Author Topic: The Game Designers Guild
Penguinator-176 
Registered: May '05
19230_Obi-Wan Kenobi
Date Posted: 4/13/06 7:56am Subject: RE: The Game Designers Guild
I_H, while you have some good points to enforce your arguments, you do seem to have very little opposition in debates.

I blame your excellent RP skills.

That aside, context of the joke, as you said, is half the humour. The problem is getting the right context for jokes and humour. Obviously, a fart joke isn't terribly funny in a normal setting, but...

The assassins had gathered around the table, multiple implements of deat hidden on their very skilled persons. Bob was not comfortable at all. You could cut the tension with a knife. The two chief assassins stared hard at each other. Their eyes bored into the other, ready for anything, an attack, a witty comment...

...But not Bob's sudden flatulence.


Yet again, probably not the best joke, but you get the point.

"Obviously, we cannot be as funny as a movie"? Yes we can! Thok's "brown pants" sig made me laugh for a good minute. Leeroy Jenkins, anyone? Of course, in written form, nothing is as funny as great timing, but we can't help that.

In the end, a comedic RPG would be fun to try, if only for wacky characters, but I doubt it would be able to last long. Comedic quality is proven to go downhill in sequels, you know.

 

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YoungAngus 
Registered: May '05
Date Posted: 4/13/06 8:40am Subject: RE: The Game Designers Guild
Comedy can work written down on paper. Let's look at something like Seinfeld, Larry David and Jerry wrote a lot of the show and it was funny. But you have to keep in mind that they are professinal comedians. While we may have some funny people here, it's hard to believe that a player can keep up quality, humorous posts everyday day. Physical comedy in an RP or book isn't nearly as funny as seeing it in action. So really the only thing which could keep the RP at a high level of humour is written wit, which like I said ealier, can be difficult to maintain.

An RP dedicated to humour, IMO, can't work. An RP with a light-tone which encourages a funny setting can and will work.

 

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MASTERPRENN 
Title: JCC Man., who jus noticed his own title. You jerk
Registered: Dec '05
46306_Holiday Special: Ackmena
Date Posted: 4/13/06 10:38am Subject: RE: The Game Designers Guild
I concur with Angus. It will simply be too hard to maintain humerous RP, one thats sole reason for existinance is humor. There simply aren't enough funny people out there, and those that are funny, I fear aren't funny enough. You can have a RP with a humerous twist, but that is as far as it can go and be successful I think. Humor is a rare commodity around these boards, and there isn't enough of it to maintian a game. The first couple of days may be funny, but in the end it will die. The only way I see around this inevitability would be if there was a constant influx of new players, but then you run into the n00b problem. I think it is a losing battle, one that is not even worth fighting.

 

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Darth_Vaders_cousin 
Registered: Nov '04
7758_Sparky
Date Posted: 4/13/06 1:07pm Subject: RE: The Game Designers Guild
Out of Curiosity Imp, is your RP Idea a SW or Non SW rpg. Because, you all give examples of Non-Sci-fi shows that are funny. Life is funny...but the galaxy is hard to make fun of. Sure you have space balls, but most of it's comedy came from changing names and phrases. You have Hitchhikers, but, as said before, you'd need 6 or 7 DNA's (RIP) to fill it out. Plus, comedy is all about timed responses...You just can't control what another person is going to say. I know many times I've had a HILLARIOUS joke...but it required an exact response from Sith-I-5 that I didn't get, and I had to flush the joke.

 

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Winged_Jedi 
Registered: Feb '03
42019_Indiana Jones
Date Posted: 4/13/06 2:46pm Subject: RE: The Game Designers Guild
Life is funny...but the galaxy is hard to make fun of

I don't know about that, DVC. I think Star Wars has a potential for humour, and there's a heck of a lot of material to take the mick out of. The indestructible all powerful Glove of Darth Vader, anyone? The golden syrup god that was Waru? We've seen the jokes people often make about this kinda stuff, it could be done IC too, I think. Having said that, it couldn't be maintained for an entire game.

 

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dontlookatmethatway 
Registered: Jul '05
8198_Han Solo
Date Posted: 4/13/06 3:37pm Subject: RE: The Game Designers Guild
Imperial_Hammer posted:
Than show it to you know, in a proactive approach, I shall take a reactive approach, and address the points of the nay-sayers who say Comedy RPGs cannot be done...

Dark-Enigma posted:
First off, a great deal of comedies focus strictly on the physical concept of the genre. While this can be done online by insinuating that a character got hit in a "certain area" with an object, it may only get a slight chuckle from the reader, contrast to an outburst of laugh from a studio audience.

Coming second is the verbal side of comedy. While jokes are easily typed and read, they don't have the same feel as actually hearing the voice on television/in a movie. Think of all the laugh-out-loud jokes that you've heard in a movie, and then picture them being typed on a word document. Not as funny, eh?

