Author Topic: The Game Designers Guild
Kev-Mas_Colcha 
Registered: Dec '02
40053_Anakin
Date Posted: 6/18 7:46pm Subject: RE: The Game Designers Guild - Date Edited: 6/18 7:49pm (4 edits total) Edited By: Kev-Mas_Colcha
I got a comment over my IMs on how there wouldn't really be a United Galactic Empire, at least not with the Jedi in it. So, I changed the story and factions around a bit...




STAR WARS: LEGACY OF THE EMPIRE

Yavin IV, 0 ABY

The gloved finger of the rookie X-Wing Pilot, Luke Skywalker, presses the trigger to his vessel's last proton torpedo. This torpedo, in a work of the Force, is guided into the reactor core of the terrible superweapon, known as the Death Star. Flying away just in the nick of time, Luke's X-Wing avoids the destruction he has ironically brought on a weapon of much greater magnitude, one that can destroy planets.
Inside the hangar of a Rebel Starship, joy and jubilation is going on. They had just made their biggest victory yet over the evil Empire. This day was one that would be marked in history books, as the beginning, of a new era.

Yavin IV, 140 ABY

One-hundred and forty years later, on the same planet that was saved from the wrath of the Death Star, lightsabers clash, as the Dark Lord of the Sith, Darth Krayt, and the Emperor Roan Fel, duke it out for the rights to the Galactic Empire.
Roan Fel, struggling to gain advantage against the Sith Lord, gets cornered, coming up against a wall. Roan Fel knows this would be the end of him. However, he was not going to let that be the beginning of a Sith Dynasty. Reaching around behind himself with his lightsaber, he does the unthinkable.

He commits suicide, thrusting the saber through himself, and through the already battle-damaged Vonduun Crab Armor of the grinning Sith Lord. He had saved the Galaxy, at the cost of his life.

The news of the battle spread quickly throughout the Galaxy, as Roan Fel's Imperial forces, joined by the forces of the Galactic Alliance, victoriously rout the Sith Forces in an epic fleet battle.

The battered and bruised Sith Fleet retreats. Their conquest has ended, and the Galactic Empire of Roan Fel stands in victory, without a leader. No victory celebrations as their glorious emperor had made a glorious sacrifice, for his people.

145 ABY

Now, Princess Marasiah Fel, the only obvious candidate for Emperor, or Empress, in her case, must take up the mantle. She does so, and her first effort is to sign a treaty with the Galactic Federation of Free Alliances, to make sure there is peace and order in the Galaxy. This treaty, makes sure that the Galactic Alliance will not be harmed unless they attack the Galactic Empire, and provides that the Empire help with the rebuilding process of the GFFA.

Gar Stazi, still the Chief of State of the GFFA, helps manage the ever going and slow rebuilding process, gaining assistance from the Empire as part of the treaty. His goal is to have the GFFA rebuilt enough to no longer rely on Imperial help by the end of the year.

K'kruhk, a veteran of many wars in his long lifetime, leads the Jedi into a new time of seemingly peaceful prosperity. The Jedi are rebuilding as well, seeking out new candidates on Galactic Alliance allied worlds, and training them to be Jedi.

The Imperial Knights, now led by the new Galactic Empress, serve a similar role of the Jedi in the GFFA, taking in new trainees from Imperial Worlds, just like the Jedi. Their differences, however are quite clear, and lie in the doctrine of the order, and much more involvement in the government.

Meanwhile, the Templars of Twilight, an independent organization led by Kage Luminis Vincent Mikaru, and Kage Umbris Kev-Mas Colcha are in close watch of the two prospering factions. They are devoted to keeping the peace in the Galaxy, and in order to accomplish their goal of keeping Balance in the Force, they watch the new factions closely, to make sure they don't start attacking each other, as to offset that Balance.

However, they weren't looking at everything there was to do to help. Within both governments, there was civil unrest. Minor as it may have been, it was still big enough to twist into something more.

You see, the Sith were not to be taken down so easily. Darth Wyyrlok IV, the daughter to Darth Krayt's Second in Command, Darth Wyyrlok III, rose to the mantle of Dark Lady. However, she was not merely nominated for the title, as that is not the way of the Sith. She had to work for her position, and with a bit of manipulation and the diplomacy her father was known for on her side, she became the Dark Lady of the Sith.

