Author Topic: The Game Masters Guild
Arclite 
Registered: May '06
43220_Tusken Raider
Date Posted: 1/7/07 11:43am Subject: RE: The Game Masters Guild
No he doesn't try to or i would have booted him out, he just likes things that are so unique they're cliche. He carries approximately 18 weapons, including a shovel and spiked chain, and only uses magic missile, claiming it's his "specialty" spell. It's so frustrating that I've become a bit of a tyrant just to keep the game going.

 

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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 1/7/07 12:11pm Subject: RE: The Game Masters Guild
Sounds like a situation tailor made for npcs with that mirror spell that casts whatever damage your player tries to inflict back onto him.

What would magic missile do to him if he got it back in the face?

You are a d20 GM, aren't you? If Lightwarden can't help you with this, I will be very surprised.

 

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Zedd-Vega 
Registered: Dec '03
44048_Republic Commando - Sev
Date Posted: 1/7/07 12:34pm Subject: RE: The Game Masters Guild
Try arcane spell failure. Roll your 2 10-sided dice to determine the percentile and then have him roll his own 10-siders to determine if it fails or not. If he wears armor, he should have an arcane spell failure chance (even if it's only 5%) and if so, add that number to your percentile and subtract it from his. Should he succeed the check, his spell works; if not have it blow up in his face or not work at all.

My personal favorite for dealing with players like that:

DM: You've been sailing for days now on the open sea, and the cold air of the northlands is clearly becoming a problem.

PC: Not to worry, I have a fire spell ready so we may warm ourselves.

DM: On a wooden ship?

PC: It's not a harmful flame, it just warms you.

DM: I can't allow that.

PC: It's a specialty spell, and as a Fire Mage, I believe it is clearly within my scope of ability.

DM: *rolls random dice, not for actual checks, just out of irritation*

PC: How's that fire treating you guys? We'll be in Navarhaven in no time and in complete warmth as--

DM: Rocks fall from the sky.

PC: What?

DM: You're dead.

PC: Just me?

DM: *nods* Of course.

PC: How?

DM: Earthbenders...

PC: Earthbenders?

DM: Earthbenders. Rocks fall. You're dead.

PC: I cast Mage Armor to avoid being damaged.

DM: Okay, you're in the 7th Level of Baator with Mage Armor cast. Such a magical beacon draws all kinds of devils and unholy beasts towards you. As for everyone else, the cold is really getting to you. If you would like to stay above deck, make fortitude saves. If you'd like to go back to your cabin, make Balance checks to avoid being knocked around by the winds.

 

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Penguinator-176 
Registered: May '05
40015_Kaleesh General
Date Posted: 1/7/07 1:17pm Subject: RE: The Game Masters Guild
applause

 

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Arclite 
Registered: May '06
43220_Tusken Raider
Date Posted: 1/7/07 4:18pm Subject: RE: The Game Masters Guild
applause most excellent situation Zedd.

And no spells exist to my knowledge but I have made a few 'spell mirrors' in the past and an illusion spell that make them think that they're being damaged. Mostly i just give the opposing mages badass counterspell abilities and the fighters damage reduction. Thats not nessicarily fair but it keeps him, and the rest of the group, busy.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 1/7/07 4:38pm Subject: RE: The Game Masters Guild
Shield spell. 1st level. Blocks magic missiles. Basic armament of any mage. If you want to make him feel better about it, just say "your reputation proceeds you" or something.

 

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Arclite 
Registered: May '06
43220_Tusken Raider
Date Posted: 1/7/07 4:43pm Subject: RE: The Game Masters Guild
I knew about that one. We where thinking reflect of some sort. They're hard to find and I own the v3.5 Spell Compendium. I just had to make my own.

 

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Penguinator-176 
Registered: May '05
40015_Kaleesh General
Date Posted: 1/7/07 7:10pm Subject: RE: The Game Masters Guild
Arclite posted:
No he doesn't try to or i would have booted him out, he just likes things that are so unique they're cliche. He carries approximately 18 weapons, including a shovel and spiked chain, and only uses magic missile, claiming it's his "specialty" spell. It's so frustrating that I've become a bit of a tyrant just to keep the game going.


Impose limits on his weaponry. It's possible to carry 18 weapons, as long as they're small, but if they are shovel-sized...

And magic missile? I dunno what to do. Follow LW's advice.

 

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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 1/8/07 1:44am Subject: RE: The Game Masters Guild
Does your game have a spell that cancels or drains an opponent's mana? I have found this in several fantasy RP settings.
If so, your npcs could hit him with it. And limit his weapons, or ability to move with that many.

 

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The Detective Jawa did a double take, spying Yubari. She smelt human, but wore enough
armour to trigger his instinctive love of metal. Unable to resist, he crooked an index finger at her.
"Houtini," he rumbled seductively.
007 Family - DVC's twin bro'.
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Zedd-Vega 
Registered: Dec '03
44048_Republic Commando - Sev
Date Posted: 1/8/07 4:04am Subject: RE: The Game Masters Guild
If you are playing 3.0 or 3.5, on the character sheet there should be only so many slots for weaponry. Have him choose his best weapons or weapons he will find useful for his adventuring career and place the others in a portable hole or other extradimensional space (held by an NPC of your choosing).

As for spells, as a sorcerer or mage, have him specifically keep track of material components. However, your player might be cunning in his choice of favored spell, as Magic Missile requires no material component in 3.0 (maybe that has changed in 3.5, but I detest 3.5)

Or you could always have a sarlaac open up from underneath him and swallow him whole. I believe they have a SR (spell resistance) of about 60) wink

 

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Arclite 
Registered: May '06
43220_Tusken Raider
Date Posted: 1/9/07 9:51am Subject: RE: The Game Masters Guild
That also works but he'll miraculisly survive somehow. Or I'll fix one problem and he'll make another one. ex. I managed to kill his character with an Epic Meteor spell. So he decides to roll up a summoner and goes legit for a few dungeons. Then just when I'm feeling proud of him, He drops the class entirely and switches to ranger... frustrated

So he's a Wizard 3/Ranger 1 who doesn't use spells... at all

He claims he has amnesia

 

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Zedd-Vega 
Registered: Dec '03
44048_Republic Commando - Sev
Date Posted: 1/9/07 10:05pm Subject: RE: The Game Masters Guild
Then tell him he's making the game complicated for not just yourself, but the other players. Surely your players understand what a trouble-maker he is and support you. After all, the game loses its "fun drive" when one player is overruling the DM. You are the power center of the game, and if he cannot accept it, expel him from gameplay.

 

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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 1/15/07 4:02am Subject: RE: The Game Masters Guild
Wow. He killed his own game and this thread.

 

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The Detective Jawa did a double take, spying Yubari. She smelt human, but wore enough
armour to trigger his instinctive love of metal. Unable to resist, he crooked an index finger at her.
"Houtini," he rumbled seductively.
007 Family - DVC's twin bro'.
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Obi-Wan21 
Registered: Aug '02
44059_Force Unleashed - Jedi
Date Posted: 1/16/07 11:31am Subject: RE: The Game Masters Guild
LOL

 

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Zedd-Vega 
Registered: Dec '03
44048_Republic Commando - Sev
Date Posted: 1/16/07 5:28pm Subject: RE: The Game Masters Guild
Me? I killed something?

 

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