Author Topic: The Game Masters Guild
Obi-Wan21 
Registered: Aug '02
44059_Force Unleashed - Jedi
Date Posted: 1/16/07 5:50pm Subject: RE: The Game Masters Guild
No, Arclite killed the thread. Keep up.

 

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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 1/17/07 1:28am Subject: RE: The Game Masters Guild - Date Edited: 1/17/07 1:29am (1 edits total) Edited By: Sith-I-5
No, the Fire Mage player Arclite was telling us about, killed both his own game and this thread. Without even being here.

Keep up.

 

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Crowning Moment of Awesome – THE MASTER. Summoning six billion robotic
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Zedd-Vega 
Registered: Dec '03
44048_Republic Commando - Sev
Date Posted: 1/17/07 6:20pm Subject: RE: The Game Masters Guild
My thread up-keep keeps me from keeping up.

This is the kind of stuff that keeps me up at night.

Fire Mages should be banished to the coldest layer of hell where their fire cannot possibly penetrate the icy crags ruled by Levistus himself.

 

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"All your base are belong to us..." Cats
I'm 97% high fructose corn syrup!
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The One and Only Darth Mandalore devil
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Arclite 
Registered: May '06
43220_Tusken Raider
Date Posted: 1/18/07 10:06am Subject: RE: The Game Masters Guild
HA HA! Victory!

Finally, a spell that absorbs magic missile!

Night Shield! Along with a couple of others like Anti-force Field and Dual Ward!

Thanks spell compendium!

 

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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 1/26/07 2:05am Subject: RE: The Game Masters Guild
I like to think that the David Lister (ed Dwarf) for dealing with Killer Androids could be used for for errant Fire Mages too.

"A swift knee in the 'appy sacs and he'll go down like any other mammal."

grin

 

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Crowning Moment of Awesome – THE MASTER. Summoning six billion robotic
beach balls Of Doom to decimate the Earth, blowing a good-bye kiss to the
Doctor, all the while dancing to "Voodoo Child". EPIC. EVIL. WIN.
007 Family - DVC's twin bro'.
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Zedd-Vega 
Registered: Dec '03
44048_Republic Commando - Sev
Date Posted: 1/28/07 7:32pm Subject: RE: The Game Masters Guild
I bring good tidings of Game Mastery my fellows!

*points to icon and title*

 

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"All your base are belong to us..." Cats
I'm 97% high fructose corn syrup!
"Boba Fett? Boba Fett?! Where?!" Han Solo: RotJ
The One and Only Darth Mandalore devil
Sev in Ghost Ship Executor
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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 1/28/07 7:34pm Subject: RE: The Game Masters Guild
I must admit that upon sight of your colors, my first reaction was (and I quote):
Zedd is a GM?

So, dispense GM wisdom?

 

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Zedd-Vega 
Registered: Dec '03
44048_Republic Commando - Sev
Date Posted: 1/28/07 8:06pm Subject: RE: The Game Masters Guild - Date Edited: 1/28/07 8:13pm (1 edits total) Edited By: Zedd-Vega
LightWarden posted:
Zedd is a GM?


Ouch LightWarden, ouch. tongue

As for wisdom, that's greyjedi125's area. I said I brought good tidings, not good wisdom.

But, for a snippet of wisdom the best I can come up with is:

George Carlin posted:
"Peace be with you, go with God, and don't take any wooden nickels."


But don't we need a topic for me to dispense wisdom upon? For any other wisdom, I have some listed in my profile.

And for my current games (which are still welcoming players), I plug these links for all to observe!

.hack//Judgment
Honor & Glory

 

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"All your base are belong to us..." Cats
I'm 97% high fructose corn syrup!
"Boba Fett? Boba Fett?! Where?!" Han Solo: RotJ
The One and Only Darth Mandalore devil
Sev in Ghost Ship Executor
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thetree 
Registered: Feb '07
Date Posted: 2/7/07 2:16pm Subject: RE: The Game Masters Guild
does anybody know how to find a gamemaster in new york city?