With a bit of thought, Wyyrlok formulated their plans for return. She was to approach planets that had voiced their concerns about the two government's laws and actions, with her impeccable diplomacy skills. She disguised the Sith and herself as a religious group with insight into the future, which looked glum with the current galactic power in charge. She also persuaded them to rethink their place in the Galaxy, and form a new Government to supplant the two existing ones, for more Security and Order, without the threat of attacks by the other major faction in the Galaxy.

Several star systems broke off from both factions, and declared Independence as the Confederated Empire of Allied Planets. They began to cause economic problems for the Empire and GFFA, blocking trade to their planets, and also began to attack both Imperial and Alliance vessels, claiming "Self Defense".

Slowly but surely, this became a problem, even though these attacks did not appear to be Sith Sponsored, as the threat appeared to be alleviated with the death of Darth Krayt, and the Sith sat in the background awaiting a strategic time for them to appear.

Rules

Character Sheet Submission (IMPORTANT!)

* Please PM character sheets for approval to the corresponding GM for the faction you chose. The accepted Character Sheets will then be posted by that GM in the Accepted Characters Forum.

Activity

* Do not join unless you know you can post often. You WILL be penalized for inactivity.

Posting

* THERE WILL BE NO GOD MODDING! This rule will be enforced INDEFINATELY!
* Please try and use proper spelling/grammar. There are word processors such as Microsoft Word, and Open Office (which is free, I might add), which have spelling and grammar checkers, which make an ideal platform for writing your posts before you post them. Firefox 2.0+ also has a Spell Checker for posting in Text Fields like on the boards, however, it doesn't have a grammar check.

Character Creation

* Please take your time in creating your character, and try not to make it unoriginal.
* When choosing a picture for appearance, please don't use something that is unoriginal, like a picture of a Cartoon/Video Game Character. If you can't find anything that fits, then a textual description is fine.

Wait Time

* Please be patient after getting your character approved. After it is approved, do not post your character sheet, as your GM will do that once it is time. Wait time may be anywhere from 1-2 weeks after this post, depending on Player interest.

The Factions

Galactic Empire

GM: ????

The Galactic Empire is now one of the two dominant factions in the Galaxy, presiding over their territories in mostly the Galactic Core and Inner Rim, including their capital of Coruscant, but not excluding some Mid and Outer Rim Territories.
Forces of the Galactic Empire
Imperial Knights

Now led by Empress Marasiah Fel, the Imperial Knights are now protectors of peace and justice in the Imperial Regions.
Imperial Forces
The Imperial Troops are the frontlines on the battlefield, and the first to any scene involving a conflict of Imperial interest. They are:
Stormtroopers (Classic White Armor), Storm Commandoes (Classic Black Armor), Shock Troopers (Classic White Heavy Armor), Imperial Navy (Naval Uniforms)

Galactic Federation of Free Alliances
GM: ????

The GFFA is now one of the two dominant factions in the Galaxy, presiding over their territories in mostly the Mid and Outer Rim, but not excluding some territories in the Galactic Core and Inner Rim, including their capital of Corellia.
Forces of the Galactic Federation of Free Alliances
Jedi Order

Now led by Grandmaster K'kruhk, the Jedi Order may be called upon by the Galactic Alliance to help preserve the peace, or they may act on things independently, if they see the need.
Galactic Alliance Defense Force
The Galactic Alliance Defense Force is a term used to describe the Armed Forces of the Galactic Federation of Free Alliances. They are:
Galactic Alliance Commandos (Light Battle Armor/Fatigues), Rogue Squadron (Flightsuits), Wraith Squadron (Flightsuits/Fatigues), Galactic Alliance Navy (Naval Uniforms)

Templars of Twilight
GM: Kev-Mas Colcha

Now led by Kev-Mas Colcha and Vincent Mikaru, the Templars of Twilight are a secret faction set on keeping the peace, working from the shadows. They see their mistake in not helping the two dominant factions deal with the problems stated by the Star Systems that now make up the Confederated Empire of Allied Planets, and have to pay the price, by keeping the peace while war is imminent. This is something they do not want to have to do.

Confederated Empire of Allied Planets
GM: ????

