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Topic:
** NOObie's... all appz all questions **
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Archamedes
Registered:
Jan '07
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Date Posted:
8/24/07 4:32am
Subject:
RE: ** NOObie's... all appz all questions **
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I am having problems with the characters downloads. Most of the 3d charactors are posed with their arms and legs outwards. I have tried to adjust their limbs but when i try to rotate or move the limbs it affects the body as well. So how can i manipulate the limbs without moving the torso as well? I do kind of need a step by step guide on this as I am new to 3ds and am not entirely sure on what some of the buttons and options mean yet.
Would appreciate any help with this thanks
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darthviper107
Registered:
Jun '03
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Date Posted:
8/24/07 6:27am
Subject:
RE: ** NOObie's... all appz all questions **
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You can't just grab the arm and rotate it. Most of the time the arm is attached to the body so rotating the arm would rotate everything else too. If the character was on an animation rig (Biped or Bones) then you could rotate the arm on the rig to rotate the arm on the character, but it doesn't look like that is the case.
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DeerPark
Registered:
Aug '07
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Date Posted:
8/24/07 5:57pm
Subject:
RE: ** NOObie's... all appz all questions **
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Nice, thanks. This is so much easier than my old method! I'm not finished yet, but I have another question:
When I want his arms to be by his side, they just sink into the torso. It looks funny, heh. Not sure how to fix it. I've attached some pictures so that you can see!
Regular pose:
http://img511.imageshack.us/my.php?image=48452271oi5.png
Arms by his side:
http://img263.imageshack.us/my.php?image=25620671cb7.png
Thanks again!
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darthviper107
Registered:
Jun '03
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Date Posted:
8/24/07 9:13pm
Subject:
RE: ** NOObie's... all appz all questions **
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The shoulders of the biped are in the wrong place so it's pivoting wrong, you need to have the shoulder pivot in the biped lower (it needs to be in the center of his physical shoulder) then just link that shoulder armor piece to the upper arm biped object.
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Archamedes
Registered:
Jan '07
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Date Posted:
8/25/07 3:36am
Subject:
RE: ** NOObie's... all appz all questions **
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so how do i use the biped or bones function? with the character
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darthviper107
Registered:
Jun '03
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Date Posted:
8/25/07 10:43am
Subject:
RE: ** NOObie's... all appz all questions **
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Go to the user reference in 3ds Max and look up Biped and it will tell you how to use it.
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DeerPark
Registered:
Aug '07
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Date Posted:
8/27/07 3:50pm
Subject:
RE: ** NOObie's... all appz all questions **
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I'm done with rigging, I think. I've started to animate, but ha ha, I have another problem. I would like to have an army (around 30 people) all lined up in box formation. I made another copy of the character (instance and reference. I tried both), so that I can just control one of them and the rest would do the same movement by itself. The body mesh will move together, but it's not in the correct position. It appears near the original, but not in the armor.
Here's a screenshot:
http://img174.imageshack.us/my.php?image=clonevp0.png
The middle guy is the original. The empty armor is where I dragged the copy.
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darthviper107
Registered:
Jun '03
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Date Posted:
8/27/07 6:15pm
Subject:
RE: ** NOObie's... all appz all questions **
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Try grouping the character before copying it.
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DeerPark
Registered:
Aug '07
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Date Posted:
8/28/07 10:01am
Subject:
RE: ** NOObie's... all appz all questions **
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How do I make it so that one character is the same height/size as another? When I merged the stormtrooper with Vader, Vader was the size of the stormtrooper's hand.
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darthviper107
Registered:
Jun '03
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Date Posted:
8/28/07 10:14am
Subject:
RE: ** NOObie's... all appz all questions **
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You can either group it (I think that'll work) and then resize it. Or you have to remove the physique and attachments on the mesh, resize the biped and the mesh and redo the physique. The characters don't work well if you're trying to resize them after already rigging them up.
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erus_multus2
Registered:
Nov '05
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Date Posted:
8/28/07 10:42pm
Subject:
RE: ** NOObie's... all appz all questions **
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In 3ds max I'm creating a planet and I want to make it so that the lights on the planet, which I made in photoshop and look all nice and stuff, only show up on the dark side of the planet. Is this possible? Thanks.
-----signature-----
"Who's the more foolish; the fool or the fool who tries running from a robot?" Go to my website: http://sttimmypro.com No seriously. Do it now. I dare you.
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erus_multus2
Registered:
Nov '05
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Date Posted:
9/2/07 3:10pm
Subject:
RE: ** NOObie's... all appz all questions **
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Oh.
-----signature-----
"Who's the more foolish; the fool or the fool who tries running from a robot?" Go to my website: http://sttimmypro.com No seriously. Do it now. I dare you.
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Mayafreak
Registered:
Mar '07
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Date Posted:
9/8/07 8:36am
Subject:
RE: ** NOObie's... all appz all questions **
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Hi,
im about to do a matrix clip where he dodges bullets in slo mo.
how do i get a bullet trail? i've no problem in 3d, but in LIVE ACTION
its really hard. i heard about a guy "Ryan" who got a rig for it a qhile back
but i cant find it
any hlp appreciated
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Archamedes
Registered:
Jan '07
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Date Posted:
9/14/07 3:24am
Subject:
RE: ** NOObie's... all appz all questions **
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I am having a problem with the empire shuttle tyderian or what ever it is called. Basically When I rotate it the wings and parts all come apart. Now if i group them it kind of solves it, except when I try to animate the landing and take off part where the wings retract. so is there anyway to sort this so that i can retract the wings and rotat the craft without the whole thing coming apart
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darthviper107
Registered:
Jun '03
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Date Posted:
9/14/07 6:23am
Subject:
RE: ** NOObie's... all appz all questions **
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Link/attach the parts to the part you are rotating rather than grouping them together. When you group them together it changes the Pivot Point so it won't rotate the same way as before.
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