TheForce.net Jedi Council
Author Topic: ** NOObie's... all appz all questions **
darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 3/29/07 9:47am Subject: RE: ** NOObie's... all appz all questions **
Have you tried some tutorials for some beginner stuff?

In Maya you basically start with a cube or something and just move vertices and such and use the split polygon tool until you have shapes that you want (very basic concept there but I can't really write a tutorial).

For something like that it wouldn't really be that difficult. Perhaps you should just try some tutorials before trying to do something like that.

 

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Mayafreak 
Registered: Mar '07
23784_Anakin
Date Posted: 3/29/07 3:57pm Subject: RE: ** NOObie's... all appz all questions **
Believe me, i've covered pretty much every tutorial that is free and has a workin link...
none hlp me that much...

 

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darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 3/29/07 6:32pm Subject: RE: ** NOObie's... all appz all questions **
Really?

Do you have some work that you've done that I could see?

 

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Mayafreak 
Registered: Mar '07
23784_Anakin
Date Posted: 3/29/07 6:38pm Subject: RE: ** NOObie's... all appz all questions **
from tuts? or just my own?
these are my own
http://i129.photobucket.com/albums/p223/mayafreak/Drone121.jpg
http://i129.photobucket.com/albums/p223/mayafreak/FinalGeo1.jpg
http://i129.photobucket.com/albums/p223/mayafreak/BulletDoor1.jpg
http://i129.photobucket.com/albums/p223/mayafreak/LockSFoils.jpg
http://i129.photobucket.com/albums/p223/mayafreak/Blast1.jpg
http://i129.photobucket.com/albums/p223/mayafreak/Blaster1.jpg
these are my newest ones, others, not worh lookin at

 

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darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 3/29/07 6:43pm Subject: RE: ** NOObie's... all appz all questions **
Your stuff is pretty good, are you just having trouble copying something else that someone else has done or are you really having trouble understanding how to make the shapes?

 

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Mayafreak 
Registered: Mar '07
23784_Anakin
Date Posted: 3/29/07 6:44pm Subject: RE: ** NOObie's... all appz all questions **
i am having a serious problem creating the geometry i want. i can draw
quite well, but i just cant make some of the geometry that i wish,
in this case, da venator:)

 

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darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 3/29/07 6:51pm Subject: RE: ** NOObie's... all appz all questions **
I've never tried doing a ship like a Star Destroyer, perhaps you should email other people that have done Star Destroyers and stuff and see what steps they took to model them.

 

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Mayafreak 
Registered: Mar '07
23784_Anakin
Date Posted: 3/29/07 6:52pm Subject: RE: ** NOObie's... all appz all questions **
ok man, thx for hlpin me out

 

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Mayafreak 
Registered: Mar '07
23784_Anakin
Date Posted: 3/29/07 6:56pm Subject: RE: ** NOObie's... all appz all questions **
ok man, thx for hlpin me out

 

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shaneo3000 
Registered: Mar '07
Date Posted: 3/31/07 7:41pm Subject: RE: ** NOObie's... all appz all questions **
Hi, this is a real newbie question, but if somebody
can help me out with the right terminology, I'll
know what to search for myself.

From browsing I'm familiar with the idea of a hierarchy
and bones of models, but what tells a model how to
interact with another model or a plane or whatever?
What settings determine whether or not a model figure
will pick up an object or just pass right through it?

Pretty basic stuff, I know, but I just don't know the
terminology involved. Gotta start somewhere happy

Thanks

Shaneo3000

 

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darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 3/31/07 9:49pm Subject: RE: ** NOObie's... all appz all questions ** - Date Edited: 3/31/07 9:49pm (1 edits total) Edited By: darthviper107
Nothing.

In 3D when animating, it's the job of the animator to make it look like nothing is going through each other that shouldn't be. Hierarchies are just used for one object to move another object.