The Confederated Empire of Allied Planets, formed on the lies of the Dark Lady of the Sith Darth Wyyrlok IV, are a bunch of misguided soldiers and droids, led by the dishonest promise that they are fighting for a good cause. These soldiers and droids have been manipulated and programmed so well by the Sith that their only way of life is to fight for a misguided cause.
Forces of the Confederated Empire of Allied Planets
The Sith

Now led by Darth Wyyrlok IV, daughter of the former Dark Lord’s first hand man; they are more cunning, manipulative and fierce than ever.
Droid Army
This new Confederate Droid Army is very similar to the massive droid army of the CIS during the Clone Wars, with a few modern improvements.
Confederate Freedom Fighters
These Soldiers are those volunteer soldiers from the planet that feel the need to help their planet's encompassing government fight for freedom, either by personal motivation, planetary patriotism, or by brainwashing.

Unfilled Character Sheet (PUBLIC INFO)

Name: (Please be accurate for the Star Wars Universe and the Species you are choosing.)
Appearance: (Pictures are encouraged, otherwise 1 paragraph long description with complete sentences is needed.)
--Age: (Please be accurate for the Species and Type of Character you are choosing. A 21 year old Hutt would not be a Crime Lord. He would be an infant.)
--Species: (Canon Species only, and please choose at your own risk. Species with an extreme advantage over others, such as a Star Dragon, are NOT allowed.)
Allegiance: (One of the Factions Above)
--Related Sub-Group: (One of the Forces from the Faction you chose.)
Possessions: (Please be accurate and reasonable with this. You can't have everything you want.)
--Weapons: (Follow the rules for Possessions, as well as the fact that you generally don't carry a weapon that you wouldn't be likely to know how to use.)
--Ship: (Follow the rules for possessions and the rule stated in Weapons, as well as the fact that you will need to be able to completely Crew the Ship. Also, you will be denied if you do not post either a link to or post a specifications sheet here.)

Unfilled Character Sheet Extras (Between The GM and You. THIS WILL NOT BE POSTED IN THE THREAD!)

Personality: (What your character's defining traits are, what he/she likes or dislikes, their habits or mannerisms, or anything else.)
Skills/Abilities: (Please be reasonable for your character's age, species, and Faction, as well as rank.)
Biography: (2 Paragraph Minimum, that summarizes the character's entire lifespan up until this point.)
Plot Twists/Anything Else: (Any Plot Twists, or anything you'd like me to know go here. Also a good place to specify what your character would be doing and where he/she would be preferably in the opening post.)

 

-----signature-----
Kage Umbris of the Templars of Twilight (as Kev-Mas Colcha)
Jedi Master of the Jedi Order (as Kexx Mazinn)
Links: http://kevmascolcha.templeoftheforce.co.cc/links.php
"He is the Warrior of, He is the Warrior of,
Warrior of Twilight's Call!"
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Imperial_Hammer 
Title: Manager:
• SWRPF
• NSWRPF
• RPR

Registered: Sep '04
23955_Imperial Tool
Date Posted: 6/18 11:42pm Subject: RE: The Game Designers Guild - Date Edited: 6/18 11:44pm (2 edits total) Edited By: Imperial_Hammer
***Game Designers Guild News***



Volume 19: Number 2

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***News***

- Yes we are alive. Yay.



***Agenda***

Now
- Mechanics Discussion: Inspirations

Next
- The Operation Table: Now accepting volunteers! - If I already promised someone, let me know and I'll fill this.

Later
- Genre Discussion: Newbie Games
- Formulative Discussion: Newbie Games

Always Accepting Agenda Items!!!



Mechanics Discussion

So I guess I really don't need to repeat here what I said yesterday. Very good points raised by all.

Anyone wants to make an argument that there are certain ways of getting inspiration that are better than others? Or anything you should or shouldn't do in the inspiration process?

Similarly, are there any inspirations that has worked or not worked empirically for you?

And just anything else on inspiration you want to share???

Just trying to squeeze a bit more out of this topic before we move on. tongue

-I_H

 

-----signature-----
Guildmaster of the GDG
RPF Adopter of Sentinel001
love NaboosPrincess
The Jedi Way is something found within, not in the dead walls of any Order
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NickLitYouAFlame 
Registered: Feb '07
44304_Padme Watching the Jedi Temple
Date Posted: 6/28 10:19pm Subject: RE: The Game Designers Guild
I hate to jump off topic, but I have a question. How does everyone feel about a game in which the species of everyone's character are the same? I could probably rephrase that, but I'm sure you get the gist.

