| Author |
Topic:
The Game Designers Guild
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Imperial_Hammer
Title: Manager: • SWRPF • NSWRPF • RPR
Registered:
Sep '04
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Date Posted:
4/27/06 1:08am
Subject:
RE: The Game Designers Guild
- Date Edited:
4/27/06 1:14am (1 edits total)
Edited By:
Imperial_Hammer
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***Game Designers Guild News***
Volume 1: Number 6
***Full Roster***
Full Members
- DarthSeti5
- Winged_Jedi
- YoungAngus
- Dark-Enigma
- BLemelisk
- MASTERPRENN
- SephyCloneNo15
- darth_nemisis
- Darth_Vaders_cousin
- agap_afima
- dontlookatmethatway
- Despised1
- Rayson
- Jango10
- Trimaj
- DarthIntegral
Partial Members (Yeah, I check ) *4/27*
- Penguinator-176
Always Accepting Membership!!!
***Agenda***
Now
- Formative Genre Discussion: Humorous RPGs
Next
- Yearly Competition Number 1: *Topic to be Announced*
Later
- Gaming Mechanism Discussion: The Mathematics of Role Playing
- Specific Game Discussion: SephyCloneNo15 - Brainstorming on how to Create a Divine/Gods RPG
- General Genre Discussion: Romance RPGs
***Chopping Through***
Wow.... I really am impressed by the Enthusiasm we all have going here for this RPG. Really guys, this is good stuff...
I think we have a winning instructive idea in formulative game construction...
So lets see...
Some points:
The Ship Name: Yeah, ultimately you just have to set on something. I like the Spanish tradition of Ship naming, so something like the Churro or El Nino may be something your interested in. If you go with the English Tradition, then I dunno.... something like the Ugly Goose or Storm Skipper.... Ultimately, this ain't a game make or break. Establishing a game name just establishes ambiance really....
Lessons From "Live the Life!": The main lesson figured out by me from LtL! is that long straights on the sea do not work. I originally planned to have a month long expedition between my first town and my second. However, this period was far too long and a great deal of my players jumped ship.... so to say . This unfortunately makes a real problem for GMs, as Pirate Games are all about time on the high seas. Were I, as a GM, to run a Pirates RPG, I would institute either a very very short and set time between ports (like a week).... or not at all (like Port to Port). Towns need to be well set out, and a GM may or may not want to institute a monetary system (I'd lean to not though).
Framework: I would think a way to run a humorous Pirates RPG would be to string a bunch of missions/quests together. These could be either in town (sack a governor's mansion or some ship), or out of town (visit a mission, raid a ship, find a treasure). If you keep the action at a semi-regular interval, the game should stay afloat.
Nationalities: I agree this is fertile ground, though players shall have to be careful not to be stereotypical to the point of discrimination/harassment. Parodying a Frenchman is alright, but bashing the French is another thing entirely.
Protect Your Booty: The funny thing is, despite its rough state, really, all the story-points are there. Pirate Captian in town. Recruiting folk. Thats all one needs to set the stage.
On Being the Good Guys: Yeah, perhaps. I think player creativity is slightly more constrained playing the role of good versus renagade.
On Muppets Treasure Island: I love that movie. And its a very very good example of a humorous Pirates tale. I'll have to keep that in mind when constructing this game.
So I should think the next thing is to start kicking around the specifics. How will this game run? Deep in the infrastructure. Should we run it with one ship? Or perhaps two/three? And is the quest idea a good idea?
We now have a genera, an idea, and a rough sketch for a game. Here is where a Game Designer bites into the thick of a game. The behind the scenes tools to make a game run....
This in my opinion, right now coming up, is the make-or-break process for games. The most important point of a successful game is what goes on behind the scenes.... how a GM will focus his or her game for playing. If a designer gets this part right, they can bag success...
So think hard folks! We've come far! And you all should be proud of yourselves...
-I_H
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Guildmaster of the GDG *Now looking for a new RPF Adoptee* The Jedi Way is something found within, not in the dead walls of any Order
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MASTERPRENN
Title: JCC Man., who jus noticed his own title. You jerk
Registered:
Dec '05
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Date Posted:
4/27/06 2:49am
Subject:
RE: The Game Designers Guild
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I can see time on the waters being dull. I would say, have three days in between towns. Give players who want to enough time to post "on ship" posts, and players who don't still can be a part of the game. Missions is a great idea. Each town can hold a new mission. Wheather it be mercinary work, a tip of a big treasure Depot, or directions to an unsuspecting mission.
