Author Topic: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
Yuul_Shamar 
Registered: Nov '04
40710_Jacen Solo
Date Posted: 3/18 3:13pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
I DO NOT want to be flagmaster. Although I might be up for a sub-gm slot though. I just don't thin k I'm ready for the load of the flagmaster or the CO-GMs(who in this game will kind of be like a full gm in many ways)

I actually prefer the one really big world idea.

 

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Darth_Elu 
Registered: Jan '03
46079_Darth Plagueis
Date Posted: 3/18 3:14pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread - Date Edited: 3/18 3:15pm (1 edits total) Edited By: Darth_Elu
Whomever takes the votes on Flag Master should not be someone who is running for the position. Just thought I'd put that out there basically. And I would add more to duties and so on and so-forth. But Kalio has stated it all already. It's all common sense really.

Edit: My opinion, the one big world is a tough way to go about it. If they're all together, why are some civilizations so far backward than the others? Doesn't make much sense to me.

 

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MASTERPRENN 
Title: JCC Man.
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Registered: Dec '05
46271_Raana Tey
Date Posted: 3/18 3:34pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
I'm more than willing to be the vote-counter and arbiter for the Flagmaster vote.

I'm not interested in the position, anyway.

If people are uncomfortable with me or someone else doing it, we can always ask IMP.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 3/18 3:44pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
Guys, it may be better to avoid doing the whole "pick a leader" until the point wherein you actually have a functioning idea, because you'll want someone who's invested in it. For now, let Elu or Kalio push the discussion around and see if you can get something that doesn't suck.

 

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Hammurabi 
Registered: Jan '07
44291_Han Solo
Date Posted: 3/18 3:54pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread - Date Edited: 3/18 3:54pm (1 edits total) Edited By: Hammurabi
I personally am absolutely not running for Flagmaster. I can't imagine doing Wingmaster either, but I would be interested in a Submaster position (and yes, I'm now calling it that). Though we're nowhere near that point yet. And I haven't RPed extensively with either of our two current candidates (though I'm still waiting to see who else is interested), so maybe it'd be good if the both of you (and anybody else who's interested) post their RP credentials. Y'know, which RPs you've GMed, maybe with links to the threads if possible.

But I think Light has a point - it still feels too early to me for us to be picking a definitive leader. Especially when we've no idea regarding the form our RP will take.

 

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Darth_Vaders_cousin 
Registered: Nov '04
7758_Sparky
Date Posted: 3/18 5:10pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
Here's what I think we should do. We let Kalio and Elu take charge of the discussion, and we nail out what exactly this game is going to be. Then, we decide on a Flagmaster...THEN we decide on sub-masters or wing masters or Not-So-Masterful Masters.

 

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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 3/18 5:37pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
That works too, actually.

 

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MASTERPRENN 
Title: JCC Man.
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Registered: Dec '05
46271_Raana Tey
Date Posted: 3/18 5:57pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
Sounds good to me. happy

 

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Yuul_Shamar 
Registered: Nov '04
40710_Jacen Solo
Date Posted: 3/18 6:14pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
Alrighty then lets get started wink

 

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Hammurabi 
Registered: Jan '07
44291_Han Solo
Date Posted: 3/18 6:51pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread - Date Edited: 3/18 8:06pm (1 edits total) Edited By: Hammurabi
I don't know how much we need direct leadership right now, and I don't think we should limit things to the two candidates out there. It hasn't been a day since we started looking for leaders, so there still might be some people out there who are interested. That said, Elu and Kalio have been providing great leadership thus far, so I think we should continue to look to them for guidance. That said, let's take a look at our agenda:

1. List of Think-Tankers
2. Interested Parties for Flag-Master
3. Appoint Flag-master

4. Worlds vs. One World & Nexus vs. Time Travel
5. RPF Poll conducted

6. Appoint Co-Gms
7. Finalize game mechanics/rules/first posts
8. Late Items

Bold items are currently being discussed. The sky blue indicates we've already covered it, red signifies a top issue at the moment. I colored item 3 green because that one's kinda up in the air right now, we might just decide to postpone it. And I colored four and five purple because I'd like to start discussing these soon.

Of course, there's also some gaps in our current agenda; though we've got finalization and late work listed, there's no time for detail work, no time for defining our worlds. And I think that should be inserted, but I feel like a lot of that should take place in the eventual three separate threads we create for that purpose. And I'd like to get those threads started as soon as we work out the basic ideas behind the Nexus, because once we figure that out, we can devote this thread more fully to general mechanics and Nexus detail while simultaneously working on our three subworlds in other threads. By splitting early, we can increase the amount of discussion and ensure that each of the three worlds and the Nexus gets fully fleshed-out.

