| Author |
Topic:
The Game Designers Guild
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Jango10
Registered:
Sep '02
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Date Posted:
3/10 5:27pm
Subject:
RE: The Game Designers Guild
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I think a good way to accomadate a lot of players is to have several storylines, with each storyline having its own GM. You (the head GM) would just give the Co-GM a basic outline of that storyline's plot, and that GM runs it. You could also occasionally step in if needed.
I've never had the problem of having more people wanting to join my game than I did.
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"I love the smell of Napalm in the morning." McCain/Palin '08
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Winged_Jedi
Registered:
Feb '03
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Date Posted:
3/14 12:37pm
Subject:
RE: The Game Designers Guild
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Thanks for the enthusiasm, all of you. To address the questions of Sin and TEEGIRL, the game is connected to A&A in spirit. The basic storyline is the same (Force Users get Echoed, eventually Force Users fight back) but the rest is fairly different. I imagine, however, that many of the characters will be quite similar.
On the issue of player numbers: player caps are an absolute necessity if demand is high enough. I think LSA once said around 10 players is the maximum any GM can handle by himself. Maybe I'm not remembering it correctly, but that sounds about right for a max number. Beyond that and you're seriously pushing it unless you bring in some help.
I learned this the really hard way myself. For Archangels and Alchemists last time, I had thirty players, around twenty two of whom were active. And I didn't have a sub-GM. It sounds really stupid of me in retrospect.
On the other hand, if your cap is quite low (say five or six) then it is important to make sure that:
1) the players you have will stick around
AND/OR
2) people can be easily replaced if they don't stick around
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"The noblest prospect which a Scotchman ever sees, is the high road that leads him to England!" -Samuel Johnson
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DarthXan318
Registered:
Sep '02
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Date Posted:
3/14 5:27pm
Subject:
RE: The Game Designers Guild
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Do the number of scenarios you're running make a difference? I mean - say you have twenty-odd players in four scenarios, vs. the same number of players in two scenes, or five. Would it make it easier or more difficult to GM?
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witchdoctor187
Registered:
Aug '07
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Date Posted:
3/14 6:45pm
Subject:
RE: The Game Designers Guild
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would anyone be interested in a western RP. i waited a little while to see if Sentinel would post Velvet Trail but i don't think he's going to post that anytime soon. so just give me your thoughts and ideas and if it is do able, thanks
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MASTERPRENN
Title: JCC Man. Awesome
Registered:
Dec '05
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Date Posted:
3/15 12:17am
Subject:
RE: The Game Designers Guild
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Concerning numbers, I'd say it depends on the game. If it's a game like System Lords, where much of the game is dependent on GM/Player interaction, I'd say that there should be a max of 9 or 10 players for sure.
On the flip side of that, if you're running a game built around players advancing their own story lines and said story lines are fairly self-contained, and the GMs role is mainly supervision and coordination, you can do more like 15 or 20, I'd say.
But really, it depends on the type of GM, and the type of game.
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"When you see me, what do you see? I see a big bushy beard and hair." - Stephen Colbert discussing his inabilit to "see" race, with Cornel West
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Saintheart
Title: Manager and Wandering Swordsman of the RPF
Registered:
Dec '00
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Date Posted:
3/16 11:55pm
Subject:
RE: The Game Designers Guild
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My next challenge: how stringent are you on proposed character sheets?
"PM CS before posting" is often the first rule of an RPG, but how often do we fall into the trap of allowing very weak character concepts/designs into our RPGs?
Yeah, I'm looking at you. And me.
Now, first the apology: like most people, I'm always thrilled when someone joins my RPG. It's an affirmation of my ability to write decent RPGs and about as close as you can get to someone offering their trust to me that I'll be able to entertain them. It makes me loath to reject a character that someone has put up for my consideration, no matter how quick and dirty the CS is. But as time goes on I'm coming to realise that regardless of that enjoyment, I can't offer a good gaming experience unless the person is willing to at least put a little bit of thought into their character.
I'm not talking about the godmoding "Form VII Master, Expert With Vaapad, Plus Ownership Of A Star System (and Star Destroyer)" aspects of a character. I mean things like a real past for their character, like NPCs for me to work with, like loves, friends, brothers, sisters, you name it. How often do you call them on it? How often do you try and help your players build really decent characters which are then (hopefully) fun to run?
