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Topic:
The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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CmdrMitthrawnuruodo
Registered:
Jul '00
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Date Posted:
3/24 12:09pm
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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Thats how it usually happens with Flagships anyway. They start out as regular games that become quite popular then branch out into Flagship games.
How about this instead. Lets take a look at games that are popular and make one of them into a flagship RPG?
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Hammurabi
Registered:
Jan '07
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Date Posted:
3/24 1:07pm
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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Ktala posted: You can sit there, and argue what worlds senarios work best, till ya all turn green, but if nobody gets off their collictive butts and actually put forth a game idea, talk is only that...talk.
Well, I've put my idea out there already.
CmdrMitthrawnuruodo posted: Thats how it usually happens with Flagships anyway. They start out as regular games that become quite popular then branch out into Flagship games.
How about this instead. Lets take a look at games that are popular and make one of them into a flagship RPG?
The NSWRP is different from the SWRP forum. Everybody on the JC's already familiar with Star Wars; however, there is no unifying franchise over on the NSWRP forum. We can't just say 'everybody go play X-Men, it's the flagship', because not everybody's into X-Men. And presumably those of us that are are already involved in the X-Men RP.
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DarthXan318
Registered:
Sep '02
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Date Posted:
3/24 3:08pm
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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Look ... I can't speak for all of us, obviously, but what I would like to do here is help make the kind of game I would absolutely love to play. Maybe it'll take off and immediately become the Next Big Thing, maybe it won't, obviously I hope it will, but whatever happens it'll be fun. And when a game is fun, people play it, and eventually it can grow into a flagship.
Really not that complicated.
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
3/26 9:53pm
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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DarthXan318 posted: Look ... I can't speak for all of us, obviously, but what I would like to do here is help make the kind of game I would absolutely love to play. Maybe it'll take off and immediately become the Next Big Thing, maybe it won't, obviously I hope it will, but whatever happens it'll be fun. And when a game is fun, people play it, and eventually it can grow into a flagship.
Really not that complicated.
QFT
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Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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darth_nemisis
Title: Host: Acolytes of Darkness
Registered:
May '04
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Date Posted:
3/26 10:51pm
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
- Date Edited:
3/26 10:56pm (1 edits total)
Edited By:
darth_nemisis
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Exactly. I like what both Ktala and DarthXan have said.
It seems as though we have been focusing too much on making it the Flagship, making sure that this will be the big game for the NSWRPF. For exampl: 1) we had initially started out with an idea for several threads. Thankfully we have all agreed one thread is good for starters. 2) We even have decided to call the GM the flagmaster, with the intention of several other sub/co-gms. Why not just focus on one GM and a co/sub-gm?
But, to sort of reiterate what has just been said, we need to focus more on just creating a game, not The Flagship. Concentrate on making the game fun, and then the flagship will be born out of that.
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Hammurabi
Registered:
Jan '07
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Date Posted:
3/28 7:51pm
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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Well, I was kinda against the whole 'fun' idea.
But we could always do a poll on the matter.
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
3/28 8:31pm
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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Hammurabi posted: Well, I was kinda against the whole 'fun' idea.
But we could always do a poll on the matter.
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Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Imperial_Hammer
Title: Manager: • SWRPF • NSWRPF • RPR
Registered:
Sep '04
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Date Posted:
3/29 1:14am
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
- Date Edited:
3/29 1:44am (1 edits total)
Edited By:
Imperial_Hammer
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I agree w/ Ktala and Xan on the focus-on-the-game idea. Its important to know what you're designing before you're designing it.
Now on this though, I thought this was decided, no? This group seems to be interested in creating a game where multiple genre of role playing can interact with each other under a single plot.
Is this what you guys want to do? Do you think this will make a fun game?
I don't think it has to be the multi-world formula at all for it to be a flagship. A very popular single genre can be a flagship too. As a matter of fact, back when I started in '04, I remembered that there was a very strong Harry Potter RPG that I at least thought was right up there at flagship status for non-Star Wars games.
I think there are plenty of franchises that can pull people. HP, Disney, Matrix, Western (Blazing Saddles, Lone Ranger) , Adventure (Indiana Jones), Spies (James Bond), Classical/Rome (Greek Mythology), Pirates (PotC) and more. I'd say that (generally) any best-selling/cult-classic movie has enough fans out there for there to be a familiar audience for it.
After you have your idea set, you can move on to plot and beyond....
I would suggest something like this (roughly) as a guide to get this project out of drydock.
1.) Game Idea (Is it Fun? Would you play it? This can be general)
2.) Game Specifics (Storyline and Plot)
3.) Game Mechanics (How to transform this plot into a viable, workable RPG)
4.) Game Technicals (Rules, Character Sheets, HTML)
5.) Game Marketing (Building up the momentum to secure a player base)
My 2 cents!
