Author Topic: The Character Designers Guild
Kev-Mas_Colcha 
Registered: Dec '02
40719_Ringwraith Sith
Date Posted: 2/28 11:24am Subject: RE: The Character Designers Guild
Saintheart posted:
1. He didn't know Vapaad, but rather the other form associated with Form VII, Juyo.

Juyo and Vaapad are only associated together because of a lack of coordination between LucasArts on KOTOR 2 and its merchandising arm on ROTS. They weren't intended to be the same thing. And again you'd have to justify where Kev-Mas learned Juyo, given it's an ancient form not commonly practiced since around the time of the Exile.

Wrong. Both Darth Maul and Palpatine knew Juyo, and Kev-Mas was an Inquisitor. Its possible that he could have learned Juyo as an Inquisitor, due to Palpatine's influence over all things Imperial. And, the fact that there was a lack of coordination beteen LucasArts on KOTOR 2 and its merchandising arm on ROTS means nothing to canonicity. It is still canon, and Vapaad was also retconned into a development of Juyo by Windu.

4. See Obi-Wan Kenobi for more details on why a Jedi Master wouldn't kill his old apprentice, but rather maim him and leave.

No - Obi-Wan left for one of two reasons:

(a) In the film the implication is that Obi-Wan thought Anakin was going to die as a result of the burning, and Obi-Wan knew he either couldn't save him or that Anakin would refuse his help anyway.

(b) In the novelisation Stover points out that Anakin was in an inaccessible location to Obi-Wan. Additionally, Kenobi could sense/see the Emperor's shuttle on its way, and as such concluded that Yoda was possibly dead, leaving Obi-Wan (potentially) as the last Jedi. Obi-Wan had been told he was not strong enough to defeat the Emperor, and as such he left to hide himself. Additionally, Obi-Wan concluded that he wasn't going to murder a defenceless man, and throughout the battle we see Obi-Wan obeying Jedi principles and defending himself first; he's constantly on the retreat.

Well, I'll go with the fact that Kev-Mas' master was a very strict follower of the Jedi Code, and believed that he couldn't just kill his apprentice like that. In fact, Kev-Mas' master, Seth Donara, was not only known for being a particularly emotionless Jedi due to being a Kaminoan, but he was known for not killing as a habit. So, when he was faced with killing someone who he actually was able to form a bond with emotionally, he couldn't do it. Again, this is something I will cover in my next sheet.

9. He knew Midichlorian Manipulation, which in this case, eliminates the effects of aging permanently. And, in Yoda's case, he died because of old age. That's how long his unknown species lives.

If you go by film canon only, midichlorian manipulation was only ever mastered by one person: Sidious's master, Plagueis. And given the Emperor's increasingly craggy looks by the time of ROTJ I'd say he never did either, whether with Vader's help or otherwise. Or alternatively there's just as great an implication from Palpatine's performance that he was simply lying to Anakin about achievable immortality in order to secure Anakin's service. Either way, the film implies that such manipulation is a dreadful perversion of the Force - that the only way to eternal consciousness/life is retaining consciousness within the netherworld of the Force, which Qui-Gon, Obi-Wan, Yoda, and (finally) Anakin achieved.

If you go by the ROTS novelisation it's even more explicit: Qui-Gon, one with the Force and therefore semi-omniscient, describes immortality to Yoda at the end of the book as "The ultimate goal of the Sith, yet they can never reach it; for it involves the release of self, which they can never achieve. Love is the answer to the darkness."

However, Dade was not a Sith, and he was capable of being selfless, so he was able to break that restriction of being able to learn Midichlorian Manipulation. This has already been covered before me, so I will not go over it in more depth.


Please try not to mistake me for an idiot. I found several mistakes in your arguments, as you appear to be oblivious to canon facts that contradict what you are saying.

