Author Topic: Warhammer 40000(40K)
SilentSpeaker 
Registered: Sep '05
19975_Dash Rendar
Date Posted: 3/8/06 1:29am Subject: RE: Warhammer 40000(40K)
DarthReven posted:
Do you play.... The ultramarines? I'm really just guessing here....

If that's towards me I played Black Templars (okay, okay, groan all you like, however I did not field the typical "Rhino Rush" BT force, I had bikes and an assault squad too :P )


Syntax posted:
Neither, actually. Cain is an admitted self-serving coward who wants nothing more than to live out his Imperial service in peace

What! shock Ha! That would be a good read! laugh

Fifteen hours, huh? That worth reading? I read the blurb on the back, seems interesting.

Grey Knights!?! sick That's written by the same abomi-author (:P) that wrote that unholiest of unholies, "Soul Drinker"!!! (dan dan daaaaan! *thunder/lightning)

I'd be interested to see what you thought of it when your done.

I've read the BFG book "Execution hour", it was okay. But I can't remember finishing the sequal ("shadow point"), not cause it was bad, I just left it in another country I think)

Ever peeked at any of the "Inquisition War" books by Ian Watson? They were written a while ago (reprints now), I personally didn't like them (read first 2, never got the chance to read 3rd one), much weirder than any of the new ones.
There's one part where the characters put themselves in suspended-animation for a hundred years, then on the next page or something they come out and it's like, "whoa, 100 years huh?" Not that 100 years makes any diff to the 40k-verse. Bad example (okay it sounded incredibly stupid) but they struck me as being to outdated in their feel, not only in material; they weren't as dark or grim as the newer stories. Maybe I would have enjoyed them more if I had played 2nd or 1st edition.
The writng style was good though.



 

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Syntax 
Registered: Aug '01
6217_4-LOM
Date Posted: 3/8/06 2:54am Subject: RE: Warhammer 40000(40K)
I've heard that the Grey Knights books are great, especially the new one that just came out ('Dark Adeptus'). I'll tell you what I think once I get to them.

 

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LAJ_FETT 
Title:
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  • Date Posted: 3/8/06 3:57am Subject: RE: Warhammer 40000(40K)
    I've read the Ian Watson Inquisition books. They were a bit strange but I liked them.

     

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    DarthReven 
    Registered: May '05
    40334_Boba Fett
    Date Posted: 3/8/06 10:05pm Subject: RE: Warhammer 40000(40K)
    SilentSpeaker posted:
    DarthReven posted:
    Do you play.... The ultramarines? I'm really just guessing here....

    If that's towards me I played Black Templars (okay, okay, groan all you like, however I did not field the typical "Rhino Rush" BT force, I had bikes and an assault squad too :P )


    Well, i've never played BT before, so you've got not hate from me. Actualy, a a n00bie at it, while a veteran in W40K Dawno of War, i've played the table-top version like twice. Got pawned my first time. I was figghting the tau, we were doing a maybe a 700 point match...( i had 2 tact squads, full strenght, as well as a full powered assualt squad) My friend, he had 1 tau normal, a kroot squad as well as this Devilfish like tank with a huge gun on it. Plus a Battle suit guy. Now, that damn tank of his( fires ordance blasts) would wipe out a squad of mine in one hit. My force was almost destoryed byt the 2nd-3rd turns. Now, i tried to send in my assualt squad from the reserve on top of his tank and melta bomb it, but alas, i failed the reserve check,....


    I HATE TAU!!!!!! ( still, my friend, a veteran table top player, said i lost because of horrble roles, and the fact i had no veihicles. Luckily, i know have a 2 rhinos and a Baal tank, so i'm looking forward to our next battle. )

    By the way, are BT better than BA in close combat? Blood Angels get a +1 int and attack durring a charge, plus veteran assualt squads and honor guards....

     

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    SilentSpeaker 
    Registered: Sep '05
    19975_Dash Rendar
    Date Posted: 3/9/06 5:55am Subject: RE: Warhammer 40000(40K)

    DarthReven posted:
    a veteran in W40K Dawno of War

    I would like to play that, but my comp's too crappy sad . Have you played, for example any other RTS? How does it compare to them? (I might know some of the others you see, just so I can gauge)

    Well I haven't played in a while, school, the hobby got too expensive etc.,.
    There's a new rulesbook out right? Does your rulebook have a metal/mechanical skull with a warhammer behind it? skull That's 4th ed. Never played with those rules. I got in at 3rd ed.

    (So many rules! When I first started out I'd have to flick through the big black one and several codicies just for like, one move! Alas, I have forgotten most of them now. It's fun though, once you get the hang of it happy .)

