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Topic:
Roleplaying Times
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MarcusDade
Registered:
Apr '06
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Date Posted:
12/4/07 9:29am
Subject:
Roleplaying Times
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Hey all. I'm starting up a roleplay, but I can't decide what era to set it in.
So I pose a question to you all.
If you were to join a Star Wars RPG, which era out of these would you choose?
1. Extremely Ancient (Marka Ragnos, Naga Sadow, etc)
2. Ancient (Revan, Malak, Kreia)
3. Near Ancient (the time span between revan and the new sith wars)
4. historical (the time span between new sith wars and the birth of Anakin Skywalker)
5. Jedi of the Dying Republic (time era between the birth of Anakin Skywalker and the Rise of the Galactic Empire)
6. Rebellion Era (time between the rise and fall of the Galactic Empire)
7. New Jedi Era (time between rise of the new jedi order and the death of luke skywalker)
8. Legacy Era (Darth Krayt, etc)
9. Future (some time after the death of Darth Krayt)
10. Far Future (thousands of years after Legacy)
out of those ten, which ones would you guys find more appealing?
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Kev-Mas_Colcha
Title: Forum Feud Winner
Registered:
Dec '02
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Date Posted:
12/4/07 10:02am
Subject:
RE: Roleplaying Times
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I'd have to say, at the advent of the New Jedi Order. 10 ABY. My favorite era, as it mixes the general aspects of the PT and OT together, very well, too.
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Kage Umbris of the Templars of Twilight (as Kev-Mas Colcha) Jedi Master of the Jedi Order (as Kexx Mazinn) Links: http://kevmascolcha.templeoftheforce.co.cc/links.php "He is the Warrior of, He is the Warrior of, Warrior of Twilight's Call!"
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witchdoctor187
Registered:
Aug '07
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Date Posted:
12/4/07 6:29pm
Subject:
RE: Roleplaying Times
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I personally liks the Jedi of the Dying Republic era. becasue i like the whole clone wars. but i also like the far into the future idea, because you not limited to cannon
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Darth_Brutus666
Registered:
Dec '06
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Date Posted:
12/6/07 5:19am
Subject:
RE: Roleplaying Times
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Far future would be fun, but it would be kinda of hard to do wouldn't it?
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LightWarden
Registered:
Oct '01
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Date Posted:
12/6/07 6:29am
Subject:
reply
- Date Edited:
12/6/07 6:58am (2 edits total)
Edited By:
NaboosPrincess
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NP edit: Please don't use this person's thread as an excuse to rant. You didn't even really answer his question.
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CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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CmdrMitthrawnuruodo
Registered:
Jul '00
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Date Posted:
12/6/07 5:29pm
Subject:
RE: Roleplaying Times
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1, 6, 8
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LightWarden
Registered:
Oct '01
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Date Posted:
12/8/07 12:48pm
Subject:
RE: Roleplaying Times
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I totally answered the question and wasn't ranting. A good era to play in is the period before the Rebellion gets going, from 19 BBY until before the Corellian Treaty, when the Rebellion was just a flicker and everything else was dark. Relatively unexplored era, with plenty of relics from the Clone Wars still lying around and corruption spreading fast through the galaxy. The era bridging the trilogies is just starting to be explored, and probably will remain relatively unbothered until The Force Unleashed is released.
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CDG Guild Master Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die The Internet is SERIOUS BIZNESS! It's all fun and games until someone loses a leg. TF.N RPGs: Less fun than pretending to have sex
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Sith-I-5
Registered:
Aug '02
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Date Posted:
12/9/07 11:18am
Subject:
RE: Roleplaying Times
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6, 4, 5
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NickLitYouAFlame
Registered:
Feb '07
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Date Posted:
12/9/07 12:10pm
Subject:
RE: Roleplaying Times
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5, 9, 1, 7
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Mitth_Fisto
Registered:
Sep '05
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Date Posted:
12/10/07 4:08pm
Subject:
RE: Roleplaying Times
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4, 6, 7, 9.
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DarthXan318
Title: Forum Feud Winner
Registered:
Sep '02
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Date Posted:
12/11/07 2:39am
Subject:
RE: Roleplaying Times
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2, 4, 6.