The third analysis has been mentioned by the Guild Master. Staying friendly to the ToS while maintaining the quality of comedy is a fairly large task. Most of the "knock-knock" jokes don't appeal to the 13 and over audience we have here, and while some jokes can be clean and mature at the same time, they are a rarity. RPG comedies should not have rare jokes, if it is strictly focused on the genre.


Addressing your points in whole:

1st Paragraph: Obviously the immediacy of some forms of comedy arises through a visual medium, however, this does not mean that comedy can be doomed. There are two (or three, I'm not being scientific, here atleast) types of comedy. Slapstack, or physical comedy relies on visuals. But I have read plenty of books and seen plenty of TV shows that are funny without visuals. Frasier for example, had the most hilarious dialogue in a show. Although slapstick was included, the rhetoric and context of the humor within the show powered its funny-factor

2nd Paragraph: Your point of verbal funniness is well taken, but not damning. Obviously we cannot be "as funny" as a movie, addressing that same lack of spontaneity, but we can strive to get something. The more IC I think a reader gets, the more funny a type of comedy can be.

3rd Paragraph: My point on the TOS is also not damning. A strong GM can take pains to enforce the rules.

As to DVC's point, not made by Enigma:

Newbies: Although comedy games will grab more newbs, this again is not damning. A strong GM can deny them admittance, solicit for oldbies, and force a level of quality.



Ultimately, my response is that, while your points are good, I do not see it (yet at least) as final for the genre. Newb levels can be tailored, the TOS can be enforced, and humor can still exist in a well-written medium, although perhaps not at levels as vibrant in a visual one. I have read very funny humorous books (Hitch-hikers, Discworld, etc. etc.)

I think you all are wrong. grin

Come come, will no one debate me?

Step right up and give it your best shot!

grin

-I_H


Let's get this straight: books do not equal roleplaying. This is because in books, the author controls all the characters and what they say. This makes it easy to set up jokes. In roleplaying, you only control a single character. You can only use a joke if you get the right response or situation. (D_V_C touched on this when he posted that sometimes he had a good joke, but he didn't get the response he needed from a fellow roleplayer to pull it off.) In a novel, you are in total control. You can set up the dialogue, you can set up the situation. So "I have read very funny humorous books" doesn't work as a defense.

Then we have the argument already put forward, that visual humor doesn't always carry over into writing. Your point that there are different kinds of humor and that writing can still by funny is a valid one, but I want to mention this argument because it closes off some types of comedy and supports my other arguments both individually and as a whole.

Now we come to the difficulties of running a game based around humor. The thing that keeps people engaged in a humor game is, well, the humor. If the game stops being funny, it's easy to leave because, hey, it wasn't really a serious game. So the GM has to keep the jokes coming, somehow, or the RPG will die. Now we come to the difficulty of being funny. What is funny to some people might not be funny to others. And there is always the danger that the game might degenerate into a series of stupid and offensive attempts at comedy (this can be a problem for the GM because while a GM can stop rudeness, it is harder to stop stupidity). There is also the issue of finding funny roleplayers to be in this game. Many experienced roleplayers just aren’t funny. And even if they are, they have to keep making funny posts for the entire game, which is very difficult. I don’t think we have enough people who can do this. The GM can only influence this so much. A game needs both player-to-player interaction and GM-to-player interaction or it will fail.

BTW, how would the GM "force a level of quality"?

In conclusion, a game based solely on humor will fail because of these arguments.

 

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Winged_Jedi 
Registered: Feb '03
42019_Indiana Jones
Date Posted: 4/13/06 4:11pm Subject: RE: The Game Designers Guild
In roleplaying, you only control a single character. You can only use a joke if you get the right response or situation. (D_V_C touched on this when he posted that sometimes he had a good joke, but he didn't get the response he needed from a fellow roleplayer to pull it off.) In a novel, you are in total control. You can set up the dialogue, you can set up the situation. So "I have read very funny humorous books" doesn't work as a defense.

Dontlookatmethatway, I think most of your points are valid, but I don't agree with the one above. It's not necessarily true. You don't need your fellow RPers to create humour. To use the examples IH mentioned of the Discworld novels and the Hitchhiker "trilogy", some of the funniest stuff in these books comes from one character's thought processes or internal monologues. Like with Rincewind the wizard- it is the way he thinks, his attitude towards things and his general cowardliness that is funny, not just his interaction with other characters.

However, if interaction with other characters is absolutely required, a comedy game could allow players to RP as NPCs to help the humour along, and to 'manufacture' humourous situations and dialogue.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 4/13/06 4:54pm Subject: RE: The Game Designers Guild
Of course, this is assuming you can find people with a good sense of humor. Which is a difficult task. A majority of us aren't intentionally funny with any real degree of consistency. Of course, that all depends on your sense of humor, but if it's not shared by a lot of other people, you're not going to be funny to anyone else but yourself. Sure we may have moments where we blurt stuff out or do something humorous that gets laughs, but it's not something that's easy to repeat. And even the best have their moments when they can't get their act in gear.