It's confession time, boys and girls. How often do you challenge or outright reject roleplaying (as opposed to godmoding) aspects of the characters that are presented to YOU?
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Michelle: my Italian queen, my angel, my reason, my wife. Jessica: my little princess, my daughter, born 10 August 2007 Director -- Star Wars: Knighthood
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Jango10
Registered:
Sep '02
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Date Posted:
3/17 7:44pm
Subject:
RE: The Game Designers Guild
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I try to get people to add some stuff to their sheets But in my expierence I am usually hurting for players, so I'll take anyone I can get. It's hard for me to judge, I'm not the best character designer myself.
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"I love the smell of Napalm in the morning." McCain/Palin '08
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TheManinBlack
Registered:
Aug '07
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Date Posted:
3/17 7:50pm
Subject:
RE: The Game Designers Guild
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I'm trying to do a Gantz themed game...
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DarthXan318
Registered:
Sep '02
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Date Posted:
3/17 9:47pm
Subject:
RE: The Game Designers Guild
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I'm ... actually one of those people frequently guilty of submitting weak character sheets to RPs.
In my defence, it's because I like to give myself some leeway to make things up as I go along (I've written very detailed CSs before, only to find in short order that I had basically boxed myself into a character concept that didn't allow for much improvisation - boring), but it's also sometimes out of sheer laziness. You sometimes never really know if a game is going to take off or not, and it's always disappointing to put a lot of thought into a character and then find the game stalls after a few posts.
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LightWarden
Registered:
Oct '01
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Date Posted:
3/17 10:29pm
Subject:
RE: The Game Designers Guild
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I'd like to think I'm fairly good at turning people away if I'm not angling for new people. Though admittedly, I'm more likely to try to monkey wrench it until it works first. Usually, I grill people via PM or IM if possible.
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CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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Sith-I-5
Registered:
Aug '02
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Date Posted:
3/18 12:38pm
Subject:
RE: The Game Designers Guild
- Date Edited:
3/18 12:47pm (1 edits total)
Edited By:
Sith-I-5
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Re. Saintheart's question.
I mean things like a real past for their character, like NPCs for me to work with, like loves, friends, brothers, sisters, you name it. How often do you call them on it? How often do you try and help your players build really decent characters which are then (hopefully) fun to run?
The creation of npcs, for me to populate my part of the world with, happens during gameplay when the inspiration throws up its hand at the back of the class, not during the character sheet phase, so I don't know how you would legislate that someone is going to be boring just because their Sheet doesn't mention a host of supporting characters.
Anyone who has played with me, whether they like my style or not, will know I expand like a virus once I find my feet in a game!
Aaaand just realised that I am responding from the wrong side of the fence.
I don't really mess with CS's that come before me, except where something in the bio clashes with a previously created bio by an existing player or game event.
In my roles as a stand-in GM or co-GM, I have probably been lucky in that the only direct pre-game interaction I have had to do is help new people decide on an introductory scenario that will help them to slide easily into the game, and interact with others at the soonest opportunity.
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The Detective Jawa did a double take, spying Yubari. She smelt human, but wore enough armour to trigger his instinctive love of metal. Unable to resist, he crooked an index finger at her. "Houtini," he rumbled seductively. 007 Family - DVC's twin bro'.
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Darth_Sabith
Registered:
Oct '06
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Date Posted:
3/18 2:05pm
Subject:
RE: The Game Designers Guild
- Date Edited:
3/18 2:08pm (1 edits total)
Edited By:
Darth_Sabith
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Chew me up and spit me out....
Wanted to see what you all think please PM any suggestions
Immortal
Ancient Egypt deep in the great pyramid
Surrounded by candles the ageless man sits their writing his last few lines of an ancient book. His eyes shine with a bluish glow and as he looks to one of the candles he can hear them coming. Oh how long has he waited for this day. Thinks the man as he slowly stands to great those who will soon change the world forever. A horde of humans have busted though the ancient temple but he does not lift a hand for they know not what they are doing. He doesn't scold them or harm them for their is no reason for he has seen his own fate and his time on earth has ended.