Now that I think about it, I think that an international crew is the way to go. A group of outcasts and nobodies, who are either out to make a name for themselves, or live up to the reputation of the flag/captain they sail under...
-----signature-----
"When you see me, what do you see? I see a big bushy beard and hair." - Stephen Colbert/Cornel West
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Despised1
Registered:
Jul '05
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Date Posted:
4/27/06 3:11am
Subject:
RE: The Game Designers Guild
- Date Edited:
4/27/06 3:23am (1 edits total)
Edited By:
Despised1
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I don't know about outcasts or whatnot, but I want to be the cook, all ships need a cook.
Honestly I have no idea of a way to start this now, I thought I had an idea before but I don't.
Let me think more on it.
-----signature-----
 ~Sith Loyalist~ "Dirty Deeds Done Dirt Cheap" "Someday, someone will best me. But it won't be today and it won't be you." "Eventus stultorum magister!"
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Sith-I-5
Registered:
Aug '02
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Date Posted:
4/27/06 4:06am
Subject:
RE: The Game Designers Guild
- Date Edited:
4/27/06 4:10am (1 edits total)
Edited By:
Sith-I-5
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Fairly certain I recall somewhere that Intro posts should be checked for correct grammar and spelling to portray the more professional kind of image to prospective gamers.
That won't apply here, because the idea has been discussed in all quarters, rather than just turning up on a forum, but it should be kept in mind by the GM.
I certainly look forward to seeing if I can be funny in this, but I'm not committing to anything.
-----signature-----
Crowning Moment of Awesome – THE MASTER. Summoning six billion robotic beach balls Of Doom to decimate the Earth, blowing a good-bye kiss to the Doctor, all the while dancing to "Voodoo Child". EPIC. EVIL. WIN. 007 Family - DVC's twin bro'.
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HandofSkywalker86
Registered:
Aug '04
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Date Posted:
4/27/06 6:38am
Subject:
RE: The Game Designers Guild
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I'd like to join.
And the Pirates RP looks very interesting.
-----signature-----
Champion of the 2nd installment of 2005 Jedi draft RPG Character: Arjin, Seth Anjrel, GS-01 GDG 4 life
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Penguinator-176
Registered:
May '05
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Date Posted:
4/27/06 7:43am
Subject:
RE: The Game Designers Guild
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Wow, I took credit for someone else's idea.
Awkward...Sorry 'bout that.
If we're doing a pirates RPG, I vote we stay away from using another franchise. Spoofing them, okay, but I think we should be more original. Unlike me (see above).
I like Prenn's semi-opening post, but we can improve on it.
-----signature-----
"Good god, Peng's a mentat!" ~darthramza GDG
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Trimaj
Registered:
Jun '05
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Date Posted:
4/27/06 10:20am
Subject:
RE: The Game Designers Guild
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definite possibilities with the current ideas.
three days between towns sounds good, time for interaction but not too long for those who don't want to do that.
quests... that's a good idea. making the end amusing could get to be a challenge, such as having a bottle cap collection or some such as the "ultimate" treasure.
i'll have more in the near future.
oh, on the opening post, maybe giving the wording more of a piraty flavor, such as using the word yer instead of you're? or ye instead of you? just a thought.
-----signature-----
I'm just a figment of your imagination. Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. That's relativity. -Albert Einstein
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MASTERPRENN
Title: JCC Man., who jus noticed his own title. You jerk
Registered:
Dec '05
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Date Posted:
4/27/06 10:23am
Subject:
RE: The Game Designers Guild
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Good call Trimaj. I will update the OP when we get a few more oppinions.
-----signature-----
"When you see me, what do you see? I see a big bushy beard and hair." - Stephen Colbert/Cornel West
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DarthIntegral
Title: Manager SWC & Arena
Registered:
Jul '05
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Date Posted:
4/27/06 1:06pm
Subject:
RE: The Game Designers Guild
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What about a grand pirate adventure with someone opening up the doors of all realities and summoning the "best" pirates from all over including all forms of literature, media, and real life? I think the idea of a working will (some) well known characters will lend itself well to the success of an RPG, while not eliminating the ability to create an original character (or even play yourself ). Some comedy could already be built in, with importation of humorous pirates and clashing personalities, freeing the plot line from needing to be built upon the backs of humor.
