Author Topic: The Game Designers Guild
Imperial_Hammer 
Title: Manager:
• SWRPF
• NSWRPF
• RPR

Registered: Sep '04
41743_Role Palying
Date Posted: 4/27/06 1:08am Subject: RE: The Game Designers Guild - Date Edited: 4/27/06 1:14am (1 edits total) Edited By: Imperial_Hammer


***Game Designers Guild News***
Volume 1: Number 6



***Full Roster***

Full Members
- DarthSeti5
- Winged_Jedi
- YoungAngus
- Dark-Enigma
- BLemelisk
- MASTERPRENN
- SephyCloneNo15
- darth_nemisis
- Darth_Vaders_cousin
- agap_afima
- dontlookatmethatway
- Despised1
- Rayson
- Jango10
- Trimaj
- DarthIntegral

Partial Members (Yeah, I check tongue ) *4/27*
- Penguinator-176

Always Accepting Membership!!!



***Agenda***

Now
- Formative Genre Discussion: Humorous RPGs

Next
- Yearly Competition Number 1: *Topic to be Announced*

Later
- Gaming Mechanism Discussion: The Mathematics of Role Playing
- Specific Game Discussion: SephyCloneNo15 - Brainstorming on how to Create a Divine/Gods RPG
- General Genre Discussion: Romance RPGs



***Chopping Through***

Wow.... I really am impressed by the Enthusiasm we all have going here for this RPG. Really guys, this is good stuff...

I think we have a winning instructive idea in formulative game construction... tongue

So lets see...

Some points:

The Ship Name: Yeah, ultimately you just have to set on something. I like the Spanish tradition of Ship naming, so something like the Churro or El Nino may be something your interested in. If you go with the English Tradition, then I dunno.... something like the Ugly Goose or Storm Skipper.... Ultimately, this ain't a game make or break. Establishing a game name just establishes ambiance really.... wink

Lessons From "Live the Life!": The main lesson figured out by me from LtL! is that long straights on the sea do not work. I originally planned to have a month long expedition between my first town and my second. However, this period was far too long and a great deal of my players jumped ship.... so to say tongue . This unfortunately makes a real problem for GMs, as Pirate Games are all about time on the high seas. Were I, as a GM, to run a Pirates RPG, I would institute either a very very short and set time between ports (like a week).... or not at all (like Port to Port). Towns need to be well set out, and a GM may or may not want to institute a monetary system (I'd lean to not though).

Framework: I would think a way to run a humorous Pirates RPG would be to string a bunch of missions/quests together. These could be either in town (sack a governor's mansion or some ship), or out of town (visit a mission, raid a ship, find a treasure). If you keep the action at a semi-regular interval, the game should stay afloat.

Nationalities: I agree this is fertile ground, though players shall have to be careful not to be stereotypical to the point of discrimination/harassment. Parodying a Frenchman is alright, but bashing the French is another thing entirely.

Protect Your Booty: The funny thing is, despite its rough state, really, all the story-points are there. Pirate Captian in town. Recruiting folk. Thats all one needs to set the stage.

On Being the Good Guys: Yeah, perhaps. I think player creativity is slightly more constrained playing the role of good versus renagade.

On Muppets Treasure Island: I love that movie. wink And its a very very good example of a humorous Pirates tale. I'll have to keep that in mind when constructing this game.

So I should think the next thing is to start kicking around the specifics. How will this game run? Deep in the infrastructure. Should we run it with one ship? Or perhaps two/three? And is the quest idea a good idea?

We now have a genera, an idea, and a rough sketch for a game. Here is where a Game Designer bites into the thick of a game. The behind the scenes tools to make a game run....

