Author Topic: The Game Designers Guild
Burning_Endor 
Registered: Mar '08
41202_Scout Trooper
Date Posted: 4/2 1:02pm Subject: RE: The Game Designers Guild
Not to interrupt your conversation, but do you think a game set in the Armored Core universe would attract players in th NSWRPF? If so, I'll post up a game here I (and thus Resistance Games) have had in the works for review.

 

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Chukles38 
Registered: Jun '05
43225_Anakin Solo
Date Posted: 4/2 3:40pm Subject: RE: The Game Designers Guild
Um, it might. I don't know what everyone would enjoy around here, I guess. I would be interested in it, though I don't know if I would play it or not.

 

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Burning_Endor 
Registered: Mar '08
41202_Scout Trooper
Date Posted: 4/2 6:12pm Subject: RE: The Game Designers Guild
Better yet, I (NOT Resistance Games, I might add) might make a Mass Effect RP? I seem to recall Saintheart making a statemet in Hooper's along the lines of:

"When are you all going to start sending the Mass Effect RPs into the NSWRPF?"

Might I ask your opinions; which do you think would be more popular/enjoyable?

 

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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 4/2 6:21pm Subject: RE: The Game Designers Guild
I know nothing about either but if you can (a) summarize the universe in two pages or less; and (b) create a compelling plot, I'll give it a whirl. tongue

 

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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 4/2 6:28pm Subject: RE: The Game Designers Guild
To be honest I was posting tongue-in-cheek about that following the adulation that Mass Effect seems to be getting at the moment. Having said that, if it starts up, is popular and attracts more people to the NSWRPF, all power to you and all my modly blessings, guys. wink

 

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Darth_Vaders_cousin 
Registered: Nov '04
7758_Sparky
Date Posted: 4/2 10:26pm Subject: RE: The Game Designers Guild
I never really thought of a Mass Effect game...but the Universe is ripe for manipulation that's for sure. A bit too Star Wars-y thought, to be honest with you, I think people will shy away from it to go play actual SW games back in the Main Forums.

 

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NickLitYouAFlame 
Registered: Feb '07
44304_Padme Watching the Jedi Temple
Date Posted: 4/3 9:52pm Subject: RE: The Game Designers Guild
Not if I can make it fantastic. If I can make it at all... thinking

 

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darth_nemisis 
Title: Host:
Acolytes of Darkness

Registered: May '04
23731_Palpatine
Date Posted: 4/3 10:02pm Subject: RE: The Game Designers Guild
You know, I never thought of a Mass Effect game either...That would be quite the game and is a vast universe to explore. I would be all for a game such as that!

If anyone wants help in the creation of it, give me a PM. happy

~Goes to read Mass Effect: Revelation~

 

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JEDI_TEEGIRLOO 
Registered: May '05
45271_Assaj Ventress
Date Posted: 4/6 1:59pm Subject: RE: The Game Designers Guild
Imperial_Hammer posted:

*** Formulative Discussion: Society Builder Game ***

So one type of game that I've been dreaming about for a while is a viable "Sim" game. Either simming a city, or a roller coaster park, or a vineyard, or a casino, or a movie/radio studio or something.

I think it would work if its made properly. The grunt work would have to be on making the user interface simple and efficient. It would necessarily need to be simplified, but I think the gameplay could be entertaining. Its like podracer in reverse. Instead of competing against eachother, the players would work together against the GM.

I could see a city game go like this. Group of players are the city council / managers tasked to run the city. They have an initial population, and need to provide for them. They can build schools, public works, etc, in response to what their people need, given by the GM. They can be given trade-offs which will cause different paths and different problems to deal with.

Similar w/ a casino. Members are board-members tasked to creating a casino. They can decide on theme, how many, where, and what kind of restaurants and shops are there, casino space, etc. GM plays guests, sponsors that may want to market in the casino, and maybe a competing casino across the way.

And it can be the same w/ studio. GM load wouldn't exactly be light for this type of an idea, but there would be alot of copy/paste when it comes to budgets/polls/etc. I would think it to be manageable for someone interested in a full-bodied game.

Thoughts on if this idea? Could it work? Would you play it?

-I_H

Well it would be interesting. In some Sim games there is a penalty of sorts if something is missed or not completed. Example if you build a city your choices effect the lives of the people living in the city. If there isnt enough money toward something thats in need then the city will undergo a change for the worse.

I think it would be alot of work and very few GM's could probably pull it off to be successful.

On the HP games, i used to be in them all the time. Unfortunately they dont last long at all and i noticed that the games always lose their GM's for some reason or another. That happens but i swear the HP games are jinxed for that.

I dont even know anything about Mass Effect. I get excited a bit cause you guys make it sound so good, but no knowing anything about it makes me hesitate.

 

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morichro 
Registered: Dec '07
7726_Jacen Solo
Date Posted: 4/6 4:47pm Subject: RE: The Game Designers Guild
Undoubtedly the wrong place to pose this kind of question, but do any of you guys know when the next volume of GAW will swing around? I've been waiting since I joined, and only just noticed it's been going on forever.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 4/6 4:56pm Subject: RE: The Game Designers Guild
Send pashatemur a PM and you can join in anyways. They'll take anyone whose eyes have even strayed close to the game.

 

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morichro 
Registered: Dec '07
7726_Jacen Solo
Date Posted: 4/6 7:33pm Subject: RE: The Game Designers Guild
Much appreciated, LightWarden.