 

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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 2/8/07 2:48am Subject: RE: The Game Masters Guild
Know how to, NO.

Suggest how to, yeah. Follow this link to the New York City FanForce, and do a topic asking if any of them are games masters. That will at least target the right geographical region.

http://boards.theforce.net/new_york_city_ny/b10103/p1

 

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Crowning Moment of Awesome – THE MASTER. Summoning six billion robotic
beach balls Of Doom to decimate the Earth, blowing a good-bye kiss to the
Doctor, all the while dancing to "Voodoo Child". EPIC. EVIL. WIN.
007 Family - DVC's twin bro'.
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JEDI_TEEGIRLOO 
Registered: May '05
45271_Assaj Ventress
Date Posted: 2/21/07 10:05pm Subject: RE: The Game Masters Guild
May i join please. happy

 

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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 6/20/07 5:27pm Subject: RE: The Game Masters Guild
Evening, all ... I apologise for not joining any sooner, but I didn't bother to go and read page 2 of the RPR. Anyway, I've chucked references to this august body into my bio, so here I am.

I believe the last topic of conversation was Penguinator-176's games, but it seems to have petered out and the next slated item was GM Caseload. I vote that we move onto this topic?

 

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LordTroepfchen 
Registered: Apr '07
43423_Wolf Sazen
Date Posted: 8/7/07 9:52am Subject: RE: The Game Masters Guild
So, I felt it only polite to wait with joining until I was meant to GM actually on this boards . . . but only days away from my debut on english I decided I would love to join.

Corresponding with the topic of the Game-Designer Guild I wondered (I really did), what a GM can do to provide an interesting approach on the well known, slightly overplayed idea of a conflict between Jedi and Sith.

Is it dead, really? Or just good for historic games like 128ABY and GAW? I wonder, really.

Or is it the way they are presented. Can´t be something done regarding this "genre"? I mean, bringing a fresh director to a movie-series has done miracles sometimes. Why not the same with GMs?

 

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Wolf Sazen, Darth Wyyrlok & Darth Imperi on 128 ABY . . . the game I love . . .
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Sith-I-5 
Registered: Aug '02
13776_Mace Windu<br>South Park
Date Posted: 8/7/07 11:28am Subject: RE: The Game Masters Guild
You need the silly idea brigade to step up to the plate.

I'm thinking Nifesta, my Sith-eating Force vampire.

The Sith start to notice that some is making persistent efforts to maintain this "only two there are" deal, and a lot of their peers have simply, disappeared.

Players rp as the Sith who follow up on their colleague's disappearance, in order to find out what is happening.

I'm afraid you'll have to work out where the jedi come into this.

Sithy

 

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Crowning Moment of Awesome – THE MASTER. Summoning six billion robotic
beach balls Of Doom to decimate the Earth, blowing a good-bye kiss to the
Doctor, all the while dancing to "Voodoo Child". EPIC. EVIL. WIN.
007 Family - DVC's twin bro'.
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DarkLordoftheFins 
Registered: Apr '07
Date Posted: 8/8/07 3:30am Subject: RE: The Game Masters Guild
Well, I guess the creativity-center is needed to work on it. And, of course, the ground for all creativity . . . limitations. My approach on a Jedi vs. Sith game would be. Have a game with Jedi, have fun, have space-battles and intruigue and probably a bit of the creep-factor about the Sith, but . . . rule-of-two. Except all they said, the Jedi who really worked were rule-of-two. Even KOTOR was after all a rule-of-two game. The army of Sith was there for the action-element of the game, but the story was ONLY about the Master and his apprentice . . .

Rule-of-two makes players of Sith use their head again. Rule-of-two makes them more interesting. Rule-of-two forces them to cooperate, for one is the master, one the apprentice, but only work as a team.

AND rule-of-two makes Jedi heros again. Because even if their is a frightening tendency for players to play invincible genocidal over-powers (as Saintheart once said, that is like playing Hitler . . . scares me) this game is only working if you got likable chars . . . otherwise Jedi vs. Sith is usually the "god-mod" or "almost godmod" arena for "power-players".

My ideas about it . . .

 

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