-I_H
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Winged_Jedi
Registered:
Feb '03
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Date Posted:
3/29 1:37am
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
- Date Edited:
3/29 1:40am (1 edits total)
Edited By:
Winged_Jedi
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IH makes an excellent point about using existing franchises...
And you know, glancing over at the regular RPG discussion thread, it strikes me that a very viable, very straightforward and very attractive option (to myself, anyway) is to simply make the flagship game a Kingdom Hearts game.
Immediately we have the solution to that multi-genre problem that people were stressing over. We can use other worlds besides Disney. A James Bond world. An Indiana Jones world. A Harry Potter world. Or just worlds based on specific genres- steampunk, western, sci-fi, etc.
Players travel around in their gummi ships between worlds. The Heartless/Nobodies/Organisation XIII provide convenient antagonists for the GM to use in a overall storyline.
And before anybody claims non-KH fans will be left out, let me say this: not only are the concepts of KH extremely easy to grasp, learning about it would be no different from having to learn about a world of our own creation.
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Yuul_Shamar
Registered:
Nov '04
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Date Posted:
3/29 2:23am
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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I don't know to much about kindom hearts and i wouldn't want to have to to pla in the flagship, the same foes for HP.
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SephyCloneNo15
Registered:
Apr '05
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Date Posted:
3/29 12:25pm
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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Winged_Jedi posted: IH makes an excellent point about using existing franchises...
And you know, glancing over at the regular RPG discussion thread, it strikes me that a very viable, very straightforward and very attractive option (to myself, anyway) is to simply make the flagship game a Kingdom Hearts game.
Immediately we have the solution to that multi-genre problem that people were stressing over. We can use other worlds besides Disney. A James Bond world. An Indiana Jones world. A Harry Potter world. Or just worlds based on specific genres- steampunk, western, sci-fi, etc.
Players travel around in their gummi ships between worlds. The Heartless/Nobodies/Organisation XIII provide convenient antagonists for the GM to use in a overall storyline.
And before anybody claims non-KH fans will be left out, let me say this: not only are the concepts of KH extremely easy to grasp, learning about it would be no different from having to learn about a world of our own creation.
The problem with that, though, is that building existing franchises into KH for some reason seems to bother every KH fan that isn't me. I had established in my mind an elaborate little set-up for a KH game when one was being discussed a while back that involved drawing Keybladers (as one of my villains called them) being drawn from a number of existing franchises, such as a Halo Elite with a Plasma Keyblade and a Jedi with a Keyblade Lightsaber, and a large contingent of purists shot that idea down almost as soon as I'd posted it.
As for using existing franchises, I don't know if we could easily sell people on a bunch of franchises interacting with each other, KH-style or any other way. For one, it'd seem kinda like a rehash of Exiles, but with possibly more or less freedom. Two, if we limit it to only certain established franchises, we'll have people whining about wanting to play characters from other franchises (which reminds me, we'd also need to establish rules about existing characters). I don't see a really good way to do a crossover that doesn't create more problems than it solves.
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Member: GDG, GMG. Sub-GM: CDG Zam Wessel Lives! Recipient of Thrawn McEwok's Squib Creations Limited-Edition Replica Glove of Darth Vader™ "Samuel L. Jackson isn't only a fine actor, but a gamer. He's one of us." ~ Kotaku
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Hammurabi
Registered:
Jan '07
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Date Posted:
3/30 7:41am
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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It's interesting that Hammer mentions Harry Potter, because I really think that if the right GM managed to get his hands on the Harry Potter RP, we'd actually do all right. As it is, though, the Harry Potter RPs have a very rough history, even though on at least one occasion a quality GM has stepped forward and offered to helm it. I'm a strong advocate for opening up the possibility of a second Harry Potter RP, if the GM first obtains mod approval.
But that's beside the point. Moving back to the discussion at hand: I'm not well-acquainted with Kingdom Hearts. Can somebody outline what we would be taking from it?
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DarthXan318
Registered:
Sep '02
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Date Posted:
4/2 3:59am
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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Where's Elu gone?
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starlight I will be chasing the starlight until the end of my life
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The_Jesstar
Registered:
Feb '03
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Date Posted:
4/2 5:39am
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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Hammurabi posted: It's interesting that Hammer mentions Harry Potter, because I really think that if the right GM managed to get his hands on the Harry Potter RP, we'd actually do all right.
Poor Harry's been and gone so many times... always popular, never long lasting.
Well since the end of the books anyway.. I love me some Harry.
OT: I have been following this, slighty... but I'll wait til I have something coherent to suggest before I do.
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Hammurabi
Registered:
Jan '07
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Date Posted:
4/2 6:28am
Subject:
RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
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DarthXan318 posted: Where's Elu gone?
Good question. I feel like he ought to be here, and his absence makes me wonder.
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