There's plenty of humor potential in the games, overly dramatic/incredibly stupid character actions to mock, offbeat oddities and quirks, satire and send-ups, witticisms and dry humor. And that's just the tip. True you get much from delivery, but text and word choice can convey an incredible amount of voice. Best way to do it is let it go as it will, since you have to let humor grow naturally. If you don't squash humor, you might get characters played by people who are actually pretty funny, even written out. It's been done before. But if you're betting the farm and making it the raison d'être of your game, you're probably going to wind up shirtless.

 

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Jango10 
Registered: Sep '02
Date Posted: 4/13/06 5:09pm Subject: RE: The Game Designers Guild
I'd like to join this!

 

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MASTERPRENN 
Title: JCC Man., who jus noticed his own title. You jerk
Registered: Dec '05
46306_Holiday Special: Ackmena
Date Posted: 4/13/06 5:24pm Subject: RE: The Game Designers Guild
This is one example that I think may work. I just made this up of the top of my head right now with limited time, but you'll get the idea:

Caution! Caution!: This is by no means or deffinition a first post. I am simply speculating. Masterprenn is not responsible for any results and/or incidents caused by use of example...

***Star Wars: Lords of the Lounge***

It is (enter the time frame you wish). The generic government of you choice is re-building after the Enter Name Here war, and a new fad has emerged in the galactic underground...

Stand Up Comedy.

It is your mission, oh brave comedic soldier, to lighten the hearts (and hopefully wallets) of your late-night audience. Perhaps you can even work your way up to The Big Time, the single biggest comedy club in the galaxy.

But bewere oh fellow traveler, for there are many road blocks on your journey to the top. Shady agents, other comedians, late-night huslters, and many many more beings that frequent the venues you will be playing at, all trying their hardest to make sure to don't make it to the top. The road is long, and some fall.

The choice is your's. Will you be a clean-shaved, niaeve, honest comedian, just trying to make a living for you self, and make some people laugh while your at it? Or will you be a husting, no good, shady low-life who is out to get as much many as possible, no matter how many backs you have to stab and people you have to climb on to get there?

Chose wisely.

Do you have what it takes to make it to The Big Time?


Of course there would have to be a point system, rules, store, and a great GM, but I think it would work...

 

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Penguinator-176 
Registered: May '05
19230_Obi-Wan Kenobi
Date Posted: 4/13/06 5:30pm Subject: RE: The Game Designers Guild
This is the key problem in creating a humourous RPG: people seem to write as a character, not as a real person.

 

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MASTERPRENN 
Title: JCC Man., who jus noticed his own title. You jerk
Registered: Dec '05
46306_Holiday Special: Ackmena
Date Posted: 4/13/06 5:40pm Subject: RE: The Game Designers Guild
Isn't the whole point of a RP to write as a character?

 

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dontlookatmethatway 
Registered: Jul '05
8198_Han Solo
Date Posted: 4/13/06 6:29pm Subject: RE: The Game Designers Guild
Winged_Jedi posted:
In roleplaying, you only control a single character. You can only use a joke if you get the right response or situation. (D_V_C touched on this when he posted that sometimes he had a good joke, but he didn't get the response he needed from a fellow roleplayer to pull it off.) In a novel, you are in total control. You can set up the dialogue, you can set up the situation. So "I have read very funny humorous books" doesn't work as a defense.

Dontlookatmethatway, I think most of your points are valid, but I don't agree with the one above. It's not necessarily true. You don't need your fellow RPers to create humour. To use the examples IH mentioned of the Discworld novels and the Hitchhiker "trilogy", some of the funniest stuff in these books comes from one character's thought processes or internal monologues. Like with Rincewind the wizard- it is the way he thinks, his attitude towards things and his general cowardliness that is funny, not just his interaction with other characters.

However, if interaction with other characters is absolutely required, a comedy game could allow players to RP as NPCs to help the humour along, and to 'manufacture' humourous situations and dialogue.


You make good points, Winged_Jedi. I find myself agreeing with you. But I still believe that a large part of humor comes from character interactions.

Penguinator-176 posted:
This is the key problem in creating a humourous RPG: people seem to write as a character, not as a real person.


I think I'm missing something here. Aren't real people characters? If you mean that people don't write realistic characters, that is a problem common to all RPGs. If that is the case, then I admit that I do not see how it is the key problem.

 

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Penguinator-176 
Registered: May '05
19230_Obi-Wan Kenobi
Date Posted: 4/13/06 7:00pm Subject: RE: The Game Designers Guild
What I mean is this: they write the way they think someone else wuld behave, not the way a real person acts. Jokes fall flat this way.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 4/13/06 7:55pm Subject: RE: The Game Designers Guild
Not necessarily. There can be some pretty amusing character traits if played correctly, such as various vices, phobias, habits, likes, confusions etc. And aren't those sort of charicatured jokes just as funny as jokes involving real people (if not funnier)?

 

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Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die
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