    -Ordnance has that big template right? Well think of it this way, if he didn't have that tank you most likely would have annihilated him in CC beatup . (is the marine armour save still 3+ ?)

    -I never really liked Tau myself, though I suppose it was good to have (2) new completely new races (they were intro'ed late 3rd ed. I think?) I only played against them once or twice (never finished the 2nd game)

    -700pts? Yeah that's good when your starting out (obviously) but it gets really fun when you play the standard tourny sizes (1500 etc).


    DarthReven posted:
    By the way, are BT better than BA in close combat? Blood Angels get a +1 int and attack durring a charge, plus veteran assualt squads and honor guards....



    I can't really answer that question, I don't know how the rules have changed. Okay, this will be a big generalisation, but here's the rundown (from what I've heard) 2nd ed. favoured shooters, 3rd ed. favoured close combat, and I'm supposing 4th ed. is supposed to be that 'divine balance' between the two.
    me posted:
    okay, okay, groan all you like

    I reason I wrote this was because if you played BT you had an opportunity to go crazy on CC, every tactical squad could potentially have 13 models (10 marines, 3 scouts) all with 2 closecombat weapons (and hence 2 attacks) each. "Vanilla" or plain "codex" marines (Ultra's being the prime example, bloody poster-boys :P) could not do this.
    So, for example, a BT player could potentially have all his troop choices w/ CC weapons, a couple of squads, all in rhino transports.
    Okay, from the enemy's pov, his only real chance would be to try and get rid of the BT's before they reached him, because he would be messed up once they did (especially if they were a shooty army w/ little to no CC troops).
    All the BT player would have to do would be to get his models up to the enemy, unload them, and let the slaughter begin! An unfair and devestating tactic if the field/table was small.
    I believe this was called "Rhino rushing", and the unfairness (like a shooty army having too many ord.template weapons, or too many of something that gave too much of an advantage) was strangely called "cheese" or something, I forgotten most of the gamer's lingo anyway.

    Also, due to the 'special rules', BT's could choose a set of attributes before each battle. One if I remember correctly gave every trooper a 6+ invulnerable save, bah, I can't remember the other's (something about a "sweeping advance" that was particularily effective[?]. They had their advantages and disadvantages. Though many players of other armys would (I suppose quite rightly sometimes) think it unfair. (the stereotypical example was a young teenager or younger with a badly painted force that just wanted to win, of course, that's just the stereotype :P, I never saw this myself just heard about it by others complaining on the internet). I don't know how it is now but I would expect it to be more 'balanced', or something.

    So, long-windedness over, it depends on the player. When I first went agaist BA's I lost most of my force, other times got better and even beat them a couple of times (death company were a real pain). So, no matter the army, it depends on the player, his choice of forces etc., their strategy etc.,

    This thread reminded me of a space marine forum I used to visit (the best one, I thought),
    laugh
    but it appears that it's been down for a while.

    And I've checked and alot of the old WH(40k) forums are dead and gone too
    sad

     

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    LAJ_FETT 
    Title:
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  • Date Posted: 3/9/06 7:30am Subject: RE: Warhammer 40000(40K)
    I found the first two Cain books at Games Workshop and bought them. The sales clerk recommended them as well - said he thought they were great. I will probably read the first one after I read the new SW: Republic Commando book (which is next on the reading list).

     

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    Syntax 
    Registered: Aug '01
    6217_4-LOM
    Date Posted: 3/9/06 8:57am Subject: RE: Warhammer 40000(40K)
    I'm almost done with the first Ciaphas Cain book, and it only gets better as it goes on. grin

     

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    SilentSpeaker 
    Registered: Sep '05
    19975_Dash Rendar
    Date Posted: 3/9/06 9:20am Subject: RE: Warhammer 40000(40K) - Date Edited: 3/9/06 9:21am (1 edits total) Edited By: SilentSpeaker
    Huh? Sorry, I've just noticed that my link hasn't shown up (not that it matters, since it's not currently open. Just for future ref.)
    http://www.bolterandchainsword.com

     

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    LAJ_FETT 
    Title:
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  • Date Posted: 3/9/06 12:31pm Subject: RE: Warhammer 40000(40K)
    I went back and checked your post, SS - you forgot to give your link a name between the ][ so there was nothing to click on.