This in my opinion, right now coming up, is the make-or-break process for games. The most important point of a successful game is what goes on behind the scenes.... how a GM will focus his or her game for playing. If a designer gets this part right, they can bag success... wink

So think hard folks! We've come far! And you all should be proud of yourselves... wink

-I_H

 

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MASTERPRENN 
Title: JCC Man., who jus noticed his own title. You jerk
Registered: Dec '05
46306_Holiday Special: Ackmena
Date Posted: 4/27/06 2:49am Subject: RE: The Game Designers Guild
I can see time on the waters being dull. I would say, have three days in between towns. Give players who want to enough time to post "on ship" posts, and players who don't still can be a part of the game. Missions is a great idea. Each town can hold a new mission. Wheather it be mercinary work, a tip of a big treasure Depot, or directions to an unsuspecting mission.

Now that I think about it, I think that an international crew is the way to go. A group of outcasts and nobodies, who are either out to make a name for themselves, or live up to the reputation of the flag/captain they sail under...

 

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Despised1 
Registered: Jul '05
39878_Sidious
Date Posted: 4/27/06 3:11am Subject: RE: The Game Designers Guild - Date Edited: 4/27/06 3:23am (1 edits total) Edited By: Despised1
I don't know about outcasts or whatnot, but I want to be the cook, all ships need a cook. grin

Honestly I have no idea of a way to start this now, I thought I had an idea before but I don't. sad

Let me think more on it.

 

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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 4/27/06 4:06am Subject: RE: The Game Designers Guild - Date Edited: 4/27/06 4:10am (1 edits total) Edited By: Sith-I-5
Fairly certain I recall somewhere that Intro posts should be checked for correct grammar and spelling to portray the more professional kind of image to prospective gamers.

That won't apply here, because the idea has been discussed in all quarters, rather than just turning up on a forum, but it should be kept in mind by the GM.

I certainly look forward to seeing if I can be funny in this, but I'm not committing to anything.

 

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HandofSkywalker86 
Registered: Aug '04
6503_Luke Skywalker
Date Posted: 4/27/06 6:38am Subject: RE: The Game Designers Guild
I'd like to join.

And the Pirates RP looks very interesting.

 

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Penguinator-176 
Registered: May '05
19230_Obi-Wan Kenobi
Date Posted: 4/27/06 7:43am Subject: RE: The Game Designers Guild
Wow, I took credit for someone else's idea.

Awkward...Sorry 'bout that.

If we're doing a pirates RPG, I vote we stay away from using another franchise. Spoofing them, okay, but I think we should be more original. Unlike me (see above).

I like Prenn's semi-opening post, but we can improve on it.

 

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Trimaj 
Registered: Jun '05
40314_Boba Fett
Date Posted: 4/27/06 10:20am Subject: RE: The Game Designers Guild
definite possibilities with the current ideas.

three days between towns sounds good, time for interaction but not too long for those who don't want to do that.

quests... that's a good idea. making the end amusing could get to be a challenge, such as having a bottle cap collection or some such as the "ultimate" treasure.

i'll have more in the near future.

oh, on the opening post, maybe giving the wording more of a piraty flavor, such as using the word yer instead of you're? or ye instead of you? just a thought.

 

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MASTERPRENN 
Title: JCC Man., who jus noticed his own title. You jerk
Registered: Dec '05
46306_Holiday Special: Ackmena
Date Posted: 4/27/06 10:23am Subject: RE: The Game Designers Guild
Good call Trimaj. I will update the OP when we get a few more oppinions.

 

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DarthIntegral 
Title: Manager
SWC & Arena

Registered: Jul '05
Date Posted: 4/27/06 1:06pm Subject: RE: The Game Designers Guild
What about a grand pirate adventure with someone opening up the doors of all realities and summoning the "best" pirates from all over including all forms of literature, media, and real life? I think the idea of a working will (some) well known characters will lend itself well to the success of an RPG, while not eliminating the ability to create an original character (or even play yourself grin ). Some comedy could already be built in, with importation of humorous pirates and clashing personalities, freeing the plot line from needing to be built upon the backs of humor.

 

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Penguinator-176 
Registered: May '05
19230_Obi-Wan Kenobi
Date Posted: 4/27/06 6:46pm Subject: RE: The Game Designers Guild
Like the Dread Pirate Westley (Roberts!) against Cap'n Jack?