 

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Kage Umbris of the Templars of Twilight (as Kev-Mas Colcha)
Jedi Master of the Jedi Order (as Kexx Mazinn)
http://links.kevmascolcha.twilightmainframe.net/
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Mitth_Fisto 
Registered: Sep '05
22365_Chewbacca
Date Posted: 2/28 11:54am Subject: RE: The Character Designers Guild
Name: J9-85 (AteHive)
Gender: Drone/In flux based on colony stratification and social justifications.
Age: Undetermined, approximately 60
Species: Droid
Homeworld: Roche
Affiliation: Droids/Self/Master(If applicable)
Personality
---Traits: Though admititably loyal, still has hive/insectoid based core programing. With a predinatural attraction to fire and its effects, often uses fire as a basis for explaining his perception of organics. Has little or purposeful ignorance of electronic privacy, and will often when left alone hack through systems and personal files of those organics encountered and those referenced as important in their personal files.
---Likes: Computer codes, being of service to the hive. Fire, and religious conotations that pertain to fire. Insectoid races in general to better acceptance of his model, and a general distate for most non-insectoid races due to their inability to accept an insectoid protocal unit designated as a worker drone.
---Dislikes: Mistreated or oppressed droids being tasked beneath their station, and those largely responsible for such misguided and abusive uses. Touchy or emotional organics, and those that look out for only themselves and not the betterment of the current society/hive they find themselves serving. Humans and similar species in general for an abundance of these traits.
---Habits: Never stands still, always looking around. Lighting small fires for self amusement, and to assess new acquantances. Will often connect to nearby computers via communications package to garner information and for company if current form is too slow, boring, or abscent.
Appearance
---Strengths: Computer codes, Languages/cultures, pyrotechnics/fire in general, loose electronic property ethics, and defensive fighting capabilities.
---Weakness': Overconfident in own judgments, preference for use of fire, and inability to attack/harm organic/machine directly without being immediately indangered itself or its master in some way.
---Skin Plating Color: Tarnished/grungy mustard yellow(To human based eyes, highly excentuated in colors to Verpine spectrum of vision)
---Photoreceptor Color: One-way Black Protective casing
---Other Attributes: Extensive knowledge of computer, ship, languages, and droids.
---Other Details: Has integrated components, legs where replaced with a Roche's 8D8 smelter droids. Also has incorporated one small internal smuggling compartment, and has a an attached backpack (Think B1 model for size and outward appearance) for extended comm capabilities and storage, and a multipurpose information sockets inside the palm of each manipulator.
---Weapons: Not that kind of droid, beyond a basic C-22 flame pistol usually kept in the backpack.
Biography
---Personal History: To long and twisted to bore the common uninprisoned audience. Ammended is the Readers Regurgitation version.
Being the 85th off the production line has its perks, most of the earlier bugs from prototypes have been worked out of the programing and parts, and just enough deeper quirks remain to yet be uncovered in the programing of personality. After an inability to be sold due to large missunderstandings about the droids role, misconcieving the label 'worker drone' as an inventory and loading unit instead of a protocal unit designation, by other sentients and a couple years of work programing other droids within one of the Roche asteroid hives 85 was acquired in lot with a hundred other operational members by an up and coming underground criminal smuggling and information based organization which eventually became known as the Smuglers Alliance years later after Karde took control of the organization when Cardaz dissapeared. After a short term in service and change of leadership 85 was relocated along with thirty other J9 units to an undisclosed location for 'mixing' as a favor for a hidden informate of the organization in the CSA. During the mission it was one of the few left active to help in the running of the ship and caretaking/spying on the 'delegation' they were transporting to an imbargoed CSA controlled planet. Due to a hip motivator failure during the mission 85 was unable to make the journey to be mixed with the crystaline sentience that was borne. The captain of the vessel kept 85 onboard ship and replaced his failed locamotion capabilities with that of an 8D8 unit, and continued with fiddling with upgrades ever since. After retireing for personal reasons the captain took the droid with him in relocating to the Trianii Rangers base where he and his wife raised the lost, where the unit opperated largely as controller of estate and caretaker to the family. After many years and upgrades and experiments later whilst in the droid rare enviroment of the Trianii and their attitude to droids as children or near equals his quirkes excentuated into his current personallity and outlook at treatment of droids by organics in the galaxy, views he hopes to someday share. Which perhapes is its greatest weakness as it will judge a person solely on their stance and treatment of droids, and not on other factors, nor will its mind be easily changed that an individual should be perceived otherwise or that they can change.
---Traumatic Experiences: A droid of a predominately failed model line, due to unacceptance by mammillian species due to insectoid appearance and misunderstanding of the Verpine designation of Worker Drone. A flawed and failed experiment into protocal droids.

Is this better or too overboard or sloppy on revisions?
Thanks by the way for the comments.