     

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    Syntax 
    Registered: Aug '01
    6217_4-LOM
    Date Posted: 3/9/06 8:25pm Subject: RE: Warhammer 40000(40K) - Date Edited: 3/9/06 8:30pm (3 edits total) Edited By: Syntax
    Oh yeah, I won this on eBay the other day:



    That's a Ciaphas Cain miniature, one of only 500 produced. It wasn't cheap, and I had to get it imported from England, but I'm still pleased. happy

    Here's a pic of how it looks assembled (but unpainted), from the Black Library website:

     

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    SilentSpeaker 
    Registered: Sep '05
    19975_Dash Rendar
    Date Posted: 3/9/06 8:44pm Subject: RE: Warhammer 40000(40K)
    I don't know, the last time I tried to post a link the same thing happened eg/
    I did this: (spaced so it doesn't disappear)
    B&C etc.
    then when I clicked "preview" it didn't show.
    I had to do this:
    B&C etc. (+)B&C (so another one outside the '[]'s)
    then it worked, I think that's how I did it?

    Maybe I'm just as uncoordinated on the internet as in real life :P

    Anyway, I'd like to read something 40k again and the bookstore I frequent happens to have Gaunt's Ghosts "Honor Guard". Problem is, I cannot remember if I have yet read "Necropolis" (I think I had bought it, but have left it in another country)

    *Spoiler* To those who are familiar with it...
    Is this the one where there's some kind of city where deep inside there's a STC that makes the fabled 'Iron Men'. Only, when some boob starts it up the androids that come out are all chaos-infected? And there's like a fight between a rival guard unit (Dragoons something)

    [unrelated:
    Whoa! got quite a bit of a shock just then! A sick looking crow landed in the front yard of my house. The neighbours came to warn. Man, I started getting all panicky about bird flu whistling or some other such nonsense. Turns out a cat just attacked it.*sigh of relief. Nervousness has been increasing over the coming weeks. Got to have a plan B about fleeing to that "other country" I keep referencing.]

     

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    DarthReven 
    Registered: May '05
    40334_Boba Fett
    Date Posted: 3/9/06 10:02pm Subject: RE: Warhammer 40000(40K)
    SilentSpeaker posted:

    DarthReven posted:
    a veteran in W40K Dawno of War

    I would like to play that, but my comp's too crappy sad . Have you played, for example any other RTS? How does it compare to them? (I might know some of the others you see, just so I can gauge)

    Well I haven't played in a while, school, the hobby got too expensive etc.,.
    There's a new rulesbook out right? Does your rulebook have a metal/mechanical skull with a warhammer behind it? skull That's 4th ed. Never played with those rules. I got in at 3rd ed.

    (So many rules! When I first started out I'd have to flick through the big black one and several codicies just for like, one move! Alas, I have forgotten most of them now. It's fun though, once you get the hang of it happy .)

    -Ordnance has that big template right? Well think of it this way, if he didn't have that tank you most likely would have annihilated him in CC beatup . (is the marine armour save still 3+ ?)

    -I never really liked Tau myself, though I suppose it was good to have (2) new completely new races (they were intro'ed late 3rd ed. I think?) I only played against them once or twice (never finished the 2nd game)

    -700pts? Yeah that's good when your starting out (obviously) but it gets really fun when you play the standard tourny sizes (1500 etc).


    DarthReven posted:
    By the way, are BT better than BA in close combat? Blood Angels get a +1 int and attack durring a charge, plus veteran assualt squads and honor guards....



    I can't really answer that question, I don't know how the rules have changed. Okay, this will be a big generalisation, but here's the rundown (from what I've heard) 2nd ed. favoured shooters, 3rd ed. favoured close combat, and I'm supposing 4th ed. is supposed to be that 'divine balance' between the two.
    me posted:
    okay, okay, groan all you like

    I reason I wrote this was because if you played BT you had an opportunity to go crazy on CC, every tactical squad could potentially have 13 models (10 marines, 3 scouts) all with 2 closecombat weapons (and hence 2 attacks) each. "Vanilla" or plain "codex" marines (Ultra's being the prime example, bloody poster-boys :P) could not do this.
    So, for example, a BT player could potentially have all his troop choices w/ CC weapons, a couple of squads, all in rhino transports.
    Okay, from the enemy's pov, his only real chance would be to try and get rid of the BT's before they reached him, because he would be messed up once they did (especially if they were a shooty army w/ little to no CC troops).
    All the BT player would have to do would be to get his models up to the enemy, unload them, and let the slaughter begin! An unfair and devestating tactic if the field/table was small.
    I believe this was called "Rhino rushing", and the unfairness (like a shooty army having too many ord.template weapons, or too many of something that gave too much of an advantage) was strangely called "cheese" or something, I forgotten most of the gamer's lingo anyway.

    Also, due to the 'special rules', BT's could choose a set of attributes before each battle. One if I remember correctly gave every trooper a 6+ invulnerable save, bah, I can't remember the other's (something about a "sweeping advance" that was particularily effective[?]. They had their advantages and disadvantages. Though many players of other armys would (I suppose quite rightly sometimes) think it unfair. (the stereotypical example was a young teenager or younger with a badly painted force that just wanted to win, of course, that's just the stereotype :P, I never saw this myself just heard about it by others complaining on the internet). I don't know how it is now but I would expect it to be more 'balanced', or something.