 

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DarthIntegral 
Title: Manager
SWC & Arena

Registered: Jul '05
Date Posted: 4/27/06 7:50pm Subject: RE: The Game Designers Guild
Yes! And possibly even multiple Dread Pirate Roberts. You could play as Wesley, and I could play as Inigo Montoya both portraying the Dread Pirate Roberts! And others still could play as a muppet pirate! It would be pandamonium in search of the greatest treasure ever sought out by Pirates, all assembled by some (comedic) great schemer.

 

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Trimaj 
Registered: Jun '05
40314_Boba Fett
Date Posted: 4/27/06 7:55pm Subject: RE: The Game Designers Guild
blackbeard (from the movie blackbeards ghost from the eighties if anyone else knows about it) would add to the mayhem.

 

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I'm just a figment of your imagination.
Put your hand on a hot stove for a minute, and it seems like an hour.
Sit with a pretty girl for an hour, and it seems like a minute. That's relativity.
-Albert Einstein
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Darth_Vaders_cousin 
Registered: Nov '04
7758_Sparky
Date Posted: 4/27/06 8:19pm Subject: RE: The Game Designers Guild
Name: It ain't a RP if you don't have a ship named the Minow...

Characters: Now, I'm not anti-muppet (even though Henson died from the stupidest thing I've heard), but if you're going to play this as a Humorously Serious RPG, the Muppets are out. Now, I can see having real people pirates, because if you think about it, it is entirely possible that Roberts and Co. could have been around at the same time as Sparrow and Black Beard. But, once you bring stuffed animals into it, I think people will lose interest fast...but that's just my opinion.

Game Play: The game definatly has to center around tasks, or challenges, all part of the great treasure hunt.

For Instance... We've got a single piece of a treasure map, and are in a race trying to find the other pieces, which are in the hands of collectors, old sea-dogs, and other Pirates. To obtain these, we would Raid the Governers mansion/ storm the city, perform a service, and board another parties ship. All the while other Pirates are working against us, as well as the authorities. A rag Tag band of Pirates, we're willing to put life and limb (Wooden or Otherwise) on the line to get that first or last big score.

Another mission type, free your fellows from the brig (prison).

 

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Trimaj 
Registered: Jun '05
40314_Boba Fett
Date Posted: 4/27/06 8:26pm Subject: RE: The Game Designers Guild
i do agree DVc, no muppets. that takes away from any reality that there might be in it, and wouldn't really be discworldish in the least (if that is indeed the way that this was going to be taken in anyway).

tasks are a must, and you just covered the majority of them really well. i'd say that the GM (or GMs) would need to be nearly everyone but the people of the crew... or it could be more difficult to keep things going in any sort of order (if you can really see this having much in the first place wink ).

having to get people out of the brig after a paricularly difficult mission would make sense, because likely not everyone would make it out of an assault on the govenors mansion.

 

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I'm just a figment of your imagination.
Put your hand on a hot stove for a minute, and it seems like an hour.
Sit with a pretty girl for an hour, and it seems like a minute. That's relativity.
-Albert Einstein
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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 4/27/06 8:45pm Subject: RE: The Game Designers Guild
I'm not big on DI's idea. I've got that (albeit much broader) in Exiles, I wouldn't wanna play it in the humor/pirate RP.

I have qualms about how multiple ships could work, unless the ships themselves were GM-controlled with a PC crew. Otherwise you could have (God forbid) some newb who decides his ship is gonna attack the ship that's a couple days ahead. Not saying that ship-on-ship conflict wouldn't happen (you gotta have at least one boarding), but that it would be roughly at the GM's will.

With situations like that, I trust the 3 days on the high seas would be thrown to the wind.

I also think the title/subtitle needs to include some bastardization of "Davy Jones's Locker."

Make it a chain-smoking monkey or an opera-singing parrot, and you have totally been shortlisted for best role-player next time I vote.

Rest assured, LW, it will be a quirky pet. The nature of its quirks? Not sure yet, but quirky they shall be. That's right, it will have quirky quirks.

 

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