As his conciseness is removed from his body the man does not scream but allows the darkness of sleep to consume him. His body may have been destroyed like all the others but in time he will be reborn. Although many may think this is death they are wrong for the beings like this man can never be killed. Yet they can be imprisoned, forced into a slumber and even worst banished from the world.
Like Odin, Zeus, Ra and so many others to be over taken by man at one point they had once come to him for his guidance. Now like the others he was no more. Floating in the darkness for ages but one day he would be reborn and so would the others. In that day a war would soon consume the world and the humans would be responsible for what would soon come.
2 years ago- New Orleans
Dark clouds began to gather as the hurricane came and though many did not know it this storm was unlike any seen for thousands of years. The birth of an Immortal is not normally a pleasant sight to the world. For those that had lost their physical bodies, new ones had to be born but it would take years for the body to be ready for its true abilities to be manifested and today was that day. All across the world the immortals where returning. Yet none would hold the power they once held and this time things will be different.
Present Day…
Welcome one and all in this game you will be playing an immortal now first off this means you will one day become a god like being but NO GOD MODING WILL BE ALLOWED.
Immortal races
Angels (are those who seek to protect mankind)
Demons (are those who seek to rule over mankind)
Nephilim/ Half born (Vampires, were beast, ect…)
Character Sheet
Name:
Nickname:
Sex
Race:
Birthplace:
Appearance
Age:
Hair
Eyes
Build
Height
Weight
Clothing
Other: (scars, soul/reborn spirit i.e.…Zeus, Odin, etch…)
Items/ Weapons:
Powers/points- (Each Immortal gets 3 points that they may spend but for each extra power chosen you must choose a flaw)
Feats (Gets 5 points to start)
Flaws: (after your first power each one after gives you a flaw.)
Bio: (What where you before the immortality kicked in? What happened when you became immortal? Most immortals lose their family and home but not all…)
POWERS: (You may have up to 5 points per power)
Love-
1. If you try hard enough you can direct a person to the love of their life.
2. You are able to establish a small connection of love between two people
3. Without trying you can remove the hateful feelings of a mortal for a short time
4. Whenever you touch someone they will fall in love with someone or remember their love one.
5. Whenever you are near someone they will no longer hold hate against another and will find love in all those around until a day later.
War-
1. You are a great fighter feared by most and see the honor in war
2. Those that follow you in battle gain a taste for battle
3. Nearly no one can stop you on a battlefield
4. Those who fight against you lose the heart to fight.
5. Where ever you go war will follow.
Weather-
1. You are able to create a few clouds in the sky or call them away. You can even create a little drizzle of rain or snow.
2. The weather is your friend and you can create or dispel a rain or snow shower. You may even create a small lightning storm.
3. With a bit of focus you are able to create terrible thunderstorms and create mild floods.
4. Exercising your ability to create weather you may now create terrible floods or even a medium hurricane. Likewise you may stop them.
5. The weather is an extension of yourself and you no longer need to control it for it is your will.
Seeking-
1. You have a strange way of finding what you are looking for.
2. Over time you have learned to sense the direction of what you need
3. You are able to feel what others are looking for
4. You are able to see the location of lost items but not where they are.
5. Nothing is lost in your sight.
Death/Life-
1. You are able to see the life span of others and can tell when death is near
2. With a your hands held upon another you may slowly heal or drain the life from another
3. You presence brings an unnatural joy or coldness to the area
4. Your touch will heal or kill a mortal
5. Your presence can heal or kill a mortal. (Can harm an immortal with a touch)
Sun-
1. You are given great strength or speed from the sun
2. The sunlight will heal almost instantly and when you focus you can create small flames
3. Your eyes seem to be like the sun itself and you have the ability to burn others by focusing your sight upon them.
4. Your very touch can burn others and you can see any where the sun touches.
5. You are able to appear anywhere the sun’s light touches and your presence can burn those around you at will. (Affects only mortals but can hurt other immortals)
Moon-
1. Under the moon light you gain great speed or strength.
2. Moon light will heal you almost instantly and you are able to remove heat from around you.
3. Your eyes resemble the moon itself and you have the ability to make others heavier or lighter by looking at them (no more than 20 pounds )
4. Like the moon you have the ability to affect the gravity around yourself and you can even see anywhere the moon’s light touches.
