Author Topic: Hammer's Guide to the RPF's Leadership Transition
Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 3/10 5:02pm Subject: RE: Hammer's Guide to the RPF's Leadership Transition
Speaking of locked threads, I've got some sticky goodness to propose.

No, it's not what you think. Get your mind out of the gutter.

Seriously, there are some threads here which I think do bear being put permanently up the top of the group -- specifically, the General Introduction to Roleplaying and the various Tips/Advice threads. I say that because ultimately stickies do seem to attract attention, and those are threads which provide basic (as in fundamental) roleplaying advice for new people to the threads. The stuff in the tips/advice threads was written by some very old hands at this game, but it's still great advice, and it doesn't deserve to languish among the locked threads. (It also contains some of my Brilliant Writing On The Topic, so I have something of a bias here. grin )

I'd also tentatively posit a sticky for the SWRPG and NSWRPG as a type of FAQ, and titled "Read this before posting a new thread. Not kidding." It seems to work for the fanfilms forum and eliminates a lot of trash that would otherwise wind up over there. The tone of the FAQ thread would be friendly, but the title should be an eye-catching and stern title like that.

 

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Reynar_Tedros 
Registered: Jul '06
7874_Gabe
Date Posted: 3/10 9:50pm Subject: RE: Hammer's Guide to the RPF's Leadership Transition
So, Imperial_Modder, when are you going to start campaigning for a NSW Fan Fic forum? I need one now, please, thanks.

 

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Hammurabi 
Registered: Jan '07
44291_Han Solo
Date Posted: 3/11 12:33am Subject: RE: Hammer's Guide to the RPF's Leadership Transition - Date Edited: 3/11 1:30am (2 edits total) Edited By: Hammurabi
Good ideas, Saint, especially considering I can't even find this "General Introduction to Roleplaying". But it certainly sounds like something that oughta be stickied up at the top of the page. But stickying all the other Tips/Advice threads might clog things up, so maybe throw links to them within the general thread.

And as much as we discuss improvements, it won't do any good without action. If I weren't such a newb, I'd already be making threads and taking names. wink Our first priority right now should be to come up with a single thread to coordinate everything - either we do that in here or create a whole new thread in the Resource. But that might disperse things too much, so I dunno. Maybe keep all the general discussion contained within this thread for now, but make a sticky thread just as a list of who's in charge of which projects.

Anyways, the projects so far are (as far as I can tell):
1. Reemphasizing the rules - this one's already being handled by Hammer and (very soon) his co-mod.
2. Outreach (emphasis on Comms, Welcome, Fanfic, and EUC) - so far, this is in Hammer's hands (as far as I can tell), though if he needs help, I'm sure he could find some support in the RPFs.
3. Revitalization of NSW and Resource - still a very broad, general project
4. NSWRP Flagship - Nobody right now is in charge of this one. And I don't think there should necessarily be a single leader at this point. But I'm ready to start a thread, just so we can get busy discussing this one.
5. New Guilds (for RPers and GMs) - I actually really like this idea. A general RPer guild just seems like common sense, and a GM guild could be very helpful. I've always been interested in GMing a thread, but have never wanted to deal with all the responsibility of such a task, as my time is pretty limited. I imagine one function of such a guild could be the coordination of co-GMs. Which could help bring a lot of new people into GMing and reduce the workload our dedicated GMs have to deal with. Also, any thread with multiple GMs is that much more stable, as the whole thing doesn't rely so much on one person.
6. Recognition Projects - Hammer's already preparing for our next awards ceremony, and Mitth also mentioned some good ideas earlier.