 

-----signature-----
Flannel
Shoes
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Reynar_Tedros 
Registered: Jul '06
7874_Gabe
Date Posted: 6/29 10:32am Subject: RE: The Game Designers Guild
You mean where everyone's human? Because you'd be hard pressed to find a game where that doesn't apply.

 

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Gaming: Guitar Hero III, Mass Effect, Saints Row
XBL GamerTag: martian janitor
http://boards.theforce.net/non_star_wars_fan_fiction/b10808/28827381/p1/?2
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NickLitYouAFlame 
Registered: Feb '07
44304_Padme Watching the Jedi Temple
Date Posted: 6/29 2:24pm Subject: RE: The Game Designers Guild
Yeah, that's why I tried to pull a game sans humans, but it didn't work. So, there is this idea. Like, having every character a Rodian. And then put them all on Rodia and...

 

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Flannel
Shoes
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Imperial_Hammer 
Title: Manager:
• SWRPF
• NSWRPF
• RPR

Registered: Sep '04
23955_Imperial Tool
Date Posted: 7/2 8:12pm Subject: RE: The Game Designers Guild
Before I move on here, I need someone who wants to step up to get his/her game critiqued...

Any takers?

And consider this the last call for inspirations. Once someone steps up, we're movin' on. happy

-I_H

 

-----signature-----
Guildmaster of the GDG
RPF Adopter of Sentinel001
love NaboosPrincess
The Jedi Way is something found within, not in the dead walls of any Order
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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 7/2 8:37pm Subject: RE: The Game Designers Guild
Okay, I'll bite. tongue

*sends in game draft*

 

-----signature-----
starlight
I will be chasing the starlight
until the end of my life
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Imperial_Hammer 
Title: Manager:
• SWRPF
• NSWRPF
• RPR

Registered: Sep '04
23955_Imperial Tool
Date Posted: 7/10 12:10am Subject: RE: The Game Designers Guild
Alright, lets do this then...



***Full Roster***

Full Members

- Jango10

- Reynar_Tedros
- SephyCloneNo15
- Winged_Jedi
- Darth_Vaders_cousin
- ObiWan21
- greyjedi125
- GraySaberFreque
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- dontlookatmethatway
- Rayson
- Prj1
- Mango_Salsa
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- jedi_withouta_clue77
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- HandofSkywalker86
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- Saintheart
- Burning_Hatred
- Ikaika2884
- BLemelisk
- Blubeast1237
- RebellionSoldier
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- DarkLordoftheFins
- RZion
- KIRA-SHAY
- DarthCemeroX
- LordTroepfchen
- Sentinel001
- TheSithGirly
- _fragout_
- -Remi-
- Darth_Brutus666
- Phantasmagoria
- CmndrCodi2
- Chukles38

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- Beta-Commando
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- Sinrebirth
- Penguinator-176

Always Accepting Membership!!!



***News***

- No New News



***Agenda***

Now
- The Operation Table: Tython: The Force Wars

Next
- Genre Discussion: Newbie Games

Later
- Formulative Discussion: Newbie Games
- GDG Contest #9 - Prompt to be Decided

Always Accepting Agenda Items!!!




*** The Operating Table ***

A large round of applause for DarthXan318 for volunteering her game for us to discuss!



Tython: The Force Wars

"We are pleased to announce the formation of the Ashla Conclave. Its focus is to study the mystical energy field ..."

"... scientists and philosophers alike agree the Ashla is created no less by life itself. Critics dismiss this conclusion as mere philosophical rubbish, and the more vocal dissenters call for pulling the plug on funding, if that is the best they can come up with after years of study ..."

"... may have discovered a way to test for sensitivity to the mysterious Ashla. Does this herald a new age for the people of Tython, where sensitives are shunned - or vice versa? The Conclave calls this the scientific breakthrough of our time, and Professor Alvarez has already called for volunteers for clinical trials ..."

Welcome to Tython.

The year is 25,100 BBY. The Rakatan Infinite Empire has collapsed, and for the first time in millennia, the fledging races are free to make their own way in the galaxy. Some, like the Corellians and Duros, devote their time to back-engineering Rakatan technology, intent on discovering the secret of faster-than-light travel. Others, like the humans of Tython, pursue the study of the Force - or, as they call it, the Ashla.

