Kalio_Dynkos posted:But rememember this is supposed to be the most accessible game of the RPF.
CmdrMitthrawnuruodo posted:How exactly are you doing this "World vs World" idea? Is it where the players get to choose a character from different genres/franchises and they get stuck together as a group and travel to other worlds to save the day or is it something like "Sliders" where a group of everyday people or D&D like adventurers suddenly find themselves sliding from one world to the next fighting evil and doing good while at the same time trying to find their way back to their world? I scimmed through the thread so i only know of the general idea but not the details. *is tired from researching Animal Abuse all day*
SephyCloneNo15 posted:It's human nature. Look what the Greeks and Romans did once they could build ships: They claimed the entire Mediterranean. Look what the Europeans did once they figured out that there was land on the other side of the Atlantic instead of a bottomless pit. If everyone lives on the same planet, the most advanced race will want to conquer the others. Stopping them from doing so requires some GM intervention, whether it's big force fields separating regions, or border-patrolling monsters or who-knows-what-else, but it requires some contrived mechanic.
Hammurabi posted:The combination of Gothic horror/steampunk with the wild west complicates things a little. London is without a doubt the iconic Victorian city, and I think it should be the center of the Steampunk/Cowboy world. The problem this creates, or course, is that London isn't surrounded by the sort of Western landscape we would need. The easiest solution would simply be to put London in Texas and call it a fix, but that wouldn't be the cleanest way of handling things. So my proposal dates back to an idea that was mentioned, but dismissed: post-apocalyptic. I feel like the apocalypse should be at least a century in the past, which gives time for the steampunk recovery to occur but leaves some of the lasting effects. The timing would place us in the midst of a sort of steam-powered renaissance/golden age, a society that's somewhat prosperous despite the wounds of its past. And I feel like the remnants of the apocalypse do nothing but add to the setting. As I've already stated, the ecological damage means we get a more Western setting. We also get radioactivity and the possibility of mutants, which definitely adds to our horror mentality.
Hammurabi posted:If that were true, we wouldn't have 193 nations on this planet. If anything, history favors entropy. Your best example is Rome, and even Rome was overcome by barbarians. The Greeks never held a substantial empire for any length of time, and the Europeans certainly had influence, but rarely did they sustain lasting colonies. Even in their most solid colonies, they generally faced strong insurgencies which often expelled the Europeans. Force fields didn't topple Rome or cast out Spain and England. It was barbarians and insurgents. Chaos prevails. And besides, even if one force gains advantage, we get to play out all that insurgency stuff. Which would be fun. And GM intervention isn't always as clunky as big force fields. How about sowing the seeds of an internal rift within the dominating faction? Split 'em up like Microsoft.