    So, long-windedness over, it depends on the player. When I first went agaist BA's I lost most of my force, other times got better and even beat them a couple of times (death company were a real pain). So, no matter the army, it depends on the player, his choice of forces etc., their strategy etc.,

    This thread reminded me of a space marine forum I used to visit (the best one, I thought),
    laugh
    but it appears that it's been down for a while.

    And I've checked and alot of the old WH(40k) forums are dead and gone too
    sad






    Well, ther new rules seem OK, but the infantry speed has to get bumped. 6" is WAY to small for troops, the boys' are down before they are even half there! Now, about my rules for BA, they're 3rd edition, GW hasnt released a 4th edition BA book.


    Also, i was remembering ,y defeat, and it is WORSE! My brother( who plays Ultra) was on my side as well, so it was my friedn crunched a force almosty double his size. While the map was large square, we were each at a corner. I was at the botom right, my friend at the top left, and my bro at the botom right. What my friend did was A: Tau normal and the tank went backwards a bit, then started using ordanance, as well as atleast 2-3 missiles a turn.( he may have been cheating here, he said there are "seeker missiles" and "smart missiles". He put his Kroot at the left middle, and a Tau Stealth squad at the bottom middle, in cover.

    Now my bro( a n00bie) split his meager army up. His command squad( termies and a librarian) as well as a standard squad with a flamer and rocket moved up. His other squad moved to engage the stealth squad. Now, the stealtjh squad is assualt, AND it has better range. So my bud would just move up, kill, and then run away before my bro could even shoot.

    Now, my Bro did have a chance to hit the tamk with his missile, but he missed with a "1". His tank then blew the squad up. His kroot( who have the same range as bolters!!!) fired, and my bro had ****-ass roles, and lost almost the enitre squad.( one flamer left). Now, my bro, then had a bit of luck, and using a new librarian power( no smite anymore, there are like 6 diferant powers. Anyways, the lightling attack he did, as well as the flamer and the bolters on the termies wiped out the kroot. At this time, m,y army is still cugin along, maybe 4/10s the way up to engage the tau.

    Then, my friend does 1: Bombard one of my squads into oblivion 2: drops a crises suit to the corner of my army.

    Then my bro moves up to engage the tau with his librarian and 3 termies left. They all dy to the 12-or so tau rifles without firing a shot. Ultramarines are dead.

    Meanwhile, with more attacks, my army is maybe 5 tact men left, a termie chaplan, and maybe 5 death company. I try to bring in my 10 Assualt troopers on the enemyh main battlelines( would've changed the batgtle considerably) but i fail my reserve check. Next turn i'm wiped out.



    By the way, DoW is a very good game, especialy the mods.

     

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    Syntax 
    Registered: Aug '01
    6217_4-LOM
    Date Posted: 3/9/06 11:09pm Subject: RE: Warhammer 40000(40K)
    Dawn of War and Winter Assault are great. I play skirmishes all the time.

    Next expansion comes out later this year. They're adding two more races to the mix: Tau and Necrons.

     

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    DarthReven 
    Registered: May '05
    40334_Boba Fett
    Date Posted: 3/10/06 9:22pm Subject: RE: Warhammer 40000(40K)
    Syntax posted:
    Dawn of War and Winter Assault are great. I play skirmishes all the time.

    Next expansion comes out later this year. They're adding two more races to the mix: Tau and Necrons.


    Yeah, but we already have a great Tau mod. I wish they would've worked on Necrons and Dark Eldar instead. Or tyranids. Or maybe, instead or more races, races closer to the codexes./ Bring in Devastator squads, Landspeeder squadrons. Or maybe make each race's color diferant. If you play BA, they will have a minor diferance than say BT. Or UT. Or DA. Ya know what i mean?

     

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    Syntax 
    Registered: Aug '01
    6217_4-LOM
    Date Posted: 3/10/06 9:30pm Subject: RE: Warhammer 40000(40K)
    I think the Tau were planned as the next expansion well before the fan-made Tau mod came out.
    Also, my money is on seeing another expansion after the next one, and it'll have Dark Eldar and the Inquisition (Daemonhunters/Witchhunters).
    The game developers have already said they will not be introducing the Tyranids in an expansion; they don't feel they could do the Tyranids justice, so instead of messing them up, they're just not going to do them at all.
    As for making things "closer" to the tabletop game, the game developers said that they made some design decisions for the sake of gameplay, even if that meant differing from the codecies on things. That's why there's no bike squadrons in DoW, since the Land Speeders basically fill that role, and there's no reason to have two units that do the same thing.

     

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