Neothehacker posted: Are there any tutorials on creating a quite large/ hi poly landscape in 3ds Max 8? I'm not really a n00b, but I haven't found any ways of doing this. Do you create a bump/ displace map in Photoshop, or procedurally? How do you paint the diffuse colour of the ground? How big (pixels) are textures for large virtual areas? How do you light it? How do you create grass as an object, but without too long a rendering time? Sorry I'm asking so many questions.
eliaskiller posted:I have a little question Im planing to make a space batlle scene in 3ds max7 and i do not know how to import many ships, like an x-wing chaising a tie-figther over a star destroyer or someting. so can anyone help me
Gaby222 posted:hello. uhmm...u know..the tutorial for adding lightsaber effect in video..uhmm..in photoshop..how do i "play" the video...to make the lghtsbr in every frame.....
rigon posted:Is there any way to convert a 3DS, Maya, LW etc to .Max?
erus_multus2 posted:Move each piece seperately...or ask someone to rig it up...
erus_multus2 posted:In 3Ds Max (7) for the move control thing the arrows disappeared. I can't figure out how to get them back. Please help..
Devlin2013 posted:Is there any way of isolating a light so that it only affects a particular object in a scene in 3d studio max? For instance, If I wanted to make a light affect a model without affecting the models in the background, is that possible?
rigon posted:Concerning my other question... there are Yoda models, Stoormtroopers etc... But they don't have any bones. How do you animate then?