Author Topic: The Game Designers Guild
CmndrCodi2 
Registered: Mar '08
24076_Clonetrooper
Date Posted: 3/23 5:15pm Subject: RE: The Game Designers Guild
Uh, hi...

I would like to join this guild.

I don't really know what to do, I'm new here.

I hope I didn't mess anything up with this post...

 

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Saintheart  5826 posts
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
39869_Aragon
Date Posted: 3/23 9:33pm Subject: RE: The Game Designers Guild
All you need to do is put "Game Designers' Guild member" in your signature or your bio, and you're in!

grin

 

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CmndrCodi2 
Registered: Mar '08
24076_Clonetrooper
Date Posted: 3/24 4:03pm Subject: RE: The Game Designers Guild
I want to create a roleplay, but I don't know a good backstory. I'm not going to tell the genre, but the character sheet I'm using needs to be filled in with details from the backstory. Here it is:

~

Name:
Age:
Sex:
Country of origin:
Language (besides English):
Appearance:
Ability:
Weakness:
Weapons:
Transport:
Allys:
Bio (15-30 sentences):

~

Please help!

 

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Saintheart  5826 posts
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
39869_Aragon
Date Posted: 3/24 6:41pm Subject: RE: The Game Designers Guild
Hi, Codi -- and full credit to you for jumping right into game design early in the piece.

Having said that, I don't think there's really that much the Guild can do right at this moment. We're here to try and help people out, certainly, but if all you can give us is a character sheet, then we can't really evaluate how good the idea is versus how bad it is.

Are you concerned about your idea being stolen if you post it up here? If so, may I give you a reassurance it isn't likely to happen; the Guild members are by and large a pretty honourable bunch, and we know that originality's the only honest way to build a good game.

And if for some reason your game does get stolen, please contact either Imperial_Hammer or myself by PM and we will look into it. Speaking for myself, I don't take plagiarism lightly, and I'll do all I can within forum constraints to protect people's ideas.

So please -- let us know what your story/genre idea is, and we'll see what we can do to help you.

 

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CmndrCodi2 
Registered: Mar '08
24076_Clonetrooper
Date Posted: 3/24 6:45pm Subject: RE: The Game Designers Guild
In that case, teh basic idea is that different countries are fighting over control of new land, in the future, but with a midævel overtone (with weapons and such). You can be any nation, and the international language of commerce is English. America just got out of it's third depression, Britain became a true Monarchy, and China is an actual republic.

 

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Saintheart  5826 posts
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
39869_Aragon
Date Posted: 3/24 6:56pm Subject: RE: The Game Designers Guild
All right. Let's back up a little bit. It's an interesting idea, no doubt. Let the work in progress begin! grin

First thing you need to decide: what's the scope of your RPG?

That is, what are your players going to be? Are they leaders of their nations? Generals of their armies? Are they just ordinary folks?

The reason you need to answer that is because many people make the mistake of just creating a world for their players to operate in as opposed to creating a game for those players. The main problem with doing it that way is -- unless you've got a very creative group -- players will usually wind up lost and bored. If you created a post which basically says "This is the world, now play in it" without some limits, you'll probably wind up with one player who wants to be British king, one who wants to be a Chinese general, and one who just wants to be an American merchant banker.

See the problem there? If not, it's this: how in any realm of plausibility would these people ever interact -- that is, meet one another in the game world? And if they can't meet, they'll basically be writing about themselves on their own. In most cases this means people get bored and leave. Interaction is the soul of most RPGs. There are exceptions to the rule, such as War of the Galaxies, but in the vast majority of cases you want an RPG where people can meet, talk, fight, love, argue and do all the wonderful things that human beings do.

If, on the other hand, you are aiming for a world where all players are at a very high level of power and influence (everyone's a king, for example) then that can work, but it means your players may have to be content with less interaction and more issuing orders and strategies.

So let's start there. What scope are you aiming for?

 

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TheManinBlack  620 posts
Registered: Aug '07
40052_Darth Nihilus
Date Posted: 3/24 10:50pm Subject: RE: The Game Designers Guild
...any probs with mine?

 

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CmndrCodi2 
Registered: Mar '08
24076_Clonetrooper
Date Posted: 3/25 1:18pm Subject: RE: The Game Designers Guild
Saintheart posted:
All right. Let's back up a little bit. It's an interesting idea, no doubt. Let the work in progress begin! grin

First thing you need to decide: what's the scope of your RPG?

That is, what are your players going to be? Are they leaders of their nations? Generals of their armies? Are they just ordinary folks?

The reason you need to answer that is because many people make the mistake of just creating a world for their players to operate in as opposed to creating a game for those players. The main problem with doing it that way is -- unless you've got a very creative group -- players will usually wind up lost and bored. If you created a post which basically says "This is the world, now play in it" without some limits, you'll probably wind up with one player who wants to be British king, one who wants to be a Chinese general, and one who just wants to be an American merchant banker.

