Author Topic: The Fool's Gamble Flies Again...
R_Zion 
Registered: Nov '04
47175_2008 Winter Holidays
Date Posted: 11/4/08 4:45pm Subject: The Fool's Gamble Flies Again... - Date Edited: 11/27/08 9:30pm (2 edits total) Edited By: Imperial_Hammer
On the eve of inevitable change within the United States and general instability across our world, one old standard from these forums rises up from the ashes to rear its chaotic head once again. That's right, folks, for those who have long awaited it... Legacy: Fool's Gamble is returning!

Now that I've gotten you all a-twitter with all of that, let me first be clear that its return will not be immediate, but it is coming. I'm currently involved in two RPGs and want to clear my plate a bit before I start GMing again, but I want to get started on planning the continuation of my novice endeavor on these forums now.

For those not in the know, Fool's Gamble was a small-group RP following the mercenary crew of the hodge-podged VT-49 Decimator 'Fool's Gamble' in the year 130 ABY. This crew faced some of the worst luck in the long history of bad luck in the time span of only 1-2 months yet still manage to escape with their lives, a few credits in their pockets and themselves thankfully not in an Imperial holding cell. This game has the honor of being one of if not THE first Legacy-era game here on the RPF and had developed a highly creative player base and a loyal following during its run. The new game will pick up shortly after where the last game left off and will continue to pursue the same storyline we had begun, perhaps with some adjustments depending on people's interests.

Interest has already been expressed by some of my former players on continuing the game yet I know full well I'll in no way be able to get everyone back. The game needs at the very least 8 players to fill the ship's crew and compliment, and I want to see if there's interest still out there amongst the current player base to revive this game once again. At the same time, I want to hear from all of you what exactly you want to see happen in such a game, what the previous installment got right and what needs to be improved on before it returns.

Anyway, folks... I need your help! Take a look at the old game, give me your thoughts, and if you're interested in seeing the Fool's Gamble fly again, let me know!



I_H Edit: Best of luck! You guys planned well!

 

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JEDIGUNSHIP 
Title: Road to Fame Host
Registered: May '08
47290_2008 NFL Playoffs
Date Posted: 11/4/08 4:48pm Subject: RE: The Fool's Gamble Flies Again...
It sounds interesting. happy

 

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TheManinBlack 
Registered: Aug '07
7987_Carth Onasi
Date Posted: 11/4/08 6:01pm Subject: RE: The Fool's Gamble Flies Again... - Date Edited: 11/4/08 6:02pm (1 edits total) Edited By: TheManinBlack
I'd love to join this. Nuff said

 

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The_Loyal_Imperial 
Title: C&G & Lit Game Host
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Registered: Nov '07
47278_2008 Winter Holidays
Date Posted: 11/4/08 6:48pm Subject: RE: The Fool's Gamble Flies Again... - Date Edited: 11/4/08 6:48pm (1 edits total) Edited By: The_Loyal_Imperial
I like the sound of this. Definitely interested.

 

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sprintabm 
Registered: May '05
7253_Target Lock
Date Posted: 11/4/08 7:40pm Subject: RE: The Fool's Gamble Flies Again...
Of course I'd play again! I'm gonna have to do some thinking about some of the questions you asked, what to improve, what was good etc.

 

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JediDingo 
Registered: Mar '05
6561_Han Solo
Date Posted: 11/4/08 8:17pm Subject: RE: The Fool's Gamble Flies Again...
Oh you've got to count me in too!

 

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NickLitYouAFlame 
Registered: Feb '07
23038_George Lucas
Date Posted: 11/4/08 8:58pm Subject: RE: The Fool's Gamble Flies Again...
I'd love to give it a try. I missed out the first time around, sadly.

I'm not sure how everything went at the end of the beginning, but perhaps, you could start the next run a year or so after the last, giving chance for changes to old characters and space for new characters to emerge onto the Fool's Gamble scene.

 

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Sinrebirth 
Registered: Nov '04
23524_Xanatos
Date Posted: 11/4/08 11:35pm Subject: RE: The Fool's Gamble Flies Again...
I. Want. To. Play!

 

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windu4 
Registered: May '08
7306_Duality II
Date Posted: 11/5/08 7:11am Subject: RE: The Fool's Gamble Flies Again...
Sounds cool I am definately in!