That's where you come in.

The Conclave on Tython is a group of philosophers, priests, and scientists dedicated to studying the Ashla, many of them adepts themselves. The rest of Tython's population has by and large tolerated the Conclave's existence as a faintly whimsical academic organization, but now that they've come up with a definitive test of ability, the sentiment is shifting. Those who are different, who might perhaps be sensitive to the Ashla, are viewed with suspicion: for the people do not understand the Ashla, and they fear what they do not understand.

The Tython Government has provided funding and support for the Conclave since its formation ten years ago, and by all appearances will continue to do so despite growing pressure to shut down the Conclave and "do something about the freaks"; the Premier has recently made a public statement endorsing voluntary Ashla testing. Yet unbeknownst to the Conclave, they have also quietly began researching new types of weapons and technology to counter incursions by Ashla adepts - or to suppress their talents, effectively incarcerating them.

As for the Ashla adepts themselves ... some, like those in the Conclave, see it as an exciting breakthrough, definitive proof that the Ashla exists. Others are not so sure, but one thing is certain: this changes everything.

Gameplay Notes
The State of the Galaxy - The Republic doesn't exist yet and neither does the Jedi Order. For the most part, planets are now isolated as faster-than-light technology is limited to hyperspace cannons, which are strictly one-way trips. This game won't pay much attention to the rest of the galaxy; our focus is on the events unfolding on Tython.

The Force - The Ashla is their name for the light side of the Force. They haven't discovered the dark side yet, although some are inadvertently coming close. That said, the general population does not understand these technicalities, or indeed anything about the Force: they have begun to shun anyone that display any hint of extraordinary powers.

The World - Tython has one major continent that covers the better part of the southern hemisphere, divided by the usual collection of rivers, mountain ranges, plains and forests, and largely covered by cityscape. It is also a human world; I am allowing non-human characters, but bear in mind that this is essentially the dawn of galactic civilization as we know it, so have a good reason for your non-human to be there. Perhaps they were planted by the Rakata?

Technology - In general, Tython's technology is above modern-day Earth's level, but still far below that we see in the rest of SW. Specifically:
* Energy weapons and shields are limited to fixed emplacements that draw massive amounts of power, or beam tubes - long-barrelled weapons that require a backpack power generator and that are generally only used by the military. No blaster pistols, in other words - slugthrowers only - and naturally, lightsabers are right out.
* Comlinks are okay.
* Holo-technology is not big, again requiring fixed bulky machinery, so flatscreens are the norm.
* Vehicles: repulsorlifts exist, so speeders fly everywhere like on Coruscant. Wheeled vehicles have been mostly phased out.
* Starfighters and other spacefaring ships exist, but due to the lack of hyperdrive technology, their usage is limited.

Factions
The Ashla Conclave - a group of philosophers, priests, and scientists dedicated to studying the Ashla. They've been around for a while, existing quietly out of the public eye. Their focus is more on philosophy and the study of its origins and effects than anything else. The Conclave campus is set in a nice park-like campus with plenty of natural stuff around.

The Circle - Formed in secret some twenty years previously, a group of Force-sensitives came together not to study the Ashla, but with the intent of developing their own fledgling talents. Their numbers are small, as they 'recruit' only carefully and sparingly - but they view the test for Ashla sensitivity as a threat, for they like being able to hide their talents from society at large.

The Bogan - a group of Force-sensitives who are of the opinion that the future of Tython lies with the power of the Ashla - and that those who can harness its power have the right to rule. Currently they're more talk than action, although that may very well change ... especially since some of the Circle are beginning to think that the Bogans have a point ...

On Character Creation
Force Sensitivity - Only Force-sensitives, please, as this is a primarily Force-based game; I'll allow non-Force-sensitives only if you have a unique idea to go with it. Beyond that, you can play characters from all walks of life. Soldiers, students, scientists, janitors, doctors ... all are fair game.

Talents - As everyone is essentially an untrained Force-sensitive, all you can do is what you've figured out for yourself. Every character gets a "talent", a Force power they can use instinctively - e.g. telekinesis, telepathy, and so on. Over time characters can develop other Force abilities (or crosstrain train in others, if in the Circle), but your talent remains your strongest. Does not have to be unique; a few characters can have the same talent.