See the problem there? If not, it's this: how in any realm of plausibility would these people ever interact -- that is, meet one another in the game world? And if they can't meet, they'll basically be writing about themselves on their own. In most cases this means people get bored and leave. Interaction is the soul of most RPGs. There are exceptions to the rule, such as War of the Galaxies, but in the vast majority of cases you want an RPG where people can meet, talk, fight, love, argue and do all the wonderful things that human beings do.

If, on the other hand, you are aiming for a world where all players are at a very high level of power and influence (everyone's a king, for example) then that can work, but it means your players may have to be content with less interaction and more issuing orders and strategies.

So let's start there. What scope are you aiming for?
The characters are going to be the WarLord leaders of teh country of the player's choosing. THey will meet in combat, as well as treaty meetings and places of recreation.

 

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Send me a Private Message for a quick summary of my most recent novel!
Member of the Character Designer's Guild!
Member of the Game Designer's Guild!
Join Gosai2's RPG: "Hidden Shadows"!
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witchdoctor187  228 posts
Registered: Aug '07
8095_Indiana Jones
Date Posted: 3/28 5:47pm Subject: RE: The Game Designers Guild
Alright here is my Western RPG that is have been rolling over in my mind for a while, so please feel free to give me some constructive criticism, thanks. grin


The Warriors Path


The year is 1869 The War Between the States has been over for four years now, but the U.S. is still struggling to get back on its feet. In the East and South, cities rebuild and industries are starting to produce mass amounts of products in order to speed the process along. Men and boys, boys who have become men from the war, return to their families, and brothers, fathers and sons, and cousins, who once fought each other now make amends. Yes the country has a rich and promising future. Many Americans proclaim that this was the war to end all wars. But in the West a new war lies on the horizon, the war between a man and his demons, a war he might not survive.

Ex-Army Captain turned Mountain man; Nathan McAllister is given a lucrative proposition by the U.S. Army to help them find one of the long lost treasures of Cortez that was rumored to be in the Four Corners territory. The Army uses Nathan’s relations with the Indians in order to buy them a safe passage through the territory unscathed.

But when truth of the Army’s comes to light, it puts Nathan’s mind on edge, causing him to desert the company of cavalrymen. He returned to the tribe of Lakota that his wife belonged to and tried to set his mind at ease, but the peace did not last long. A week later a group of Army cavalrymen ride into the camp while Nathan was gone and torch the camp, killing its inhabitants and leaving the camp in smoldering ruin. Nathan returned to find his world, his life, destroyed. And upon finding a Calvary flag trampled into the ground by shawd horse tracks, it becomes clear to Nathan exactly who had execute this atrocity. Although his enemies have destroyed everything he’s ever loved, they made one mistake…they let Nate McAllister live.

Now Nathan makes his way north to form a posse to help him in recovering this priceless treasure before it falls into the wrong hands


Overview:

Warriors Path is a Western-themed roleplaying game set in the year of 1869 in which you will take your character on a journey in western United States to find a fabled treasure worth a fortune to anyone who dares to find it. You will interact with other characters and make decisions throughout the journey based on the world that I will set up for you as we go. You will encounter numerous NPCs, both against you and for you, that will help shape your adventure, such as corrupt lawmen, escaped slaves, seductive women, and so forth. As a member of Nate McAllister’s gang, you will have access to food, water, shelter, and weaponry as you travel. The plot will open up and become clearer as the story progresses, but please feel free to shake things up with romance, side stories, chance encounters, etc. Other than that, have fun, obey the rules, lets have fun.



Rules:

1. The TOS must be obeyed at all times.

2. Correct spelling and proper grammar is imperative. Please be sure that you have corrected any typos you may have made, as it will make life easier for anyone reading while making you a better roleplayer.

3. Please do not spam, bait, or use any other method of thread derailment.

4. This game will progress in a realistic manner. Please do not create characters you envision as invincible, for they will not be treated as such.

5. Character sheets must be PMed to me for approval before posting.

6. And other than that let's have a good time!!!


Character Sheet Template:

1. Name: If you like, you may use an alias for your character.

2. Gender:

3. Age: Shake things up here if you want. 20-30 year olds aren't the only people embarking on this journey. 15 and 70 year olds are just as welcome as 30 year olds.

4. Appearance: The more elaborate, the better. Pictures are also welcome.

5. Notable Possessions: If you have a horse, carry weapons, etc.

6. Backstory: Again, the more elaborate, the better. You don't have to write a novel, but at least give me a paragraph of info on your character's history.

7. Miscellaneous: Any other information you feel is relevant, including personality, skills, habits and traits, etc.

8. Plot Seeds: DO NOT POST THIS SECTION IN THE THREAD! This part is between you (the player) and me (the GM) only. Do you have any plot ideas or ways your character could interact with the plot? Maybe your character has a hidden motive to be revealed later, or perhaps you would like them to exemplify bravery in a heroic fashion etc.