Another idea that hasn't been mentioned yet (and one I forgot to mention earlier) is the rule in the NSWRPF that limits each franchise to only one RP. I don't think that this rule works out very well right now, and in some ways, it has been very limiting. My biggest example would be the various Harry Potter RPs that have popped up over time. We've got a pretty consistent record of inconsistent GMs, which is particularly sad considering there's been considerable interest. I can think of two possible options: either force GMs to get approval before helming a big franchise like Harry Potter, or allow GMs to seek approval for additional RPs (I imagine they'd have to send in the whole starting post at least). The decision would then go to Hammer. Hammer would then decide whether the new idea might be an improvement (as in Harry Potter) or if there's already a very solid RP (like X-Men), making the existence of a second rather unnecessary.

 

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Reynar_Tedros 
Registered: Jul '06
7874_Gabe
Date Posted: 3/11 2:05pm Subject: RE: Hammer's Guide to the RPF's Leadership Transition - Date Edited: 3/11 2:11pm (1 edits total) Edited By: Reynar_Tedros
I actually wrote an opening post for a Role Players Guild a while back, but have since deleted it due to the fact that I had no intention of actually managing it. I do remember sending it to NP in a PM once, so I could probably dig it up if you guys want to see it and try to work with it, not to mention find someone to run it.

*grabs shovel*

Edit: Well, that didn't take long. Thank Bale I sent it to NP via a sock with only 4 pages of Sent PMs. Here you go (please note that I am hardly proud of the cheesiness and violation of Hammer's "copyrighting" you'll find below):






Mastery Through Unity

-The Coat of Arms and Motto of the Role Players Guild

Introduction

Hello, and welcome to the Role Players Guild. In creating this guild, my goal as the Guild Master is to establish an abiding group of dedicated role players to discuss and learn all of the aspects of the wonderful art of role playing, newbies and oldbies alike. Games will be designed, characters will be designed, games will be managed, but playing in the games is what keeps them, and this forum, flowing smoothly. This guild will also serve as somewhat of a social thread, a band of brothers (and sisters), if you will. The motto of the Role Players Guild, "Mastery Through Unity," sums up our aspirations quite nicely. Through uniting ourselves as a whole, our goal is to master role playing, and execute it to its finest form.

Membership

Anyone and everyone is welcome to be a member of the Role Players Guild, and it is encouraged that you are an active role player in either or both RPF‘s.

All members, upon joining this guild, have agreed to respect and venerate his/her fellow Guildmembers. Even if they are rarely seen, there are a great deal of role playing techniques that are utilized by some. If you stumble upon an IC post that you feel the need to criticize, make it constructive. We are a group of comrades, not antagonists.

Also, as a sign of our community, we ask that all RPG members to mention their affiliation with the guild in their signature and/or user bios.

Non-Playing Discussion

Social discussion is a crucial ingredient in the recipe of prosperity in a Guild, to evolve and uphold a mutual camaraderie between all of its members. However, we do have a distinct purpose to advocate, and thus the Guild Master will be sure to supervise the ongoing discussion in order to keep it at least somewhat centered around the objective at hand. A pure Social Thread can be found here, so if you’d like to discuss topics irrelevant to the current intention, we ask that you visit the preceding link.

Role Playing Discussion

Frequently, the RPG will be discussing the topic of role playing, debating on all sorts of aspects that fall under this category. Discussion topics will be set by the Guild Master, and will be rotated as the community desires.

Competitions

The RPG will host competitions on a semi-regular basis among its members on a topic that will be decided by the Guild Master (suggestions are welcome). The topic will revolve around some guideline; mostly generically based (create the best introductory post/ post set in a certain time / post under a certain circumstance).

Judging will be done at the Guild Master’s discretion after a period of discussion about the posts presented. The victor will be rewarded by the fame of winning the competition and of a job well done (and possibly other prizes that may appear).

The End

That is all, and we hope you will join The Role Players Guild!

 

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MASTERPRENN 
Title: JCC Man.
Awesome

Registered: Dec '05
46306_Holiday Special: Ackmena
Date Posted: 3/11 3:32pm Subject: RE: Hammer's Guide to the RPF's Leadership Transition
That looks good, and I think we'd do well to have an RPG around these parts.

