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Topic:
[WIP]General Grievous (movie real)
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Ravenger
Registered:
Apr '05
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Date Posted:
4/7/06 11:35am
Subject:
[WIP]General Grievous (movie real)
- Date Edited:
4/7/06 11:42am (1 edits total)
Edited By:
Ravenger
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hi guys i thought since the old grievous thread kinda died out i thought why not create a new one since i'm still working on it. grievous is now finaly almost done all he will realy need is a texture and fortunatly i have learned how to do that now.
tho i'm still a little rusty with photoshop but i getting the hang of it now.
sadly i have no real textured images for you at the moment how ever i do have some other juicy pics including a new before and after photo of the new head.
crits and comments are as always very welcome.
as you can see ive placed general grievous in my set model of the invisible hands observation deck wich was originaly made for the contest but i sadly had to drop out.
Before:
After:
note the posed pic of grievous still has the old head
P.S. Zoo if you think i should have kept going in the old grievous thread please tell me or close this thread. thanks
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''heil dorothy, the wicked wich is dead'' Jack O'neil - stargate SG1
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Brandeni
Registered:
Aug '02
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Date Posted:
4/7/06 12:26pm
Subject:
RE: [WIP]General Grievous (movie real)
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Horray!
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-B. Miletta
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morpher-2005
Registered:
Apr '05
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Date Posted:
4/7/06 3:06pm
Subject:
RE: [WIP]General Grievous (movie real)
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Look great. Just needs some texturing. I could probably do some textures, but I'd need UV maps.
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Read my autobiography, it's quite good. I die in the end.
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Daniel_L
Registered:
Sep '05
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Date Posted:
4/9/06 6:47am
Subject:
RE: [WIP]General Grievous (movie real)
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Fully Rigged?
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Ravenger
Registered:
Apr '05
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Date Posted:
4/9/06 7:09am
Subject:
RE: [WIP]General Grievous (movie real)
- Date Edited:
4/9/06 7:10am (1 edits total)
Edited By:
Ravenger
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its rigged yes but you have to animate the arms manualy no ik handles ect.
also for those who do not know this is done in maya not 3dsmax or any other 3d aplication
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''heil dorothy, the wicked wich is dead'' Jack O'neil - stargate SG1
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Kchr1ss
Registered:
Mar '05
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Date Posted:
4/9/06 5:26pm
Subject:
RE: [WIP]General Grievous (movie real)
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you could use better rendering , it seems very nice model, but no lighting disturbs. Give at least a clay look render .
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Ravenger
Registered:
Apr '05
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Date Posted:
4/9/06 10:12pm
Subject:
RE: [WIP]General Grievous (movie real)
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Kchr1ss posted: you could use better rendering , it seems very nice model, but no lighting disturbs. Give at least a clay look render .
i couldnt agree more with you but i dont know how
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''heil dorothy, the wicked wich is dead'' Jack O'neil - stargate SG1
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darthviper107
Registered:
Jun '03
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Date Posted:
4/10/06 7:35am
Subject:
RE: [WIP]General Grievous (movie real)
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Add some lights, then change the renderer to Mental Ray, in the lights settings, enable photons and then turn on Global Illumination in the render settings, that should add Global Illumination where there is some nice lighting. If there's a better way of doing it, someone post it because I'm not all that great at using Maya.
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Clone_Commander169
Registered:
Aug '05
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Date Posted:
4/14/06 4:48pm
Subject:
RE: [WIP]General Grievous (movie real)
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man that is an amazing grievous. totaly movie worthy. would you ever consider postiong any orthos of it?
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Ravenger
Registered:
Apr '05
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Date Posted:
4/14/06 5:23pm
Subject:
RE: [WIP]General Grievous (movie real)
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sure i'll whip some ortho's up tommorow when i have time
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''heil dorothy, the wicked wich is dead'' Jack O'neil - stargate SG1
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Clone_Commander169
Registered:
Aug '05
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Date Posted:
4/14/06 7:52pm
Subject:
RE: [WIP]General Grievous (movie real)
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thanks ravenger your a life saver
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Ravenger
Registered:
Apr '05
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Date Posted:
4/15/06 3:02am
Subject:
RE: [WIP]General Grievous (movie real)
- Date Edited:
4/15/06 3:03am (1 edits total)
Edited By:
Ravenger
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why exactly am i a life saver?
ok here's 2 ortho images of the head i havent re-atached the head to the main body eyt cause i'm rigging the head seperatly from the main body
the head is finished now btw all thats left on him now is the re-sizing of the fingers and ataching the cables in his neck to the organs in the gutsack.
yes they will actualy all be connected acordingly
i know one of the lines on the colar is larger than the other thats because i'm still experimenting with the size of those
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''heil dorothy, the wicked wich is dead'' Jack O'neil - stargate SG1
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Clone_Commander169
Registered:
Aug '05
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Date Posted:
4/15/06 8:41am
Subject:
RE: [WIP]General Grievous (movie real)
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cool man once you get the body attached include a back view as well
your a sife saver because i have 20 models to finish my the end of the summer *or more i havnt counted in a while* and i realy dont wana spend alot of time looking at all the dif detail on grievous to make sure im doing it right lol
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Ravenger
Registered:
Apr '05
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Date Posted:
4/22/06 9:24am
Subject:
RE: [WIP]General Grievous (movie real)
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here's an other update as you will be able to see in the screens i added the last remaining cables to his collar and i fixed the size of the black lines on his colar.
also i tried out a new rendering option as you can see.
but now to the more important part (for me anyway) i finaly figured out how to do the hydrolics that hold up his head properly ony the thing i didnt figure otu yet is how to rig up the cables in such a way that they would bend like they should when you move the head and that they wouldnt go through eachother.
so for those who didnt know yet i am using maya 6 to make this model and if anyone knows how i can rig up those cables all your help is very much apriciated.
and now to the screenshots :P
C&C is much apriciated
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''heil dorothy, the wicked wich is dead'' Jack O'neil - stargate SG1
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Clone_Commander169
Registered:
Aug '05
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Date Posted:
4/22/06 12:44pm
Subject:
RE: [WIP]General Grievous (movie real)
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verry nice!, a whole lot smoother now too lol :P keep up the good work, cant wait to see finished
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Ravenger
Registered:
Apr '05
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Date Posted:
4/23/06 3:23am
Subject:
RE: [WIP]General Grievous (movie real)
- Date Edited:
4/23/06 3:26am (2 edits total)
Edited By:
Ravenger
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update time!
hes done the model is finished save a few minor tweaks wich you wont see anyway (mainly optimising the meshes)
tommorow i'll start texturing it and after i finish that i'll re-rig it.
so expect some updates tommorow
the model (unsmoothed) is 600.000 polygons and when its fully smoothed its over 8 million polygons so i recomend a high end system when rendering this thing
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''heil dorothy, the wicked wich is dead'' Jack O'neil - stargate SG1
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