 

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Pride before the fall Humility before honor
Friendship is unnecessary like philosophy like art It has ho survival value; rather it's one of those things that gives value to survival
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MarcusDade 
Registered: Apr '06
6406_Alderaan Concept Art
Date Posted: 2/28 2:51pm Subject: RE: The Character Designers Guild
Mitth_Fisto posted:
Name: J9-85 (AteHive) Why ate hive? why not ate five?
Gender: Drone/In flux based on colony stratification and social justifications.
Age: Undetermined, approximately 60 You as the character's driver would know his age.
Species: Droid
Homeworld: Roche
Affiliation: Droids/Self/Master(If applicable)
Personality
---Traits: Though admititably loyal, still has hive/insectoid based core programing. With a predinatural attraction to fire and its effects, often uses fire as a basis for explaining his perception of organics.Why? Has little or purposeful ignorance of electronic privacy, and will often when left alone hack through systems and personal files of those organics encountered and those referenced as important in their personal files. And he never gets caught? I don't think so. Also, what about traits? You've listed some habits here, not traits.
---Likes: Computer codes, being of service to the hive. Fire, and religious conotations that pertain to fire.Why does he like fire? Insectoid races in general to better acceptance of his model, and a general distate for most non-insectoid races due to their inability to accept an insectoid protocal unit designated as a worker drone.
---Dislikes: Mistreated or oppressed droids being tasked beneath their station, and those largely responsible for such misguided and abusive uses. Touchy or emotional organics, and those that look out for only themselves and not the betterment of the current society/hive they find themselves serving. Humans and similar species in general for an abundance of these traits.
---Habits: Never stands still, always looking around. Lighting small fires for self amusement, and to assess new acquantances.If I found a droid lighting fires for amusement, I would scrap him FAST. I would rethink this one. Will often connect to nearby computers via communications package to garner information and for company if current form is too slow, boring, or abscent.
Appearance
---Strengths: Computer codes, Languages/cultures, pyrotechnics/fire in general, loose electronic property ethics, and defensive fighting capabilities.
---Weakness': Overconfident in own judgments, preference for use of fire,You can't have the same technical thing for a strength and a weakness. and inability to attack/harm organic/machine directly without being immediately indangered itself or its master in some way.
---Skin Plating Color: Tarnished/grungy mustard yellow(To human based eyes, highly excentuated in colors to Verpine spectrum of vision)
---Photoreceptor Color: One-way Black Protective casing
---Other Attributes: Extensive knowledge of computer, ship, languages, and droids.
---Other Details: Has integrated components, legs where replaced with a Roche's 8D8 smelter droids. Also has incorporated one small internal smuggling compartment, and has a an attached backpack (Think B1 model for size and outward appearance) for extended comm capabilities and storage, and a multipurpose information sockets inside the palm of each manipulator.
---Weapons: Not that kind of droid, beyond a basic C-22 flame pistol usually kept in the backpack.
Biography
---Personal History: To long and twisted to bore the common uninprisoned audience.Then why not make it interesting so we can have the whole story? Ammended is the Readers Regurgitation version.
Being the 85th off the production line has its perks, most of the earlier bugs from prototypes have been worked out of the programing and parts, and just enough deeper quirks remain to yet be uncovered in the programing of personality. After an inability to be sold due to large missunderstandings about the droids role, misconcieving the label 'worker drone' as an inventory and loading unit instead of a protocal unit designation, by other sentients and a couple years of work programing other droids within one of the Roche asteroid hives 85 was acquired in lot with a hundred other operational members by an up and coming underground criminal smuggling and information based organization which eventually became known as the Smuglers Smugglers.Alliance years later after Karde took control of the organization when Cardaz dissapeared. After a short term in service and change of leadership 85 was relocated along with thirty other J9 units to an undisclosed location for 'mixing' as a favor for a hidden informate of the organization in the CSA. During the mission it was one of the few left active to help in the running of the ship and caretaking/spying on the 'delegation' they were transporting to an imbargoed CSA controlled planet. Due to a hip motivator failure during the mission 85 was unable to make the journey to be mixed with the crystaline sentience that was borne. The captain of the vessel kept 85 onboard ship and replaced his failed locamotion capabilities with that of an 8D8 unit, and continued with fiddling with upgrades ever since. After retireing for personal reasons the captain took the droid with him in relocating to the Trianii Rangers base where he and his wife raised the lost, where the unit opperated largely as controller of estate and caretaker to the family. After many years and upgrades and experiments later whilst in the droid rare enviroment of the Trianii and their attitude to droids as children or near equals his quirkes excentuated into his current personallity and outlook at treatment of droids by organics in the galaxy, views he hopes to someday share. Which perhapes is its greatest weakness as it will judge a person solely on their stance and treatment of droids, and not on other factors, nor will its mind be easily changed that an individual should be perceived otherwise or that they can change.
---Traumatic Experiences: A droid of a predominately failed model line, due to unacceptance by mammillian species due to insectoid appearance and misunderstanding of the Verpine designation of Worker Drone. A flawed and failed experiment into protocal droids. This would be much better to be incorporated into the bio than just simply put here.

