TheForce.net Jedi Council
Author Topic: ** NOObie's... all appz all questions **
darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 2/25/07 12:13pm Subject: RE: ** NOObie's... all appz all questions **
No, hierarchy is just a term used to describe that objects are linked to each other in a chain. When you try to create the bones it will have them linked to each other in the order you make them, so each bone is linked to the bone before it. If you have to stop, like for instance if you started with the torso and went down to the legs and you want to do the arms, you'll have to link the new arm bones to the torso.

I think you may be lost, look in the User Reference help of 3ds Max.

 

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nepmarauder 
Registered: Feb '07
Date Posted: 2/25/07 12:37pm Subject: RE: ** NOObie's... all appz all questions **
Okay, will do.

 

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nepmarauder 
Registered: Feb '07
Date Posted: 2/28/07 2:10pm Subject: RE: ** NOObie's... all appz all questions **
First of all, I apologize for the double-post.

I trying to add bones to the model for a day or two, and have been unable to make progress.

Do you by any chance have a model with the bones in it already? If so, my e-mail is nepmarauder@yahoo.com. It would be much appreciated. Thanks again.

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 2/28/07 2:52pm Subject: RE: ** NOObie's... all appz all questions **
I'm not going to just give you the answer, you need to learn it for yourself. And besides, not all bone rigs work with each other. If you can't use bones then use Biped, if you can't somehow learn how to do that then you are in over your head and you should try something more simple because you don't know what you're doing. The User Reference help is extremely helpful, for instance, try searching for Bones, or Biped, really it's that easy.

 

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nepmarauder 
Registered: Feb '07
Date Posted: 2/28/07 4:45pm Subject: RE: ** NOObie's... all appz all questions **
Okay. happy I guess I'll have to do some reading then. I usually not one to ask for this kind of help. This time though, I didn't want to waste too much time. I appreciate your references, and in a way I thank you for not giving me the immediate answer.

 

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nepmarauder 
Registered: Feb '07
Date Posted: 3/4/07 12:30pm Subject: RE: ** NOObie's... all appz all questions **
Once again, sorry about the double-post.

I worked on the Rancor model Friday night. I read an extensive amount of material about 3DS MAX 9 and I feel that I have a decent understanding of it now.

I decided to make my own biped to reassure my understanding of the system. So, I created my biped (which as you know takes a while to get right) and applied Modify>Physique. After that I easily created an animation.

Now, I have two other models from Sci-Fi 3D that I would like to use (Admiral Ackbar and Stormtrooper 3). But, for these models I do not want to create the biped myself, rather I would like to utilize the already created biped points. Now, when I load the .3ds file of either model, I get green biped points (no biped model). And, when I attempt to apply Physique and a footstep animation, it fails. How, if possible, can I utilize these points to create a footstep animation for both?

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 3/4/07 9:00pm Subject: RE: ** NOObie's... all appz all questions **
Open the .max versions instead. The .3ds files are only for importing into other 3D programs, although it's not as good as other formats. The .max versions will probably already have a Biped fitted and applied.

You might also want to take a look at using the Skin modifier instead of Physique, it gives you more control.

 

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nepmarauder 
Registered: Feb '07
Date Posted: 3/5/07 6:06pm Subject: RE: ** NOObie's... all appz all questions **
Well, its kind of funny that you told me to use the .max versions. I tried them the other night and I couldn't get them to work right. Then I tried them again tonight and they worked terrifically. Thanks for your suggestions and for your help with these problems of mine.

 

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Mayafreak 
Registered: Mar '07
23784_Anakin
Date Posted: 3/27/07 9:30pm Subject: RE: ** NOObie's... all appz all questions ** - Date Edited: 3/27/07 9:32pm (2 edits total) Edited By: Mayafreak
how...HOW.....HOW
ok, this is it...im 14, i love maya
i want to have a career in this field 100%
how do i put this....
this is a pic of one of my workz
http://i129.photobucket.com/albums/p223/mayafreak/LockSFoils.jpg

so not bad eh? thats wot i think anyhow
i am fairly experienced, i bought a book and all that good stuff
plus free online tutorials.(i dont hav much money...14...)
so, my question to all you experienced users is HOW HOW HOW do you model this??
http://www.scifi3d.com/images/wip/2336_src_venator3_1.jpg
this is a pic of my most favorite star wars ship ever!
i dont know how to model it because
http://www.scifi3d.com/images/wip/2397_src_venator3_6.jpg
i dont know how the side can go up and down yet the top plate be completely flat.
methods, tutorials, pics are all welcome PLEASE i've been
posting everywhere and nobody will anwser me. If you do, i will be
extremely greatful
Do not forget please, that im in maya and not max happy
-Dchow, 14

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 3/28/07 7:32am Subject: RE: ** NOObie's... all appz all questions **
There aren't going to be any tutorials exactly for that. And I don't really know what you're asking anyway. Do you mean how do you get the angled sides while th top (at the tower) is flat?

 

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Mayafreak 
Registered: Mar '07
23784_Anakin
Date Posted: 3/28/07 3:03pm Subject: RE: ** NOObie's... all appz all questions **
well, if you look at the side view, it is straight, then angles upwards and downwards...
but if you look at perspective, the it shows no deformations. the top of the ship is flat...no upwards..
its hard to explain

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 3/28/07 3:43pm Subject: RE: ** NOObie's... all appz all questions **
Do you think you could draw a picture showing what you mean?

 

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Mayafreak 
Registered: Mar '07
23784_Anakin
Date Posted: 3/28/07 4:21pm Subject: RE: ** NOObie's... all appz all questions **
whats wrong with the one I posted?
http://www.scifi3d.com/images/wip/2397_src_venator3_6.jpg

cant you see that the front is straight, then goes up and down?
then the real model you cant even tell that it is angled...
http://www.scifi3d.com/images/wip/189_src_venator3_2.jpg

try this..
http://www.scifi3d.com/wip_details.asp?intGenreID=10&intCatID=11&key=120

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 3/28/07 5:21pm Subject: RE: ** NOObie's... all appz all questions **
Oh, ok I understand.

It goes up and down because the top and bottom hull surfaces are slanted, the hangar part is closer into the ship (the indenent in the sides) and so the trench part with the hangar has to be taller in that area

 

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Mayafreak 
Registered: Mar '07
23784_Anakin
Date Posted: 3/28/07 8:12pm Subject: RE: ** NOObie's... all appz all questions ** - Date Edited: 3/28/07 8:12pm (1 edits total) Edited By: Mayafreak
yes, i have no clue how to model a basic shape
tried for hours, but came up with nothing. not even this...
http://www.scifi3d.com/images/wip/2279_src_republicattackcruiser2.jpg

Thx alot for trying to help me:)

 

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