Author Topic: The Game Designers Guild
LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 4/30/06 5:16pm Subject: RE: The Game Designers Guild
Just remember the Golden Rule: Pillage, then burn.

 

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Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die
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Trimaj 
Title: Arena Fantasy Football Champion
Registered: Jun '05
46881_2008 Winter Holidays
Date Posted: 4/30/06 5:46pm Subject: RE: The Game Designers Guild
true, true.

having looked it over I_H, i must admit i think a combo of yours and prenns would be good. this will be a good RPG when it gets going.

 

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Penguinator-176 
Registered: May '05
40015_Kaleesh General
Date Posted: 4/30/06 7:05pm Subject: RE: The Game Designers Guild
Name: Captain Henri Le Rouge
Alias: Red Henry
Age: 27
Gender: Male
Nationality: French
Hair Color / Style: Brown hair, long and perfect. Defies wind.
Eye Color: Blue
Skin Color: Lightly tanned
Clothing: Red Jacket, buckles up the front, wide sleeves. Black shirt, flared at the wrist. Black, shiny boots. Triangular pirate hat with a black feather.
Bio:

"Hearken now, ye scurvy dogs, to the tale o' Red Henry, the dreaded pirate, who-"

"The French guy?"

"Arr, the French one. Now, listen to his story, but be warned - it be a bloody tale, of death and-"

"Wait, Henri Le Rouge? I heard about that guy. Lost his ship in a gmae of chance."

"Aye, the very same, now, if ye'll be lettin' me-"

"Yeah, I heard about him, too. Stupid sod had a huge pile of loot in the hold, forgot to take it out."

"Ha! What a moron!"

"Shut yer traps, ye mangy bilge rats! As I were sayin', Red Henry's tale is a long and mysterious one. He lost his lover to a British lad, and swore revenge by the seven seas."

"What a loser."

"And - Arr, ye be right..."



 

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"In a world of hurting, I'm moving on."
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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 4/30/06 8:54pm Subject: RE: The Game Designers Guild
Can't forget these two famous pirate captains:






 

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Member: GDG, GMG. Sub-GM: CDG
Zam Wessel Lives!
Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™
"Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Imperial_Hammer 
Title: Manager:
• SWRPF
• NSWRPF
• RPR

Registered: Sep '04
41744_Role Palying
Date Posted: 5/1/06 1:29am Subject: RE: The Game Designers Guild
Hey all....

Good to see everyone being vibrant and excited... tongue

Well, we're nearing the end of this excercise. Everyone seems pretty happy with what will come out of a combine between Prenn's idea and my own. I'll eventually get that up (unless Prenn wants to do it).

What exactly would you like to see transplanted? Is everyone happy with my skill allocation system? Do we have any other words to say about making such a game type before we wrap this up? Some issue left untouched?

If not, I would recommend getting those thinking hats ready as we move into our guild's first competition!

-I_H

 

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Guildmaster of the GDG
*Now looking for a new RPF Adoptee*
The Jedi Way is something found within, not in the dead walls of any Order
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Trimaj 
Title: Arena Fantasy Football Champion
Registered: Jun '05
46881_2008 Winter Holidays
Date Posted: 5/1/06 8:43am Subject: RE: The Game Designers Guild
i had something hit me the other day, but i can't for the life of me remember it.

i do like the aspect 1000 system, looks like it could maek things more interesting without the need for having stats like money and the like.

i'm not that sure what needs to be transplanted to be honest, i'll leave that to some of the more expeinced GMs.

 

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Life, is a joke. And death, is the ultimate punchline. Kahn Iceay
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Notorious_Mastermind 
Registered: Apr '06
41667_Thrawn
Date Posted: 5/1/06 11:16am Subject: RE: The Game Designers Guild
I am well aware that a Pirates RPG has a prodigious capacity for potential humor, but if I may offer a suggestion for the Guild's next project?

Monsters!

Monsters, Inc. (Disney/Pixar film) would serve as a nice building block for an RPG of the sort. In my mind, this particular type of RPG is extremely fertile in the comedy genre, possibly more than Pirates. The different kinds of monsters that could be created are limitless, from short monsters with heights of three feet but weigh thousands of pounds due to their metallic skin, to creatures that have clouds as their neighbors, paving the way for a broad amount of humor.

So, what do ye scruvy lads think of my 'ere proposal, eh? tongue

Now, which quote to remove from my signature to make way for my membership proclamation...

thinking

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 5/1/06 11:26am Subject: RE: The Game Designers Guild
There still hasn't been a very good explanation of how the skill system is going to work. Near as I can tell, the player says what they'd like and the GM goes from there for determining skills...

