Kalio posted: -----Encouragement -We all need it, player or GM. As a GM, you're the brunt of much strife. Some people are just not nice to GMs. Problems in a game can usually be traced to the GM of the game. Not always, mind you, but often. I'm not pointing at anybody. It's just an observation that bad GMing usually is what ends the games too briefly on these threads. I would say primary in the Flagship Gamemasters responsibility is to be an encouraging force for his CO-GMs. Congratulating them where it is due for good ideas, well-handled conflicts, out of game issues, etc. It's nice to hear these things.
Yuul_Shamar posted:I agree with what you said, although I would like to add something. It is a request on my part, as a hopeful player, that when making this game those creating it MAKE SURE that the Flag Master, AND the main CO-GMS are known to be on often, preferably once a day. And that when they volounteer or are chosen have already made sure they have time for it. I have seen TOO MANY potentially good games, and those that I enjoyed playing ruined because the gm didn't plan ahead for their available time. The same thing can derail a game if done by a player, but it is nearly guarunteed to do so if it is the GM that does so. I'm npt pointing fingers, just pointing it out as a warning.