 

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Darth_Sabith 
Registered: Oct '06
8182_Dark Legacy
Date Posted: 4/16 1:56pm Subject: RE: The Game Designers Guild
Need some advice to build this dueling rpg

Darkness and light the very foundations of the Universe. Since the beginning of time these two forces have battled against each other. Like the jedi and sith neither has given any ground. Yet there is a single item that could forever break the balance. This item had once been known as the Stone of Enlightenment and the very symbol of the jedi order.
It is believed that this very stone had helped form the first incarnation of the jedi order. Yet it was also believed that this stone had also given birth to the first dark jedi. The stone like the war of light and darkness has been rumored to move from side to side. In later years the sith had renamed the stone and hidden it forever. Its new name was one that only the sith would know, for it was called the heart of the sith’ari who the sith believed would one day posses the stone and once more recreate the sith order as it should be.
In many legends it speaks that this stone has been pasted from Dark Lord to Dark Lord with each Sith Lord adding his/her own dark energies to the stone itself. That is to say until it was hidden in a place where time and space have no meaning, sealed in tomb on a world like no other. Now the stone awaits one worthy enough to claim it once more. This place is where the darkness of every beings heart slowly takes form and only the strongest may find it. In this place you may find many great wonders but once you enter it forever will it dominate your destiny.

****Welcome one and all. This rpg is in truth a free for all duel. Your character may be from any time period that you wish him/her to be from and I am even willing to allow SOME canon characters into the mix. Every character MUST be approved before you are allowed to post. If you have any questions Please PM me or another GM/ Mod. There is to be no OOC’S except by the GM, Co-GM, or Mod.

RULES

Character Sheet
Name:
Faction:
Form:
Powers:
Armor:
Lightsaber:
Jedi Rank: Padawon 10 points- Jedi 15 points-Jedi Knight 20 points-Jedi Master 25 points- Grand Master 30 points (Only one is allowed)
Sith Ranks: Sith Adepts 10 – Apprentices 15 - Sith Masters 20-Sith Lord/Lady 25-Dark Lord/ Lady 30(Only one is allowed)
30 Points are given to begin with (Maximum points in one skill is five)
1 point= learner 2 points= average
3 points= skilled 4 points= expert
5 points= Master (for force powers each point allows a user to use that force power twice)

Lightsaber forms
Shii-Cho
Makashi (Must have 2 points in Shii-Cho) 3 points for 1
Soresu (Must have 1 points in Makashi) 3 points for 1
Ataru (Must have 1 points in Soresu) 4 points for 1
Shien and Djem So (Must have 3 points in either Makashi or Soresu) 5 points for 1
Niman and Jar'Kai (Must have 1 point in All prior forms) 6 points for 1
Juyo and Vaapad (Must have 7 points in any other form/s) 7points for 1
Triangle Form (Must have 2 points in any other form/s) 4 points for 1

Lightsaber Styles (Ability to use and have. Each lightsaber may have up to 3 crystals)
Single
Duel
Double
Lightwhip
Other


Armor (For each point of armor you add you may cancel/asorb one attack that would have struck you.)



Abilities everyone has: Force push/pull, Speed, and Jump

Here are the Force abilities you may choose from:
Art of the Small- Use to hide force presence, can't use any force abilities @ same time (unlimited amount of time)
Force Confusion- Confuse your target for 1 turn per level
Beast Trick- Allows a person to control a creature for one turn per level
Force Drain-remove one of the targets Force points and replenish one of yours (can't be used to replenish Force drain)
Health Drain- siphon targets health to heal yourself (can't kill but can knock out)
Force Fear-causes an opponent to fear you for one turn per level
Force Illusion- Create an illusion to last one turn per level
Force Shock- allows you to send Force lightning at one opponent a turn per level
Force Scream- Damages all targets with in ear shot for one turn
Force Slow- Remove force speed and makes your opponent slower 1 turn per level
Force Plague- Causes a single target to become too sick (slows reactions)
Force Wound- Use of the Force to create physical wounds
Force Choke- Deals small amount of damage over time last 1 turn per level

Only one Master can have one of this abilities once chosen it is removed from the list so choose carefully.(Masters Only can use only once)
Force Crush- Can be used to crush an opponent’s limbs or cause great damage
Force Insanity- affects everyone around you to flee from you for 1 turn
Force Lightning- Shots Force lightning at all within range (lasts 1 turn l)
Force Phantom- Creates ghost like beings that will do your will Last 1 turn
Force Consume- Drains both life and Force abilities (1 force usage per level this ability replenishes one force power other then this one)
Force Stealth- Allows one to hide in the Force while retaining abilities (last 1 turn)
Force Plague- Causes all in area to become sick causing damage and tiredness.
Control Mind (Allows one to control a weaker beings mind but last for only one turn. They retain their character just they must fulfill your command. Although the being may be able to break said control.)


 

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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 4/23 11:01am Subject: RE: The Game Designers Guild
LightWarden posted:
Send pashatemur a PM and you can join in anyways. They'll take anyone whose eyes have even strayed close to the game.


laugh

 

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TheManinBlack 
Registered: Aug '07
6218_Boba Fett
Date Posted: 4/23 5:22pm Subject: RE: The Game Designers Guild
...as my idea that bad. Any problems with it?

 

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