6 especially, because I've always been kind of interested in how Vader hunted down the Jedi.
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starlight I will be chasing the starlight until the end of my life
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Phantasmagoria
Registered:
Dec '07
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Date Posted:
12/12/07 12:40am
Subject:
RE: Roleplaying Times
- Date Edited:
12/12/07 12:41am (1 edits total)
Edited By:
Phantasmagoria
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Personally, I'd recommend you formulate a plot and then decide from there, rather than crafting your plot around the era. It adds more independence to the game, and games based solely on time periods are prone to regressing to a random series of events within that period instead of a player-driven, plot-based adventure.
But beyond that, I like 9, 2, 1, 10, and 4 the best. Empty spaces on the timeline allow for much more earthshattering consequences that still don't contradict canon. If your characters, for example, encounter Yoda during the Clone Wars, they already know (assuming the game stays within canon) that he's not going to die no matter what.
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MarcusDade
Registered:
Apr '06
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Date Posted:
12/12/07 3:55pm
Subject:
RE: Roleplaying Times
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Phantasmagoria posted: Personally, I'd recommend you formulate a plot and then decide from there, rather than crafting your plot around the era. It adds more independence to the game, and games based solely on time periods are prone to regressing to a random series of events within that period instead of a player-driven, plot-based adventure.
But beyond that, I like 9, 2, 1, 10, and 4 the best. Empty spaces on the timeline allow for much more earthshattering consequences that still don't contradict canon. If your characters, for example, encounter Yoda during the Clone Wars, they already know (assuming the game stays within canon) that he's not going to die no matter what.
This is a good point, however knowing what era your story is going to take place is the best way to understand the story. There are only really seven different plots, so coming up with one first isn't really going to be able to let you have a fully fleshed out story until you have a time era.
But thanks guys, this is really helping.
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Gosei and Senator of The Templars of Twilight
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Sinrebirth
Title: Hierarch and Chancellor of EUCity
Registered:
Nov '04
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Date Posted:
12/13/07 8:07am
Subject:
RE: Roleplaying Times
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Any time from 4 and 7-10, though I tend to only use one character per era, so it'd have to be pre-200 BBY or post-200 BBY, but pre-600 BBY, as all those slots on the Kya Family Tree are full.
I dislike KotoR era RP's as they are usually of the same vein - True Sith, True Sith, True Sith. And no matter how much I love empty era's, games really have to stay within established canon wherever they are. That is crucial.
But Phantasmagoria has it right. The plot is more important than the era. My own RP's have been set in 200 BBY and 128 ABY. Very different era's, but both have a lot of freedom to them.
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SnubfighterKnight-06
Registered:
Dec '07
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Date Posted:
12/16/07 12:13am
Subject:
RE: Roleplaying Times
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Well, Ive already played in the Rebellion Era and played through to juuuuust after that pesky Dark Empire thingie in the old WEG system. Then, with new GM in tow, taking several of those characters and going into the Vong War (YAY! shoot me now).
Anyway, I guess I've rambled on enough. I like anything from the Rebellion Era all the way through the Vong war. Why? Becasue I know the most about it. Although there is currently talk of a Clone Wars game and I've expressed interest in an ARC trooper...
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Hammurabi
Registered:
Jan '07
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Date Posted:
12/18/07 12:38am
Subject:
RE: Roleplaying Times
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Well, as a person who isn't really into the EU, Rebellion Era and Dying Republic are certainly easiest for me. Anything else will probably require some extensive use of wookieepedia...
Of course, I've found that sometimes, wookieepedia's the necessary route. Earlier this year, I was trying really hard to find a good, long-lasting RP. I joined every decent-looking RP - except the two Legacy-era ones: 128 ABY and Fool's Gamble. Within a few months, those were the only two that remained prosperous.
Suffice to say, those are two huge regrets. I still intend to get in on 128 some day. Maybe over summer break, or perhaps this coming break...
In another note, far past and far future tend to work out for me. I think the GM really has a lot of power in these instances - as evidenced by Titanomachy and the comatose Seven Orphans of Ossus.
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