Is this better or too overboard or sloppy on revisions?
Thanks by the way for the comments.


The character is better, but you still need to work on some things. Honestly, I would make an outline for your bio. That way you will know what comes before what comes next, etc. And you won't be going on and on and rambling like it sounds like you're doing right now.

Also, your traits, likes and other personalities need a bit of work. It's better though.

 

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Gosei and Senator of The Templars of Twilight
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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 2/28 11:51pm Subject: RE: The Character Designers Guild
Mitth, I cringed the first couple times I read "fire", but this turned out to be one of the rare instances (rare relative to the number of attempts) where repetition successfully breeds humor. I found myself chuckling at the inclusion of fire in every category of the personality section.

Not that your personality section is by any means perfect, but others have/will hit that up in more detail. I'm posting so I can come at you with the unique perspective of someone who plays a lot of droid characters:

The most important difference between a droid character and a human character is that form follows function. In coming up with a droid, you need to determine it's functions in three major stages of its existence.
1. What was it initially built for? Is it a protocol droid? Miner? Battle droid? Custom assassin droid? Droid starfighter?
2. If the droid is no longer following its initial function, what has it been doing since then? Perhaps the droid was repurposed by smugglers, or a lone pirate captain. Perhaps it's been in more Astro droid compartments on starfighters than any 3PO unit was ever meant to. You get the idea.
3. What is the droid doing now/what direction do you want to take it in? Perhaps after a stint in a Rebel Starfighter, your master retired to the old family farm and now you repair his landspeeder from time to time. Perhaps you escaped the rigors of organic oppression and have a vendetta against 'meatbags'.

I'm not saying you excluded these from your Bio, but the part where those gain importance for a droid is that they tell us about the features you have. If you served with Smugglers, you may have a few sensor-proof compartments. If you were built to repair farm machinery, you've probably got different tools and programming than a medical droid. How have your droid's experiences and owners shaped his engineering?

And then, of course, comes something that's unavoidable in interesting droid characters: It's been forever since your last memory wipe. Lack of memory wipes are what give a droid its mental age. A freshly wiped memory core is like a ridiculously un-curious child, and the more time without a wipe, the more diverse knowledge and preferences you have. It also creates quirks and habits. How long has it been since your character's last memory wipe?

If you can answer these questions, you'll be that much closer to an interesting automated character (although, if you give cliche answers, you'll be somewhat farther away...)

 

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Member: GDG, GMG. Sub-GM: CDG
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"Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Yuul_Shamar 
Registered: Nov '04
40710_Jacen Solo
Date Posted: 2/29 1:51am Subject: RE: The Character Designers Guild
I'll probally post a sheet sometime this week, it will be my core concept of a character I have a dozen variations of on the boards. (Yes that means its going to be Andre and if you didn't see that coming then we havent played together lol)

 

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"Your power over others only relates to those who fear you. Look into my eyes, fool, and see no fear."-Darth Shadra, in response to the dread lord Delano
Most Eager Newbie - Spring RPF awards 2008
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Sith Lord! Watch out!
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Yuul_Shamar 
Registered: Nov '04
40710_Jacen Solo
Date Posted: 3/1 10:38am Subject: RE: The Character Designers Guild
Unfortunately my posting of said sheet will have to wait sad

 

-----signature-----
"Your power over others only relates to those who fear you. Look into my eyes, fool, and see no fear."-Darth Shadra, in response to the dread lord Delano
Most Eager Newbie - Spring RPF awards 2008
Most Eager GSE Player!
Sith Lord! Watch out!
John 3:16
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Despised1 
Registered: Jul '05
39878_Sidious
Date Posted: 3/1 2:54pm Subject: RE: The Character Designers Guild - Date Edited: 3/1 2:55pm (1 edits total) Edited By: Despised1
Well I just got around to reading the feedback from my character sheet, and it is much appreciated from all those who contributed (Crack, Chuckles & LW).

