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Topic:
The Game Masters Guild
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LightWarden
Registered:
Oct '01
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Date Posted:
12/4/06 11:59am
Subject:
RE: The Game Masters Guild
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Well, thing is that there is a serious gap between powers, and even if you don't want to do a level-up system just the way we were speaking of it, you're probably going to need to do something to represent it. If you don't want to do a system where you specifically level-up your powers, you might want to try something where the same power of different strengths would have different slot costs. No need to make everything have some sort of level system, while still allowing for some customization and differentiation of powers. Plus, as they advance, you could give them more power slots, opening the way for either improving their own abilities or picking up secondary or tertiary mutations. That way you could easily look at things if you needed to compare powers, players could expand as they felt necessary, whatever.
You might also want to remove the mandatory weaknesses, as it doesn't really feel that *super* if you're mandated to suck somehow with your powers. If the weaknesses reduced the slot costs, then you might get more of a system out of it, with the severity of the reduction being determined by the severity of the weakness (though I'd hesitate at the powers reducing it to the cost of free, maybe half a slot at the cheapest). Then you could have something like a character with a three slot flight reduced to two slots on account of it being fast, but difficult to steer, and having a five slot invulnerability reduced to four because it only works while in flight. Six slots, and a character who can fly really fast and is invincible while doing so. Basically... Cannonball.
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CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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Obi-Wan21
Registered:
Aug '02
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Date Posted:
12/4/06 12:04pm
Subject:
RE: The Game Masters Guild
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The disadvantage stays, and there will be no leveling up. The specifics about how a character uses said power will be up to them. No gaining more powers, nothing of that sort. I've made my decision, I don't like the taste of it, so I won't be doing it.
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Pheonix_Rising
Registered:
Jul '05
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Date Posted:
12/4/06 1:27pm
Subject:
RE: The Game Masters Guild
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so in other words, your going to let the players be gods in all aspects except immortality?
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 Proud Member of the Game Designers Guild -Without R2-D2, there is no Star Wars- One of those wierd In-House D20 people... "Hope comes from the Ashes of defeat." ~Pheonix_Rising
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Obi-Wan21
Registered:
Aug '02
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Date Posted:
12/4/06 1:33pm
Subject:
RE: The Game Masters Guild
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To be a Hero is to be a God. They have powers that aren't normal, the slots will limit them, they can't do everything. And what they do choose, they'll be able to use. Leveling is something I don't want to get into, or do at all. But they'll have a weakness, and that isn't god-like, they'll all have a disadvanatge, they can't escape their weakness.
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
12/4/06 2:34pm
Subject:
RE: The Game Masters Guild
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I think because of the way you've structured the story, some sort of levelling is mandatory. We can't just wake up one day with powers and have them be as good as they're ever gonna get. We can't pick our powers and just say "Oh, but they're not actually that powerful yet. I'm just starting out, so I'm gonna downplay it for now, but eventually..."
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Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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LightWarden
Registered:
Oct '01
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Date Posted:
12/4/06 2:37pm
Subject:
RE: The Game Masters Guild
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Either that or it's rescuing puppies and killing rats for life.
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CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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Obi-Wan21
Registered:
Aug '02
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Date Posted:
12/4/06 5:00pm
Subject:
RE: The Game Masters Guild
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Players can act with their characters that they're growing into their powers. They aren't stupid. I've seen most RPG's with this basis, and it works fine, but I do not want a leveling system.
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Sith-I-5
Registered:
Aug '02
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Date Posted:
12/5/06 2:15am
Subject:
RE: The Game Masters Guild
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Players can act with their characters that they're growing into their powers. They aren't stupid. I've seen most RPG's with this basis, and it works fine, but I do not want a leveling system.
Agreed. Outside of video games or MMORPGs, superheroes in my experience rarely level.
Normally some event happens that triggers a new power, but rarely do you see an existing power get better solely from the user's own efforts.
And with even basic bad guys armed with MP3s... (pauses to review lyrics to Smugglers Blues)...ah, MP-5s, your burgeoning superhero will largely make sure they are using any powers to the max before tackling their first hoodlum.
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Crowning Moment of Awesome – THE MASTER. Summoning six billion robotic beach balls Of Doom to decimate the Earth, blowing a good-bye kiss to the Doctor, all the while dancing to "Voodoo Child". EPIC. EVIL. WIN. 007 Family - DVC's twin bro'.
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GraySaberFreque
Registered:
Nov '06
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Date Posted:
12/6/06 6:37pm
Subject:
RE: The Game Masters Guild
- Date Edited:
12/6/06 6:46pm (2 edits total)
Edited By:
GraySaberFreque
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Deleted Because i think it fits more in the gamer designers guild
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Obi-Wan21
Registered:
Aug '02
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Date Posted:
12/8/06 2:44pm
Subject:
RE: The Game Masters Guild
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IT'S HERE!!!!!!!!
