures were scavengers. Flying as they were the avians possessed a clear and perfect view of the grounds below. It were almost as if they patrolled the sky.


Example Number Two

Rumour had it that the docking bay was haunted. What a ridiculous notion that was. Freighters often docked there, and passengers wandered harmlessly. There hadn't been an incident in years. And yet there was an incident. Once. It was a very long time ago, now. Such things were likely stories - myth, really.

No matter how many times it ran through someone's mind, it came no closer to fading. Shadows shifted within the bay. Whispers crept through the walls, and a cool breeze flowed through from without, sending a chill through to bone. And, then, there was a scream of terror.


I'm most interested to see what your thoughts are on the two setting examples above. Is one better than the other? If yes, or no, why? What could be done to make the lesser one better, or the better one perfect? And, how does any of this relate to tagging, or what I referred to as 'tag building'?

Before you respond, I'd like to welcome a third student to our class. prj1 will be joining us for this session. Please make her feel welcome. Remember, it's hard being the new person. prj1, I hope you gain as much value from this session as our returning class members. Though I initially considered starting you at 1.1, I figured it'd be far more interesting to group you together, not least of which because it'll make my job easier.

 

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darth_nemisis 
Title: Host:
Acolytes of Darkness

Registered: May '04
23731_Palpatine
Date Posted: 11/24/06 11:06am Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
In my opinion, the second one is better. First of all, as you said, the illusion of perfection can sometimes be just as good. With that being said, the second on is longer, a whole paragraph longer. The appearance of that one is simply better; not saying that the longer it is, the better. Secondly, there seems to be more detail. The first one has detail, yes, but the second one has more. For example: "Freighters often docked there, and passengers wandered harmlessly," and "Shadows shifted within the bay. Whispers crept through the walls, and a cool breeze flowed through from without." Those aren't needed, but they are an added detail that makes the post more fun to read.

Also, the second one leaves off better; it's a suspenseful ending, something that will grasp the attention of the reader better. And, the ending is a great "tag-builder," if tag-builder is what I am thinking it is. It ends with a couple of options for the next person whom the posts TAGs to choose from. Do they explore the scream? Do they leave the mansion in fear? Or do they simply ignore the scream and move on throughout the house.

 

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Trimaj 
Registered: Jun '05
41213_Han Solo
Date Posted: 11/29/06 4:22pm Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence - Date Edited: 11/29/06 4:23pm (2 edits total) Edited By: Trimaj
Welcome PRJ1, glad to you have you aboard. The more opinions there are the better, that much is for sure.

Sorry for not posting sooner, work was exceddingly hectic last week, and I've had a cold since making writing much of anything critical a pain.

Now, as to which post I like better the second gets my vote. It's just more flavorful in the description, or to use another way to say it: more fun to read. It sparks the imagination more, and it gives the person that is going to be tagged a place to pickup from, unlike the first.

The first one is well written, but it's seems... sterile in a way. It also leaves nowhere to go with it, making the next poster either have to decide what to do, or just stare at the scenery.

I'm going to assume these would both be an opening post, and the second one is definitely a better one serving that purpose. As said before, it gives you something to do, whereas the first one leaves you with next to nothing.

Now, to make the first one better, you'd need to add at least another line to it, some sort of activity.

I'll go ahead and add onto it, just as an example.

It was a dark house on a silent hill. Winged beasts circled high above the mansion estate, the sound of their beating wings carrying across the wind. They were not birds of prey, precisely. More than likely the creatures were scavengers. Flying as they were the avians possessed a clear and perfect view of the grounds below. It were almost as if they patrolled the sky.

Oddly, these birds seem to be circling around something as they made the rounds of their chosen territory. A disonant symphony for the nose oozes through the air, the smell of burnt wood and rotting flesh, the sickly sweet odor mixing with the acrid smell drawing in a tantalizingly horrible manner. Surely there was a purpose of some sort, but what could this be?


This would give the following person something to do. Maybe the go and investigate, or maybe they just get sick in the bushes and avoid that specific aread. *shrugs* It wouldn't matter so much, but they have something specific to do rather than complete ambiguity.

