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Author Topic: ** NOObie's... all appz all questions **
darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 10/13/06 7:41am Subject: RE: ** NOObie's... all appz all questions **
What do you mean? If you mean it doesn't show up in the material editor, then yes that's true, but the material is still there. You can access the materials of a merged model by going to a slot, using the eyedropper tool from the material editor (just click over and object and it'll bring it's material into the currently selected slot). Or you can go to a slot---Click the Standard button, in the new Material Browser window switch the radio button on the left to Scene, and now it will display all of the materials currently in use in the scene and you can select any of them and it'll be in the material editor.

 

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rigon 
Registered: Aug '06
24217_Obi-Wan
Date Posted: 10/13/06 7:50am Subject: RE: ** NOObie's... all appz all questions ** - Date Edited: 10/13/06 7:51am (1 edits total) Edited By: rigon
darthviper107 posted:
What do you mean? If you mean it doesn't show up in the material editor, then yes that's true, but the material is still there. You can access the materials of a merged model by going to a slot, using the eyedropper tool from the material editor (just click over and object and it'll bring it's material into the currently selected slot). Or you can go to a slot---Click the Standard button, in the new Material Browser window switch the radio button on the left to Scene, and now it will display all of the materials currently in use in the scene and you can select any of them and it'll be in the material editor.

Hm... I'm not really sure of what you mean. I'm petty new to 3D Max. My problem is when I merge a model into my scene, I render it, but then the texture wont show on my merged model. sad

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 10/13/06 9:58am Subject: RE: ** NOObie's... all appz all questions **
Are you sure the object has textures in the first place? If it brings up a window asking about the materials, where you have options to use the Merged, or Scene, or Rename, which do you choose? It shouldn't get rid of any textures that are applied when you merge another .max file.

 

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rigon 
Registered: Aug '06
24217_Obi-Wan
Date Posted: 10/13/06 10:14am Subject: RE: ** NOObie's... all appz all questions **
darthviper107 posted:
Are you sure the object has textures in the first place? If it brings up a window asking about the materials, where you have options to use the Merged, or Scene, or Rename, which do you choose? It shouldn't get rid of any textures that are applied when you merge another .max file.

Yes, im sure. I want to merge an Imperial Shuttle into a scene where I have the endor landing platform. The ship has textures but they are in the folder.

When I open the ship file by itself, the model is textured after rending. It's weird why it doesn't do the same when merged.

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 10/13/06 12:44pm Subject: RE: ** NOObie's... all appz all questions **
Hmm, that is weird.

Try this, merge it into a blank scene. Then Go to the Rendering menu at the top (where you would go to the material editor as well) but instead of going to the Material Editor, go to the Material Browser, Switch it to Scene on the left and see if there are any materials that show up on the right, if not then there's something really weird going on, if so then-----well, I don't know, that's really weird.

 

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rigon 
Registered: Aug '06
24217_Obi-Wan
Date Posted: 10/14/06 5:42am Subject: RE: ** NOObie's... all appz all questions **
darthviper107 posted:
Hmm, that is weird.

Try this, merge it into a blank scene. Then Go to the Rendering menu at the top (where you would go to the material editor as well) but instead of going to the Material Editor, go to the Material Browser, Switch it to Scene on the left and see if there are any materials that show up on the right, if not then there's something really weird going on, if so then-----well, I don't know, that's really weird.

I did what you said, and all the parts are showing up.

Strange, 3D Max seems to load the textures when you open it from the folder but not when you merge it into a scene. (The textures are in the folder as well).

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 10/14/06 9:19am Subject: RE: ** NOObie's... all appz all questions **
Hmm, that's really weird, I've never had that happen. I would say reload each material into a slot in the material editor and reapply it to the part that it goes to, I know it make take a bit but it might be your only choice----but all it involves is going to a material slot, clicking the Standard button which should be on the right, below the part of the window showing the slots, in the new window, switch to Scene on the left, double-click one of the materials that it uses and it will be in the slot, then just select the object(s) it applies to and apply them again, if it doesn't then there's a serious issue, in that case, try applying a UnwrapUVW(UV?) modifier to all the pieces and perhaps it'll work.

 

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UWN 
Registered: Jun '05
6331_20th Century Fox
Date Posted: 10/21/06 6:29am Subject: RE: ** NOObie's... all appz all questions **

Can someone help me out by explaining to me why i do not get all of the textures when importing the Legacy model?

In the image that comes with the rar file of a rendered picture done by the authour Howard it shows more lights.


any help would be greatly appreciated.


cheers


Matt

 

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Hitekson123 
Registered: Aug '06
8081_ILM
Date Posted: 12/4/06 2:44pm Subject: RE: ** NOObie's... all appz all questions **
Hi, when I render an animation in blender I don't know where it's going. Come someone help?

 

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Devlin2013 
Registered: Jan '04
7843_Anakin / Vader
Date Posted: 12/11/06 12:24pm Subject: RE: ** NOObie's... all appz all questions **
I have a few questions for anybody who can answer them. First of all, I am working with 3d Studio Max 7 and I have seen a lot of models with lights on them, be it spot lights or just glowing windows (Especially on buildings and larger ship models) and I was wondering how you make those?

I was also wondering if anybody knows of a good tutorial for adding bones to an object. There are many characters and models that I would like to animate to walk around and I cannot figure out bone tools. Does anybody have any ideas?

Finally, is there any good noob tutorials out there for texturing? I not only want to know how to texture a fighter, or a building and the like, but I would also like an explanation of the steps that are described and how and what they affect on the model.

Any help would be greatly appreciated.

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 12/11/06 1:50pm Subject: RE: ** NOObie's... all appz all questions **
Well, for spot lights you can make a spot light and position it where you want. For glowing windows some people just use a self-illumination map for the windows, but then they'll just be illuminated, they won't be 'glowing' if you want them to glow (kind of like a lightsaber glow) you can add a material ID and then add a Lens Effect with glow applied to the material editor for that material.

For bones and texturing, 3ds Max comes with a very good User Reference Guide and a Tutorial Guide that are both extremely useful.

 

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Devlin2013 
Registered: Jan '04
7843_Anakin / Vader
Date Posted: 12/11/06 2:18pm Subject: RE: ** NOObie's... all appz all questions **
I've tried looking for the Max tutorials because everybody tells me to start there, and I would love too. Except for some reason, everytime I try to open the Max tutorial files, it says file error and shuts down max completely.

The second thing I wanted to know is how to apply a material ID?

Thanks for the help.

 

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darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 12/11/06 2:55pm Subject: RE: ** NOObie's... all appz all questions **
Try reinstalling 3ds Max. Also, are you sure you have the Tutorial/Help files installed? It should be standard on the installation but maybe you turned it off.

To apply a material ID just go to the material editor, select the material, then there is an icon that has a 0 on it, select that and set it to a different number, and then remember the number because that's the material ID for that material.

 

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Devlin2013 
Registered: Jan '04
7843_Anakin / Vader
Date Posted: 12/11/06 5:14pm Subject: RE: ** NOObie's... all appz all questions **
I've already tried re-installing, but I'll check to see if I have them shut off and I'll check for the files in the program files.

Thanks for your help man, I really appreciate it.

 

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Devlin2013 
Registered: Jan '04
7843_Anakin / Vader
Date Posted: 12/13/06 10:35pm Subject: RE: ** NOObie's... all appz all questions **
Hey Darth Viper,

Okay, I found the tutorial files and read through a ton of them. I used the bone tools on one of the ATST models from sci fi 3d, but when I tried to animate the model it did this funky stretching thing where the legs became all distorted. How do I fix that?

 

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