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Topic:
Mustafar catwalk (Work in Progress)
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dvdcdr
Registered:
Aug '06
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Date Posted:
8/8/06 11:58am
Subject:
RE: Mustafar catwalk (Work in Progress)
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I've looked through this thread and saw how great of a project this is. You haven't done any updates in a while, though. Are you still working on it?
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Zarrangeloflix Site: http://www.freewebs.com/zarrangeloflix/ THE THIRD COMING (Post production)-2008 STREET SMARTS: August 2008 Effects Artist, Writer, Director
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Darth_Maya
Registered:
Jun '06
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Date Posted:
8/14/06 9:58pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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Trust me he is still working on it.
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Kchr1ss
Registered:
Mar '05
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Date Posted:
8/15/06 7:59am
Subject:
RE: Mustafar catwalk (Work in Progress)
- Date Edited:
8/15/06 8:03am (1 edits total)
Edited By:
Kchr1ss
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Yeah, i've been working on atmospheric and enviroment stuff. Atm, i'm trying to get the landscape look right. I'm using procedural displacement maps since lately. I learned a lot about particles within this time.
I will try to update the collector arm base soon and the lava dam.
EDIT:
Heres a terrain example shader, not happy with that yet:
And a sky/cloud render:
Lookfilms
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Lookfilms Ltd. You were the chosen one!!! We were brothers !!! I loved you !!! The jedi turned against me ! Don't you turn against me ?!?
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PixelMagic
Registered:
Oct '01
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Date Posted:
8/15/06 10:25pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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That ground shader looks fantastic. The sky shader looks odd though.
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http://danielbroadway.blogspot.com "I don't really care as much about looks, as long as it's simple and black" -Cryptite
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Earlack
Registered:
Jul '06
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Date Posted:
8/16/06 12:56am
Subject:
RE: Mustafar catwalk (Work in Progress)
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Hey, for the terrain, did you do the same way as before ? Have you used a displacement map ?
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Kchr1ss
Registered:
Mar '05
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Date Posted:
8/16/06 9:40am
Subject:
RE: Mustafar catwalk (Work in Progress)
- Date Edited:
8/16/06 9:43am (1 edits total)
Edited By:
Kchr1ss
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yeah i use displacement map. Ive tried both default max one and vray one. Vray displacement map is a lot quicker and more detailed (calulates during rendering) default one needs a lot of polys and i have max crashed lately a lot. Bad thing about vray displacement mod is that u can use only one map per object(or its just i dont know how to use more than one ) whereas with default max u can have many, so u could do the landscapes and then another map to get like rivers or stuff all over the landscape and another one to get more sharp, rocky.
The rock shader is fine on this hill, but if i was to put on area of high and low cliffs/mountains - it looks bad. I guess I am mapping bad. I use UWV mapping - plane.
The sky is done in afterburn. It looks wierd in the corners for me too :P, and it wasnt itended for mustafar sky, just played around night time look.
BTW afterburn is really great plugin . The smoke and clouds can be great looking(if lighting is proper), i havent tried much the explode daemon or any other daemons tho.
I did a test thing using explode daemon(the head of the asteroid, smoke is afterburn too)
Lookfilms
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Lookfilms Ltd. You were the chosen one!!! We were brothers !!! I loved you !!! The jedi turned against me ! Don't you turn against me ?!?
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darthviper107
Registered:
Jun '03
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Date Posted:
8/17/06 7:55am
Subject:
RE: Mustafar catwalk (Work in Progress)
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I think you can use more than one map, like if you pick a map it will just dissappear and it'll be set to the modifier, but if you go to the material editor and drag the map (the button displaying the map) to a new material slot you'll be able to edit it like a regular map, it's just not under a full shader material.
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Kchr1ss
Registered:
Mar '05
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Date Posted:
8/17/06 9:09am
Subject:
RE: Mustafar catwalk (Work in Progress)
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Usually what i do is, i go to material editor, i import the procedural map(new bitmap, my .tga file) and then i drag the material slot into the vraydisplacement mod tex map slot.
I read from u that, if i drag from the vray displacement tex map button to material editor free slot, and if if i edited that one to different from the original. And i would end up haveing both used by single vraydisplacement modifier?Doesnt sound like it could or i missread.
I actually got already better results yesterday, I used bigger procedural map for smaller area and more polys, less features. Looks bretty good, maybe have to render in layers, mountains behind other mountains separetly.
I will try to render tonight,hopefully soon I can show what i got.
Look.
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Lookfilms Ltd. You were the chosen one!!! We were brothers !!! I loved you !!! The jedi turned against me ! Don't you turn against me ?!?
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darthviper107
Registered:
Jun '03
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Date Posted:
8/17/06 10:15am
Subject:
RE: Mustafar catwalk (Work in Progress)
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I mean like if you wanted to use more than just a single bitmap or something, when you select what you want as the map for the displacement modifier it doesn't let you select it, to change the map, so if you had a noise map for displacement you would have to go with the default noise settings. To change those settings you can just drag the map you applied to a new material slot and edit it. I may have misunderstood what you said and I could be going off on a strange tangent, if so then disregard this.
On another idea, if you want to apply different maps, couldn't you apply more than one vraydisplacement modifier?
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rigon
Registered:
Aug '06
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Date Posted:
8/30/06 7:22am
Subject:
RE: Mustafar catwalk (Work in Progress)
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Amazing!
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PixelMagic
Registered:
Oct '01
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Date Posted:
9/10/06 9:50pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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Update?
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http://danielbroadway.blogspot.com "I don't really care as much about looks, as long as it's simple and black" -Cryptite
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Macro_Roshuma
Registered:
Aug '04
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Date Posted:
9/13/06 12:40pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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lol, Pixelmagic, asking for an update? Feeling a bit challenged by his work? Don't worry about it, updates will come when they come. I haven't seen him online in quite a while, and when he is he's generally AFK.
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Kchr1ss
Registered:
Mar '05
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Date Posted:
9/21/06 2:57pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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I havent been working on mustafar projects too often.
I kind of suck at materials and texturing ,so ive been trying to learn and improve. Seems to me that materials and mapping are even more important than proper lighting for good image.
Heres a latest rock shader ive got. Its not anything complicated at all: It just a seamless rocky photo (hires) and specular level, bump, displacement map of it.
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Lookfilms Ltd. You were the chosen one!!! We were brothers !!! I loved you !!! The jedi turned against me ! Don't you turn against me ?!?
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darthviper107
Registered:
Jun '03
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Date Posted:
9/21/06 3:01pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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Looks very nice though.
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PixelMagic
Registered:
Oct '01
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Date Posted:
9/21/06 4:29pm
Subject:
RE: Mustafar catwalk (Work in Progress)
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Looks good.
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http://danielbroadway.blogspot.com "I don't really care as much about looks, as long as it's simple and black" -Cryptite
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