As to the other, as Nem said, the appearance of perfection can be enough. I wouldn't do anything to the above post, simply cause it is tantalizing as it is, drawing you in and making you wonder where it's going.

 

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prj1 
Registered: Apr '05
6456_Yoda - Concentraaaate!
Date Posted: 11/29/06 6:38pm Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence - Date Edited: 11/29/06 6:51pm (1 edits total) Edited By: prj1
Thank you for the warm welcome, Trimmage.

I agree with my fellow 1.3 students. The second one is better because of the details. Trim's rewrite of the first one was great.
Now here is my version.

It was a dark house on a silent hill. No one had lived in it for twenty years. Winged birds with gray feathers, Yellow eyes and black beaks circled high above the mansion estate, the sound of their beating wings carrying across the wind.
They were not birds of prey, precisely. More than likely, the creatures were scavengers. Flying as they were the avians possessed a clear and perfect view of the grounds below. It were almost as if they were patrolling the sky. A body of a dead man lay in a pool of blood on the ground. The events leading up to his death are a great mistery, but one that must be solved. Who will be courageous enough to set foot on these grounds? We shall see.

 

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LightSide_Apprentice 
Title: Manager Emeritus
Registered: May '01
6148_Obi-Wan Kenobi
Date Posted: 12/8/06 7:37pm Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence - Date Edited: 12/8/06 7:45pm (2 edits total) Edited By: LightSide_Apprentice
CLASS 1.3: ADVANCED ROLE PLAYING TECHNIQUE [Session II][Continued]

Students Present: darth_nemisis, Trimaj, prj1

It may come as no real surprise that we all agree that the second post was the better of the two. I found it interesting to see that while each of you thought the second was better, you were able to give varying responses and to why that was, exactly. To be perfectly honest, I had some difficulty writing both posts and once they were done I wasn't entirely satisfied with either of them. Without a doubt, the second one offered more, however, and it's worth recapping why that is.

The first example tells us a few things in setting. We learn of the following:

1) There's a dark house on a silent hill.
2) There are flying beasts circling it high above.

That the creatures might be scavengers, and the house actually a mansion are not terribly important in the way of substance. What they offer is a degree of depth to an otherwise ordinary paragraph, which, while nice for detail, gives us very little in addition to work with. My thought is that rather than giving us something to respond to, the post simply throws a scene at us. There is a setting and almost nothing else. One might argue that it is open-ended, and that it gives the player(s) the opportunity to approach from any number of angles.

Let us compare this with the base elements offered in the second example:

1) There's a haunted docking bay.
2) The docking bay is frequented by visitors and users.
3) There is history.
4) There is a scream that requires a response.

In creating a haunted docking bay, one with 'history' we give the player(s) a chance to capitalise upon something solid. They don't necessarily have to know what the history is, or the stories as to why the place is haunted, to be able to make some useful or worthwhile comment in that regard. More than anything else, however, there are specific details that demand a response - namely the sound of a scream.


I have to smile upon seeing darth_nemisis' observation in length. The extra paragraph, despite its substance, offers the illusion of perfection. It gives us something obviously and visibly more than the first, and for almost that alone it's a better post. The suspenseful ending is an excellent technique to provoke a response. It's precisely what I was referring to when I referred to tag-building, so I'm very glad to see darth_nemisis mention as much.

In short, the second post is better because it gives us all something to do. It asks us to react to the scream. For us to do anything else, for us to ignore it (unless for good reason) would be a shortcoming in our role as players.

Never did I expect both Trimaj and prj1 to add to the paragraph. By doing so, you've both helped to further illustrate how you feel the [lesser] post would be more comparable to the other one.

For the next part of this exercise, I'd like you to pick one of the two examples. Imagine that you're a player and the example of your choice is a post that you need to respond to. It could be an opening post, a post by another player, or a game master. Sometimes we're given posts that are poor in quality and difficult to respond to. What I'm asking you to do is to give it a try, specifically making use of all the comments that have been offered in this class thus far.