Factions - Characters may be members of multiple factions. You may decide which of your affiliations are "known", that is, the ones that you are openly a member of. Circle affiliation is always "unknown." You must join a faction in some capacity at some point - put one down even if your character isn't currently a member of any.

What You Know - When you've created your character, I will PM you a short blurb on some stuff your character should know, such as faction information. It's not compulsory reading and you're not compelled to keep it secret (IC or otherwise) - just be sensible about it.

Rules
1. PM character sheets to me for approval.
2. If you break the TOS, you'll have to deal with our friendly neighbourhood mods.
3. The GM's word is law. That said, my PM box is always open to suggestions, comments...
4. Godmoders will suffer a fiery death. No exceptions.
5. Be sensible.
6. Write well and play smart, but most importantly: have fun!

Character Sheet
Name:
Species: (Should be human, unless you have a compelling reason for it to be otherwise)
Gender:
Age:
Profession: (What does your character do, aside from being Force sensitive?)
Faction(s): (Be sure to note down known/unknown)
Talent: (Put something down even if your character hasn't discovered it yet.)
Appearance:
Brief Bio:

One Last Note: This game is primarily centred around the Force Wars that, officially, lead to the formation of the Jedi Order - but it won't necessarily turn out the same way. Maybe it does. Maybe instead of the Republic and its Jedi, you end up with the Bogan Dominion. Maybe the Tython government succeeds in wiping out all the Force users. Maybe the Force Wars tears Tython apart completely and nobody makes it offplanet at all. The possibilities are endless.

Aand... go!






So gents, whats the consensus on this game? Some points to think about...

The Story
Does its creativity hurt or help it?
Is its story spelled out clearly?
Is this timeline a good one?
Factions
Are they explained well enough?
Are they balanced in roles and purpose?
Are there any that are especially out-of-place?
Technicals
Are the rules done well?
Is the sheet done well?
Overview
Is the aim of the game a good one?
What are the strengths and weaknesses to this game?

And a final reminder to keep things civil, polite, and TOS friendly in the review process!

Props!
-I_H

 

-----signature-----
Guildmaster of the GDG
RPF Adopter of Sentinel001
love NaboosPrincess
The Jedi Way is something found within, not in the dead walls of any Order
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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 7/12 1:06am Subject: RE: The Game Designers Guild
No? tongue

 

-----signature-----
starlight
I will be chasing the starlight
until the end of my life
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NickLitYouAFlame 
Registered: Feb '07
44304_Padme Watching the Jedi Temple
Date Posted: 7/12 1:18pm Subject: RE: The Game Designers Guild
Well, I already critiqued this game, but I would be happy to do so again. If that is what you wish.

 

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Flannel
Shoes
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MCPO_John_117 
Registered: Nov '07
20459_Dark Trooper
Date Posted: 7/17 4:21pm Subject: RE: The Game Designers Guild
Can I submit a game to be critiqued?

 

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Of every 100 who come, 10 shouldn't be there, 80 are nothing but targets
9 are real fighters, we are lucky to have them, they the Battle make
Ah, but the 1
1of them is a Warrior and he will bring the others back
Behind Blue Eyes my 1st Fic Link in profile
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Winged_Jedi 
Registered: Feb '03
42019_Indiana Jones
Date Posted: 7/17 4:43pm Subject: RE: The Game Designers Guild
I like this game Xan. The storyline is intriguing, and the concepts involved are explained very well. Simple, solid game outline.

 

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"The noblest prospect which a Scotchman ever sees, is the high road that leads him to England!"
-Samuel Johnson
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Hammurabi 
Registered: Jan '07
44291_Han Solo
Date Posted: 7/25 8:48pm Subject: RE: The Game Designers Guild
Xan, I know I'm a bit late here, but I definitely like the idea. Taking the SW galaxy way back to its roots... I also definitely like the Force-centric approach. It's important in these games to have a focus, and you've clearly got one.

 

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and i know no one can sing the blues like blind willie mctell
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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 7/26 5:42am Subject: RE: The Game Designers Guild
Hm. Well, I'm glad you like it. grin

I also promise to get off my arse and start it soon. tongue In the meantime, are there any shortcomings, unclear things, things that could be explained better, etc..?