I do have to admit that I held off on writing up the bio until I had the first part of the character fleshed out a bit more, mainly because if I had to rewrite anything (which it looks like I will be doing), it would be easier to do after the rewrite.....I will most likely add the bio in the next draft.

In regards to....

LightWarden posted:
I'm also kind of confused as to why a guy who's acknowledging his own weakness calls himself Paragon, but whatever.


The character wouldn't acknowledge this weakness though in looking at how I wrote that part up I can see where it would come across as that, in my head the character would never admit to any weakness no matter if it is obvious to everyone or not.

It would be his nature to see himself as more noble, honorable, intelligent and skilled than all those around him.....even though this would obviously not be correct he would delude himself into truely believing that.

In regards to Beloris Prime and the species Belorian....that would be equal to Corellia/Corellian to my knowledge. I may change that just to make things easier, its not like there isn't dozens of planets that people would be more familiar with....the location of his birth is not real important to me.

Anyhow, I definately need to do some rewritting on this....and the feedback was most helpful (especially from LW....thanks mate peace ).

Toodles all, I should be back in a week or so to drop a revision of this character....hopefully I can address all the issues presented in that rewrite and improve on the first draft.

 

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Mitth_Fisto 
Registered: Sep '05
22365_Chewbacca
Date Posted: 3/1 10:18pm Subject: RE: The Character Designers Guild
Okay I gave it some time and attention, so I hope I was able to iron out the rough spots.

Name: J9-85 (AteHive)
Gender: Drone/In flux based on colony stratification and social justifications.
Age: 63years
Species: Droid
Homeworld: Roche Asteroid Field
Affiliation: Droids/Self/Master(If applicable)
Personality
---Traits: Highly inquisitive, indirect information retrieval/communications, buzzing overtone to voice no matter language, incorporation of insectoid qualities into translations, and painstaking detail if asked to relate observations.
---Likes: Computer codes, being of service to the hive. Fire, and religious connotations that pertain to fire, the association and attraction came from a faulty program upgrade when adding software to accommodate the 8D8 smelter droids different motivators and readjusting safety perceptions to accommodate increased tolerance to heat/fire from the hips down. Insectoid races in general to better acceptance of his model and social structure, and a general distaste for most non-insectoid races due to their inability to accept an insectoid protocol unit designated as a worker drone and common lack of clear social structure.
---Dislikes: Mistreated or oppressed droids being tasked beneath their station, and those largely responsible for such misguided and abusive uses. Touchy or emotional organics, and those that look out for only themselves and not the betterment of the current society/hive they find themselves serving. Humans and similar species in general for an abundance of these traits in their races.
---Habits: Though admittedly loyal, still has hive/insectoid based core programming. With a preternatural attraction to fire and its effects, often uses fire as a basis for explaining his perception of organics, due to his view of most as a ravaging and often self-destructive organism. Has little or purposeful ignorance of electronic privacy, and will often when left alone hack through systems and personal files of those organics encountered and those referenced as important in their personal files. Which has led to several dismemberments and partially successful memory wipes before coming into the ownership of a master that improved programming and judgment in execution of searches, albeit for personal reasons. Lighting small fires to assess new acquaintances/masters for competence under duress and emotional competency. Will often connect to nearby computers via communications package to garner information and for company if current form is too slow, boring, or absent.
Appearance
---Strengths: Computer codes, Languages/cultures, pyrotechnics/fire in general, loose electronic property ethics, and defensive up-close fighting capabilities.
---Weakness': Overconfident in own judgments, preference for use of fire, and inability to attack/harm organic/machine directly without being immediately endangered itself or its master in some way.
---Skin Plating Color: Tarnished/grungy mustard yellow (To human based eyes, highly accentuated in colors to Verpine spectrum of vision)
---Photoreceptor Color: One-way Black Protective casing
---Other Attributes: Extensive knowledge of computer, ship, languages, and droids.
---Other Details: Has integrated components, legs/hips and motivators where replaced with a Roche's 8D8 smelter droids. Has an incorporated small internal smuggling compartment, and has an attached backpack (Think B1 model for size and outward appearance) for extended comm capabilities and storage usage, and a multipurpose information socket inside the palm of each manipulator.
---Weapons: Not that kind of droid, beyond a basic C-22 flame pistol usually kept in the backpack.
Biography
---Personal History: To long and twisted to bore the common un-imprisoned audience
Amended is the Readers Regurgitation version.
Being the 85th off the production line has its perks, most of the earlier bugs from prototypes have been worked out of the programming and parts, and just enough deeper quirks remain to yet be uncovered in the programming of personality. After an inability to be sold due to large misunderstandings about the droids role, misconceiving the label 'worker drone' as an inventory and loading unit instead of a protocol unit designation, by other sentient species and particularly the large market represented by mammillian species due to the insectoid appearance and misunderstanding of the Verpine designation of Worker Drone. Causing it and its line to be known as a flawed and failed experiment into protocol droids by the Roche hives.
It spent a couple years of work programming other droids within one of the Roche asteroid hives gaining an increased working knowledge of many other forms of droids, 85 was later acquired in lot with a hundred other operational members by an up and coming underground criminal smuggling and information based organization, which eventually became known as the Smugglers Alliance years later after Karde took control of the organization after Cardaz disappeared. After a short term in service and change of leadership 85 was relocated along with thirty other J9 units to a large cargo ship to be transported to an undisclosed location for 'mixing' as a favor for a hidden informant of the organization in the CSA. Prior to which the droids were fitted for computer espionage, hacking, and reckon capabilities to better create, hopefully, additional informants or employees. During the mission it was one of the few left active aboard ship to help in the running of the ship and caretaking/spying on the 'delegation' they were transporting to an embargoed CSA controlled planet. Due to the droids hip motivators destruction caused by a mechanical repair accident of the ship during the mission 85 was unable to make the journey to be mixed with the crystalline sentience that was ‘borne’. The captain of the vessel kept 85 onboard ship afterwards and replaced his failed locomotion capabilities with that of an 8D8 unit, and continued with fiddling with upgrades ever since. It is after the initial upgrade with the 8D8 propulsion unit and software update that the droids ‘fascination’ with fire began.
After the captain retired for personal reasons, he took the droid with him in relocating to a Trianii Rangers space station where he and his wife raised the lost or orphans, largely those of none Trainii race that the Rangers had taken in after helping reclaim a colony world, where the unit operated largely as controller of estate and caretaker to the family. After many years, upgrades, and experiments later whilst operating in the droid rare environment of the Trianii, with their attitude to droids as children or near equals, his quirks accentuated into his current personality and outlook at treatment of droids by organics in the galaxy, views he hopes to someday share. Due to the highly spiritual undertone of the Trianii, which infuses every facet of their society, his views and eccentric use of fire took on a more religious and fact finding overtone, becoming more of a tool and use of discovery then merely a fascination. These views and uses of what he has learned before being reintroduced to the galaxy at large have greatly reshaped his personality and understanding of what a relationship between a droid and its owner or others should be, as well as whether one should be allowed to own a droid or deserves to be its master. Which perhaps in a way is its greatest weakness as it will judge a person solely on their stance and treatment of droids, and not considering other factors to outweigh it in importance, nor will its mind be easily changed that an individual should be perceived otherwise or that they can change.