You may respond to either one of the two examples I have detailed above, or one of the two offered by Trimaj and prj1. Please specify which it is that you've chosen, before you make your IC response.

 

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Trimaj 
Registered: Jun '05
41213_Han Solo
Date Posted: 12/10/06 9:18pm Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
Alrighty... here's my reply.

IC: Gind Klosman/ Spaceport/ Raltir


It was way past time for him to be back at the ship. Three hours, twenty-nine minutes, and fifty-four seconds past time to be exact. Irksomely the captain of the Grey Gelfer was a stickler for those exceedingly minor details, like wanting the exact second that any of the crew did something. This came a the cost of efficiency, but Noral was apparently not bothered by this in the least, so long as they were still profitable.

The corridors Gind walked along were fairly populous, but growing sparser as he took back ways. These were rather dingy, the "white" walls now more of a dusty granite color. I guess I'll have to do it. I'm already too late as it is. The "it" was of course traversing they "Haunted" docking bay. It was a local supersition, and nothing had happened in long enough for the story to have degraded to myth. But for some reason it still persisted.

Decisively making a left turn at the next intersection, the male gand walked down a corridor that grew steadier less taken care of. Despite the time since the last incident had occured, it was still nigh impossible to keep a cleaning crew for the area. Many just flat out refused to be there during the hours it was required. Especially alone, or in only pairs. The owners of the starport weren't willing to pay for more, so steadily the area declined.

It was still in active use though, as seen by the customs officials booths. Mainly it was smugglers and other sorts like that which used the area now, but it wasn't so much a big deal. They all minded their business, and nothing untoward had happened in a long time. The unwritten rules applied here far more visciously than in other places.

Suddenly there was an ear piercing scream. It sounded like it was coming from somewhere off to the left, down a distinctly darker hallway. Oddly there didn't appear to be any others that had even heard the scream. Trying to ignore it, his curiousity got the better of him just as he was about through the area. Five more minutes can't really hurt. And if someone's really in trouble, maybe I could help? Sighing, Gind headed off towards the darkened area, having no clue what he would find upon arriving there.


TAG: GM


 

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Trimaj 
Registered: Jun '05
41213_Han Solo
Date Posted: 3/2/07 9:30am Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
Another rather extended break, it would appear...

 

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darth_nemisis 
Title: Host:
Acolytes of Darkness

Registered: May '04
23731_Palpatine
Date Posted: 4/6/07 12:57pm Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
I apologize for my absence from this thread, but it doesn't seem I missed too much. I am finally writing my response to our assignment. I want to point out that I am not writing it in the same planet as Trimaj has. I felt that I should do something different.

IC: Arrik Orion
~Docking Bay - Corellia~

Arrik walked silently along the path, minding his own business. Mere meters ahead of him walked a man clothed in a deep black robe, his entire head concealed within the hood that he wore. Arrik had been following the man since they left the cantina thirty standard minutes ago.

The man turned to his right down an alley that led off to a place that Arrik had never been before. Arrik hesitated, waiting a few moments to follow; the alley looked all but abandoned, and it would most definitely look suspicious if he were to turn right away. Once he saw that the man took a turn out of the alley, Arrik followed.

Arrik made sure to bring his blaster pistol out of his hip holster, and held it at shoulder level. He crept silently, and peered around the corner. He noticed that the man had walked into a docking bay. There were freighters docked for the night, as well as a few small yachts and personal air vehicles. There were many different kinds of species walking around, but he could not spot a man in an all black cloak. He holstered his weapon, not wanting to draw attention to himself, and moved forward.

The further Arrik walked into the docking bay, the more scared he grew. He could not help but notice movement out of the corner of his eye and, when he turned to look, his hand by his weapon, there was nothing there. The breeze that swept through added to the disturbing feeling he that continued to grow within him. An awful thought formulated in his thoughts; the docking bay was haunted.

Arrik nearly lunged out of his skin when he heard a horrifying scream come from around a corner. He instantly went for his blaster, and peered around to see if any of the others wandering around had heard it. However, everyone seemed to have disappeared. Arrik took a deep breadth, and crept around the corner, keeping his weapon at the ready. When he turned the corner, he said, "CorSec police!"