So I would suggest our new agenda focus now on finishing up our Flagmaster discussion, then moving on to establishing the basic guidelines of our RP (one world, three worlds, or timeshifting) and then (depending on what the basics of our RP turn out to be) getting that poll set up. From there we determine the basic outlines of our four worlds (counting the Nexus) and then make the three sub-threads in the Resource. So:


Proposed Agenda
1. List of Think-Tankers
2. Interested Parties for Flag-Master
3. Update agenda

4. Worlds vs. One World & Nexus vs. Time Travel

5. RPF Poll conducted
6. Set up sub-threads and work out all the details (at one point determining who all the GMs are)
7. Finalize game mechanics/rules/first posts
8. Late Items

 

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Darth_Vaders_cousin 
Registered: Nov '04
7758_Sparky
Date Posted: 3/18 7:18pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
Ham, do you work for the DoHS?


Ok so Worlds Vs. One World


IMHO the one world idea, while it has it's merits, is seriously lacking game play values and would be all around too hard to work with. Especially in the fact that you must explain the varying level of technology, inhabbitant creatures, and who wants to have a game where world wide weapons from another location will effect your location when you had no power to stop their use.

So, Worlds is my vote.

 

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Hammurabi 
Registered: Jan '07
44291_Han Solo
Date Posted: 3/18 7:43pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
Darth_Vaders_cousin posted:
Ham, do you work for the DoHS?

Haha, what makes you ask?

And I'm actually starting to favor the one-world solution. If we did that, we wouldn't be able to include Modern settings, Fantasy settings, and 'Dark' settings - as you just pointed out, there really isn't any sensical way to blend all three on a single world. What we'd have to do is something more along the lines of what LightWarden was discussing: a more organic approach, where we blend some genres, but only blend genres that makes sense, genres that have enough similarities to be feasible. It would be something like the Gothic/Steampunk/postapocalyptic/Western world I described, or the Caribbean/Fantasy/Steampunk world LightWarden suggested (which was only an example, but sounds awesome). If we did something like that, we might not have as broad an appeal, but we'd also get a more organic, more open world. It'd also be more detailed, because we'd have more focus on one world, and everybody'd be in (essentially) one place, so we'd be able to have more factions within that world.

The problem with splitting into three worlds is that essentially, we're turning our flagship into three RPs that are only separate, only barely connected by some tenuous mystery Nexus. And if we don't get enough support to sustain our three RPs, this whole thing will collapse. The one-world approach is safer and more sensical.

 

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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 3/18 8:49pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
Worlds doesn't necessary mean three distinct RPs that happen to share a mystery Nexus. The whole beauty of having multiple worlds is that you can shift between worlds easily - and yet if you want you can just play in your own world. There's also a lot more scope for expansion - new worlds can be 'discovered' any time, new areas in each world can be discovered.

The impression I get of the Worlds idea is: there are many (say infinite in theory, but in practice only 3-4 to start) worlds that have 'developed' in sort of parallel. One world's got magic and evolved into our fantasy world, one world tore itself apart and is our apocalyptic/steampunk/dark/etc world, one world uses modern-day technology and so on ... and the Nexus is just another world, but a world that at some point managed to forge gates/links to other worlds. Not some mysterious construct in the middle of a space-time rift or something.

It's also a clear separation between worlds. To me it just feels like ... if it's one world, why would there be different levels of civilization? Unless we go with the Unknown Alien Race Divided The World idea, it'd end up being just like Earth with different types of countries... and I dunno, that just sounds boring.

 

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Saintheart 
Title: Manager and Wandering Swordsman of the RPF
Registered: Dec '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 3/18 8:49pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
Hmmm. As an aside, in that scenario, sub-GMs would more become factional leaders rather than masters of entire worlds.

For a one-world scenario (which I'm not personally in favour of, but which does have some appeal) it does mean you'd need to create a single world in some detail to sustain all those factions.

Just a random comment...

 

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DarthXan318 
Registered: Sep '02
13619_Padme
Date Posted: 3/18 8:51pm Subject: RE: The Think-Tank: NSWRPF Flagship Planning and Discussion Thread
That's it, too... I think the factions idea is a bit done to death. Having worlds as opposed to factions is something that (AFAIK) hasn't been done before, or at least not done as much.

 

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