Is this better or too overboard or sloppy in Habits?

Comment Responses: Why ate hive? Why not ate five? A bit of humor and foreshadowing of speaking characteristics of the droid, which attributed to this original pronunciation by previous long-term owner. Then why not make it interesting so we can have the whole story? So that there is room for revelation and development in game, as well as the fact that a machine can often relate an experience in boring detail to the exhaustion of facts to an audience by telling of every waking moment since activation, unlike the stories of organics that merely deal with the unique events and changing moments.
As for the comment about a strength not able to also be a weakness I disagree, one can be the best swordsmen in the galaxy and a good hand-to-hand fighter, but if you don’t know how to fight with a regular blaster it becomes your weakness in the fight as this droid doesn’t use blasters so is limited in range capabilities when it comes to fighting plus a predominance to cause collateral damage in a fight.

Thanks by the way for the comments.

 

-----signature-----
Pride before the fall Humility before honor
Friendship is unnecessary like philosophy like art It has ho survival value; rather it's one of those things that gives value to survival
http://boards.theforce.net/fan_art/b10020/25366431/p1/?79
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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 3/13 7:20pm Subject: RE: The Character Designers Guild - Date Edited: 3/13 7:20pm (1 edits total) Edited By: LightWarden
You know those times when they're holding a PTA meeting at someone's house and when everyone's done the parents sit around and mention things that their children have done in some sort of strange passive-aggressive egopalooza? "My daughter is captain of the basketball team" "My son is 1st string in the orchestra" "My kids volunteered at the soup kitchen all this week" and stuff like that, while you're trying to figure out how to explain to them that you spent six hours at the hospital because your kids decided that they'd try eating paint and you discovered that oops! It seems your house isn't up to code after all, and you missed work and had to clean up a lot of vomit in the process...