 

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R_Zion 
Registered: Nov '04
47175_2008 Winter Holidays
Date Posted: 11/5/08 7:23am Subject: RE: The Fool's Gamble Flies Again... - Date Edited: 11/5/08 7:29am (1 edits total) Edited By: R_Zion
NickLitYouAFlame posted:
I'd love to give it a try. I missed out the first time around, sadly.

I'm not sure how everything went at the end of the beginning, but perhaps, you could start the next run a year or so after the last, giving chance for changes to old characters and space for new characters to emerge onto the Fool's Gamble scene.


Well, I was going to go anywhere from a week to a month after the close of the first FG (it ended in the middle of a huge combat situation on Tatooine), but a year is something to consider. If I do skip to a year, though, I'll probably make all of the new characters already part of the crew. My idea was to have the last mission go in such an atrocious way that it force a good many of the characters (those that aren't going to be killed off) to leave for their own safety.


sprintabm posted:
Of course I'd play again! I'm gonna have to do some thinking about some of the questions you asked, what to improve, what was good etc.


Take your time answering the questions. Good feedback cannot be rushed. wink

 

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Sinrebirth 
Registered: Nov '04
23524_Xanatos
Date Posted: 11/5/08 9:55am Subject: RE: The Fool's Gamble Flies Again...
Improve?

I can think of one thing - have a slightly longer period between a player joining the game and joining the ship so as to make sure they're consistent and reliable and, indeed, a decent enough roleplayer to make it aboard the ship. That's my primary bugbear.

Aden Kya would like to come back, mind you, with his adopted son. grin

 

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BobaMatt 
Title: TFN EU Staff
Registered: Aug '02
6125_Boba Fett
Date Posted: 11/5/08 9:58am Subject: RE: The Fool's Gamble Flies Again...
::smacks forehead::

I knew Lord Kya's name was familiar!

 

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Sinrebirth 
Registered: Nov '04
23524_Xanatos
Date Posted: 11/5/08 10:57am Subject: RE: The Fool's Gamble Flies Again... - Date Edited: 11/5/08 11:04am (1 edits total) Edited By: Sinrebirth
Lord Garen Kya is his... great-grandfather?

*tries to remember*

Garen and Lorelei had Cesca Kya, who had two sons, Aden and Matthias, both of which took their mothers name for various reasons (Cesca was very good at screwing up relationships and driving respective partners to their limits), and Matthias had his own Aden, an Imperial Knight. The other Aden went a bit screwy (blame the parents) and ended up a Sith, and a minor thorn in Krayt's hand, even beyond Krayt crushing him into dust (literally).

So. Yeah. tongue

And, yes, every one of those characters has featured in at least one RPG. tongue Garen has been in three. grin

 

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HanSolo29 
Title: Manager:
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Registered: Apr '01
44331_Han Solo
Date Posted: 11/5/08 12:07pm Subject: RE: The Fool's Gamble Flies Again...
Huh, I missed this one the first time around. I'd definitely be interested in playing once it's up and running. wink

 

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R_Zion 
Registered: Nov '04
47175_2008 Winter Holidays
Date Posted: 11/5/08 12:16pm Subject: RE: The Fool's Gamble Flies Again...
Sinrebirth posted:
Improve?

I can think of one thing - have a slightly longer period between a player joining the game and joining the ship so as to make sure they're consistent and reliable and, indeed, a decent enough roleplayer to make it aboard the ship. That's my primary bugbear.

Aden Kya would like to come back, mind you, with his adopted son. grin


Well, it'll certainly be glad to have Aden and Li back, especially since we lost the kid factor with Ryelee.

I do agree with your suggestion, however, and when the time comes to post the game, won't be selecting players on a first-come, first-serve basis. Instead, I will be doing it by a combination of their character sheet both being creative and fitting the theme of the game, and they have to have a track record of being a regular post in other games and a good player. I'll be looking at post-history and even be talking to some of the GMs they currently play under to see if I get a recommendation or not.

If they're brand new, I'll require a sample post and, like you say, start them off somewhere else before having them join the crew. Then, if they don't cut the mustard, the character can simply be removed and the storyline dropped without giving the Fool's Gamble a revolving door again when it comes to employees.

Sound good?

 

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Sinrebirth 
Registered: Nov '04
23524_Xanatos
Date Posted: 11/5/08 1:02pm Subject: RE: The Fool's Gamble Flies Again...
Intriguing, R_Zion. I'm looking very forward to this. The revolving employee thing was literally the only issue I had with the game. It was violently irritating for me during 128 ABY, when I had to carry whole NPC plotlines. Violently irritating.

 

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