5. You are able to appear anywhere the moon’s light touches and your presence commands the creatures of the night (You are able to transform were wolves and the like at will.)
Fire-
1. With focus you are able to manipulate the flames around yourself.
2. You are able to manipulate actual fire and are immune to its touch
3. You are able to create flames with a thought
4. You have the ability to create/ control large fires
5. You have the ability to create and control Demonic and Angelic flames. (These flames can forever wound immortals.) . It will obey your every command and you can even become it.
Water-
1. With concentration you are able to manipulate small amounts of water
2. You have the ability to manipulate large amounts of water (pool size)
3. You have the ability to change ice to water and water to ice
4. You are able to create water and manipulate it even in the air around you.
5. You are able to create Demonic and Angelic water which can extinguish any flames. It alone can heal the burns of Demonic or Angelic Flames. . It will obey your every command and you can even become it.
Earth-
1. You are able to manipulate small pebbles and plants
2. You have the ability to manipulate the very ground you touch and command the plant life around you.
3. Your touch can create plant life
4. Your presence can create plant life
5. You are able to create mountains or destroy them with a thought. . It will obey your every command and you can even become it.
Air-
3. You are able to create a small breeze to allow you to move small objects
4. You are able to manipulate the air to allow you to move medium sized objects
5. You are able to create large gust of winds that allow you to move large objects.
6. You have learned to manipulate the wind around you allowing you to create tornadoes
7. You are able to remove or create air around yourself and others. It will obey your every command and you can even become it.
Lightning-
1. You are able to create a small charge of Electricity from your finger tips
2. With practice you have learned to see the energies around yourself and can create manipulate the energy in machines.
3. You are able to send forth a bolt of lightning from your finger tips.
4. You have learned to summon lightning from the air around yourself.
5. All electricity must obey your command and you have even learned to become that which you control.
Light-
1. You are able to bend light but only just enough to make yourself and others invisible. You may also make a ball of light that will keep the darkness back.
2. You are able to create an aura of light around yourself. Those with near the aura of light will feel more at peace.
3. Light bends at your will and you can see all things that are within it. Your presence will also fill a small house.
4. You have learned to make light a weapon and become so bright your presence will blind those around you.
5. You can bend light and turn it into a weapon that can burn though flesh or even cut though stone. You also have the ability to become invisible and even become one with the light around you making you move as quick as the elements around yourself. In this form you cannot touch but nor can you be touched.
Darkness-
1. You are able to create shadows around yourself to help conceal your presence
2. With time you have learned to call to darkness in others hearts so that they will do your will.
3. The shadows will take form at your command into deadly minions
4. You have learned to walk from darkness to darkness and from shadow to shadow.
5. The darkness is your home and all creatures that live in it are yours to control. Likewise your presence will destroy all natural light.
Disease-
1. If you focus hard enough you can create/heal disease with in small animals
2. Though practice or will you have learned to infect/remove larger animals like dogs and cats
3. You are able to remove and cure simple diseases with in humans
4. Your touch will cure or give birth to a disease in others.
5. Your very presence will create life treating or life healing diseases.
Flight-
1. You are able glide from high roofs using the wind to carry you from place to place.
2. You can glide twice as fast as others
3. With practice you can actually lift off the
ground using your own power to move you from place to
place.
4. You can fly the speed of a plane
5. You can fly the speed of a jet.
Time-
1. You are able to see things that have both been and will be. But only seconds ahead of the current time.
2. In your dreams you can see forward a day in advance and have the ability to slow time just a little around you.
3. At will you can look a few seconds ahead or even into the past of others.
4. At this point in your life you have gained the ability to walk to the past and the future but you have no ability to change anything.
5. Time means nothing to you and you may even stop it for a moment. You are able to walk into any pass or future. Yet your actions still hold no bearing on it. Yet you may also freeze time around certain areas allowing you alone to move in them.
Flaws:
Deformed- Either you have an extra limb, animal limb, lost a limb, ect…. (for every extra or lost limb you can one point) for each point that is chosen the harder it is for you to blend in with those around you.
Blind- You get 2 points per eye that you can’t use. May occur in combat, or just natural (patual blindness in an eye will require glasses or the like to see and will give only one point per eye.