So, how is that going to work. If a player just lists one or two skills, does he become a master of both? If a character rattles of a list of everything from gambling to cake frosting, how is that determined? Are all skills weighted equally? Are there various subsections of skills, such as "dual-wielding" being a specifically picked sub-skill of whatever combat (ranged vs. melee) you're choosing, or various other tricks that might represent some specialization in a general area, such as "balance" or "climb" in acrobatics, or various other tricks that come with higher levels of skill such as "faster reload" for cannon. Also, is there any sort of representation of natural abilities, which can make up for some shortcomings in training, or tilt the scales in a dead even match up of skills. And speaking of match-up, how are things resolved? Do the players take a look at each other's skills, see that one is better in the area, and then that guy automatically wins? Is luck or chance a factor?

For all I know, this skill system could be something you put serious thought into, or it could just be a half-hearted attempt at window dressing.

 

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CDG Guild Master
Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die
The Internet is SERIOUS BIZNESS!
It's all fun and games until someone loses a leg.
TF.N RPGs: Less fun than pretending to have sex
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Trimaj 
Title: Arena Fantasy Football Champion
Registered: Jun '05
46881_2008 Winter Holidays
Date Posted: 5/1/06 12:03pm Subject: RE: The Game Designers Guild
it didn't sound like the player really gets much say in their skills LW, but that the GM will pick them completely. but how it's addressed does indeed need to be considered, and what's possible at what skill level.

i think that would be an interesting idea mastermind, indeed...

 

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Life, is a joke. And death, is the ultimate punchline. Kahn Iceay
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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 5/1/06 1:13pm Subject: RE: The Game Designers Guild
Lucy, you've got some 'splainin' to do.

 

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CDG Guild Master
Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die
The Internet is SERIOUS BIZNESS!
It's all fun and games until someone loses a leg.
TF.N RPGs: Less fun than pretending to have sex
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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 5/1/06 2:37pm Subject: RE: The Game Designers Guild
Like I said, the Aspect Setter 1000 looks one way on paper. It's really too hard to say until we start this baby up and test 'er out. Unless we wanted to do one of those 'Test' RPs that pop up occasionaly when people think they've got an idea they wanna implement in their next RP but want to make sure it works in an RP setting before they go and gamble their RP on a crazy new RPing revolution.

Although I'm a bit curious, now that I look at it, that the only two areas you seem to have listed as being determined by GM (ergo, decided by the AS1000) are Fame and Wealth. Is that all that will be determined? If so, it seems like a waste of a fancy new system. If not, what else is going to be determined by the AS1000?

 

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Member: GDG, GMG. Sub-GM: CDG
Zam Wessel Lives!
Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™
"Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Trimaj 
Title: Arena Fantasy Football Champion
Registered: Jun '05
46881_2008 Winter Holidays
Date Posted: 5/1/06 2:57pm Subject: RE: The Game Designers Guild
from what i gathered it was going to be everything, but then i could be misreading it pretty easily as well.

i think a test RPG might not be a bad idea, but it'd need a different premise for the test i think than what we're actually going to be doing.

 

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Life, is a joke. And death, is the ultimate punchline. Kahn Iceay
My 20k Thread
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Imperial_Hammer 
Title: Manager:
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Registered: Sep '04
41744_Role Palying
Date Posted: 5/1/06 5:11pm Subject: RE: The Game Designers Guild - Date Edited: 5/1/06 5:12pm (1 edits total) Edited By: Imperial_Hammer
Afternoon/Evening Game Designers!

To clear up this debate:

The AS1000 (AS-K) is meant to have the GM unilaterally decided certain aspects of a character sheet. In this example, it was fame and wealth, but it really could, in theory, be for anything. So to answer you Light, its going to be way simplier than what you are thinking. Just the two aspects, with just the GM deciding. Depending on what the GM thinks, he could vest people heavily with one, both, or none of the qualities decided.

As to a rigorous idea as to what is available at what level, I don't think we need to go that far. These levels will be more abstract than anything, perhaps even just addressing how the GM will deal with a character. I don't consider it so much of a stratified level system as a continuum. The more you have, the more (generally) you can do.

As to the AS-K's initial scope, I actually think it is very safe to keep it small. What if it doesn't work? To have only two aspects hedges our bets incase of failure.

Ultimately the system is designed to (at this point) be extremely simple. A small experiment on the role a GM could have in shaping character sheets and destinies.

Hope that clears it up!

-I_H

 

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Guildmaster of the GDG
*Now looking for a new RPF Adoptee*
The Jedi Way is something found within, not in the dead walls of any Order
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Imperial_Hammer 
Title: Manager:
• SWRPF
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Registered: Sep '04
41744_Role Palying
Date Posted: 5/2/06 1:45am Subject: RE: The Game Designers Guild - Date Edited: 5/2/06 1:48am (3 edits total) Edited By: Imperial_Hammer
Assss to the revision, lets see now:




Pirates: Davy Jones Sweatsocks

Ahoy there mates! This RPG is brought to you as a proud creation of the Game Designers Guild!

