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Topic:
***BLENDER*** Help, forum links, tutorials, etc.
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RyiokuXL
Registered:
Jun '05
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Date Posted:
10/28/05 5:41pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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awesome, thanks a ton!
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outrider462004
Registered:
Oct '04
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Date Posted:
10/28/05 7:09pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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No prob
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Lightsaber_Monster
Registered:
Oct '05
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Date Posted:
10/29/05 5:15am
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
- Date Edited:
10/29/05 5:57am (4 edits total)
Edited By:
Lightsaber_Monster
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hi everyone, In blender when I hit ANIM (yes ive set the quicktime codec) in the other blender window, when im done with ANIM I get this:
Blender thing
How do I save my quicktime movies in blender when ive done this?
EDIT: Fixed link
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Lightsaber_Monster
Registered:
Oct '05
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Date Posted:
10/29/05 3:34pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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Also does anyone know how to execute a .py import/export script in blender?
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joek1010
Registered:
Feb '04
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Date Posted:
10/30/05 4:46pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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Lightsaber_Monster posted: hi everyone, In blender when I hit ANIM (yes ive set the quicktime codec) in the other blender window, when im done with ANIM I get this:
Blender thing
How do I save my quicktime movies in blender when ive done this?
EDIT: Fixed link
Did you specify a path for the file? It should create a file with the name you specified and the range of frames rendered. Something like render001-0100.mov.
Water Tutorial
Check these out. There are some fantastic tutorials on this site (water at the bottom).
Lightsaber_Monster posted: Also does anyone know how to execute a .py import/export script in blender?
Open the script in a text window (change the window type to text, File-Open). The window type dropdown is at the bottom left of each window in blender. Then either go File - Run Python Script or Alt-P.
Hope that helps!
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RyiokuXL
Registered:
Jun '05
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Date Posted:
11/15/05 6:50pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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Another question... for making something glow, like a long rectangular object, how would i make it look like a light when rendered? also make it cast light on other parts of the model.
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Total E-Brother to Randy_Orton "I love you." "Uhhh... Yeah sorry, I don't." "I'm sorry Sir, this coupon is expired." "You son of a *****!"
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Lightsaber_Monster
Registered:
Oct '05
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Date Posted:
12/2/05 2:32pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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Just telling you guys, if you export in .obj and import to blender the mesh will have hundreds more polys then the original model(that dont do anything), I think for some reason blender subdivides them on import
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uwishuwereme
Registered:
Nov '05
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Date Posted:
12/11/05 1:35pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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Does anyone know a simple mesh modeling and face modeling tutorial?
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uwishuwereme
Registered:
Nov '05
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Date Posted:
12/11/05 3:25pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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Also how do I choose vertices on Blender?
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http://uwishuwereme.proboards76.com/index.cgi {Shadow Sith Army Apprentice to Moleman1138} Change is inevitable, except from a vending machine. Make it idiot proof and someone will make a better idiot. Curiosity was framed; ignorance killed the cat.
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joek1010
Registered:
Feb '04
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Date Posted:
12/19/05 10:08pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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Click
Click
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outrider462004
Registered:
Oct '04
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Date Posted:
12/31/05 6:47pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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I'm haveing a proplem with a mesh. I want it to look like glass. Basickly it reflects and you can see through it. What do I do?
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Lightsaber_Monster
Registered:
Oct '05
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Date Posted:
1/3/06 10:55am
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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Hi everyone, Ive been working with blender alot and want to give you blender modelers a little tutorial on lighting
First I suppose your used to the blender interface and know where certain buttons are
1.) Add a few cubes and scale them to look like buildings
2.) Add a plane(this will be the floor
3.) Take your lamp and place the it above the buildings near the middle of the scene
4.) Where on the lamp buttons it says distance, change it to anything from 10.00- 20.00 depending on how bright you want your scene
5.) Render
6.) Save image as a .jpeg
6.) Your done!, you can always tweak the distance of the lamp and where it is depending on your tastes
Enjoy!!!!!
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joek1010
Registered:
Feb '04
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Date Posted:
1/4/06 2:53pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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outrider462004 posted: I'm haveing a proplem with a mesh. I want it to look like glass. Basickly it reflects and you can see through it. What do I do?
Making Objects Reflect and Changing Alpha Values
This took me forever to figure out. It requires raytracing, so renders will take longer (could be significantly depending on the scene).
1. Select Object to make Reflective/Translucent (Object Mode)
2. Press SHADING button (F5)
3. Go to the MIRROR TRANSP tab (middle tab)
4. For Reflections: Select RAY MIRROR button, and then change RAY MIRROR slider
5. For Alpha/Translucency: Select RAY TRANSP (middle) and then change the A slider on the MATERIAL tab
6. Finally, press SCENE button (F10), and select RAY in RENDER tab
7. Press Render to view results
- This was from one of my earlier posts in the thread. A lot of these new questions that people are asking are either in the thread already, or their really easy to figure out (Google!). I don't mind increasing my post-count, but really . . .
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Lightsaber_Monster
Registered:
Oct '05
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Date Posted:
1/5/06 11:52am
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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Finally, A good tutorial on glass, Nice work!
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joek1010
Registered:
Feb '04
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Date Posted:
1/11/06 1:50pm
Subject:
RE: ***BLENDER*** Help, forum links, tutorials, etc.
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no prob
-----signature-----
- - - - - - - - - - - - - - - - - - - - - - - - - - Joe "If we don't succeed, we run the risk of failure." - Dan Quayle - - - - - - - - - - - - - - - - - - - - - - - - - -
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