This is what it's like reading GM threads. Why can't you guys be like the other players?

(Ok, this really isn't directed at any particular players, nor is it directed at the players in any game I'm working on. You guys are fine. My concern is that I didn't have any interesting stories to share, which means either I hadn't read them, or that they just don't exist on this board.)

Right now I'm going to take a (longer) break from my usual bout of verbal abuse and try to promote some positivity...

Last time I asked for examples of awesome roleplaying, I got large amounts of Jack served with a heaping helping of Squat (ok, exaggeration, but the response was underwhelming). This time, I'm going to be a bit more general. Tell me an entertaining story from an RPG you've either read or participated in. Consider it like a subset of the RPF Awards, only stretching across time (which means I'll get a few posts of fanning egos followed by a large amount of "I don't have anyone else to choose from").

Please don't disappoint me again.

 

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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 3/13 8:45pm Subject: RE: The Character Designers Guild
It's old school now, but damn it was fun. I know this isn't GDG, but as an aside "Graven Bay" was IMHHO the way one ought to do a horror RPG.

I enjoyed this so much because it felt so Stephen King/John Carpenter I really got into the mood with my character, Sheriff John Drayson. He wasn't a superman aside from having weightlifting as a hobby, and to begin with he was pretty spooked by events. Kai_Halicon kept the available weaponry restricted until a bit later on, and there were lots of chances to throw in verisimilitude like talking about a cop's worries on Halloween (or Samhein, if you prefer wink ). I liked Drayson very, very much.

 

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darth_nemisis 
Registered: May '04
23731_Palpatine
Date Posted: 3/13 9:01pm Subject: RE: The Character Designers Guild
Saintheart posted:
It's old school now, but damn it was fun. I know this isn't GDG, but as an aside "Graven Bay" was IMHHO the way one ought to do a horror RPG.

I enjoyed this so much because it felt so Stephen King/John Carpenter I really got into the mood with my character, Sheriff John Drayson. He wasn't a superman aside from having weightlifting as a hobby, and to begin with he was pretty spooked by events. Kai_Halicon kept the available weaponry restricted until a bit later on, and there were lots of chances to throw in verisimilitude like talking about a cop's worries on Halloween (or Samhein, if you prefer wink ). I liked Drayson very, very much.

Ah, I remember that game. Unfortunately, I wasn't a member of the game, but I do remember reading parts of that game.

The good old days... tongue

 

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NickLitYouAFlame 
Registered: Feb '07
43764_Force Lightning
Date Posted: 3/15 1:17pm Subject: RE: The Character Designers Guild
Nearly anytime Pashatemur posts, I am pretty amazed. She can capture characters really well. I apologize for not being very specific.

 

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Reynar_Tedros 
Registered: Jul '06
7874_Gabe
Date Posted: 3/17 7:34pm Subject: RE: The Character Designers Guild
So I was reading my new issue of GameInformer earlier today when I happened upon a genius article that I found fitting for this Guild. Some of it has to do with video games, but it goes over the approach of creating a character quite well. So here it is (you'll have to forgive any typos that may have been made in the paper-to-computer conversion):




A Question of Character
By Emil Pagliarulo, Lead Designer of Fallout 3, Bethesda Softworks

When I was a kid, growing up in South Boston, the trashcans in our backyard were dragged to the curb for pickup, every week, by a homeless man named Vinnie Trashski. Yeah, I know. "Trashski." Bitter irony or cruel nickname? It really didn't matter. Here was a disheveled, disenfranchised alcoholic with a heart of gold, a guy who could have simply sifted through the garbage after it had been brought curbside, but instead chose to bring the barrels himself. Despite his outward appearance and social status, Vinnie was one of the good guys. Deep down, he just wanted to help.

Vinnie was just one of dozens of real-life characters that populated my world in the mid-1970s. Today, the cast is different, but no less colorful. There's the kid in the park, listening to his iPod while dangling languidly from a swing, too old for a playground, but with nowhere else to go. And the silver-haired teacher directing students and traffic outside my kids' elementary school, one eye on her charges, the other on my car. Frowning, joyless, obviously burnt out on children and the tedium of structured education.