Backdrop:
Pirates: Davy Jones’ Sweatsocks is a humorous RPG set forth during the High Age of Pirates. Although designed as a comedy RPG, this does not mean that we do not consider this to be a serious game. Sweatsocks will be run as a traditional game, in the IC-TAG format, with an emphasis on good grammar and high GM interaction. The humor will be integrated into the gameplay through unique and funny characters, light hearted scenario creation, and hopefully funny circumstances. With this in mind, if you are not willing to treat this game as you would any other game on the RPF, people do not join. Thank Tou!

Story:
Aye you, Landbudder! What be ye doing out here in Tortuga eh? Looking for some high seas adventure? Some hijinks? Snafoos? Outtakes?

Well you’ve come to right spot by gum! Captain Hans Holdemback has just sailed into town on his luxury galleon, the Titanic!

Er…

Hmmm?

Really?

On his luxury galleon, the Miniscule! Yes one of the largest ships in these waters by gum. They say he stole em right under the nose of the Spanish Armada. 5 Levels and enough cargo space to store a hundred elephants from the North Indies they say..

Whats that boy? Speak up!

Captain Holdemback?

Ah yes… yeah, he’s a bit of an “eccentric” you might say…

But he’s spreading the word that he’s looking for anyone…. And he means anyone!

He’s down at the port right now…. Why don’t you go an’ ask him yourself? What do I look like, his press agent?

Wait….. don’t answer that….

Framework:
So basically, the RPG is all about the misadventures and times of this up and coming Pirate crew with the eccentric Captain Holdemback. You’ll be sailing on the Miniscule as a crew, visiting town to town, getting into trouble, raiding ships and all the like. This game will be mission-centric, revolving around certain tasks the captain sees important and trying to get rick in the process. For Pirates, its all about living the life… and that’s exactly what you’ll be seeking.

This is not a fleet RPG, we’ll be sailing on one very large ship. GM may, if he sees fit, add ships to form a fleet, but starting off at least, we’ll be all as one.

Time will be a bit warped in this RPG, with time at sea being compressed, and time at port being stretched out. We’re doing this because generally, time at sea is pretty boring, whereas on land, this isn’t the case. We’re not chopping out the sea all together, just making it much smaller that it should be.

We’ll be playing on this map: *Insert Map from “Pirates! Live the Life*

Also, we’re going to be playing this as a semi-crossover RPG…. in that the GM may allow certain warped versions of Real Life Pirates to be played in the game, as well as various Pirate mentions from all sorts of other franchises around. Original Characters are welcome and encouraged though, and cross-over characters will be approved only if the GM sees fit.

System:
Instead of having players choose skills or allocate points or whatever, the GM decide certain aspects of a users character. For this game, a players fame and money shall be set by the GM before the game begins. These aspects should be characterized as dwelling on a continuum, with lower numbers meaning generally less of an aspect and vice-versa for higher numbers, This mechanism will allow for an easy solution to setting down two oftentimes problematic aspects of a pirate character.

Rules:
1.) GM is Law….. Always.
2.) Respect the TOS and all that jazz
3.) No Godmoding ever
4.) Spamming, Trolling, Baiting = Don’t do em
5.) Keep it clean (language and ICs)
6.) GM’s will control any NPCs he sees fit
7.) All Major Plot Points shall be progressed by the GM.
8.) GM has the right to negate and void all posts within the RPG
9.) Time progression will be monitored by the GM
10.) GM reserves the right to bend time to his will
11.) Observe in-game rules
12.) Death will only come if you do something very stupid in this RPG.
13.) OOCs are alright, but keep em down
14.) Any other questions can be PMed to the GM
15.) ALL SHEETS MUST BE PMED TO THE GM FOR APPROVAL

Character Sheets
Name:
Alias:
Age:
Gender:
Nationality:
Hair Color / Style:
Eye Color:
Skin Color:
Clothing:
Bio:

Quirks (necessary):
Pet (if you want it):
Any Specific Skills:

To be Decided by the GM
Fame (0-10):
Wealth (0-10):



As to the elements to be blended, I suppose I really need to do that before I get this all finally ironed out.

There was talk of a navy, but I actually think putting in a second ship/crew would be very detrimental to gameplay. The more split up our players are, the less people they get to interact with and the weaker ground this game will be running on.

Besides that, the only other idea I would think to add would be a Pirate List, but I think that also is unnecessary. We can leave the stereotypical Pirates to players imaginations and GM approvals. Adding it would urge the players to not make OCs, which, if enough people do it, can also destabilize the game.

Again, last calls for tweeks before we polish it up and finalize this thing!

-I_H

 

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*Now looking for a new RPF Adoptee*
The Jedi Way is something found within, not in the dead walls of any Order
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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 5/2/06 6:34am Subject: RE: The Game Designers Guild
Though this thing about the GM deciding a player's 'fame and wealth' seems to be an idea being bandied about, isn't it actually what Hammer has in place on Podracer?

How you do in the race, along with extracurricular things like doing interviews, press conferences, meeting fans, all contribute to the fame and fortune ideal. Or fame, anyway.
Several races in, no-one seems to have earned any money outside of race winnings.

 

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