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Topic:
Mustafar catwalk (Work in Progress)
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jfx
Registered:
May '06
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Date Posted:
6/22/06 9:17pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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Bump!
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VFX Artist - Threads of Destiny When life gives you lemons, throw a lemon party!
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Kchr1ss
Registered:
Mar '05
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Date Posted:
6/25/06 7:02pm
Subject:
RE: Mustafar catwalk (Work in Progress)
- Date Edited:
6/25/06 7:03pm (1 edits total)
Edited By:
Kchr1ss
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Back, i had to go new york for a week.
I just got my new motherboard.
I did littlebit changes on the top of the base, its now more like it appears in movie tho its different imo in different angles, seems like they had different parts of it in layers and so they are slightly differently located, messy if you would follow whole fight shot by shot carefully.
Heres the last version:
Heres the new:
I'm trying to get the scale of all it look proper.
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The_Dark_Knight
Registered:
Jul '04
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Date Posted:
6/25/06 7:40pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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Wow!!! That looks amazing man keep up the good work.
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The Ravalon Conflict- me and Palpy's new fic check it out http://boards.theforce.net/Message.aspx?topic=24364659&brd=10476&start=24382041 Proud member of the Jedi Technicians Crew (JTC)
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Darth_Maya
Registered:
Jun '06
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Date Posted:
6/26/06 1:22am
Subject:
RE: Mustafar catwalk (Work in Progress)
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Wow! Looking great! Man this is going to look awesome when its done.
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scifi_3d_zoo
Title: Manager: Scifi 3D Forum
Registered:
Sep '99
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Date Posted:
6/26/06 6:12am
Subject:
RE: Mustafar catwalk (Work in Progress)
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I like lighting and textured added to renders but that last one is way too dark to make out much. Sometimes a white background helps too.
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Kchr1ss
Registered:
Mar '05
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Date Posted:
6/26/06 11:04am
Subject:
RE: Mustafar catwalk (Work in Progress)
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Yeah i sometimes do on white background.
Guys i should have there a lot of lights and lit windows . Any advice on that how to keep render times slower? I tried using omni lights and a light shader on the windows(The main body of the base isnt much seen in that last render, but there are a lot of windows on each level, not all but some of them are lit. Thats not yet too much, but also a lot of small lights on the collector arm beginning all the way, and on the platforms. So in total it would reach 100 lights or so XD...lights are bad against render times you know but maybe its not that bad.
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Lookfilms Ltd. You were the chosen one!!! We were brothers !!! I loved you !!! The jedi turned against me ! Don't you turn against me ?!?
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scifi_3d_zoo
Title: Manager: Scifi 3D Forum
Registered:
Sep '99
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Date Posted:
6/26/06 1:19pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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When we do lights on Coruscant buildings or large craft it's always textures maps with glow or something on them. Don't use "real" lights.
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Kchr1ss
Registered:
Mar '05
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Date Posted:
7/3/06 5:19pm
Subject:
RE: Mustafar catwalk (Work in Progress)
- Date Edited:
7/3/06 6:07pm (3 edits total)
Edited By:
Kchr1ss
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Another terrain try.
I think its a lot better than my last method, and alot cleaner modeling too. I got my pc finnaly running and spent couple days loading up all the software and then I tested various ways to model the terrain. Its still tricky to add lava rivers to there. I might have to keep tiny rivers as just textures and bigger ones from realflow.
Theres something wrong with the the rivers here, but i think the rock looks fine.
I had to upload to save, it was too big image . It maybe too dark, its night, looks fine in my lcd(default settings) and its better if you choose from the windows previewer the slide show option which screens it fullscreen.
http://www.savefile.com/files/9044627
And onething, its something 500 000 faces and little more. All together, too dark to tell the shapes maybe for someof you but it has to be dark, its night.
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scifi_3d_zoo
Title: Manager: Scifi 3D Forum
Registered:
Sep '99
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Date Posted:
7/3/06 7:56pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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I took it into a paint app and had to adjust the brightness/contrast to see it. I think even in the movie it's not that dark. I can't see it on monitor. And if you ever animate this things usually get darker with compression too. Take that into account. 1/2 million polys. It looks really detailed. What did you use to do it.. what software.. what modelling tools?
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jfx
Registered:
May '06
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Date Posted:
7/4/06 12:19am
Subject:
RE: Mustafar catwalk (Work in Progress)
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From what I can see, it looks great. I just think u need to brighten it and make it more red/orangish.
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VFX Artist - Threads of Destiny When life gives you lemons, throw a lemon party!
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darthviper107
Registered:
Jun '03
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Date Posted:
7/4/06 1:01am
Subject:
RE: Mustafar catwalk (Work in Progress)
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I must say that that looks really good, but it looks more like Geonosis in the moonlight than Mustafar.
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scifi_3d_zoo
Title: Manager: Scifi 3D Forum
Registered:
Sep '99
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Date Posted:
7/4/06 6:10am
Subject:
RE: Mustafar catwalk (Work in Progress)
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If you look at reference or real-life lava fields they do look like this.
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takhs7
Registered:
Jul '05
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Date Posted:
7/4/06 6:18am
Subject:
RE: Mustafar catwalk (Work in Progress)
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OMG thats AWESOME ! great detail
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Kchr1ss
Registered:
Mar '05
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Date Posted:
7/4/06 7:19am
Subject:
RE: Mustafar catwalk (Work in Progress)
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I agree with all of you. Thanks for comments.
Its dark, but i wont be able to set the brightness right never because we all have different monitors. I should render anyways brighter and darken in it in post.
Jfx, It would look mora orangish when i would add bigger lava flows which i havent yet thought how I would be doing.
Darthviper107, i see too genosis look in there . I could make the hills more sharp if thats more Mustafar, but also its meant to be field(low area), where there arent much of a mountains. I will make also areas where there would be sharp edged landscapes etc.
And Scifi_3d_zoo, I model the landscapes piece by piece using extruding, scale-ing, beveling. Then I add either another layer of subdividing, and then noise modifiers and sometimes also a wave and sometimes some other, depending on the shape. Also I use usually one modeled shape which I copy couple times and alter them, so u could tell they come from one parent but they still look different.
Here is what i mean:
I made some seamless textures based on reallife photos of cliffs and rocks(small rocks in the textures make it look like ashes btw) and i use bump map and displacement map to get that extra detail.
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Lookfilms Ltd. You were the chosen one!!! We were brothers !!! I loved you !!! The jedi turned against me ! Don't you turn against me ?!?
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PixelMagic
Registered:
Oct '01
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Date Posted:
7/4/06 9:08am
Subject:
RE: Mustafar catwalk (Work in Progress)
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Awesome. You've gotten further along than I ever did with my project. Good job.
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