DarthReven posted:Do you play.... The ultramarines? I'm really just guessing here....
Syntax posted:Neither, actually. Cain is an admitted self-serving coward who wants nothing more than to live out his Imperial service in peace
SilentSpeaker posted:DarthReven posted:Do you play.... The ultramarines? I'm really just guessing here.... If that's towards me I played Black Templars (okay, okay, groan all you like, however I did not field the typical "Rhino Rush" BT force, I had bikes and an assault squad too :P )
DarthReven posted:a veteran in W40K Dawno of War
DarthReven posted:By the way, are BT better than BA in close combat? Blood Angels get a +1 int and attack durring a charge, plus veteran assualt squads and honor guards....
me posted:okay, okay, groan all you like
SilentSpeaker posted: DarthReven posted:a veteran in W40K Dawno of War I would like to play that, but my comp's too crappy . Have you played, for example any other RTS? How does it compare to them? (I might know some of the others you see, just so I can gauge) Well I haven't played in a while, school, the hobby got too expensive etc.,. There's a new rulesbook out right? Does your rulebook have a metal/mechanical skull with a warhammer behind it? That's 4th ed. Never played with those rules. I got in at 3rd ed. (So many rules! When I first started out I'd have to flick through the big black one and several codicies just for like, one move! Alas, I have forgotten most of them now. It's fun though, once you get the hang of it .) -Ordnance has that big template right? Well think of it this way, if he didn't have that tank you most likely would have annihilated him in CC . (is the marine armour save still 3+ ?) -I never really liked Tau myself, though I suppose it was good to have (2) new completely new races (they were intro'ed late 3rd ed. I think?) I only played against them once or twice (never finished the 2nd game) -700pts? Yeah that's good when your starting out (obviously) but it gets really fun when you play the standard tourny sizes (1500 etc). DarthReven posted:By the way, are BT better than BA in close combat? Blood Angels get a +1 int and attack durring a charge, plus veteran assualt squads and honor guards.... I can't really answer that question, I don't know how the rules have changed. Okay, this will be a big generalisation, but here's the rundown (from what I've heard) 2nd ed. favoured shooters, 3rd ed. favoured close combat, and I'm supposing 4th ed. is supposed to be that 'divine balance' between the two. me posted:okay, okay, groan all you like I reason I wrote this was because if you played BT you had an opportunity to go crazy on CC, every tactical squad could potentially have 13 models (10 marines, 3 scouts) all with 2 closecombat weapons (and hence 2 attacks) each. "Vanilla" or plain "codex" marines (Ultra's being the prime example, bloody poster-boys :P) could not do this. So, for example, a BT player could potentially have all his troop choices w/ CC weapons, a couple of squads, all in rhino transports. Okay, from the enemy's pov, his only real chance would be to try and get rid of the BT's before they reached him, because he would be messed up once they did (especially if they were a shooty army w/ little to no CC troops). All the BT player would have to do would be to get his models up to the enemy, unload them, and let the slaughter begin! An unfair and devestating tactic if the field/table was small. I believe this was called "Rhino rushing", and the unfairness (like a shooty army having too many ord.template weapons, or too many of something that gave too much of an advantage) was strangely called "cheese" or something, I forgotten most of the gamer's lingo anyway. Also, due to the 'special rules', BT's could choose a set of attributes before each battle. One if I remember correctly gave every trooper a 6+ invulnerable save, bah, I can't remember the other's (something about a "sweeping advance" that was particularily effective[?]. They had their advantages and disadvantages. Though many players of other armys would (I suppose quite rightly sometimes) think it unfair. (the stereotypical example was a young teenager or younger with a badly painted force that just wanted to win, of course, that's just the stereotype :P, I never saw this myself just heard about it by others complaining on the internet). I don't know how it is now but I would expect it to be more 'balanced', or something. So, long-windedness over, it depends on the player. When I first went agaist BA's I lost most of my force, other times got better and even beat them a couple of times (death company were a real pain). So, no matter the army, it depends on the player, his choice of forces etc., their strategy etc., This thread reminded me of a space marine forum I used to visit (the best one, I thought), but it appears that it's been down for a while. And I've checked and alot of the old WH(40k) forums are dead and gone too
Syntax posted:Dawn of War and Winter Assault are great. I play skirmishes all the time. Next expansion comes out later this year. They're adding two more races to the mix: Tau and Necrons.