 

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darth_nemisis 
Registered: May '04
23731_Palpatine
Date Posted: 3/11 6:56pm Subject: RE: Hammer's Guide to the RPF's Leadership Transition
I like that RPer's Guild idea...that post is pretty good too.

I want to comment on the outreach: I_H isn't the only one who can help with that. What's to stop us from going into the Welcome New Users forum and going into individual threads and attempting to recruit some people. If we're nice and everything, then they will most likely be willing to check it out. Me and some of the people in the old New Sith Order and the old Sith Trials thread use to do it and we recruited some good people into it and some of my best friends on the forum.

 

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SephyCloneNo15 
Registered: Apr '05
8068_R5-D4
Date Posted: 3/11 10:52pm Subject: RE: Hammer's Guide to the RPF's Leadership Transition
MASTERPRENN posted:
RPG


Confusing acronym is confusing...

 

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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 3/11 11:16pm Subject: RE: Hammer's Guide to the RPF's Leadership Transition
I was just gonna say that. tongue I like the post, though, confusing acronym and all.

 

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darth_nemisis 
Registered: May '04
23731_Palpatine
Date Posted: 3/12 12:36pm Subject: RE: Hammer's Guide to the RPF's Leadership Transition
So does anyone have any comments on my suggestions/points? As a recap:

Why don't we have another Council like we had a few years back? Bring in a few ideas and such...

I want to comment on the outreach: I_H isn't the only one who can help with that. What's to stop us from going into the Welcome New Users forum and going into individual threads and attempting to recruit some people. If we're nice and everything, then they will most likely be willing to check it out. Me and some of the people in the old New Sith Order and the old Sith Trials thread use to do it and we recruited some good people into it and some of my best friends on the forum.

 

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Yuul_Shamar 
Registered: Nov '04
40710_Jacen Solo
Date Posted: 3/12 12:44pm Subject: RE: Hammer's Guide to the RPF's Leadership Transition
By the way hammurnai, the senate game is recruiting again until the end of the month if you want to join in.

Anyway I'm likeing the ideas being brought up but would like to ask a question. What franchise/type of made up universe should the proposed flagship game for the NSWRP forum be?

 

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Vangarian 
Registered: Mar '03
13719_StormTrooper Happy
Date Posted: 3/14 8:03am Subject: RE: Hammer's Guide to the RPF's Leadership Transition - Date Edited: 3/14 8:58am (1 edits total) Edited By: Vangarian
Kalio_Dynkos posted:

Now, this being said, nearly all of the above reasons are great arguments for FFers to become a RPF cross-over. The community is much stronger over here in the Roleplaying forum. We have a great time! There is a lot of variety. Honestly, the selection seems to have dwindled a bit, but that could just be the winter slump. We have a plethora of choices to dive into and begin writing.

It does seem that the FF writers should enjoy this side of life. Roleplaying offers a lot of what the FF doesn't allow for in most situations - genuine interaction. From a character drawing perspective, one learns an awful lot by writing in this format because, quite frankly, as a player one has little control over what happens. Sure, that's not always the case and depends on your playing style, but you're dealing with a number of different imaginations, different personalities and different perspectives. We're talking about spontaneity, not self-created items. Obstacles come up, generated by your fellow players, and you must deal with them and create obstacles in turn. Interaction becomes a powerful tool that carries well into private or solo-writing. It boosts one's believability in writing.
Yes, the successful FFers already have these skills of writing numerous perspectives and creating well-paced, entrancing stories. We can all learn something. Not to mention, if they have those skills, we could use them over here! Creativity can be contagious. Look at the following that have spawned over the RPF. IBoP for example. How many writers kept up the "style" of the RP? I mean the bold-name, italics for locations, blue GM-text for posts, red OOC GM posts, etc. That made the RPF better.