TAG: GM

 

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LightSide_Apprentice 
Title: Manager Emeritus
Registered: May '01
6148_Obi-Wan Kenobi
Date Posted: 4/24/07 8:00pm Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence - Date Edited: 4/24/07 8:03pm (1 edits total) Edited By: LightSide_Apprentice
CLASS 1.3: ADVANCED ROLE PLAYING TECHNIQUE [Session II][Continued]

Students Present: darth_nemisis, Trimaj, prj1

I've read both responses to the above scenario, and am rather pleased that each of you chose the Docking Bay. Having the same subject matter makes things a lot easier for the purposes of comparability. Before I get too far ahead of myself, however, there are a few very basic things I feel are worthy of note.

Both responses were of considerable depth and decent length. If I could summarise the piece offered by Trimaj, I would go as far as to mention the following: First, he has given some degree of insight into his character, which is always a welcome thing. And, second, he has worked to fuel or enhance the 'myth' or 'haunted' nature of the docking bay through illustration. Last, but certainly not least, there is a clear opening or tag to the GM, or anyone else, for which to respond to.

I'm obviously pleased to see that darth_nemisis' post shows the same 'tag-building' technique. I cannot begin to tell you how much added value it gives to your posts, at least in my eyes. And, I have no doubt that you'll feel the same, if not now, then when you're actually playing in other RPGs amongst players who offer as much on their own. The other thing I rather liked about darth_nemisis' piece was that it gave me the sense of 'story'. Having the main character follow someone else, for whatever reason, is more than sufficient for the purposes of arousing interest.

There would be little point in me seeking to criticise, even if entirely constructively, either one of your posts as both were certainly well written. I only ask one question of you. Would you always put so much time or effort into your work? You don't have to answer, but I'd certainly like for you to give the question some thought. I think you'd be amazed at how much better any one of us could role play, if we gave it just that little bit extra.

I'd like to conclude this session for the moment. It's been difficult given our days of availability, and a new topic would probably go a long way to helping us all. To that end, I'm open to comments or suggestions. At this moment in time, I'll more than likely steer our next class toward emotion and true in-character play.

 

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Trimaj 
Registered: Jun '05
41213_Han Solo
Date Posted: 4/25/07 8:54pm Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
where you're going would be most satisfactory to me LSA. i await the start of the next section patiently.

:snoopy

 

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LightSide_Apprentice 
Title: Manager Emeritus
Registered: May '01
6148_Obi-Wan Kenobi
Date Posted: 4/30/07 3:37pm Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
CLASS 1.3: ADVANCED ROLE PLAYING TECHNIQUE [Session III]

Students Present: darth_nemisis, Trimaj, prj1

So begins session three of our class. Firstly, however, I'd like to take a moment to recognise Trimaj's award for the 'Best Role Player'. Few people can claim that title, though it's clear your peers feel that you should be one of them. And, now, you certainly are. I can only imagine you'll prove time and again precisely why that is. For the present, though, I'd like to begin with a brief outline of our present session's focus.

I mentioned briefly at the conclusion of our previous class that we would discuss, or otherwise explore, in-character play, and the emotions one might associate with a given character in this instance. Simple though it may seem, this area is often one that many role players, both new and old, struggle to master and perfect.

The primary consideration I've found to be the most challenging is when a character's actions may diverge or conflict with the actions the player might want their character to create. You may be playing a Sith assassin, for example, confronted with your target, who just happens to be controlled by your best friend. What do you do? Do you play as the character would, and do your best to 'kill' your target? Or, do you think twice before acting because you'd rather not kill what may very well be your best friend's favourite character? The most important test of all, as always, is: Given your response to these questions, explain why you answered as you did.

 

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Trimaj 
Registered: Jun '05
41213_Han Solo
Date Posted: 5/2/07 9:44am Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
Thank you LSA, I'll definitely do my best to show why people picked me.