The Super Heroic RPG Hollow Men has arrived to the Role Playing Forum!
Hollow Men- Collision
After months of discussion and planning, the greatest venture into Superheroes is here. You've never played anything like this before.
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MASTERPRENN
Title: JCC Man. Awesome In Oklahoma until the 24th
Registered:
Dec '05
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Date Posted:
12/8/06 3:41pm
Subject:
RE: The Game Masters Guild
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Good job Obi!
I would like to say this...any more ideas/comments/complaints about the game should be taken over PM, to the GM of the game. If he then wishes, he can come here for oppinion. Annd, we are moving on!
Peng is up on the operating table, but I need him to PM me some things before that happens......so.....in the meantime, we will open the floor for question/answer.
How this will work is, anybody can post a question concerning a situation, or anything they have come upon whilst GMing or planning to GM a game, and then the guild will answer.
Please make sure your question is TOS, and GMG (pertaining to the GMing aspect of a game) appropriate.
Look for an update by Sunday.
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MASTERPRENN
Title: JCC Man. Awesome In Oklahoma until the 24th
Registered:
Dec '05
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Date Posted:
12/12/06 7:30pm
Subject:
RE: The Game Masters Guild
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*The Game Masters Guild* (Official Roster)
Full Members:
Penguinator-176
Reynar_Tedros
Pheonix_Rising
Squishy_Vic
Obi-Wan21
Rayson
Sith-I-5
Zedd-Vega
Winged_Jedi
Partial Members (Add GMG to sig or bio!)
LightWarden
Darth_Vaders_cousin
*Agenda*
Now:- Specific Game Discussion - Penguinator-176
Later- GM Caseload
*Always accepting discussion ideas!*
Okay folks, here we are. Welcome to the first Specific Game Discussion. A big round of applause to Peng, for being the first to volunteer. So, below I've listed all of the games we could find of Peng's. In the first stage of this, I would like the guild to analyze Peng's GMing style as a whole, as seen by his games. What are things that he does, as GM, that stick out to you? Are these good qualities, or bad habbits?
Lets try to keep all criticism constructive, and civil.
The Steam Chronicles
Persona
Music: The Great Communicator
Dr. Who
Have at it!
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"When you see me, what do you see? I see a big bushy beard and hair." - Stephen Colbert/Cornel West
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Penguinator-176
Registered:
May '05
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Date Posted:
12/12/06 10:09pm
Subject:
RE: The Game Masters Guild
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Oh, they're all bad habits.
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"Sweet, soft and low, I will poison you all - canary in a gilded cage." "Everything burns." . . GDG
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Sith-I-5
Registered:
Aug '02
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Date Posted:
12/13/06 3:13am
Subject:
RE: The Game Masters Guild
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I would like to discuss LSA's efforts at some point.
As for the Penguinator's, I have only played Dr. Who, and I would say it suffers the problem of completely intimidating part of the player group to the point that they don't want to play.
He and another player are the Cybermen invading London. The GM has obviously planned meticulously how he, or the games' central threat, are going to achieve this. Fair enough, this is completely in character for the role he is playing.
However, the adversaries, the player base that have come in to play the Doctor, Rose, and others, are at a serious disadvantage, which does follow the story we are trying to emulate, but while the Doctor has lots of knowledge of esoteric devices, and a history of dealing with alien threats to fall back on, I, the guy playing as him, don't. And everywhere that we turn, the Cyberman players counter it as if their side are omnipresent and omniscient.
We fart and someone is already there to catch the gas.
I have only seen this happen before once, in JediCouncilMaster's Matrix game, where he, playing as the black-suited Agents, was closing Rebels down left, right, and centre before they could even do anything, squeezing out any fun factor for their players.
Of the other games, the music one looked alright and interesting from what I saw of it.
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Crowning Moment of Awesome – THE MASTER. Summoning six billion robotic beach balls Of Doom to decimate the Earth, blowing a good-bye kiss to the Doctor, all the while dancing to "Voodoo Child". EPIC. EVIL. WIN. 007 Family - DVC's twin bro'.
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StarWarsFreak444
Registered:
Mar '05
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Date Posted:
12/13/06 8:37am
Subject:
RE: The Game Masters Guild
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I'd like to join the Game Masters Guild Please!
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"You're exactly my brand of heroin." -Edward Cullen. The GREATEST thing you'll ever learn is just to love and be loved in Return . r0b3rt s4ap1r0
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