TheForce.net Jedi Council
Author Topic: ** CONVERSION Help / Requests **
alexanderj  144 posts
Registered: Aug '05
24080_Anakin
Date Posted: 5/23/06 10:54pm Subject: RE: ** CONVERSION Help / Requests **
This is a slightly different conversion request,how do i apply my .fbx animation to my biped?

thanx!

 

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dvdcdr  430 posts
Registered: Aug '06
14852_Yoda
Date Posted: 8/8/06 6:28pm Subject: RE: ** CONVERSION Help / Requests **
I haven't read everything so I don't know if somebody already said this. But 3DWin5 from Reingold 3D is an excellent free converting program that works with several different formats and doesn't have any limitations.

 

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zomgzero 
Registered: Aug '06
Date Posted: 8/22/06 2:02pm Subject: RE: ** CONVERSION Help / Requests **
i have 3ds max 8, is there a way to load max 2 modles or modles from older versions? i have sucsecfully loaded down to 6 or 7 but not any lower. i wish to open some modles from the star wars section, files that have formats of "MAX 2" "3ds" and such.. if anyone could help it would be much apreciated.. thanks -zero

 

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darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 8/22/06 2:10pm Subject: RE: ** CONVERSION Help / Requests **
Max 8 can open any versions below, and it can also import the .3ds files

and it's Model not Modle

 

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dvdcdr  430 posts
Registered: Aug '06
14852_Yoda
Date Posted: 9/2/06 10:13am Subject: RE: ** CONVERSION Help / Requests **
Does anybody know of a way to convert max files to obj or something more widely compatable? I do not own 3Dsmax, so if that's the only way can someone with the program convert some files for me?

 

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DarthRicmu  502 posts
Registered: Jul '05
6298_Imperial Shuttle
Date Posted: 10/3/06 2:26pm Subject: RE: ** CONVERSION Help / Requests **
I think you could open them in blender and export them as maya object file (.obj)

I think....

never done it myself....

 

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Noodle06 
Registered: Jan '07
Date Posted: 1/9/07 3:18am Subject: RE: ** CONVERSION Help / Requests ** - Date Edited: 1/9/07 4:43am (2 edits total) Edited By: Noodle06
Hey guys i have a question

I have the PLE of Maya and the trial version of max, im going to be getting the full version of maya soon but my trial version of max expires in a few days.

I want to convert some of the max files into something that will go into full version of maya, like OBJ i think

Basically what ive done is open the model in max, export as OBJ....now if i imported this file into the full version of maya would it go in alright? Is there any certain options i need to select in the export options window?

I cant test it because i dont have the full version of maya and my trial of max will expire soon so im running out of time.

So yeah does anyone know if that will work.
Sorry if im totally wrong but i have no clue at all how to convert for maya properly.
Guess ill have to wait until i have the full version to see if it will work

cheers

 

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darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 1/9/07 9:27am Subject: RE: ** CONVERSION Help / Requests **
If you have an earlier version of Max (Max 8) it has the .fbx format installed, it's better than .obj so if you can try converting to that then that would be better. If not, just remember to have it set to convert to quads in the .obj export settings so that the topology will work better.

 

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Noodle06 
Registered: Jan '07
Date Posted: 1/9/07 3:27pm Subject: RE: ** CONVERSION Help / Requests ** - Date Edited: 1/9/07 3:45pm (5 edits total) Edited By: Noodle06
ok i think i have the trial for max 9.
1. So i can just import the .fbx into full maya? It wont open in the PLE but thats probably just a limitation of this version.

2. and just another quick question, will the textures appear in maya like they do in max, do i need to select 'Use materials' and 'create material library' when exporting?


3. I think i exported some of the max models into OBJ with triangles selected, will they turn out horribly?

Sorry for more nooby questions but i really appreciate the help guys

cheers,

 

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darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 1/9/07 4:24pm Subject: RE: ** CONVERSION Help / Requests **
I don't think it will turn out horribly but it would be better to use quads because that's what Maya uses. And yes, make sure to have it export the material library. It won't look like it will in Max most likely unless it's a rather simple material, but it should have the colors and basic texture maps included. Maya should have the .fbx as an import option, but 3ds Max 9 doesn't have FBX installed by default and I don't think they've released a download of it yet.

 

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Noodle06 
Registered: Jan '07
Date Posted: 1/9/07 4:47pm Subject: RE: ** CONVERSION Help / Requests ** - Date Edited: 1/9/07 5:08pm (2 edits total) Edited By: Noodle06
Ok cool thanks for the help.
So max cant open .fbx but its still alright to export them right?
should i click export to ASCII format in the .fbx export window?

and also when i export as .obj i select "use materials", "create materials library", change to "quads" and then in the next window my source is 'scene materials' or am i supposed to select "material library"?

Sorry for all the questions i just want to be really sure because my trial expires tonight

cheers

 

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darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 1/9/07 8:30pm Subject: RE: ** CONVERSION Help / Requests **
Max can import them, although my copy of Max 9 doesn't have .fbx anywhere which Max 8 did. I would say ASCII is fine. And yes, select "use materials' and "create materials library" and switch to quads when you export, it will create the .obj file and a .mtl file which is the material library, I would say your source is 'scene materials' because that seems more like it takes all of the materials being used rather than just what's in the material library so that's good.

 

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Noodle06 
Registered: Jan '07
Date Posted: 1/9/07 8:47pm Subject: RE: ** CONVERSION Help / Requests **
alright mate looks like im good then

thanks alot for the help, appreciate it

cheers

 

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YODAOBI999  112 posts
Registered: Jun '06
23579_Yoda
Date Posted: 2/10/07 5:17pm Subject: RE: ** CONVERSION Help / Requests **
I use a program called 3D Object Converter 3.80, which can convert many different file types including .lwo, .obj, .3ds.
Here's a link to the program:



In order to convert between all of them you need a special patch. I have it, but I don't remember where I got it from. So if you need it, you can e-mail me at andrewmichael5@hotmail.com and I'll be able to send it to you with details on how to install it. IF YOU E-MAIL ME PLEASE TITLE YOUR SUBJECT LINE AS: conversionhelp

just so I know who it is and I don't blow off the e-mail thinking it's junk. grin



 

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YODAOBI999  112 posts
Registered: Jun '06
23579_Yoda
Date Posted: 2/11/07 7:30am Subject: RE: ** CONVERSION Help / Requests **
O.k., this is where you can get 3D Object Converter 3.80
http://fileforum.betanews.com/detail/3D_Object_Converter/1066809094/1

(sorry other link did not work)

 

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