Deaf- you can’t hear you get 2 points per ear that you can’t use. May occur in combat, or just natural
Phobia- you have a phobia you get one point per phobia (5 points to one phobia means you will never attempt to be near or enter that environment. (IE: if you have a fear of heights of 1 then you can use a latter but not get on a plan. A 5 in fear of heights means you won’t even get on a step ladder.)
Thirst- Since becoming immortal you have gained an unnatural thrust (vampires have blood) that requires you to constantly consume said fluid. (1 point per level)
Hunger- like Thirst you have an unnatural hunger (1 point per level)
Perfectionist- You must be perfect and if you aren’t then you will keep trying till you gain it.
Weak- Your body is physically weaker than average humans. (5 points and you can’t move on your own power)
Feats- You get 5 points towards feats (Starting)
Fearful/Calming Presence- your presence will either create fear or dispel it
Resources- the amount of money you have
Friends/Family- Those who will support you with your quest
Followers- Those that worship or follow your teachings
Noble/Royal/Rank- If you had a noble, royal or special blood line
Pet- you have a pet point is a small animal and 5 points is a Large mythical beast (or 5 small animals).
1 point- it’s below average/ affects only one person (money 10,000)
2 points- average/ affects 2-5 people (money 30,000)
3 points- above average/ affects 5-10 people (money 50,000)
4 points- High/ affects 10-50 people (money 100,000)
5 points- Extreme/ affects 100+ people (money 1,000,000)
As an immortal you may be wounded, placed in a death like sleep, or Banished
Wounds- If you are shot you will bleed and if you bleed too much then you enter the death sleep which means you will be out of the game for at least a year in game time. Most wounds will heal quickly but not all wounds given by another immortal will take longer to heal.
Death Sleep- Your wounds are too great for you to heal while awake and require you to rest for a longer time. These wounds would normally kill a normal human but you will sleep them off but will require anywhere from a day to a year to heal.
Banished- If you lose your head, Consumed in Divine/Demonic flames, or sliced with a demonic/angelic weapon you will be banished from the world. Your physical body will be destroyed and centuries will pass before you can once more be reborn. Rebirth also requires a human body to recreate you. Another powerful Immortal may bring you back to the world but to do so they must sacrifice two power points to do so.
You will gain points though role playing and by defeating other Immortals. If you banish an immortal you will gain all there points from that point in the game. (BE WARNED) If you God Mode you may not get the points that could have been yours and banishment from the game can occur.
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LightWarden
Registered:
Oct '01
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Date Posted:
3/18 3:26pm
Subject:
RE: The Game Designers Guild
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This is a very shoddily balanced power set, on account of the fact that all powers cost the same yet have varying degrees of usefulness and progress. Extensive control over an element/ideology/phenomenon/sphere of influence is more story-driven than mechanical, as demonstrated by the somewhat ineffective tiers of power (woe to the sucker who spends his three points on disease. He may be able to moderately inconvenience a human being... eventually!). There are no quick and easy answers for this sort of thing, but your system as it stands is full of weaknesses and doesn't put players on an even footing.
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CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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Hammurabi
Registered:
Jan '07
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Date Posted:
3/18 4:28pm
Subject:
RE: The Game Designers Guild
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I never got time to do a follow-up post on Winged Jedi's excellent game idea. So here it is.
Do you like the idea of Echo? Is it appealing for players?
Is the story clear enough?
It makes enough sense to me.
Is this split-minds thing good or bad?
Sounds like a great idea, though it raises some issues I'll mention later.
Is the pre-set destiny system attractive to players?
Definitely. You don't really need to ask this, after seeing such strong support for Ossus.
Is this a smart thing? Will it be too confusing for gameplay?
Will tying a simultaneous past and future prove impossible?
These questions are similar, so I lumped 'em together. Anyways, I'm a huge fan of this idea. The only problem I see is tied to the one I alluded to in response to the split-minds question, which I'll talk about momentarily.
Is the aim of the game a good one?
Is it an attractive subject manner?
What are the strengths and weaknesses to this game?
