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Topic:
Recommendations for the best Star Trek film?
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DewbackRider88
Registered:
Nov '04
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Date Posted:
6/26 1:48pm
Subject:
RE: Recommendations for the best Star Trek film?
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I always saw phasers beign used to take shields down more than anything. As we have seen (star trek 2 for example) phasers usually just score the ship. Yes it damages but as VI showed us torps can go straight through the hull of a ship.
Take down the shields with phasers, or when the other ship is menouverable and fast, then use the torps to smash them apart.
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
6/26 3:02pm
Subject:
RE: Recommendations for the best Star Trek film?
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It seems to me it should be the other way around, though- use the punch of a torpedo to smash down the shields, since they're blast is less precise to can just hit anywhere on a shield, then use the phasers to cut up the unprotected ship how you like- disable, disarm or destroy it. Plus phasers would be better for more manueverable targets since they're faster than a torpedo.
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DewbackRider88
Registered:
Nov '04
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Date Posted:
6/26 3:43pm
Subject:
RE: Recommendations for the best Star Trek film?
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Yeah maybe my grammar wasnt clear but I meant use phasers for fast ships.
I love my commas lol
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Jedimarine
Registered:
Feb '01
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Date Posted:
6/26 6:24pm
Subject:
RE: Recommendations for the best Star Trek film?
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except Starship phaser are kind of sluggish...especially when put up against disruptor canons or the like.
A torpedo spread could be launched faster, with smart warheads able to reach target much faster...especially in the TNG and beyond.
And once you get to the "quantum" torps...phasers are about the most antiquated weapon left in the arsenal.
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Leto II
Registered:
Jan '00
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Date Posted:
6/26 7:40pm
Subject:
RE: Recommendations for the best Star Trek film?
- Date Edited:
6/26 8:01pm (4 edits total)
Edited By:
Leto II
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The2ndQuest posted: It seems to me it should be the other way around, though- use the punch of a torpedo to smash down the shields, since they're blast is less precise to can just hit anywhere on a shield, then use the phasers to cut up the unprotected ship how you like- disable, disarm or destroy it. Plus phasers would be better for more manueverable targets since they're faster than a torpedo.
A different scenario, though, would be if you're travelling at warp -- as the official tech-guides explain it, if you're at warp speeds, energy-based phasers (generating visible light) run smack into Einstein's c-limit, and become useless; a warp-velocity starship firing them "foreward," for example, would instantaneously surpass the beam it just emitted, by physical law.
This is pretty much why you almost always see torpedo usage in FTL on the shows and in the films, as they can be accelerated to warp speeds even faster than the starship firing them, if need be.
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Darth_Omega
Title: Substitute RICHARDSON Forum Feud Champion
Registered:
May '02
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Date Posted:
6/27 1:01am
Subject:
RE: Recommendations for the best Star Trek film?
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Phasers = fast recharge time, accurate, low-mid damage
Torpedo = slow reload time, high damage, explosion radius.
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icqfreak
Registered:
Mar '99
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Date Posted:
7/5 8:05pm
Subject:
RE: Recommendations for the best Star Trek film?
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For those of you who have Universal HD, Star Trek III was on earlier, and First Contact is currently on, my favorite of the trek films, looks great in HD!
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Koohii
Title: Games: RPG d6 GM
Registered:
May '03
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Date Posted:
7/7 9:44pm
Subject:
RE: Recommendations for the best Star Trek film?
- Date Edited:
7/7 9:50pm (1 edits total)
Edited By:
Koohii
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During TOS tv series, phasers were fired more (I think) than torpedoes.
What would have really helped the series is if the writers had been told to obey a set of standard rules. Except for WoK, torpedoes are always ready instantly, even though they have to load the tube, run it down a track, then fire it.
In the game Star Fleet Battles (FASA), Photon Torpedoes take 2 rounds to charge, and are direct fire weapons. Phasers and Disrupters can fire every round.
Plasma Torpedoes and Drones are seeking weapons--they are launched and track the target.
Also, phasers have a max damage of 9 points (unless they're the starbase size ones), where an overloaded photon can rack up 16 pts. Overloaded disrupters only do 8, but you can fire them every round instead of every other round, so there's game balance. Plasma torps take 3 rounds normally and do different damage based on size & distance travelled (anywhere from 0-50 pts) while drones--get complicated.
Mind you, using that logic, it would have been impossible to solve the problem of trek6, but at least some thought of consistency would have been added.
Nemesis had more than 2 phaser banks firing from the -E? at once? In different directions? realy? wow. I only saw it once, so I don't remember. may have to put it on my netflix cue again.
In other words: NX1701 had 5 phasers and a couple drone racks until it was upgraded with photon torpedoes. 1701 _-e had photons and phasers, and ditched armor plating in favor of shields.
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
7/8 10:13am
Subject:
RE: Recommendations for the best Star Trek film?
