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Topic:
** NOObie's... all appz all questions **
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Archamedes
Registered:
Jan '07
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Date Posted:
9/16/07 5:51am
Subject:
RE: ** NOObie's... all appz all questions **
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I have just noticed that I am having a problem with some of the Max models. Basically I have more than one ship in my scene and I get confused because i "open" the first ship up and it is perfectly fine, has all its textures etc... But if i "merge" another type of ship or a planet for that matter, the object gets merged without any of its textures. So what causes this and how can i prevent it from happening, because alough I am getting used to mapping objects I am not sure how to add them to ships or objects that have already been mapped.
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Archamedes
Registered:
Jan '07
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Date Posted:
9/21/07 4:10am
Subject:
RE: ** NOObie's... all appz all questions **
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nobody replied to my last post so i made a video to show the problem
http://www.youtube.com/watch?v=MS9Lr2_5CcQ
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Archamedes
Registered:
Jan '07
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Date Posted:
10/5/07 5:46am
Subject:
RE: ** NOObie's... all appz all questions **
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Right My video didn't seem to get any help either. 3rd time lucky with this question I was told by somebody that if i merge a file to select the "retain textures" option. However I can't find this option anywhere, i have looked in the max manual tutorials everything, so how do i keep my textures when i merge an object, this should hopefully solve my previous 2 questions
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leiws1991
Registered:
Nov '07
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Date Posted:
11/30/07 10:36am
Subject:
RE: ** NOObie's... all appz all questions **
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two questions
1.what are bip
2.what are IK
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darthviper107
Registered:
Jun '03
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Date Posted:
11/30/07 2:55pm
Subject:
RE: ** NOObie's... all appz all questions **
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leiws1991 posted: two questions
1.what are bip
2.what are IK
BIP is a shortened form of Biped, which refers to a creature that walks on two legs. For 3D animation the term is used for a character bones system in 3ds Max that allows you to instantly create a character animation rig to be able to animate a character.
IK is Inverse Kinematics which is really quite simple. Basically Kinematics refers to where an object is moved by another object, so for instance, your upper arm moves your lower arm which moves your hand--that's Kinematics. But luckily in any 3D animation program there is a thing called Inverse Kinematics where it goes the other way around, if you move the hand it will move the lower arm which will move the upper arm. It would be like just going up to someone and grabbing their hand and placing it somewhere and the rest of the arm stays connected and moves with it. It's quicker because you don't have to rotate each part down the line to get it in the right position, you can just move the hand or foot where you want to.
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