Despised1 posted:"I think that if you name the character, then it's wasted on something as limited as a NRC." Why? Its just a name and a few traits and it is easy to find more names, I don't see it as a waste at all if the NRC actually adds to the flavor of the RPG. I think it would be a bigger waste to pass up an opportunity to develop the RPG more, even if it is simply by adding details through a NRC (I rather like that term ).
MASTERPRENN posted:But why make use of an NRC, when you can use an NPC, and have the possibility open of that person returning, even if you don't plan on using that character again. You may be in a situation where you need that character to make the game better that you never forsaw coming.
Imperial_Hammer posted:Each person has their own ways of looking at things, you know? In the end, as long as you respect the person behind the opinion, thats all that matters.
LightWarden posted:In the style I'm used to, NPC means Non-Player Character, not Non Player-Character. In other words, the NPC is the property of the GM. As far as I'm concerned, anything produced by the players is just a PC of various character depth.
Imperial_Hammer posted: Sephy: Pops: As a GM, I don't care who you make in my game. But should I be in the position to adjudicate a dispute between Pops and a more "established" PC: Such as Muurg, Trak, Cindy, Kellerman, or what have you, I may have to take that into consideration...
Winged_Jedi posted: If you want to put so much thought into a character's design, it begs the question: why don't you make them a PC instead?