Okay, you've got brilliant ideas and a compelling plot. My only worry is that you're dividing players up a bit much, by splitting things up into separate time frames. I mean, if we're going with LSA's ten-character rule, we end up with five characters per era. Then if we consider that each Sith is controlled by two people, all of a sudden one of our eras is limited to three or four characters. Which isn't very many, especially when they're split up among factions. And I don't have much experience RPing, but that sounds a bit low for me. I don't know what you want to do about that - keep the numbers low, or increase the number and either try to cope with it or find a co-GM. It's possible you could work with lower numbers, but I don't have enough RP experience to be able to say for sure.
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and i know no one can sing the blues like blind willie mctell
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TheManinBlack
Registered:
Aug '07
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Date Posted:
3/18 8:33pm
Subject:
RE: The Game Designers Guild
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I'm curious what do you think of my game?
The Black Ball sits there in the middle of the dusty white...empty white room of the apartment sparse of everything expect for a few people like you..It almost looks like black hole in the middle of the galaxy, soon to suck everything inside of it…and destroy everything that enters it. You should be glad your seeing it, though. You aren’t but you should be. No matter how much it looks like impending doom, you should recognize it as the opposite
If you can see the Black Ball, that means you aren’t dead.
Well at least not anymore. You Died didn’t you. On the subway track, from a heart attack at home, from a drunk driver, from a disease you where being treated for at the hospital, from being pushed off a skyscraper, from being shot, from…from…from…
But your not dead…why else would you be in this room. ….with all these people. No, maybe you are, maybe…these people are dead like you….no. That’s impossible that’s…Why are they three guys dressd in that black body suit…it looks stupid. Everyone else is dressed normal…
The Black Ball begins emitting “Shake Your Groove Thing, Baby” While its sides open revealing guns, and on its front a computer screen. On it Text begins to appear
“Your Lives Have Just Ended
How you use your New Lives
is up entirely to me, idiots…
Well that’s the theory anyway.
“You People will go out and kill this thing now.”
RULES
Welcome to Gantz RPG: The Last Stand based of GANTZ (duh I guess)! You haven’t even need to have heard of GANTZ to play this boys and girls. The Objective is to survive long to get 100 points. You can only do this by killing the Aliens and completing missions. Failure to complete a mission will result in a punishment next mission…if you don’t get killed in one you failed. Once you complete the Objective you win a Prize. Bringing back the dead from Gantz’s data banks or your memories, ending your imprisonment in the game (though some aliens may follow you home…so doing it right away may not be bright),or a super powerful weapon for later in the game.
Here are your Character Sheets You have 21 points to work with. You must have at least 1 point in every category, and 7 maximum in one category. 2-3 is the average skill level for a talent. While 7 would be the number of skilled professional athlete or genius scientist)
Character Sheets
Name:
Age:
Sex:
Height:
Weight:
Appearance:
Background:
Cause of Death:
Speed – (How fast your character can dodge an attack, run, or strike at an enemy)
Strength (Much damage you deal with a melee weapon, how much you deal with your body, How much you can lift)
Health-( How much damage you can take before you die)
Luck - (Bonuses points for other abilities when fighting aliens,)
Intelligence – (How well you can use GANTZ weapons, equipment, and accessories abilities (effects out side of the primary damage they deal) . Also factors in unlocking abilities for weapons, and foreseeing enemy attacks and understanding their effects)
Calmness –(How much you can take before you lose your cool. You may not run away from an enemy but you could fail to fail to make the drop on him, or strike him correctly for the technique . With it you can think your way clear through even the most desperate situations…not give your self away)
WEAPONRY
Gantz Suit - Multiplies a person's strength by 10.
X-Gun - Light, concealable Weapon. 1 Lock on. One of two weapons useable in Stelath mode.
X-Rifle - Capable of multiple lock-ons. Long Range.
Y-Gun - 1 lock on. Captures enemies and sends them.
G-Sword - Extendable Sword. One of two weapons usable in Stealth mode.
Controller - Provides Area location Map and Stealth Ability
Monobike - Provides speed, defense, and analyzes enemy points.
100 point Weaponry
???
There is only one monobike, and it is first come first serve. Up to two people can use it at once, one driver, and one gunner.
The use of any weapon other than the Gantz Sword, X-gun, and hand to hand combat skills in Stealth mode will deactivate Stealth mode. This includes Bonus Weapons that aren’t upgrades
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