 

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until the end of my life
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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 7/28 8:00pm Subject: RE: The Game Designers Guild
Right, well, I'll get under the hood of this machine first and then offer a rant about another topic entirely... grin

Best way to do the analysis is to follow Hammer's schematic, so I'll do it that way.

The Story
Does its creativity hurt or help it?
Depends on your crowd. Going back into Star Wars history is always a big risk because the more immature players on these boards will be fixed on "I iz Grey Jedi in time of NJO," or "I iz Darth Revan clone in time of KOTOR." Personally I think this is one of the better, if not the best, attempts at creating a coherent story for an RPG set waaay back at the Republic's foundation. I think the creativity helps it considerably, and it sure sets it apart from others of its type.
Is its story spelled out clearly?
Yup. That's one of the best things about this "launch package". It's one of the most readable ones I've seen for a while. I think the key with RPGs set like this is to at least give the impression that the author has a clear vision of what the period is going to look like and feel like in their mind. This succeeds, though I'd throw in a couple of images to really concrete the ideas in place. As a potential player I'm greatly reassured with a new RPG where the GM seems to know his universe quite well. And I think that's a common thing: look at the massive response Phantasmagoria got to "Titanomachy", even though it was at its core a "X number of years after Legacy comics" RPG. I posit that was mainly because he gave the impression at least that he had a concrete design for his universe and a real direction for his story.
Is this timeline a good one?
No dramas with the timeline; as I say, what matters is knowing the universe you want to portray and having a good story. Good and evil, dark and light don't change (unless you're a Munchkin who consistently plays Grey Jedis to get around the division, but I digress). Getting philosophical for a moment, this is why Shakespeare's plays can be translated to different time periods by directors and still work -- because ultimately time period is window dressing, though important window dressing which can blow a story if it's not done right.
Factions
Are they explained well enough?
I think so. The only minor, minor, minor quibble I have is one that can't really be fixed without changing the universe altogether: you get unintended humour from Australians who hear about the "Bogan", because in Aussie slang that refers to basically the Australian equivalent of a redneck. But I know that's an in-universe necessity, and as I say it's a minor quibble. I would still throw in some suitable images as Phantasmagoria did to break up the posts a bit.
Are they balanced in roles and purpose?
Yup. Nothing wrong there.
Are there any that are especially out-of-place?
No, not for the time period -- although the Circle looks like a Grey Jedi enclave, really. I don't care for Greys very much, myself, but that's personal preference.
Technicals
Are the rules done well?
As I said -- needs more images ideally, and maybe break up the sections a little bit wider, but other than that it's extremely well-written and clear.
Is the sheet done well?
It's fine. This could feel a little like "X-Men meets Star Wars", actually, given the talent idea...
Overview
Is the aim of the game a good one?
Yep. Always useful to run in the ancient past.
What are the strengths and weaknesses to this game?
Strengths: creative, well-written, lowers the powers down so people have to either think or roleplay to get around obstacles instead of always employing the Jedi Mind Trick or Force Lightning.
Weaknesses: creative, well-written, lowers the powers down so people have to either think or roleplay to get around obstacles instead of always employing the Jedi Mind Trick or Force Lightning. Powergamers probably won't get it, and this forum is in need of more creative writing minds. I'd love to see some of our oldtimers or the FF crowd take this on; it'd be a night to remember, so to speak.


Now, onto that rant I was going to have.

What's with the sudden influx of new GMs who feel they must desperately include some sort of point-based Force powers system in their games, complete with levels? It seems an utterly pointless addition to a game, IMHHO. In the vast majority of cases the system isn't actually used at all, and it's clear from all of them there is no mathematical system governing the level of powers at all. I truly wish people would just have the guts to run a d20 Star Wars RPG over in its appropriate forum if they really wanted to have that sort of experience.

I think it fundamentally comes from the KOTOR system, or even the Jedi Knight system where your strength in certain powers increased the more points you put into it. Unfortunately, as I've advocated before, computer games in a text-based format really don't seem to work around here, and this is another reason why -- because unless you've actually got a mathematical system powering encounters, why bother with levels of Force power at all.

Rant mode off.

 

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Michelle: my Italian queen, my angel, my reason, my wife.
Jessica: my little princess, my daughter, born 10 August 2007
Director -- Star Wars: Knighthood
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