In 3ds Max though there are things called constraints, for instance, a LookAt constraint will make an object face another object no matter where it is. There are other constraints like that that animators use to make animating a little bit easier than just positioning objects completely manually.

 

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Devlin2013 
Registered: Jan '04
7843_Anakin / Vader
Date Posted: 4/3/07 8:43am Subject: RE: ** NOObie's... all appz all questions **
I've seen many fan films that show shots of Coruscant or futuristic cities, all complete with building lights and spot lights. Most of them have a really cool street glow coming from below. That's what I want to know how to do. Can anybody tell me how to create a good city scene. I have no problem building the models, but texturing and lighting is something else completely. For instance, how do I make the window lights glow if I wanted to make a Coruscant night scene?

Also, what do I do to create a good depth of field and motion blur in the same scene? Like, if I wanted a ship to fly fast through a city street, I would need depth of field to show that it's a large city and motion blur to show the speed, right? Any help would be greatly appreciated. Thanks.

 

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darthviper107  2229 posts
Registered: Jun '03
40015_Kaleesh General
Date Posted: 4/3/07 11:49am Subject: RE: ** NOObie's... all appz all questions **
Well, I haven't seen very many fanfilms with cities like Coruscant, and I haven't really seen any that have done them well.

It's hard to just tell you how to make a good Coruscant-like city. In the Star Wars movies they used a mixture of miniatures and CG. But a lot of the effects that they did were achieved through compositing. I would use a compositing program for the window lights and flares, the 3D programs can do those, but they don't really look all that great. Just render out a pass with just the window lights (using a self-illumination map) and then just fool with it in After Effects or whatever to add the effect. Spot lights are just that, Spot lights, I don't think that needs an explanation. And the glow from below, I would use possibly some kind of fog effect that grows less as it goes higher, or just use some lights. But I would definitely render the light from below as a separate pass and then composite it back in so you can have control over the intensity (and color if you wish).

In 3ds Max motion blur and Depth of Field is easy, just select all of the object that need motion blur, right click in 3ds Max and click Properties, then in the Motion Blur box check Image Motion Blur and set it to 0.5

Depth of Field is easy also, just go to the effects window, and add Depth of Field, it's got a tool where you can modify it without rerendering the whole frame, just setup some settings and fool around with it.

Although that's only if you are using the 3ds Max Default Scanline renderer, Mental Ray has settings for DOF and Motion Blur in the render settings. But Vray is the best at Motion Blur and Depth of Field, it's got some very easy settings and the fastest rendering time for Motion Blur and Depth of Field.

I could go into more detail, but that should push you in the right direction I think. If you are having trouble understanding these concepts then I would say you should try something easier before trying to do a model of Coruscant, because it would take a lot of work to get something that you'd like and it would be impossible for someone who isn't very experienced.

 

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Devlin2013 
Registered: Jan '04
7843_Anakin / Vader
Date Posted: 4/4/07 7:24am Subject: RE: ** NOObie's... all appz all questions **
I think my problem might be narrow-mindedness. I never thought of doing comps. instead. I just assumed that with all the lighting options that 3d max has, the creators of the coruscant scenes would use those in some way. I never thought of using After Effects, which is probably the program I have the most background in.

Also, I'm not looking to create a Coruscant scene. I just wanted something that looked like a futuristic, kind of industrial city, and I thought it was the best example.

Thanks for the help Darth.

 

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Devlin2013 
Registered: Jan '04
7843_Anakin / Vader
Date Posted: 4/5/07 7:30am Subject: RE: ** NOObie's... all appz all questions **
Okay, working with comps is going good, but I did have a question about the spot lights. I should have been more descriptive in my other posts, I was wondering how to create a realistic volume light effect. Like if a spot light was bouncing off of a faint fog/smog or moisture creating the light cone effect. I've tried using volume light, but every time I try, it looks like I've put a white triangle object with low opacity in front of my light. Kind of like a helicopter spot light or event lights.

 

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