Then there was the "...Star Wars style." I don't think these were all good things, particularly as they were copying the "007...Star Wars Style" games, which have become a class of their own. Still, how much of a community, or fellowship, was formed by that thread? It started something.

FFers over here could have a part in that.





I like the way you think!

I also can appreciate the idea of the NSWFF Forum, too!

 

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Vangarian 
Registered: Mar '03
13719_StormTrooper Happy
Date Posted: 3/14 8:16am Subject: RE: Hammer's Guide to the RPF's Leadership Transition - Date Edited: 3/14 8:49am (1 edits total) Edited By: Vangarian
Oops, sorry for the double post.

 

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darth_nemisis 
Registered: May '04
23731_Palpatine
Date Posted: 3/14 9:26am Subject: RE: Hammer's Guide to the RPF's Leadership Transition
[quote]What franchise/type of made up universe should the proposed flagship game for the NSWRP forum be? [/quote]
I think a good series would be Heroes. It's a large universe to explore, and it has barely been explored. Although, a problem with that unlike Star Wars is that not everyone has seen Heroes. But, I think can be a problem with any NSWRPG. There's always going to be someone who has not seen it, and therefore, less likely to join. But I think we are just going to have to look past that.

A NSWFFF...that would be pretty cool. What would the chances of something like that being made?

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 3/14 10:00am Subject: RE: Hammer's Guide to the RPF's Leadership Transition
darth_nemisis posted:
A NSWFFF...that would be pretty cool. What would the chances of something like that being made?


What were the odds of Han Solo successfully navigating the asteroid field? These are worse.

Anyways, you will not be able to get a flagship franchise RPG off the ground, at least if you go about it the way you normally would. This being the board system for a Star Wars website, Star Wars is common ground for everyone here. There is no one here who does not like Star Wars on at least some level. The same cannot be said for anything that isn't Star Wars. The popularity of a franchise may bring in a few more players, but it will not help you create something bigger just by itself. A massive Non-Star-Wars game has to be built up the hard way, by laying out everything before the players. Descriptions of the setting, options, factions, history, tons of things that lazy players don't read. If you're going to go that far, it's possible just to build a world of your own, even if you resort to the "kitchen sink" method of throwing together various ideas from various sources.

If a setting were built, the best thing to do would probably be to figure out the basic zeitgeist of the world. Despite what some may think, "WAR!" is a rather pointless way of doing things, because if you found something entirely on a war, then it pretty much ends when the war ends, and Warhammer this ain't. You might get more mileage out of a period of heightened tensions between several factions/nations, a period similar to the time between the two World Wars. Personally, I'd prefer an age of adventure and exploration, like something out of the pulp era, where none of the factions are waging outright war, but there's plenty of stuff to do. Then again, that's probably better off as a campaign setting for a single party.

 

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Kalio_Dynkos 
Registered: May '04
23523_Thrawn
Date Posted: 3/14 11:41am Subject: RE: Hammer's Guide to the RPF's Leadership Transition
Well, darth-nemesis and LightWarden, you make a fine point. I feel that is probably one of the truer observations yet regarding the NSWRPF. Star Wars is a given. I imagine few people are here that didn't come because of Star Wars. For Non-Star Wars it is often the fans that pick up those universes to play in. Rarely do Harry Potter haters enter Harry Potter games, for example.

What of avoiding that by developing a non-Star Wars flagship that explores a number of different facets of a given world? Personally, what I found most intriguing of IBoP was that I could pick a faction, a world to play in. LS_A created a thread for each faction. At the time, I was new and unchallenged. I wrote New Republic characters and later a young Jedi. I had no interest in the Yuuzahn Vong, Dark Side, or Imperial factions.

The nice thing was that these individual threads survived because not only could they stand on their own and go along at their own pace, but would interact in a separate thread that was created for such interactions. Other times, the Imps came in the NR thread and so on.