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Palpatine/Vader '08 Why Vote For A Lesser Evil? Sey's big brother "Faith will bring a way to the impossible"
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Penguinator-176
Registered:
May '05
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Date Posted:
4/27/06 6:46pm
Subject:
RE: The Game Designers Guild
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Like the Dread Pirate Westley (Roberts!) against Cap'n Jack?
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"Good god, Peng's a mentat!" ~darthramza GDG
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DarthIntegral
Title: Manager SWC & Arena
Registered:
Jul '05
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Date Posted:
4/27/06 7:50pm
Subject:
RE: The Game Designers Guild
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Yes! And possibly even multiple Dread Pirate Roberts. You could play as Wesley, and I could play as Inigo Montoya both portraying the Dread Pirate Roberts! And others still could play as a muppet pirate! It would be pandamonium in search of the greatest treasure ever sought out by Pirates, all assembled by some (comedic) great schemer.
-----signature-----
Palpatine/Vader '08 Why Vote For A Lesser Evil? Sey's big brother "Faith will bring a way to the impossible"
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Trimaj
Registered:
Jun '05
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Date Posted:
4/27/06 7:55pm
Subject:
RE: The Game Designers Guild
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blackbeard (from the movie blackbeards ghost from the eighties if anyone else knows about it) would add to the mayhem.
-----signature-----
I'm just a figment of your imagination. Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. That's relativity. -Albert Einstein
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Darth_Vaders_cousin
Registered:
Nov '04
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Date Posted:
4/27/06 8:19pm
Subject:
RE: The Game Designers Guild
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Name: It ain't a RP if you don't have a ship named the Minow...
Characters: Now, I'm not anti-muppet (even though Henson died from the stupidest thing I've heard), but if you're going to play this as a Humorously Serious RPG, the Muppets are out. Now, I can see having real people pirates, because if you think about it, it is entirely possible that Roberts and Co. could have been around at the same time as Sparrow and Black Beard. But, once you bring stuffed animals into it, I think people will lose interest fast...but that's just my opinion.
Game Play: The game definatly has to center around tasks, or challenges, all part of the great treasure hunt.
For Instance... We've got a single piece of a treasure map, and are in a race trying to find the other pieces, which are in the hands of collectors, old sea-dogs, and other Pirates. To obtain these, we would Raid the Governers mansion/ storm the city, perform a service, and board another parties ship. All the while other Pirates are working against us, as well as the authorities. A rag Tag band of Pirates, we're willing to put life and limb (Wooden or Otherwise) on the line to get that first or last big score.
Another mission type, free your fellows from the brig (prison).
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Sithy, Livi, DVC, a Crime Fighting Clock Member Game designers Guild STAR WARS, 007 STYLE! --Winner of BEST NEW RPG two seasons running 007 FAMILY - Sith-I-5's Twin Bro. Logic & Reason: SVU -- Detective 3rd Grade
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Trimaj
Registered:
Jun '05
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Date Posted:
4/27/06 8:26pm
Subject:
RE: The Game Designers Guild
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i do agree DVc, no muppets. that takes away from any reality that there might be in it, and wouldn't really be discworldish in the least (if that is indeed the way that this was going to be taken in anyway).
tasks are a must, and you just covered the majority of them really well. i'd say that the GM (or GMs) would need to be nearly everyone but the people of the crew... or it could be more difficult to keep things going in any sort of order (if you can really see this having much in the first place ).
having to get people out of the brig after a paricularly difficult mission would make sense, because likely not everyone would make it out of an assault on the govenors mansion.
-----signature-----
I'm just a figment of your imagination. Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. That's relativity. -Albert Einstein
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
4/27/06 8:45pm
Subject:
RE: The Game Designers Guild
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I'm not big on DI's idea. I've got that (albeit much broader) in Exiles, I wouldn't wanna play it in the humor/pirate RP.
I have qualms about how multiple ships could work, unless the ships themselves were GM-controlled with a PC crew. Otherwise you could have (God forbid) some newb who decides his ship is gonna attack the ship that's a couple days ahead. Not saying that ship-on-ship conflict wouldn't happen (you gotta have at least one boarding), but that it would be roughly at the GM's will.
With situations like that, I trust the 3 days on the high seas would be thrown to the wind.
I also think the title/subtitle needs to include some bastardization of "Davy Jones's Locker."
Make it a chain-smoking monkey or an opera-singing parrot, and you have totally been shortlisted for best role-player next time I vote.
Rest assured, LW, it will be a quirky pet. The nature of its quirks? Not sure yet, but quirky they shall be. That's right, it will have quirky quirks.
-----signature-----
Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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