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Koohii posted: Nemesis had more than 2 phaser banks firing from the -E? at once? In different directions? realy? wow. I only saw it once, so I don't remember. may have to put it on my netflix cue again.
Yeah, when the cloaked Scimitar attacks initially, the E fires all over the place with 3-5 banks until it hits the ship, then fires several torpedos towards the point of impact, though it manages to dodge them. Awesome tactic.
Though it seems using more than 2 banks at once results in weaker shots- subsequent attacks by the E only use 1 or 2 banks again.
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K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." Is your Death Magnetic?
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Kimball_Kinnison
Registered:
Oct '01
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Date Posted:
7/8 11:49am
Subject:
RE: Recommendations for the best Star Trek film?
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Koohii posted: What would have really helped the series is if the writers had been told to obey a set of standard rules. Except for WoK, torpedoes are always ready instantly, even though they have to load the tube, run it down a track, then fire it.
It's not unreasonable for the torpedoes to be ready instantly. Even today, on submarines, it is standard procedure to immediately load at least two torpedo tubes when you go to battle stations, if you don't keep them loaded as a general rule.
As soon as you call for a yellow or red alert, you should immediately be loading torpedoes.
Kimball Kinnison
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Koohii
Title: Games: RPG d6 GM
Registered:
May '03
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Date Posted:
7/8 6:09pm
Subject:
RE: Recommendations for the best Star Trek film?
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Kimball_Kinnison posted:
Koohii posted: What would have really helped the series is if the writers had been told to obey a set of standard rules. Except for WoK, torpedoes are always ready instantly, even though they have to load the tube, run it down a track, then fire it.
It's not unreasonable for the torpedoes to be ready instantly. Even today, on submarines, it is standard procedure to immediately load at least two torpedo tubes when you go to battle stations, if you don't keep them loaded as a general rule.
As soon as you call for a yellow or red alert, you should immediately be loading torpedoes.
Kimball Kinnison
I agree. And that was also a mechanic within SFB: alert status. But the reload time seems to be non-existant. But still, some mention of that would have been good.
Also, in SFB, Phasers can be charged from any source, but the torpedoes have to be charged from the warp engines... something to do with using anti-matter.
On the other hand, a glowing red dot of light is a lot cheaper effect than the charge-up & fire sequence used for the phaser banks in TNG and beyond.
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DewbackRider88
Registered:
Nov '04
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Date Posted:
7/9 8:06am
Subject:
RE: Recommendations for the best Star Trek film?
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I always wondered what caused the red light of the torp, as we know the warhead is within a black outer casing.
And on the reload time: I think by TNG the reloading of torps had become computer controlled (hence worf just pressing buttons and then saying 'torpedos ready')
Like a gun, once one is fired and the ship is at red alert, the computer just preps the next pair or however many the tactical officer programs in to fire.
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'Lets put a smile on that face!!!! HAHAHAHA!' The man with the hat is back...and awesome! 'Gee it sure would be nice if we had some GRENADES dont ya think?!?!' http://www.dvdaficionado.com/dvds.html?cat=1&id
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Jedimarine
Registered:
Feb '01
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Date Posted:
7/9 9:02am
Subject:
RE: Recommendations for the best Star Trek film?
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Torpedoes have long been automated.
The dramatic "prepping the torpedo" scene in WOK...that was a manual arming method, probably used in case of systems failure.
one positive of torpedoes over phasers...you can launch them manually like that.
This notion is supported by the fact the Enterprise with a NOTHING crew fires torps at the bird of prey in Search for Spock.
And then don't forget the torpedo drama in IV...if it wasn't automated, then all they command staff would need to do is interrogate the "arming team" who would have to be on station to load the tube at some point.
torpedo automation is a standard of the whole franchise, not just TNG.
As such, torps tend to be very fast firing...especially when there is a moment to prepare.
phasers on the other hand, especially in the TNG period, take a moment to charge...critical miniseconds.
Thus why torpedo "spreads" got increased prevalence in TNG and then the advent of the quantums.
Heck...even the hand-held phasers got outmoded to something more in line with a standard discharging round.
Phasers = outmoded, underpowered, and crippled far to quickly by damage taken to the ship.
It's not surprising it's almost vanish from the franchise...even as they go back in time.
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Koohii
Title: Games: RPG d6 GM
Registered:
May '03
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Date Posted:
7/9 9:04am
Subject:
RE: Recommendations for the best Star Trek film?
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Hmmm... We're contemplating/debating/arguing the mechanics of the startrek world... You know what that makes us?
NERD ALERT!
Oh well. It's not like Rodenbury actually had a coherent blan for the series--it was a serial epic with no plan beyond "sell the next season to the network" and "entertain."
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Create happy mediums: Free prozac to all psychics & Jedi I'm met 6yo adults and 36yo children Still working toward Ni-Kyu Go Ju Ryu
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