Particularly where the Non-Star Wars fan bases are concerned I think you're right. It's likely to be almost impossible to set up a game that everyone will want to join. The multi-thread system, however, allows fans of other factions to build and interact.

A non-Star Wars version, for example, could, instead of factions have each thread be a different major destination. Say a city. We can choose a major metropolitian from the real-world. Say, New York City. Most people can write what its like to be in a city, even if its not NYC, or San Diego, or London, etc. I'm just giving an example. This world can be for the villains, the mofia, the cops, the thiefs, etc.

To pull a line from Star Trek, the original series and The Next Generation had an underlying story of "The Preservers." These were a super-race of beings that picked up endangered races and put them on other planets where they would be protected. This being why the original crew found an entire settlement of Native Americans - all mixed together from other tribes. They were on a distant planet and had no idea of their beginning or that they hadn't always been there. Further, parellel histories took place on planets were there was a Roman Empire that didn't fail until much further into the 24th century, or a Nuclear War that wiped out the Yangs (Americans) and Kohms (Communists).

A non-star Wars story could have a simple underlying element that something unknown brought all these diverse people together. Perhaps some of them don't even know the others exist. The interaction and the realizations would be intriguing.

A second destination on the same planet could be something of the fantasy world. Here Goblins, Wizards, witches, enchanters, elfs, etc exist. They have a "city", or a settlement across a vast backdrop. It's on the same planet, but the featured GM and story arcs of this universe would uphold the Fantasy genre in this city.

Another city could involve a vastly advanced race of people - eons in the future where technology is concerned. Call this our Super Hero world, if we need one. Similiar character-types of futuristic genres could survive here. Say, Aliens-type technology. A world of a different problem.

Another city, a fourth, could be a civilation that's been war torn with its neighboring city, so combine two civiliations. Pick an era. This could cover your military buffs.

However, each of these civilations, with the exception of the above, is unaware of its counterparts. I'm sure the individual CO-GMs, or City Leaders, could conjure up enough intrigue for each of the individual cities. As would the RPers that uphold their responsibility to introduce their own obstacles and problems. A mafia war inadvertently affects a student's teen angst, a mother police office fights her own demons of her (cliched) past, a wizard wants to utilize goblins for a special kind of green jelly, and any number of super-techno problems in the other city. War, as far as the fourth/fifth cities are concerned, is its own story and i could go on for ever.

Aside from the individual game arcs, the overlaying ( or underlying) arc is that these people are interconnected in their problems. For the IBoP, a major arc for all the factions was the Yuuzahn Vong. For this, I'd be interested in the forces that brought the diverse people all together and that has kept them from knowing of each other's existence. The outside source of interaction, detraction and intrigue could be controlled by the head GM. Essentially, these civilizations are in the brink of destruction all together. Without delving into this too deeply and revealing a plot point, this planet could be a test of sorts for any number of things, but obviously under surveylliance by another alien race or a few.

Of course, I'm sketching this out on a whim right now from a cafe and a number of other things on my mind. Please forgive me if this seems unclear.If this interests anyone, I think it could work for it does a few things. It gives a number of people their choice of storylines and types of universes to play in. Some people are absolutely against wizards/goblins/etc. while others are interested in nothing but or don't care either way. As the overall plot comes more and more into focus by the big-GM's direction, players would inevitably have to cross the lines to the other "cities" so that they might survive.

In a nutshell: An entire world with a number of species from a variety of genres broken up into separate cities. One for a real-world Earth RP, another for the Supers, another for the fantasy, and another for war. With the exception of the last, they have no idea of their counterparts throughout the planet for a reason I could generate. The species were put here by another outside force which will take a roll eventually that will bind each of the factions together toward a common goal.

Then, if they don't want to particpate in the big thing, an RPer will still be part of that world. An RPer could just be the sort of guy who wants to live his life aside from the whole situation. Any number of opportunites are availble, particularly as the world around him will be effected if he likes it or not.



 

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