They're amazing, the stories we tell ourselves. All it takes is a single glance, and our imaginations fill in the rest. "Show don't tell" made manifest. That woman there? Soccer mom with a failing marriage and a mountain of debt. That guy? Recent college graduate with a bachelor's degree in marine biology whose only contact with dolphins was some suspect tuna.

Whether or not these perceptions are entirely accurate is beside the point; our imaginations work with the material they're given.

But not everyone gets the internal character portrait, do they? Some people are just too mundane, too plain, too boring to trigger that spark of creation. So we move on, we dismiss the average and seek the exciting or, at the very least, interesting.

And that's the real challenge of creating believable characters for a computer role-playing game, like those in The Elder Scrolls IV: Oblivion or Fallout 3. With a cast of hundreds, sometimes thousands, there's only so much information you can realistically relay about each NPC [non-player character].

Ah, there's that word - NPC. For a role-playing game developer, it's a professional necessity, part of the shared language of our craft. But for a creator of interactive fiction, the term in anathema. So clinical; so cold. Because if your game makes its way to players, and those players encounter NPCs and not living, breathing characters - indeed, believable people - then you have failed both yourself and your audience.

So what's the trick? How does a game designer turn trite, insensate NPCs into believable, exciting characters? How do we populate our games with people, and not simply voice-acted cardboard cutouts (a crime most developers have been accused of at one time or another, Bethesda included)? If only there were a silver-bullet solution. Perhaps an "NPC to character" conversion button in our construction set... Truth is, creating believable and entertaining actors in always a challenge, and each designer or writer has his or her own techniques.

For me, the process of creating convincing characters begins with an understanding of the medium I'm working in. And that's no small thing. In fact, I feel pretty strongly it's one of the single most important aspects of game development. Because no matter how well developed your skills, creating fiction for a video game poses one very distinct challenge - you've got to accept that the whole of your writing - characters, narrative, everything - is simply not as important as the gameplay.

Yeah - ouch. As a writer and designer, that's a pretty tough thing to accept. I should know: in Oblivion I ended up cutting more than eight hundred lines of specifically-written dialogue because it's what the game needed. It was a painful but necessary decision. It always is.

Ironically, when you're creating a role-playing game, arguably the most fiction-heavy video game genre of them all - the problem intensifies. The tempation to add text is ever present. It is, after all, the easiest type of gameplay to implement. No complicated coding or messy scripting, just...words. In the case of The Elder Scrolls or Fallout, words are typed into our construction set, which then become a permanent part of the game just minutes later. Get careless, and before you know it, you've drowned the player in fiction - books, dialogue, needless background stories, what have you. And none of that guarantees you've told the story you wanted to tell.

That's where believable characters come in. With the right character, you tell your story and establish fiction instantly; there's no need for a lot of superfluous exposition. The fact that Samus is an intergalactic bounty hunter - and a woman to boot - is all we need to know to enjoy Metroid.

If we accept that all video game characters fall under one of three literary classifications - prototype, archetype, and stereotype - it's easy to see the appeal of the archetype. This is the established, easily-understandable character model. The badass space marine or seductive sorceress. The prototype, while imaginative and interesting, is too easily viewed as "weird," and that means inaccessible. The stereotype? Overused, oversimplified, and more often than naught, offensive.

And so, in Fallout 3, we use these strong archetypes to immediately capture the player's imagination. At least, that's the idea. Because when you meet little Timmy Neusbaum, we really have just one hope: that you believe, that you are convinced, he is a real person. Only then will your task have any real meaning, only then will you believe you're making a little boy cry. And if you enjoy this particular act of cruelty? Well, so much the better.

 

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CmndrCodi2 
Registered: Mar '08
24076_Clonetrooper
Date Posted: 3/19 12:56pm Subject: RE: The Character Designers Guild - Date Edited: 3/19 12:57pm (1 edits total) Edited By: CmndrCodi2
Sorry, to interrupt, but I would like to join (as a REALLY NAIVE noob). I hope I didn't screw anything up with this post...

 

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darth_nemisis 
Registered: May '04
23731_Palpatine
Date Posted: 3/19 1:05pm Subject: RE: The Character Designers Guild
You are by all means welcome, just be sure to read the opening post. And you did not screw up anything by posting. wink

However, the opening post may be a bit misleading. LightWarden is now the guildmaster of this group. happy

 

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