To answer the question that you posed, I personally try to keep IC things away from OC influences as much as possible. I might talk to the person and see how they want to play it, but I'll still go ahead with my mission as it's been given to me. If you can't hold character in a situation like that then that's not really anything against you, but it does kind of drop the believablity of the character that you're playing.

To use the example that you have listed, if you have a character that you've been portraying as completely ruthless not caring whom he steps upon to get to his goals, completing goals placed before him, be they his own or missions from his master, with a ruthless efficiency, yet when you come to the target that your best friend is playing you completely break the character's "natural" tendencies that you've been building up all of this time... well, in effect it can completely ruin the character. It can create confusion as to why the character stopped there, rather than the person before. If there is an actual legit IC reason to do so, such as it was your first love or something, then that is believable. But if you've never actually met the person IC you should follow the course that you've started at the beginning when you molded the characters personality.

:snoopy

 

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LightSide_Apprentice 
Title: Manager Emeritus
Registered: May '01
6148_Obi-Wan Kenobi
Date Posted: 6/23/07 4:11am Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
CLASS 1.3: ADVANCED ROLE PLAYING TECHNIQUE [Session III][Continued]

Students Present: darth_nemisis, Trimaj, prj1

Staying true to character is one of the most important elements of role playing. I know most people would agree on that point, just as they would that one should not divert from a character's usual or normal course of action even when challenged by a friend. Yet despite what people say, I suspect just as much as I know how often this is not the case. People do not always do what they say, just as they don't say what they do.

I do not think that I would kill a friend's character outright, without extremely good reason. They would need to see it coming, or I would likely give them forewarning. In truth, I have often hesitated from 'challenging' characters played by my friends. I would often reconsider a course of attack because I would not want to upset them, or do something that might lead to either one of our characters being killed. That said, emotions can get in the way when you're up against someone who is not a friend, or something who you've had a falling out with.

Have you ever found yourself angry enough or annoyed enough at someone to seek to kill their character? I'd be surprised if you hadn't ever experienced the sensation. It's human to feel, and that does not make it wrong. How we deal with these things opens opportunities for characters and OOC relationships alike. To this day some of the people I am closest to are the ones that have caused me considerable pain, or challenged me like no one else, just as those who I might have put through consecutive trials by fire.

At the end of the day, I am sure of one thing. Killing characters, whether in books, or films, or RPGs, is generally bad for business. These things are extremely complex, and should always be done with serious consideration. Needless to say, acting on impulse is rarely the wisest course of action as it often leads to regret and heartache.


 

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darth_nemisis 
Title: Host:
Acolytes of Darkness

Registered: May '04
23731_Palpatine
Date Posted: 6/23/07 10:07am Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
I apologize for not posting in a while...

I am going to have to side with Trimaj. I often play Sith characters, and there have been times when I have confronted friends. They've never been assassinations, but I have fought friends IC. I have been killed by friends IC, and have killed friends IC. I wouldn't see why you wouldn't continue playing your character, and finishing a mission, just because that person is a friend. If they get upset, they will have to get over it; it's a game.

Of course, I wouldn't just kill that person. I would most likely warn them via PM or IM conversation. It's only fair to let them know. However, if it was someone I don't like...I'd just have my character kill his. tongue

 

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Trimaj 
Registered: Jun '05
41213_Han Solo
Date Posted: 7/29/07 2:01pm Subject: RE: Diamond Institution: A Preparatory School for Role Playing Excellence
You do have a good point LSA, that your emotions will influence things no matter what you try. But as Nem said, give a heads up of what you're planning. That way they might provide a plausible reason IC to stop there, or just wound rather than kill. I was actually in a position to kill someone IC, someone I didn't know, but I didn't simply because my character despises weakness. In a somewhat perverted fashion he taught a lesson by maiming, rather than flat out killing. As a result there was a twenty page story arc that got many people involved. This was in the lightsaber combat thread. So basically, a good reason for not killing someone like that would be to leave options for later. After all, hurting or wounding can be learned from and then be used later. Killing tends to be rather final.

:snoopy

 

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