 

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Imperial_Hammer  7364 posts
Title: Manager:
• SWRPF
• NSWRPF
• RPR

Registered: Sep '04
46190_TFN 10th Anniversary
Date Posted: 3/28 11:55pm Subject: RE: The Game Designers Guild - Date Edited: 3/28 11:58pm (3 edits total) Edited By: Imperial_Hammer
Surprise! Back for an update. Huzzah. happy

Any reviews of these sheets posted above can be discussed in addition to the new guild topic of discussion. happy



***Game Designers Guild News***



Volume 17: Number 1

***Full Roster***

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Always Accepting Membership!!!



***News***

- No New News



***Agenda***

Now
- Genre Discussion: Society Builder Games

Next
- Formative Discussion: Society Builder Games

Later
- GDG Contest: Topic to Be Announced
- GM's Mechanics: Topic to Be Announced

Always Accepting Agenda Items!!!



*** Formulative Discussion: Society Builder Game ***

So one type of game that I've been dreaming about for a while is a viable "Sim" game. Either simming a city, or a roller coaster park, or a vineyard, or a casino, or a movie/radio studio or something.

I think it would work if its made properly. The grunt work would have to be on making the user interface simple and efficient. It would necessarily need to be simplified, but I think the gameplay could be entertaining. Its like podracer in reverse. Instead of competing against eachother, the players would work together against the GM.

I could see a city game go like this. Group of players are the city council / managers tasked to run the city. They have an initial population, and need to provide for them. They can build schools, public works, etc, in response to what their people need, given by the GM. They can be given trade-offs which will cause different paths and different problems to deal with.

Similar w/ a casino. Members are board-members tasked to creating a casino. They can decide on theme, how many, where, and what kind of restaurants and shops are there, casino space, etc. GM plays guests, sponsors that may want to market in the casino, and maybe a competing casino across the way.

And it can be the same w/ studio. GM load wouldn't exactly be light for this type of an idea, but there would be alot of copy/paste when it comes to budgets/polls/etc. I would think it to be manageable for someone interested in a full-bodied game.

Thoughts on if this idea? Could it work? Would you play it?

-I_H

 

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Chukles38  6249 posts
Registered: Jun '05
13993_Jedi Holocube
Date Posted: 3/30 2:38pm Subject: RE: The Game Designers Guild
I've been mulling over joining up in here, and have finally relented, so I guess I'm in. I'll interject myself into any current conversation in a bit, but first....

I am going to be trying to get a new and hopefully lasting Harry Potter RP up in the NSWRP. I'll write up an opening post and what not later, but for now I was wondering if any of you had any ideas that I could use to sculpt it? We should all have seen that they have been terribly prone to failure, so i was curious if you guys had any viable ideas of a game that you would like to play set in the Harry Potter world. Thanks in advance. happy

 

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DarthXan318  5989 posts
Registered: Sep '02
46235_TFN 10th Anniversary
Date Posted: 3/30 3:54pm Subject: RE: The Game Designers Guild
I believe part of the problem is that it's always set in a school, and that attracts ... well, people in school. The HP universe is more than just Hogwarts, so maybe a game set in the magical world at large - people play as Aurors fighting Voldemort, or Grindelwald, say, or their followers. Something like that.

 

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Chukles38  6249 posts
Registered: Jun '05
13993_Jedi Holocube
Date Posted: 3/30 4:02pm Subject: RE: The Game Designers Guild
Good point. I was contemplating removing it from the British Isle. I think setting it in, say, America would allow players to more creat their own world, rather than trying to invent a story following after a well known and well set set of characters. Although, I do like the idea of focusing outside of the school of magic. I'll have something written up, hopefully sometime soon.

 

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NickLitYouAFlame  3637 posts
Registered: Feb '07
43231_Chiss Ewok
Date Posted: 3/30 5:43pm Subject: RE: The Game Designers Guild - Date Edited: 3/30 5:44pm (1 edits total) Edited By: NickLitYouAFlame
Doing that, you would need to set up an entire 'nother world for the Magical species. Where is the Ministry of Magic? Where are the major schools? Who is the who of the American magical world? There are a lot of things that need to be addressed in that new situation. But, I think one of the most important, is how you are going to hook the players. Who is going to be the antagonist?

Don't rush through the developmental stage if you want the game to last.

Though, I think I should let you know, if you can accomplish all of that, I would gladly try my hand at the game.

 

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Chukles38  6249 posts
Registered: Jun '05
13993_Jedi Holocube
Date Posted: 3/30 5:47pm Subject: RE: The Game Designers Guild
I would have no problem making a new world for the wizards. A villian might be harder for me to produce. I think i could, but we shall see. I want something different than the actual HP series villian, so I first need to come up with what s/he's trying to do and how they want to do it..... anyways, I think I'll make the villian a she, jsut to mix it up. tongue

 

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